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![[Post New]](/s/i/i.gif) 2010/06/11 19:59:46
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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ok now that we have that settled.
what do you think of my last mess of a list that I posted. Trying to see is it worth concentrating on HQ/Elite/Heavy choices?
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![[Post New]](/s/i/i.gif) 2010/06/12 02:58:27
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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Bloodthirster is really just a waste of points. I would drop him and go for Herald HQs.
You don't need Iron hide on your princes as they already have a 4+ invulnerable (sure Iron Hide is nice, but is way too expensive when you have a decent alternative), Wings are also kind of worthless on your princes. You are deep striking them in and their purpose is to be shooting platforms to open transports for your fiends. I really don't like Bloodletters as troops, preferring Plaguebearers myself for survivability (something extremely important for troops especially at higher point games) Using all the extra netted points gained, I would invest in a couple of squads of 12 hounds to give you some more assault abilities. I would suggest seekers, tbut I personally prefer hounds. (Plus they are loads cheaper if you decide to use chaos warhounds to represent them). You elites are good and the princes have a nice load out except for what I already noted (wings, ironhide).
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![[Post New]](/s/i/i.gif) 2010/06/12 04:31:50
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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I tossed around some ideas and some numbers and figured this would be I nice interation of the list. It incorperates all the other ideas presented and now its just a simple rush list. Seems a bit fragile however Deep Strike and rush seems like a real basic stratagy that works (Im looking at you Orks). So I present you with another version of this wonderful warp list.
Skarbrand, The Exiled - 300 points (I might switch to two HQs however he provides some nice synergy)
6 Fiends of Slaanesh - 190
Unholy might
6 Feinds of Slaanesh - 190
Unholy Might
6 Fiends of Slaanesh - 190
Unholy Might
10 Plaugebearers - 150
10 Plaugebearers - 150
12 Flesh hounds - 190
Fury of Khorne
12 Flesh hounds - 190
Fury of Khorne
3 Deamon Prince - 160
Mark of Tzeench
Bolt of Tzeench
Demonic gaze
yay or nah? its 30 points over the 2k mark but I do fiendlies so I dont think this would be an issue. Now, I would like to add maybe big poppa wolf Kunak. So this is my latest idea.
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![[Post New]](/s/i/i.gif) 2010/06/12 04:43:08
Subject: 2,000 Points Deamons - revamped
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Furious Fire Dragon
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no offense, but 30 points over 2k is a huge issue for me, even just for friendlys. 5 points....maybe, but 30?
I dont think people should be over at all to be honest, even if it is just 5 points, 5 points for someone playing legal 2k could mean another combi-melta, and in your case could mean TWO more space marines.
Anyways, I still think skarbrand is just plain silly and will work against you countless times
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![[Post New]](/s/i/i.gif) 2010/06/12 08:04:00
Subject: Re:2,000 Points Deamons - revamped
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Devestating Grey Knight Dreadknight
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matthc wrote:Bloodthirster is really just a waste of points. I would drop him and go for Herald HQs.
You don't need Iron hide on your princes as they already have a 4+ invulnerable (sure Iron Hide is nice, but is way too expensive when you have a decent alternative), Wings are also kind of worthless on your princes. You are deep striking them in and their purpose is to be shooting platforms to open transports for your fiends. I really don't like Bloodletters as troops, preferring Plaguebearers myself for survivability (something extremely important for troops especially at higher point games) Using all the extra netted points gained, I would invest in a couple of squads of 12 hounds to give you some more assault abilities. I would suggest seekers, tbut I personally prefer hounds. (Plus they are loads cheaper if you decide to use chaos warhounds to represent them). You elites are good and the princes have a nice load out except for what I already noted (wings, ironhide).
I agree with alot of this advice. I do like Bloodthirsters, they can be beasts, but I prefer tzeentch chariot heralds. I think they are the best HQ point for point. You can have three of them for what you are paying for Skarbrand.
