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![[Post New]](/s/i/i.gif) 2010/05/31 21:28:20
Subject: Re:Advice for facing Orks With SM
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the number of wounds caused is the number of wounds for Combat res, not the number of wounds removed.
if i ID a Carnifex and iam in Combat with some gaunts as well i only get the 1 wound that ID'd the Fex, not the number of wounds the Fex has to begin with.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2010/05/31 21:44:16
Subject: Re:Advice for facing Orks With SM
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Irked Necron Immortal
On the train headin down to delicious town
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Grey Templar wrote:the number of wounds caused is the number of wounds for Combat res, not the number of wounds removed.
if i ID a Carnifex and iam in Combat with some gaunts as well i only get the 1 wound that ID'd the Fex, not the number of wounds the Fex has to begin with.
Right thats what i thought...hence why i asked...i couldnt understand why IDing a 2 wound nob would count as 2 wounds for res when you still only did 1 wound to him...
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2010/06/01 00:38:20
Subject: Re:Advice for facing Orks With SM
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Stalwart Space Marine
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As far as I was aware if it was a one shot ID then yes it is down to one wound in Res, but don't take my word for it as I have only been playing for 4 months.
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This message was edited 2 times. Last update was at 2010/06/01 20:07:50
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![[Post New]](/s/i/i.gif) 2010/06/01 00:45:32
Subject: Advice for facing Orks With SM
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Fickle Fury of Chaos
n/a
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Vindicators and Thunderfire Cannons are great against the greenskins.
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40K Daemons 8k
Fantasy Daemons 3k
WHFB Beastmen 2k
Tomb King Cycriss Soul Legions 2k
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![[Post New]](/s/i/i.gif) 2010/06/01 00:48:45
Subject: Re:Advice for facing Orks With SM
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Boom! Leman Russ Commander
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Right thats what i thought...hence why i asked...i couldnt understand why IDing a 2 wound nob would count as 2 wounds for res when you still only did 1 wound to him...
You get "creds" for all wounds you inflict on the enemy, including all wounds from an ID. So if you hit four nobs with hammers and get one wound with claws, you end up with CR 9
- can't be bothered to check page nr, but it's probably under resolving combats
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![[Post New]](/s/i/i.gif) 2010/06/01 01:43:29
Subject: Re:Advice for facing Orks With SM
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Esteemed Veteran Space Marine
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I didn't get very far, I just copy & pasted the vindicator origins!
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![[Post New]](/s/i/i.gif) 2010/06/01 04:42:24
Subject: Re:Advice for facing Orks With SM
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Superior Stormvermin
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@shake zoola
i think hes saying that if you smack a nob (or anything at all really) with a thunderhammer it dies instantly. So its one hit dealing two wounds. I havent played against orks too often, but from your other posts its sounding like your making almost a SM gunline so i would recommend a thunderfire cannon absolutely.
And with the risk of sounding redundant, maybe...a dreadnought to throw at any mobs that are getting close if you cant thin them out fast enough, an assault cannon will make short work of pretty much anything in the ork army that doesn't have "dred" in the name. In close combat i'm not sure if orks have any kind of grenades or whatnot to even kill a dreadnought, so i think just watch out for the occasional PK and maybe a huge choppa.
worst case scenario, a devastator squad with HB's can toss a lot of lead if you can fit the points in.
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![[Post New]](/s/i/i.gif) 2010/06/01 15:26:09
Subject: Advice for facing Orks With SM
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Thinking of Joining a Davinite Loge
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Shake man, read the rule book on pg. 39.
"Note that wounds that have been negated by saving throw or other special rules that have similar effects do not count, nor do wounds in excess of a models characteristic, only the wounds actually suffered by enemy models (including all of the Wounds lost by models that have suffered instant death). ....."
So if a SM captain has all his wounds but fails a save against a PF, then the other side gets 3 wounds for combat resolution.
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This message was edited 1 time. Last update was at 2010/06/01 15:27:34
Jidmah wrote:That's why I keep my enemies close and my AOBR rulebook closer.
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![[Post New]](/s/i/i.gif) 2010/08/01 18:44:32
Subject: Advice for facing Orks With SM
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Blood Angel Neophyte Undergoing Surgeries
Chelmsford, Massachusetts.
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anything Rapid Fire will be Really Useful....But make sure the orks get close enough to use Rapid Fire, but not too close, or they will make you more choppy....
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labmouse42 wrote:I was playing my friend who played Eldar. He told me 'Damnit, I hate it when your marine squads have a powerfist!" Since that day all my marine squads have them.
I play Angry Marines, my experimental Metal Marines, Ultramarines, Orks, Blood Angels, Necrons, Eldar, Tau, and Spec Ops IG
Im planning to also play Mordian Iron Guard, Daemons, and Chaos and Mercenary IG |
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![[Post New]](/s/i/i.gif) 2010/08/01 18:50:09
Subject: Advice for facing Orks With SM
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Fixture of Dakka
On a boat, Trying not to die.
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Whirlwinds. Spam the hell out of whirlwinds and LR Redeemers and Crusaders. I use this against a horde eldar (don't ask) and they usually just wipe out 1-2 horde guardian squads a turn. Word.
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2010/08/01 19:05:04
Subject: Advice for facing Orks With SM
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Member of the Malleus
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Land raiders usually give orks a major headache, the orks have few answers for armour 14 all round. Sternguard can work as well, give the whole squad combi-flamers, and stick them in cover. First off your special ammo can out range him or deny any cover saves, then when he gets close 10 flamer templates in the face. Then charge the nob left over.
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