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Made in us
Thinking of Joining a Davinite Loge







Updated again!

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Longtime Dakkanaut





pdawg517 wrote:Updated again!


There is almost no reason to take vulkan in your marine list. You hardly take enough weapons that take advantage of his rules to justify his cost.

Vindi's don't benefit from his rules. TFC doesn't. Four whole weapons out of 3 10 man tac squads do and they still have pf's. Then there are 2 speeders.

Nearly every unit, except for a couple of exceptions, should take complete advantage of his rules.

A 'fluffy' vulkan list? It's hardly a vulkan list at all...

This message was edited 1 time. Last update was at 2010/02/18 02:28:29


Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

pdawg517 wrote:HQ: Vulkan He'stan 190 (he will be in the LRR w/ termies)


If you gunna use Cheese'stan then you need to make him worth it or just get another HQ


Troops: 10 TSM 240
Meltagun
ML
PF
Rhino w/ Dozer

10 TSM 245
Meltagun
PC
PF
Rhino w/ Dozer

10 TSM 245
Flamer
MM
PF
Rhino w/ Dozer
Combimelta
You tacticals need focus in a Vulcan list they should be focusing your Anti-tank so meltaguns and multi-meltas

Elites: 5 Assault Termies TH/SS 450
LRR w/ MM
solid elite choice and these guys are your heavy infantry killers

Heavy Support: Vindicator w/ Dozer 120
Vindicator w/ Dozer 120
TFC 100

This is you anti-infantry

Fast Attack: Land Speeder w/ MM and HF 70
Land Speeder w/ MM and HF 70
and these work as both Anti-infantry and Anti-armour

I would drop the Plasma Cannon and Missile Launcher. You don't need more Anti-Heavy Infantry you have two Vindicators and the Terminators to do that

   
Made in us
Thinking of Joining a Davinite Loge







Weasel, what do you have against PF's? Yes they are expensive, but they are great for IK'ing commanders and other T4 multi wound models like Zoanthropes!!!!!

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Longtime Dakkanaut





pdawg517 wrote:Weasel, what do you have against PF's? Yes they are expensive, but they are great for IK'ing commanders and other T4 multi wound models like Zoanthropes!!!!!


Vanilla tac squads suck in cc. Paying 25pts per squad to make them suck slightly less is completely pointless.

Tac squads should do what tac squads do best. Rhino bunker and area denial. Zoans are 2 wound marines. You don't need pf's to kill them, you just shoot them to death.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Thinking of Joining a Davinite Loge







Tacs in my experience suck against dedicated assault units. However they can easily hold their own against many units. Not to mention they themselves get assaulted every game. What happens when that daemon prince assaults them? The PF is there to deal with threats like that. Also, what happens when a walker assaults them? With MB, the sgt needs a 6 on a single roll to do anything. At least with the PF he can roll 4 and hit. I have tried no PF's before, and I was not happy with the results. I know that tacs are not a great assault unit, but most times its better to assault than get assaulted (as is the case against orks).

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
Made in us
Raging Ravener




Ohio

You end up spending way too many points on powerfists when instead you could simply have more Tac Marines (or something else with killing power). Yes, making them slightly better in CC is an advantage, but weighed against the advantage of spending those points somewhere else, it just isn't worth it.

 
   
Made in us
Longtime Dakkanaut





pdawg517 wrote:Tacs in my experience suck against dedicated assault units. However they can easily hold their own against many units. Not to mention they themselves get assaulted every game. What happens when that daemon prince assaults them? The PF is there to deal with threats like that. Also, what happens when a walker assaults them? With MB, the sgt needs a 6 on a single roll to do anything. At least with the PF he can roll 4 and hit. I have tried no PF's before, and I was not happy with the results. I know that tacs are not a great assault unit, but most times its better to assault than get assaulted (as is the case against orks).


If your tac marines are getting assaulted every game, you should try playing differently.

And how exactly do you 'assault than get assaulted'? Their in rhinos. How do they manage that?

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in au
Focused Dark Angels Land Raider Pilot






Melbourne

I used Powerfists in my old Vulkan list and never used them in 10 games. Then I took them out, and got assaulted by a squad of Kans >.>

Overall, I think you can leave them behind. With Rhinos as a buffer and the plethora of Melta weapons available to you, you should be able to shoot down most Walkers before they get a chance to assault you.

You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.

"There's nothing cooler than being proud of the things that you love" - Sean Plott

Gold League - Terran 
   
Made in us
Thinking of Joining a Davinite Loge







Well, lets just say that murphys laws apply to me and my dice rolls. That is how I'm in assault every game. I do have like the worst luck you have ever seen. My rhinos always blow up or get immobilized due to dangerous terrain. I had a game where two rhinos got immobilized on dangerous tests w/ dozer blades and my land raider got immobilized. It was against a guard player too :(. Didn't end to well.

Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.


 
   
 
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