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![[Post New]](/s/i/i.gif) 2010/10/07 17:07:43
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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endtransmission wrote:Athera wrote:"High Lord Commander Carab Culln, Chapter Master of the Red Scorpions"
Wait. Wut?
So Anphelion Project takes place -before- the Badab War? Really?
Maybe he keeps being demoted for being tactically unsound? We'll probably find somewhere in IA9 that the Red Scorpions lose/run away again (even though they are on the winning side)
Given the fact that since Anphelion Project is where he's "Commander Culln", and he's been getting promoted in pretty much every book...
Yeah, no. He's not being demoted.
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![[Post New]](/s/i/i.gif) 2010/10/07 17:29:20
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Battleship Captain
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Muchas gracias, notprop - some very cool stuff there. I find the characters with non-traditional weapons very interesting - the one with the MC plasmagun? The Raptor with the Heavy Bolter? Pretty wicked. While I've got a Lamenter army in progress, this makes me pretty tempted to go back and rebuild a Raptor army again....But then, I know when Badab part 2 comes out, they'll have rules for the Space Sh...I mean Carcharodons, so I'll have to save my money for them.
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2010/10/07 18:00:08
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Decrepit Dakkanaut
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A huge thank you to notprop.
I was on the fence about future IA books. I'll pick this one up just from your review.
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This message was edited 1 time. Last update was at 2010/10/07 18:00:47
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2010/10/07 18:41:05
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Maddening Mutant Boss of Chaos
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Lexicanum is a bad source.
Anyway we need the new date, from the FW book.
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![[Post New]](/s/i/i.gif) 2010/10/07 19:37:06
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Wrathful Warlord Titan Commander
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Thank you for that segway poipo32. The answer is...........................................
Its an engrossing read and I've only reached p26, bloody having to work for a living!!
@ Warboss - I don' t have a SM codex either so I'm not sure about eaxctly what HQ's get what; so I keep the squad options in case they were pertinent. It was easy anyway I Copypasta'd just like Warwick showed in the previous 8 books!
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2010/10/07 19:58:51
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Hardened Veteran Guardsman
Canada
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I just received my book and it is beautiful. The Tyrant's Legion armylist is an interesting mix of Space Marine and human auxiliary units. I'll provide a quick overview.
HQ
Huron: If he is taken you may take a single elites choice from SM codex and an honour guard for him.
Legion Centurion: 2w Space Marine with basic options, must take one in an army of 1500 or more.
Legion Auxilia Command Detachment: Basically a command squad with less options. Can upgrade commander's WS/W. Has the old ld bubble rule, 18".
Elites
Corpse Taker: Apothecary who runs around with servitors harvesting the geneseeds of any fallen SMs. Enemy SM units killed near him worth double kill points.
Renegade Marauder Squad: Mercs who have 3 special abilities to choose from like the old Alpha Legion cultists. Can take beasties that rend. Can take an Arvus as a dedicated transport.
Legion Retaliator Squad: Equipped for close combat, no bolter, combat shield standard. Limited options.
Troops
Legion Space Marine Cohort: May take up to 20 total. Limited selection of specials and heavies.
Luegion Auxilia: +1 troops. Conscripts with slightly better ld and options. May always attempt to rally.
Auxilia Armsmen Cadre: Guardsmen squads with worse ld and options. If they don't move they can reroll 1s to hit for shooting but may not assault afterwards (they can take shotguns).
Fast Attack
Legion Iron Hunter Squadron: SM Bikers.
Hellhound Flame Tanks
Sentry Gun batteries: May take TL assault cannons and single Multi-melta in addition to TL Lascannon and HB variants.
Arvus Lighters: They have improvised weapon mounts (TL ML, TL AC, TL HS, 2 HS missiles)
Auxilia Tank Squadrons: LRBT, Annihilator, Exterminator
Auxilia Siege Defence Squadron: Thunderer, Medusa, Basilisk
Artillery Barrage: Bombard, Basilisk, Mortar strikes
Auxilia fire support cohort: conscript heavy weapon blobs. Can take a total of 6 heavy weapon teams. HB, AC, ML, mortars.
Maelstrom Fleet Naval Detachment: Thunderbolt, Lightning, Vulture
You may take 1 HS from Space Marine codex for each Legion Cohort you take (within standard limitations)
Auxilia Heavy Ordnance Battery: Earthshaker enplacement, Medusa enplacement
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![[Post New]](/s/i/i.gif) 2010/10/07 20:01:53
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Plastictrees
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Nice. Do they give colour schemes for the Tyrant's normal human troops?
