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Made in us
Badass "Sister Sin"






Camas, WA

winterman wrote:
(Note that due to the Monolith’s ability to move units, it is worth 3 KPs even though it may not move more than 6” itself.

So does any unit that can move units count as 3 KP, or is that just the monolith. Looking at you, lash sorcerer...


Unclear.

Ard Boyz 2010 wrote:
Modified Kill Points:
• 3 Kill Points are awarded for the following unit types:
Jump Infantry, Bikes, Jetbikes, non-walker vehicles, and any other unit that has the ability to move more than 6” in a given phase.
• Movement gained through running, fleeing and consolidation does not count toward this criteria, and for a unit to count for extra Kill Points, it must be able to move over 6” in a game phase of its own accord . For example, a unit of Necron Warriors being pulled through a Monolith would not count for extra Kill Points (KPs). A Space Marine Tactical Squad riding in a transport count for 1 KP, and the Razorback they are traveling in would
count for 3 KPs. A Librarian with Gate of Infinity is worth 3 KPs, though a Space Marine Tactical Squad benefitting from his psychic power are only worth 1 KP.
• 2 KPs are awarded for each HQ unit killed.
• If an HQ unit is able to move over 6”on its own it counts for 3 KPs. Kill points are not cumulative for the sake of killing one unit.
• Exceptions. Units that arrive via the Deep Strike rule that remain stationary or cannot move over 6” in subsequent phases count for 1 KP. (Note that due to the Monolith’s
ability to move units, it is worth 3 KPs even though it may not move more than 6” itself.) Even though they are jump infantry, units equipped with Jet Packs (Tau Battlesuits)
count for 1 KP, unless they are an HQ unit, which counts for 2 KPs.
• All other kill points are counted as normal.


I'm going to shoot and say no, since all of their examples are movement for friendly units.

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Steelcity

A lot of lash sorcerors are given "wings" anyway since they can ride in transports.. So they'll already be worth 3, however they could get rid of the wings I suppose

Either way, chaos players are getting slimmer and slimmer with every marine book

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In my happy place, I'm in my happy place...

I like it, but what if I table my opponent and have 4-5 objectives? Only a major victory? Bollux!

Oh well have to not target that last unit if this occurs.

*edit* er.. Mission one of course

This message was edited 1 time. Last update was at 2010/05/13 22:27:49


 
   
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Camas, WA

Orion_44 wrote:I like it, but what if I table my opponent and have 4-5 objectives? Only a major victory? Bollux!

Oh well have to not target that last unit if this occurs.


4-5 Objectives is a Massacre...

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San Jose, CA

Orion_44 wrote:I like it, but what if I table my opponent and have 4-5 objectives? Only a major victory? Bollux!

Oh well have to not target that last unit if this occurs.

*edit* er.. Mission one of course

There's no issue there; it'd be a massacre.

Consider: if you win by 1500 VPs, you ALSO won by at least 750 VPs - would you only get a major victory for that?

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Camas, WA

Janthkin wrote:
Consider: if you win by 1500 VPs, you ALSO won by at least 750 VPs - would you only get a major victory for that?


Try that one again?

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In my happy place, I'm in my happy place...

Its the mission 1 victory conditions, if you table your opponent it is a major victory only. Massacre in other scenarios
   
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on board Terminus Est

pretre wrote:
Orion_44 wrote:I like it, but what if I table my opponent and have 4-5 objectives? Only a major victory? Bollux!

Oh well have to not target that last unit if this occurs.


4-5 Objectives is a Massacre...




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In my happy place, I'm in my happy place...

Thats what I will try and say too, but RAW says. Major Victory ="your opponent has no models left on the table."
   
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San Jose, CA

pretre wrote:
Janthkin wrote:
Consider: if you win by 1500 VPs, you ALSO won by at least 750 VPs - would you only get a major victory for that?


Try that one again?
Not a good example in this case, as mission 2 actually defines point ranges.

Consider mission 1 again, instead. Assume you have done the following: A) Hold 4 objectives; and B) tabled your opponent.
The conditions for a Minor victory: Hold 1 more objective than your opponent.
You do hold 1 more objective than your opponent. (In fact, you hold 4 more objectives than your opponent.)
Does that mean you're only entitled to a Minor victory? Of course not.

