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![[Post New]](/s/i/i.gif) 2010/05/19 17:05:49
Subject: 2500 Badmoons Gunline
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Been Around the Block
CA
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Its not 75 armour saves, unless you roll 4+ on 75 rolls to wound, so its only about 37-38 which is still amazing.
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Waaaaaaaaaaggghhh!!!!! |
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![[Post New]](/s/i/i.gif) 2010/05/19 17:53:25
Subject: 2500 Badmoons Gunline
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Hurr! Ogryn Bone 'Ead!
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One thing you can't forget about the Flash Gits is that while they are supposedly a shooting unit, you need to check their statline again. They are just Nobs with fancy guns. Nobs that can still bring the pain in assault and have two wounds.
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This message was edited 1 time. Last update was at 2010/05/19 17:54:22
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![[Post New]](/s/i/i.gif) 2010/05/19 17:56:46
Subject: 2500 Badmoons Gunline
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Flashy Flashgitz
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Waaaaagh wrote:Why would you ever put guns on a Deffdread? If your talking about killing TH/SS termies just take two more DCCW's you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win.
Because it's a gunline army, not an assault army.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/05/19 18:15:56
Subject: Re:2500 Badmoons Gunline
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Been Around the Block
CA
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Waaaaagh wrote:
Why would you ever put guns on a Deffdread? If your talking about killing TH/SS termies just take two more DCCW's you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win.
Because it's a gunline army, not an assault army.
In which case it would be cheaper and more effective to take Kill Kanz. Point being Deffdreads shouldnt be taken to shoot things with
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Waaaaaaaaaaggghhh!!!!! |
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![[Post New]](/s/i/i.gif) 2010/05/19 18:42:57
Subject: 2500 Badmoons Gunline
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Hungry Little Ripper
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Take burnas, I think that one has been well established lol what one squad can do two can do better ;-)
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8,000 Tyranids
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![[Post New]](/s/i/i.gif) 2010/05/19 18:51:55
Subject: Re:2500 Badmoons Gunline
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Flashy Flashgitz
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Waaaaagh wrote:Waaaaagh wrote:
Why would you ever put guns on a Deffdread? If your talking about killing TH/SS termies just take two more DCCW's you strike first, should kill two or three before they hit, and when they do hit, (counting 3 left, with assaulting attacks), 4-5 hits, 1 or two glancing or penetrating hits, maybe you get killed. You've already killed close to your pts worth, plus if you survive first round you'll probably win.
Because it's a gunline army, not an assault army.
In which case it would be cheaper and more effective to take Kill Kanz. Point being Deffdreads shouldnt be taken to shoot things with
Yes, but all the Heavy Support slots should be used for Battlewagons to protect Lootas. The Deff Dreads are Troops choices.
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- Frosty Hardtop - - 4000 points - - 1000 points and rising.
"Live a good life. If there are gods, and they are just, they will judge you based not on how devout you are, but by the virtues you've lived by. If they are unjust, then you should not worship them. If there are no gods, you will have lived a noble life that your loved ones will remember." |
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![[Post New]](/s/i/i.gif) 2010/05/19 23:55:09
Subject: 2500 Badmoons Gunline
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Shrieking Guardian Jetbiker
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Rionnay wrote:75 armor saves on 10 termis will do it almost every time. Also say they do blow up the battle wagon (say there are 2-3 termis left) lootas get hit have to take a wound from the explosion armor saves blah blah blah. You will still have 3-4 burnas, thats another turn of burning the termis that just destroyed your ride. Burnas may be one of the best ways to take out large groups of termis, I know few other good ways.
Yes yes yes, IF the Burnas get to shoot, the Termies WILL die, no question. My point is, they SHOULD be inside a Raider, and thereby have a larger charge range than you have Flamer range. Only using something else as bait will prevent them getting the drop on you, unless their player is a fool, and if it's bait enough to draw TH/ SS, then it's probably too expensive to lose!
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Mind War, ftw! - Call that a Refused Flank?
mindwar_ftw@hotmail.com
Walking that Banning tightrope, one step at a time...
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![[Post New]](/s/i/i.gif) 2010/05/20 00:28:41
Subject: Re:2500 Badmoons Gunline
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Longtime Dakkanaut
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Frosty Hardtop wrote:
KMBs and Rokkit Launchas are both STR 8.
KMB - 24", STR 8, AP 2, Assault 1, Gets Hot!
Rokkit Lancha - 24", STR 8, AP 3, Assault 1
They're exactly the same, one just has a lower AP.
I think at the end of the day, the KMB just comes down to a matter of taste; I think the AP2 is worth the extra 5 points, and you don't.
Mmm, sorry about that. This isn't the first time I've thought KMB's are Str 7 happens once about every six months >_<
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"I already told you son, that milk isn't for developing bones. It's for developing character." - C&H |
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