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![[Post New]](/s/i/i.gif) 2010/10/07 20:04:01
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Maddening Mutant Boss of Chaos
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So it goes in this order
-Vraks Siege
-Anphelion
-Badab War
Which means FW didn't screw up with Culln.
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![[Post New]](/s/i/i.gif) 2010/10/07 20:05:10
Subject: Re:IA9 - The Badab War Volume 1: Quick review
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Wrathful Warlord Titan Commander
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Just tidy up a few of those questions
VermGho5t wrote:Nice, i'm interested in seeing how they paint their Astral Claws since I play Claws of Lorek CSM.
Pretty much burnish silver, with variance in the pauldron colour depending on the comany. 1st company has blue fill with gold edges for example.
plastictrees wrote:Should have this myself by the end of the week...Lamenters here I come!
I'm just looking forward to all these chapters not being a collection of gimps and weirdos as they were in that terrible cursed founding WD article years back.
How can I say this..............errrr...........the hint is in the name L-a-m-e enters..sorry
I jest of course! I have quickly skimmed this section and I don't think you will be disappointed with their treatment. They have a bad rep because of the "cursed founding" meaning that they don't get the recognision plus the odd accusation but they double hard SM with a nifty fleet and a ponchant for the red stuff - nothing weird or gimpy here!
Death By Monkeys wrote:..................................................... but do the rules give any hints at how to play a force of that Chapter (like the Lamenter character having BA Descent of Angels or such...)
Well there is only a brief section on this which is in the campaign section. I paraphrase but the gist is they are all Codex forces except the L-a-m-e enters (again sorry!) who are chosen from the BA codex. In the campaign Loyalists can also chose to play IG, Secessionist forces get the Tyrants Legion included in the book.
kronk wrote:............................................I was on the fence about future IA books. I'll pick this one up just from your review.
Shucks
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2010/10/07 20:05:23
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Hardened Veteran Guardsman
Canada
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plastictrees wrote:Nice. Do they give colour schemes for the Tyrant's normal human troops?
I quote from the book:
The Legion's human Auxilia are founded on many different worlds throughout the Tyrant's domain and almost any scheme you like is perfectly usable for these forces, although the original Legion raised on Badad Primaris have an urban grey fatigues and grey-black flak armour. Throughout the Tyrant's Legion the symbol of the Tyrant's claw is common, as well as conventional Imperial markings.
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This message was edited 1 time. Last update was at 2010/10/07 20:06:37
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![[Post New]](/s/i/i.gif) 2010/10/07 20:11:06
Subject: Re:IA9 - The Badab War Volume 1: Quick review
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Plastictrees
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notprop wrote:plastictrees wrote:Should have this myself by the end of the week...Lamenters here I come!
I'm just looking forward to all these chapters not being a collection of gimps and weirdos as they were in that terrible cursed founding WD article years back.
How can I say this..............errrr...........the hint is in the name L-a-m-a-z-i-n-g enters..sorry
Why are you apologising?
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![[Post New]](/s/i/i.gif) 2010/10/07 20:19:08
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Wrathful Warlord Titan Commander
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Touche!
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2010/10/07 21:59:08
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Enginseer with a Wrench
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Any chance of a rundown on the various Chapter's backgrounds? I'm particularly interested in Novamarines - the Captain's name has an interesting sound, and I'm intrigued by why Terminators are scoring. Something to do with a boarding-based combat style?
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![[Post New]](/s/i/i.gif) 2010/10/07 22:21:40
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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reds8n wrote:I was/am also very happy with the boarding missions and the rules for those, not least the recommendation of using Space Hulk tiles
Ok! Reds8n! I get it! I'll buy the damned book already.
Sheesh!
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![[Post New]](/s/i/i.gif) 2010/10/07 23:22:06
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Lord of the Fleet
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Oh so tyrants legion are pseudo space romans. Interesting.
Although has there been any fluff changes in IA9? I heard chapters like Fire Hawks and "Space Sharks" (they are in a later one right?) wont be the same as people remember them
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![[Post New]](/s/i/i.gif) 2010/10/08 10:37:48
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Calculating Commissar
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Kanluwen wrote:endtransmission wrote:Yeah, no. He's not being demoted.
As a Scorpion player, I know this thanks :p
Miss the joke much?
Anyway. I'm awaiting my copy with baited breath... how do the boarding action rules look?