Just because you meet all the requirements for a lesser sort of victory, you aren't precluded from meeting the requirements of a greater victory.

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Camas, WA

Janthkin wrote:Not a good example in this case, as mission 2 actually defines point ranges.

Consider mission 1 again, instead. Assume you have done the following: A) Hold 4 objectives; and B) tabled your opponent.
The conditions for a Minor victory: Hold 1 more objective than your opponent.
You do hold 1 more objective than your opponent. (In fact, you hold 4 more objectives than your opponent.)
Does that mean you're only entitled to a Minor victory? Of course not.

Just because you meet all the requirements for a lesser sort of victory, you aren't precluded from meeting the requirements of a greater victory.


Oh now I get it. I was being dense.


Automatically Appended Next Post:
Orion_44 wrote:Thats what I will try and say too, but RAW says. Major Victory ="your opponent has no models left on the table."


You pick the best one. There. Nyah nyah.

This message was edited 1 time. Last update was at 2010/05/13 22:59:23


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pretre wrote:You pick the best one. There. Nyah nyah.


Ha! Best RAW comment ever! I am so going to use that!
   
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Mission 3 still hoses specific armies just the same, but at least it's no longer poorly written. The original poor writing offended me more than anything else. As far as the mission being rough on fast armies I think the bright side is that this mission is during the preliminaries instead of the semi finals. Winning a mission where the scenario penalizes a fast army would be even more difficult in the semi finals, so if we have to do it it's best to do it in the preliminaries.

What will amuse me the most is if someone tabels their opponent earning a massacre, and their opponent earns +1 battle point for killing double the amount of KP by the end of the game.

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Steelcity

If someone earns double the amount of Kp AND they get tabled then they're one of the worst player of all time.. Its absurdly easy to *not* get tabled if you play keep away with a SINGLE MODEL.. especially if you know you'll get a massacre by doing so

I mean if you got a 20 KP advantage just put stuff in reserve and move it along the edge of the board.. or anything that doesnt allow you to get tabled.. Its pretty easy! Dont think Ive been tabled .. ever.. in 15 years

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Did they really clear up the drop pod issue?

A drop pod is a vehicle, and it is not a walker.

So, it would count as 3 kP.

A drop pod also enters play via Deep Strike but cannot move afterward.

So it would count as 1 kP.

Does the exception fix drop pods or not?

This message was edited 1 time. Last update was at 2010/05/15 13:47:05


 
   
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Edmonton, AB

Norsehawk wrote:Did they really clear up the drop pod issue?

A drop pod is a vehicle, and it is not a walker.

So, it would count as 3 kP.

A drop pod also enters play via Deep Strike but cannot move afterward.

So it would count as 1 kP.

Does the exception fix drop pods or not?


So are you also going to pretend that Thunderfire Cannons are 3 KPs?

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Tampa Bay area, FL

Fearspect wrote:
Norsehawk wrote:Did they really clear up the drop pod issue?

A drop pod is a vehicle, and it is not a walker.

So, it would count as 3 kP.

A drop pod also enters play via Deep Strike but cannot move afterward.

So it would count as 1 kP.

Does the exception fix drop pods or not?


So are you also going to pretend that Thunderfire Cannons are 3 KPs?


Not that familiar with the regular space marines as I only play variants, and I've not faced one before.

It does not have armor values, so no, it's not a vehicle.
   
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Norsehawk wrote:It does not have armor values, so no, it's not a vehicle.
Read the BRB Rules for Artillery.

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San Jose, CA

Norsehawk wrote:Did they really clear up the drop pod issue?

A drop pod is a vehicle, and it is not a walker.

So, it would count as 3 kP.

A drop pod also enters play via Deep Strike but cannot move afterward.

So it would count as 1 kP.

Does the exception fix drop pods or not?
Dictionary wrote:ex·cep·tion
–noun
2.something excepted; an instance or case not conforming to the general rule.
In the first incarnation of the mission pack, the Drop Pod issue was a legitimate one. To continue to argue it now seems needlessly obtuse.

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