Iron hide is wasted on tzeentch or nurgle princes. Although wings are nice on a tzeentch prince if you are not taking bolt/gaze. You can have a mean CC beast stuck into combat fast with a 4+ invul save that way.
I think bloodletters are the worst troop choice in the book (besides nurglings). Demonettes in large groups get into combat faster and hit pretty hard the first turn of the charge, horrors can sit on objectives and shoot, plaguebearers can sit on objectives and absorb fire/charges. I would only consider bloodletters if I were doing a themed khorne list.
Hounds and seekers are both good. So are screamers. Warmaster has some good posts on using screamers. If you think about using them look up those posts.
Have fun with your demons, the red headed stepchild codex of 40k!
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DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++
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![[Post New]](/s/i/i.gif) 2010/06/12 17:16:18
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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ok then,
I chopped the number on the hounds down to 2 groups of 11 members. This way I still get a decent ammount of attacks / kills. I was also able when chopping down the packs to have "Fury of Khorne" power up that way. This way I can clear out infantry a bit faster. I love the seekers / screamers however I still want to figure out how to have the Kunanak running aroun (I love the background on him. Nothing like having an assassin doggy running around).
Now if I remove Skarbrand and make room for 300 points of HQ. What would the suggestions be I thinking of some hearlds seeing a big tirster is now a medicore choice. Would running one of them on foot be a bad idea?
Automatically Appended Next Post: hey again!
this is my next version. I managed to figure out how to get some more leaders rather than one big one. I do not like the plaugebearers so they are going to become meat shields and objective captures. However with this build the opponent might have to not worry about doing actions seeing lots of deep striking and killing are going to be going on. This is a brainstorm yay or nay?!
Hearld of Slaanesh - 80
mount of Slaanesh
Transfixing gaze
unholy might
Hearld of Tzeench - 110
Master of Sorcery
We are Legion
Bolt of Tzeench
Disc of Tzeench
Hearld of Khorne - 145 - would love to toss him out on foot. what do you think.
Unholy might
Fury of Khorne
Death Strike
Juggernaught
6 Fiends of Slaanesh - 190
Might
6 Fiends of Slaanesh -190
Might
6 Fiends of Slaanesh - 190
Might
10 Plaugebearers - 150
9 - Plaugebearers - 135
11 Flesh hounds - 165
11 Flesh hounds - 165
Prince - 160
Tzeench Mark
Bolt of Tzeench
Demon Gaze
Prince - 160
Tzeench Mark
Bolt of Tzeench
Demon Gaze
Prince - 160
Tzeench Mark
Bolt of Tzeench
Demon gaze
so whatcha you think?
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This message was edited 1 time. Last update was at 2010/06/12 22:56:58
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![[Post New]](/s/i/i.gif) 2010/06/13 04:59:09
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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I would just go with Tzeentch Heralds. I would increase the plaguebearer squad size back up so that you can instead break those 2 squads of 10 into 4 squads of 5. Besides that it seems nice. Automatically Appended Next Post: I know this format is gakky and hurts the eyes, but here is the what I think is one of the best demon list available for 2000 points.