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![[Post New]](/s/i/i.gif) 2010/10/08 19:32:50
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Plastictrees
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kenshin620 wrote:Oh so tyrants legion are pseudo space romans. Interesting.
Although has there been any fluff changes in IA9? I heard chapters like Fire Hawks and "Space Sharks" (they are in a later one right?) wont be the same as people remember them
Space Sharks are in IA10 I think.
Apparently they are now called Charcharodons and have a vaguely native pacific islander theme.
Weren't Fire Hawks one of a billion "mysterious" marine chapters that may or may not be destroyed/traitors/mutants/ghosts/forty squirrels in power armour, with vague connections to the LotD? Hopefully their background is mor interesting now.
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![[Post New]](/s/i/i.gif) 2010/10/08 20:27:02
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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[DCM]
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No, that's still the Fire Hawks.
This is, I suppose, pre-disappearance.
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![[Post New]](/s/i/i.gif) 2010/10/08 20:29:58
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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[DCM]
Et In Arcadia Ego
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H.B.M.C. wrote:Ok! Reds8n! I get it! I'll buy the damned book already.
*collects commission gleefully*
The Fire hawks do indeed, eventually, wind up becoming the LOTD. There is a ,slight, nod of the head to this in their background piece that mentions the chapter being declared lost in the warp at a later date.
Boarding action rules look nice and clean and simple. The stratagems (and the layouts you design for the ships) are very characterful and add a nice edge to the games.
I am quite tempted to try doing a Planetstrike battle using them, to represent a boarding/breaching action on the hull of a vast ship of some description or other as they suggest.
The Novamarines are a 2nd founding chapter, their founding master was "Lucretious Corvo", an honoured captain from the Ultramarines Legion. He served as a Legion champion and notably fought against the Word Bearers in the HH. He led his forces as they were besieged on Astagar, by a force many times their size. After 6 days he led a desperate counter attack which broke the siege and destroyed a traitor Warlord Titan. In honour of this he was presented with a Laurel of Defiance by Guilliman, this sacred relic is preserved in the Fortress Novum to this day.
They are hardline adherents to the Codex Astartes and somewhat monodominant in their beliefs ; the only good alien is a dead alien and it mankind's destiny to exterminate all the xenos in the galaxy. To this end they serve extensively in the Deathwatch and maintain "unusually close" ties to said organisation.
The quartered colour scheme is based upon the personal heraldry of their first master.
They tattoo their skin with images of their deeds and life, they believe these markings help to armour the soul against dark spirits and it is by the roll of their deeds on their skin that the Emperor will judge them when they die.
They hold/own many war relics and can infact field a full company of Terminators if they have need to, they have extensive arsenals of early pattern Predator, Whirlwind and Vindicators and numerous Dreadnought frames.
Hope this is of some help.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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![[Post New]](/s/i/i.gif) 2010/10/08 20:43:52
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Esteemed Veteran Space Marine
Sheppey, England
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Picked up my copy from Warhammer World yesterday - lovely presentation and it looks worth the money. Six proofreaders credited but, hey-ho ... mentioning 'the battle to rest control' (sic) from 'The Murder of Sagan' scenario was quite amusing.
Speaking of this particular scenario, I did a double-take at the 'Weapons of Mass Destruction' special rule - basically, the Secessionist player has to drive Rhino car-bombs into the Loyalist deployment zone and then detonate them in order to win. Interesting.
Oh, and I liked the fact that one of the Lamenters characters pictured has a jagged stump where a hand should be ... will their luck never turn?
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![[Post New]](/s/i/i.gif) 2010/10/08 22:48:46
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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I'll Be Back
Britanica-airstrip 1
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I’m just getting back into this stuff (an new to the forums ‘ello all, etc) and IA9 is easily the best of the recent stuff I’ve picked up writing wise, and its got me very fired up for a Marine army even though I’ve just re-started a Necron force, and there’s tons of cool background stuff in it.
Oh, and somebody feel free to tell me I’m wrong because the old white dwarf/red compendium is long gone, but wasn’t that whole rhino virus bomb thing in the scenario a reference to the article where rhinos were first introduced waaay back? -if so, ++good, if not I’m just crazy
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![[Post New]](/s/i/i.gif) 2010/10/12 11:35:36
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Calculating Commissar
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I've just been reading through my shiny new copy and came across a terminator model that I've not seen before on page 51. Is this something I've missed, or is it the rumoured early mark terminator armour?
