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Made in us
Regular Dakkanaut





Santa Rosa, CA.

Thank you for the army list. I was getting away with full mech SoB. I ran them that way for a year and didn't do well at all. Adding the 2 rhinos is a large step away from the list I want to try. Last game I ran 4 foot troop units with flamers. I did not have any faith. When I ran all units with a VSS,Book, Sometimes it would be better for the lone BS to run away so I can shoot up the opponent unit.
Now I am testing gunlines with 2 scoring rhinos. I think 1 rhino would be too easy to kill off. Big Target.

I sucked at a full mech SoB. I am kinda of going back to the basics. Rhinos were more of a trap than anything else. Most of my opponent come to me. In the past I would move a rhino 6" and need to deploy. I want the sisters to do what they do best Shoot the heck out of units. I want to start the game with most of the BS in gunlines, to take advantage of the 24" shooting. I am hoping to get 2 turns of bolter fire before the enemy gets into Rapid fire range.
I went aginst a Salamander SM. I had the worst time killing off the LRR. He is not stupid. He won't let a model with a melta gun get that close.
I do not have a Celestian Retnue. She is just holding the Book oSL. The cannoness going onher own would make AoF easier.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Badass "Sister Sin"






Camas, WA

resinmann wrote:Thank you for the army list. I was getting away with full mech SoB. I ran them that way for a year and didn't do well at all. Adding the 2 rhinos is a large step away from the list I want to try. Last game I ran 4 foot troop units with flamers. I did not have any faith. When I ran all units with a VSS,Book, Sometimes it would be better for the lone BS to run away so I can shoot up the opponent unit.
Now I am testing gunlines with 2 scoring rhinos. I think 1 rhino would be too easy to kill off. Big Target.

Sisters without Faith is really tough. You need the faith to do all the neat tricks that Sisters are known for. Keep in mind the Book can be shut off, if you want to run. And I agree, it is all or nothing for vehicles, lots or none.


I sucked at a full mech SoB. I am kinda of going back to the basics. Rhinos were more of a trap than anything else. Most of my opponent come to me. In the past I would move a rhino 6" and need to deploy. I want the sisters to do what they do best Shoot the heck out of units. I want to start the game with most of the BS in gunlines, to take advantage of the 24" shooting. I am hoping to get 2 turns of bolter fire before the enemy gets into Rapid fire range.

Remember that Rhinos do not need to rush forward, although my favorite tactic is to use them as roadblocks against aggressive armies. The idea is not to deploy. Deployment is the last resort. Stay in and flame/melta while you're in the rhino.


I went aginst a Salamander SM. I had the worst time killing off the LRR. He is not stupid. He won't let a model with a melta gun get that close.

Don't give him a choice. The glory of mech SoB is that you can overwhelm him with targets to confuse his priority. 3 rhinos and 2 immos (the 1500 list I put up) rush up and block his movement, all with Meltas in it. Which one does he kill? Chances are he can't kill all of them. You pop his transports and nuke the troops with Exos.

As an example, I played against a Chaos List last night (granted not optimized).
1750, IIRC he had
2xCSM squads with MG PW MB,
9xKhorne w/PW and Khorne Lord,
9 x Thousand Sons with Sorc,
9xRaptors with Sorc/wings/Gift,
2xOblit.

I zoomed my transports forward in a wall and popped smoke, freezing his advance. Exorcists shot over them and popped the most immediate threat's ride (Khorne lord and Berserkers). He was then stuck behind my rhino/immo wall and had to pop it to move forward.

On turn 2, all my squads were either still in vehicle, or unmolested at his front line. We then melta'd his vehicles and Exo'd and HF'd anyone who popped out. I basically won on turn 2 because I seized the momentum by controlling the battlefield (by parking lot'ing it).

The glory of sisters is cheap transports and units. You can clog the battlefield with AV11 hulls and drown them in T3 3+ save blood. You will outnumber most marine armies 2 to 1 and if you know how to use those advantages, you can win.

Now, if I was walking, I would have maybe gotten 1-2 turns of shooting at his rhinos, maybe popped a couple with Exos, but instead of the battle being fought in the center of the board or on his side of the board, I am now fighting it on mine. I would have lost the momentum and potentially the battle.

There are a few armies that do gunlines well, but the thing they share is long-range shooting. Sisters have very few weapons that fire long range and cannot afford to wait for the enemy to enter the kill zone, they have to place the enemy there and choose the zone themselves.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Regular Dakkanaut





Santa Rosa, CA.

You guys are correct. My Celestians need to drop the MM for 2 X melta guns. I want to play the MM 1 more time. I am going to add a flamer to keep the 20 pts free, when I go to Melta guns.
Equip the cannoness with combat gear.
[ I wish I could find the spell checker on dakka.]

