Ostrakon wrote:It's the same thing with 40k. You pick an army because it looks cool, spend a buttload of time painting it up, and then get trashed at a local tourney. I think a lot of players at this point take one of the following actions: devote oneself to getting better at the game, or giving up and looking down on competitive players instead of trying to understand their position.
There's nothing wrong with being bad at 40k or MTG, or even with being only moderately good at either game.
Without meaning to be rude or too
OP, I think this is actually the thing that makes people 'look down on competitive players'.
I know what comprises a competitive army, and if I wanted to I could go to
GW tomorrow and drop a couple of hundred on the hardest, most competitive of lists. However, I'd rather collect something interesting and unique - even if it's less competitive. My aesthetic and fluff preferences do not make me any worse a player. And the idea that if you DON'T take a competitive list, then you just need to 'get better' at
40k is what starts arguments.
Anyway, things that make a 'good tournament' for me...
*When I play in a tourney, I want to go to an event where I can play lots of people I don't usually play, and lots of armies that aren't around my local metagame. If everyone took the most competitive forces, there's only ever be a few lists at every tourney. I don't want to go to a tournament and spend all day playing differently colored Meltavets. So a tournament that encourages other forces is the most fun for me.
*Fun opponents. I believe in sports scores, but not to 'ensure people behave'. People should always behave themselves and be polite, otherwise they get kicked out. As mentioned above, I like sports scores because I believe that the person who was the most fun opponent should be rewarded, as he made my day more fun.
*Fair scoring that encourages all areas of the game. The only way i think this works is if you separate sports, painting and 'gaming', and have separate prizes for each. No overall. And most importantly, each of these prizes are equal, because they're equally important in making the event a good experience. Everyone is happy, right? The competitive player doesn't feel like he's lost because of 'soft' scores - the best general prize is for ONLY winning games, but we also don't insult hobbyists by suggesting that painting and being nice aren't as important.