HQ: Herald of Tzeentch (1#, 100 pts)
1 Herald of Tzeentch @ 100 pts ((C:CD, pp.35 & 81); Unit Type: Infantry; Unit Type: Jetbikes; rDG: Daemonic Gaze; DGT: Master of Sorcery; rDGT: Bolt of Tzeentch; DS: Chariot of Tzeentch; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
HQ: Herald of Tzeentch (1#, 100 pts)
1 Herald of Tzeentch @ 100 pts ((C:CD, pp.35 & 81); Unit Type: Infantry; Unit Type: Jetbikes; rDG: Daemonic Gaze; DGT: Master of Sorcery; rDGT: Bolt of Tzeentch; DS: Chariot of Tzeentch; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Elite: Fiends of Slaanesh (6#, 180 pts)
6 Fiends of Slaanesh @ 180 pts ((C:CD, pp.37 & 82); Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Elite: Fiends of Slaanesh (6#, 180 pts)
6 Fiends of Slaanesh @ 180 pts ((C:CD, pp.37 & 82); Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Elite: Fiends of Slaanesh (6#, 180 pts)
6 Fiends of Slaanesh @ 180 pts ((C:CD, pp.37 & 82); Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Fast Attack: Flesh Hounds of Khorne (12#, 180 pts)
12 Flesh Hounds of Khorne @ 180 pts ((C:CD, pp.36 & 86); Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Fast Attack: Flesh Hounds of Khorne (12#, 180 pts)
12 Flesh Hounds of Khorne @ 180 pts ((C:CD, pp.36 & 86); Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Fast Attack: Flesh Hounds of Khorne (12#, 180 pts)
12 Flesh Hounds of Khorne @ 180 pts ((C:CD, pp.36 & 86); Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Heavy Support: Daemon Prince of Chaos (1#, 140 pts)
1 Daemon Prince of Chaos @ 140 pts ((C:CD, pp.46 & 87); Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Heavy Support: Daemon Prince of Chaos (1#, 140 pts)
1 Daemon Prince of Chaos @ 140 pts ((C:CD, pp.46 & 87); Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Heavy Support: Daemon Prince of Chaos (1#, 140 pts)
1 Daemon Prince of Chaos @ 140 pts ((C:CD, pp.46 & 87); Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Source: Yes the Truth Hurts
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This message was edited 1 time. Last update was at 2010/06/13 05:05:32
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![[Post New]](/s/i/i.gif) 2010/06/13 21:47:42
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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you know I think i would mess around with that list, would you mind?
Also Tzeench Hearlds, I did not think you could give them bikes?
Dont you mean Discs of Tzeench?
EDIT: nevermind I assume giving the chariots would give them the jetbike sub-type. However I heard Chariots are one of the worse things to give a hearld as transportation.
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This message was edited 1 time. Last update was at 2010/06/13 21:51:29
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![[Post New]](/s/i/i.gif) 2010/06/14 00:37:10
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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I mean it's not really my list. It belongs to Stelek really, but I don't think he minds, as long as you give him credit. Chariots are one of the best means of transportation. Sure they are no longer IC but they get far more wounds and ability modifiers for the cheapest price. Sorry if stuff is a little confusing, its Army Builder format.
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![[Post New]](/s/i/i.gif) 2010/06/14 00:59:22
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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I use the same program. Im going to make some minor tweeks to change it as my own. Orgionaity yaknow.
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![[Post New]](/s/i/i.gif) 2010/06/14 02:02:12
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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Yeah. I understand. What changes are you planning on making?
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![[Post New]](/s/i/i.gif) 2010/06/14 02:29:23
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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maybe just adding discs. I just dont see how to pull off a decent looking conversion for the cahriot. Also need to make room for Kunak, gotta figure out how to use him/
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![[Post New]](/s/i/i.gif) 2010/06/14 02:53:47
Subject: 2,000 Points Deamons - revamped
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Hurr! Ogryn Bone 'Ead!
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Mafty wrote:never udnerstood why someone would want skarbrand.....
If anyone has a higher inititaive than you (or you assault into cover with no grenades) and skarbrand is around, your OPPPONENT gets rerolls to hit YOU......how does that help you at all?
Hmmm....so those genestealers I assaulted now have preffered enemey.....now I die......Not smart
Which is why you use him with Seekers/Daemonettes/Fiends, so that you're almost always striking first. It's odd that the great khornish monster works well with the scantily clad ladies  . One thing to remember with Fiends is that unlike Seekers or Daemonettes they lack offensive/defensive grenades. A smart opponent will sit in cover and let you charge your fiends into his units into CC. Just about every other army in the game outshoots Daemons, so he knows you HAVE to come to him, and with the crappy save and only two wounds, even a squad of regular CSM in cover can maul a unit of Fiends before they get to shoot.