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![[Post New]](/s/i/i.gif) 2010/10/12 12:05:15
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Willing Inquisitorial Excruciator
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endtransmission wrote:I've just been reading through my shiny new copy and came across a terminator model that I've not seen before on page 51. Is this something I've missed, or is it the rumoured early mark terminator armour?

maybe one of the chapter masters? but it looks new to me
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"Those that Dare impersonate the dead are judged to join their ranks!"- Alucard
6970 points of Preheresy Night Lords 7681 points Preheresy thousand sons 8230 points Preheresy Iron Warriors 3230 points Preheresy Death Guard 4940 points preheresy Dark Angels 4888 points preheresy Iron Hands 2030 points preheresy Blood Angels 2280 points preheresy space wolfs 1065 points preheresy white scars 3210 points preheresy sons of Horus 1660 points Grey Knights 628 points Sister of Battle 2960 points adeptus mechanicus 18650 points Titanicus legio Nex Caput capitis 5566 points Imperial Guard 5875 points Preheresy Emperor's Children 3735 points Preheresy World Eaters 1710 points Preheresy Word Bearers 2090 points preheresy Imperial Fists 1570 points preheresy Alpha Legion 4600 points necrons 1420 points prehersy Raven Guard 960 points prehersy Salamanders 6334 points Tau Empire 20942 points tyranids 8722 points eldar 3125 points dark eldar 10745 points Bearers of the Light 1415 points Preheresy Luna Wolves 8508 points Chaos
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![[Post New]](/s/i/i.gif) 2010/10/12 12:13:56
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Longtime Dakkanaut
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TyraelVladinhurst wrote:endtransmission wrote:I've just been reading through my shiny new copy and came across a terminator model that I've not seen before on page 51. Is this something I've missed, or is it the rumoured early mark terminator armour?

maybe one of the chapter masters? but it looks new to me
One of the sculptors converted this for himself. Nothing that will see release.
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![[Post New]](/s/i/i.gif) 2010/10/12 12:20:37
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Calculating Commissar
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Scottywan82 wrote:One of the sculptors converted this for himself. Nothing that will see release.
Awww that's a shame. Thanks for the info
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![[Post New]](/s/i/i.gif) 2010/10/12 13:33:41
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Anyone want to make a scan of one of the "Corridor" missions (assuming there are any)? I just want to see how they're laid out in the book.
No, I'm not asking for someone to scan the book, before anyone jumps on me, just one of the 'example' boarding missions (assuming there are any with maps).
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![[Post New]](/s/i/i.gif) 2010/10/12 14:02:38
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Calculating Commissar
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There aren't any specific boarding missions in the book, just a few pages of rules, including new FOCs for attackers and defenders. As such, there aren't really any floorplans either. There is one example diagram, but it's literally a couple of squares connected by some rectangles.
When setting out a board it suggests using a 4x4 table with a few large areas set out as rooms, connected by corridors. For the corridors it suggests either space hulk tiles, or cutting out corridors from strips of paper. Each table quarter should have at least one room on it, along with double that in corridors. Each table edge should have corridors connected to them to allow for troop deployment.
The "rooms" should have terrain set up in them to represent walkways, storage containers and cargo. This terrain should be equivalent to 1/4 of the "room"'s footprint.
It'd be fun to try and play all the space hulk missions using these missions as some of the extra rules are rather interesting. For example if you decide part of the board is in vacuum, any weapon over S4 becomes rending
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![[Post New]](/s/i/i.gif) 2010/10/12 14:09:28
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hmm... that's a shame.
Doom tiles would work wonders for this. Big rooms in that game, and decent sized corridors as well.
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![[Post New]](/s/i/i.gif) 2010/10/12 14:12:53
Subject: IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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Calculating Commissar
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I should clarify that point. There are three different mission types (Search & Destroy; Force the breach!; Sabotage); just no specific scenarios with floorplans.
I'm looking forward to trying out a boarding action; though imperial guard heavy weapon teams are screwed as their base size means they can't go down corridors.
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This message was edited 1 time. Last update was at 2010/10/12 14:20:17
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![[Post New]](/s/i/i.gif) 2010/10/12 18:20:02
Subject: Re:IA9 - The Badab War Volume 1: Quick review (now with added Character summary!)
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[DCM]
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It does look a bit like the old "MKIII" terminator armor:
but I think many of us wishing for pre-heresy Terminators want something more like:
Automatically Appended Next Post: And I'm also hoping for something along the lines of the "Cataphract" mark of terminator armor:
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This message was edited 1 time. Last update was at 2010/10/12 20:00:42
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