resinmann wrote:Thank you for the army list. I was getting away with full mech SoB. I ran them that way for a year and didn't do well at all. Adding the 2 rhinos is a large step away from the list I want to try. Last game I ran 4 foot troop units with flamers. I did not have any faith. When I ran all units with a VSS,Book, Sometimes it would be better for the lone BS to run away so I can shoot up the opponent unit.
Now I am testing gunlines with 2 scoring rhinos. I think 1 rhino would be too easy to kill off. Big Target.
Sisters without Faith is really tough. You need the faith to do all the neat tricks that Sisters are known for. Keep in mind the Book can be shut off, if you want to run. And I agree, it is all or nothing for vehicles, lots or none.
I sucked at a full mech SoB. I am kinda of going back to the basics. Rhinos were more of a trap than anything else. Most of my opponent come to me. In the past I would move a rhino 6" and need to deploy. I want the sisters to do what they do best Shoot the heck out of units. I want to start the game with most of the BS in gunlines, to take advantage of the 24" shooting. I am hoping to get 2 turns of bolter fire before the enemy gets into Rapid fire range.
Remember that Rhinos do not need to rush forward, although my favorite tactic is to use them as roadblocks against aggressive armies. The idea is not to deploy. Deployment is the last resort. Stay in and flame/melta while you're in the rhino.
I went aginst a Salamander SM. I had the worst time killing off the LRR. He is not stupid. He won't let a model with a melta gun get that close.
Don't give him a choice. The glory of mech
SoB is that you can overwhelm him with targets to confuse his priority. 3 rhinos and 2 immos (the 1500 list I put up) rush up and block his movement, all with Meltas in it. Which one does he kill? Chances are he can't kill all of them. You pop his transports and nuke the troops with Exos.
As an example, I played against a Chaos List last night (granted not optimized).
1750,
IIRC he had
2xCSM squads with
MG PW MB,
9xKhorne w/
PW and Khorne Lord,
9 x Thousand Sons with Sorc,
9xRaptors with Sorc/wings/Gift,
2xOblit.
I zoomed my transports forward in a wall and popped smoke, freezing his advance. Exorcists shot over them and popped the most immediate threat's ride (Khorne lord and Berserkers). He was then stuck behind my rhino/immo wall and had to pop it to move forward.
On turn 2, all my squads were either still in vehicle, or unmolested at his front line. We then melta'd his vehicles and Exo'd and
HF'd anyone who popped out. I basically won on turn 2 because I seized the momentum by controlling the battlefield (by parking lot'ing it).
The glory of sisters is cheap transports and units. You can clog the battlefield with AV11 hulls and drown them in T3 3+ save blood. You will outnumber most marine armies 2 to 1 and if you know how to use those advantages, you can win.
Now, if I was walking, I would have maybe gotten 1-2 turns of shooting at his rhinos, maybe popped a couple with Exos, but instead of the battle being fought in the center of the board or on his side of the board, I am now fighting it on mine. I would have lost the momentum and potentially the battle.
There are a few armies that do gunlines well, but the thing they share is long-range shooting. Sisters have very few weapons that fire long range and cannot afford to wait for the enemy to enter the kill zone, they have to place the enemy there and choose the zone themselves.