Skarbrand has his uses, but he needs to be paired with the high iniative units. Genestealers are of course the extreme example here, highly spammable models with base I6. Fortunately, this is pretty much the only case outside of Daemons that you'll face such a combination. That and Howling Banshees, but who uses those.
Oh and P.S: as amazing as Soul Grinders look and as powerful as they can be, having AT MOST 3 units with an AV that must get close to the enemy who will almost certainly be packing a bunch of meltas means they are often nothing more than first first target practice.
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![[Post New]](/s/i/i.gif) 2010/06/14 03:43:07
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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Chariots are literally loads better than plain discs. In this army you really don't have anything to attach them to, so the IC status is pointless. So why not have all the extra wounds and upgrades for the same price? Just take a couple of Discs and have them attached to the Herald. I mean you are really losing efficiency for no good reason. In all ways chariots are better than discs.
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![[Post New]](/s/i/i.gif) 2010/06/14 17:10:10
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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ok so if I went for the chariot what model would I use to represent it. I know chaos warriors in fantasy make a chariot but the rider doesnt seem to scream "spellcaster" so would I just paint him blue and make him the sword and cast type. Im just thinking.
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![[Post New]](/s/i/i.gif) 2010/06/14 17:43:50
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2010/06/14 23:35:03
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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^
Better than what I came up with my rough idea was to take a bunch of green stuff and make a gaint blob with tenticles sitting on a chariot base, maybe have it look like its eating a Tzeench sorrecer or soemthing.
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![[Post New]](/s/i/i.gif) 2010/06/15 01:09:27
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2010/06/15 03:42:22
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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may sound kinda crazy but I should be able to toss these on some chariot bases.
http://www.reapermini.com/Miniatures/monster/latest/03477
or
http://www.reapermini.com/Miniatures/monster/latest/02868
and then for one of the "hearlds" Ill honestly be adventurous and toss him on a disc and go crazy on the paint / converting so he looks like a demon leader with his "minions" bith great and small. Just an idea.
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![[Post New]](/s/i/i.gif) 2010/06/17 17:58:04
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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As a friendly update.
I decided to chop up the things temporarly and use what I have on hand as far as models and dropped down the wolves size down to 10. Got a Khorne leader on a juggernaught and some nasty power ups, and finally 2 gorups of fiends have unholy might. This way the first rush should end the game quick, however If need arises my Khorne leader will pop in and clean up the rest of the stragglers.
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![[Post New]](/s/i/i.gif) 2010/06/30 17:30:32
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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hey guys Im back!
I have a quick question about this list that I decided to revamp. I am currently offically using one of the lists provided by Matt earlier in the post, and using the process of not creating another thread but recycling I have a question about this build.
HQ: Herald of Tzeentch (1#, 100 pts)
1 Herald of Tzeentch @ 100 pts ((C:CD, pp.35 & 81); Unit Type: Infantry; Unit Type: Jetbikes; rDG: Daemonic Gaze; DGT: Master of Sorcery; rDGT: Bolt of Tzeentch; DS: Chariot of Tzeentch; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
HQ: Herald of Tzeentch (1#, 100 pts)
1 Herald of Tzeentch @ 100 pts ((C:CD, pp.35 & 81); Unit Type: Infantry; Unit Type: Jetbikes; rDG: Daemonic Gaze; DGT: Master of Sorcery; rDGT: Bolt of Tzeentch; DS: Chariot of Tzeentch; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Elite: Fiends of Slaanesh (6#, 180 pts)
6 Fiends of Slaanesh @ 180 pts ((C:CD, pp.37 & 82); Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Elite: Fiends of Slaanesh (6#, 180 pts)