Thank you everyone who posted constructive input. Nit-picking may be fun. Dakka is players opinions. We all have our own style and what works at our FLGS/clubs does vary. Correcting a error (My wanting a bolter and a BW on the cannoness)is different.
I am glad to hear this Thread will start other threads. Pertaining to simmilar but sorta/off-topic subjects.
I will use as much as the input that I can, to my force roster.

"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Keep the faith! (Pun intended) SoB can be a lot of fun and do a great job on the battlefield.

The big thing about building a list (was talking to someone about this last night) is not to build the best 'netlist' or whatever, but to build the best list you can with what you have and practice! Familiarity with a list that matches your style of play is the best way to do well.

Per your PM, here's my 1750 list:
Canoness, JP, BP/Evis, BookofSL, CloakofSA
2x10 Sisters w/ MG, HF, VSS w/BookOSL in Rhino (S/EA)
2x5 Celestians w/MGx2 in Immo (S/EA)
1x IG PCS w/MGx3 in Chimera
3 x IG Inf Squad w/Autocannon
1x Commissar (attached to IS Squad)
3xExorcists
WH Inquisitor with Combi-Stake, 2x Warriors (PlasC, PlasG), 2xSages, Psy Hood

IG blobs up and sits on my home objective.

Rhinos, Chimera and Immos move forward to blockade aggressive forces or engage defensive ones.

Inq sits back with IG and takes pot shots.

Canoness either moves forward or hangs back depending on opponent and engages units to tie them up and keep them busy.




Automatically Appended Next Post:
From PM
resinmann wrote:Does your wall block your LOS or are all your foot troops still in transports?

They are all in transports.

I can't believe Your rhinos and Immolators are still alive. I would be surrounded by assaulting troops. doing the old trick, block all exits and blow up the vehicle. Killing all the troops inside.

If you line up your vehicles right, they can't block all the exits. Keep in mind that they have to stay 1" away from your units until assault. If your Immos/Rhinos are in a line across the center of the board, they can't move past them or assault them until they are blown (or go around the sides the long way). Even if they do blow your ride, you are now in short range to retaliate or they assaulted you and you are tarpitting them.


Your troops are still in the rhino walls. Don't your vehicles get shot up by the opponent? Dead rhinos are ahinder to me. Sometimes the rhino is killed off in the deployment area. Trapping my exits to move troops and immolators out onto the battlefield. I made doserblades for my SoB (& SW) vehicles just to get past my road block.

Deployment helps here and experience. Against an opponent with say 4 units of long range fire, you can safely deploy abreast in your deployment zone because he has little to no chance of getting everyone. Against armies with high volumes of long range, you would want to use terrain and your own vehicles to obscure yourself.

Keep in mind that even if your vehicles are blown, you can still drive over them and they make just as much an obstacle for your opponent as they do for you.

This message was edited 2 times. Last update was at 2010/10/14 19:13:14


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut





Santa Rosa, CA.

I started another thread on how do you build a Cannoness with/without a Retnue.
I copied the cannoness from this site and included them in the first thread, Hope I did n't miss anyone.
www.dakkadakka.com/dakkaforum/posts/list/0/322654.page


Automatically Appended Next Post:
With the above: Cannoness,VSS and a Priest I see more of them using Eviscerators more than Blessed Weapons.
[yes, there is only 1/army but I see more Eviscerators ]
Do you guys want to go first in combat with the BW. I guess most of the force lists have a higher INT, you will go last anyway.?

This message was edited 1 time. Last update was at 2010/10/15 20:09:45


"When you beat a Sisters of Battle army, All you have done is, Beat a bunch of Girls"
 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Canoness is only initiative 4. That means against most things she strikes simul or worse. She's also tough and survivable. Eviscerator doubles as anti-dreadnought duty, and with the extra strength faith can instant death marine characters.

THe only reason I don't take the eviscerator on my canoness is the image...

The Angel floats down on high, with angelic beauty and grace...

Then pulls the ripcord on her chainsaw and rrrrrrrrrrrr..

Yeah, not so much.

"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

The Connoisseur of Crap.
Knowing is half the battle. But it is only half. Execution...application...performance...now that is the other half.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

scuddman wrote:Canoness is only initiative 4. That means against most things she strikes simul or worse. She's also tough and survivable. Eviscerator doubles as anti-dreadnought duty, and with the extra strength faith can instant death marine characters.

THe only reason I don't take the eviscerator on my canoness is the image...

The Angel floats down on high, with angelic beauty and grace...

Then pulls the ripcord on her chainsaw and rrrrrrrrrrrr..

Yeah, not so much.


I lol'd. If you check out the canoness mini that they put out nowadays the Evis looks pretty sweet.
Blurry, but gets the point across.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
 
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