6 Fiends of Slaanesh @ 180 pts ((C:CD, pp.37 & 82); Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Elite: Fiends of Slaanesh (6#, 180 pts)
6 Fiends of Slaanesh @ 190 pts ((C:CD, pp.37 & 82); Unit Type: Beasts; DGS: Rending Claws; DGS: Soporific Musk; sW: Rending; S: Hit & Run; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Troops: Plaguebearers of Nurgle (5#, 75 pts)
5 Plaguebearers of Nurgle @ 75 pts ((C:CD, pp.34 & 84); Unit Type: Infantry; DGN: Plaguesword; S: Feel no Pain; S: Slow & Purposeful; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Fast Attack: Flesh Hounds of Khorne (12#, 180 pts)
10 Flesh Hounds of Khorne @ 150 pts ((C:CD, pp.36 & 86); Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Fast Attack: Flesh Hounds of Khorne (12#, 180 pts)
10 Flesh Hounds of Khorne @ 150 pts ((C:CD, pp.36 & 86); Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Fast Attack: Flesh Hounds of Khorne (12#, 180 pts)
10 Flesh Hounds of Khorne @ 150 pts ((C:CD, pp.36 & 86); Unit Type: Beasts; DGK: Blessings of The Blood God; S: Furious Charge; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Heavy Support: Daemon Prince of Chaos (1#, 140 pts)
1 Daemon Prince of Chaos @ 140 pts ((C:CD, pp.46 & 87); Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Heavy Support: Daemon Prince of Chaos (1#, 140 pts)
1 Daemon Prince of Chaos @ 140 pts ((C:CD, pp.46 & 87); Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
Heavy Support: Daemon Prince of Chaos (1#, 140 pts)
1 Daemon Prince of Chaos @ 140 pts ((C:CD, pp.46 & 87); Unit Type: Monstrous Creature; MC: Mark of Tzeentch; rDGT: Bolt of Tzeentch; S: Daemon; S: Fearless; S: Invulnerable!; S: Eternal Warriors)
My question is If I got rid of say all the HQ choices and got the demon "Fateweaver" or "Blue Scribes" I think they might add a bit of that unpridctability. Trying to save a bit of $$ and still make a resonably competitive list.
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![[Post New]](/s/i/i.gif) 2010/06/30 17:44:02
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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The problem I think you are going to run into with fateweaver is that he is a big fire magnet. While he definitely can increase those saves, any smart general is just going to focus everything on him until her fails that leadership test, which isn't that difficult to do at high points values. That is his biggest problem and a problem that a lot of people who play fatecrusher tend to "overlook". Heralds on the other hand are a target that your opponent has to decide between. Do they shoot your, fiends, your princes, your heralds, your troops, and most of them just laugh at your hounds. Because they can't really decide which poses the most threat, most people have trouble with target priority. Sure Heralds fall to small fire arms, but they survive just as well versus tougher shooting as fateweaver. I wouldn't even consider the blue scribes. While they are random, random isn't really the best in a codex that suffers enough from being random already. The list that I posted has everything that a demon army needs in redundancy to ensure that all your elements reach your enemy lines.
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![[Post New]](/s/i/i.gif) 2010/06/30 17:59:51
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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so the multiple heralds act as one fateweaver?
also the opponet has the old "pick your poision" after the first assault does its "thing" correct. Also not to sound crazy but is there a 1k variant of this list? Just curious seems the ammount of 1k players are growing.
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![[Post New]](/s/i/i.gif) 2010/06/30 19:01:59
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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Essentially. The two heralds give you double the targets and the ability to target two separate unites. Hmmm... I would drop some princes, hounds a couple of troops and maybe 1 herald. Basically 3 fiends, some bearers and maybe a herald. At 1000 points I think you will find that 3 full squads of fiends will kill nearly anything you need to die. I really don't play 1000 points though, so I would play test before doing anything.
1500 points would be a far more balanced list if you were going to reduce this list though. If you want to know
1750: Delete 2 Heralds and 1 PB.
1500: Delete 3 Heralds, 2 PB, Karanak + Reduce his former unit to 10.
Here is a link of a player that used the 1500 point list in a tournament with Battle reports.
http://www.yesthetruthhurts.com/2009/08/re-competitive-daemons-at-1500.html
And your army shouldn't be so expensive. If you use zombies from fantasy as bearers and chaos hounds from fantasy as fleshounds, you can also fiend fiend substitutes pretty easily, which means that you are talking about a pretty cheap army for 2000 points. I'm glad if I was able to help, if you need anything else, just let me know.
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![[Post New]](/s/i/i.gif) 2010/07/01 16:05:14
Subject: 2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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yes,
read the report and that was some good information you provided. I can honestly say that Iam a proud user of the fiends. I played another game and made a rough list for 1k that used all my fiends. I played my friends IG, and never seen a large fiend sit down and play with some guardsmen. Wolves are ok, I used them as meat shields. All I have to say is poor Commander Pask. Thanks!
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![[Post New]](/s/i/i.gif) 2010/07/02 16:49:17
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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No problem. Fiends are one of the best units (in my opinion the best) in the Daemon Codex. Before rending was nerfed they were gods, if not but for a short brief few months. While they still hold their own, you are really forced to throw everything you have at units like LR to guarantee your armies survival. Just to be safe, I also like to almost always throw a unit of hounds into assault with my fiends just to make sure that the assault gets taken care of before the fiends start to drop. A lot of people really don't realize yet that weight of attacks has gotten to a point where it is far more important than power weapon attacks (especially considering the rise of the storm shield).
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![[Post New]](/s/i/i.gif) 2010/07/03 14:37:18
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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matthc wrote:No problem. Fiends are one of the best units (in my opinion the best) in the Daemon Codex. Before rending was nerfed they were gods, if not but for a short brief few months. While they still hold their own, you are really forced to throw everything you have at units like LR to guarantee your armies survival. Just to be safe, I also like to almost always throw a unit of hounds into assault with my fiends just to make sure that the assault gets taken care of before the fiends start to drop. A lot of people really don't realize yet that weight of attacks has gotten to a point where it is far more important than power weapon attacks (especially considering the rise of the storm shield).
yeah and I like the fact of having multiples of the flesh hounds now. Resoning is that I do like to use them as screening units. Pretty much block LOS against units like the IG weapon crews.
Now I thinking of switching out and using a slaaneshi prince (90)
with Sporofic Musk + Unholy might with the mount. However do you think Musk vs Gaze. -1 attack or defensive grenades?
currently my waves look sorta like this.
Wave 1: Herald, Fiends (2 Squads), Hounds (1 Squad), Bearers (2 Squads)
Wave 2: Fiends (1 Squad), Hounds (2 Squads), Bearers (2 Squads)
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![[Post New]](/s/i/i.gif) 2010/07/03 15:28:46
Subject: Re:2,000 Points Deamons - revamped
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Esteemed Veteran Space Marine
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I kind of liked the soulgrinders with TONGUE.
it kind of added to the theme
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2010/07/05 21:47:35
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
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@ Fossil Hunter
What were you thinking of switching out?
@ChocolateGork
Except Souldgrinders also get targeted by every melta and lascannon in the game, usually dying in 2 turns or less.
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![[Post New]](/s/i/i.gif) 2010/07/06 00:39:59
Subject: Re:2,000 Points Deamons - revamped
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Regular Dakkanaut
Texas
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matthc wrote:@ Fossil Hunter
What were you thinking of switching out?
@ChocolateGork
Except Souldgrinders also get targeted by every melta and lascannon in the game, usually dying in 2 turns or less.
Hey,
Currently my HQ for 1500 is set up like
Slaaneshi Hearld
Mount of Slaanesh
Unholy Might
Soporfic Musk - for roughly the same ammount of Pts I can switch it out for and get "transfixing gaze" so not sure have the passive grenades or give my opponent a -1 attack to their profile which might be good so I dont get back handed by a power fist.
Also Soul Grinders in my eye always seem to either get struck on the spawn or get their LOS blocked.
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