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![[Post New]](/s/i/i.gif) 2010/10/24 03:07:04
Subject: R I P Rackham Entertainment
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Sinewy Scourge
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Depends on who on China you're outsourcing to.
Several companies experienced problems with IP breach, and truth be told, there isn't a way most product companies compete with Chinese companies; the labour conditions, the salaries, etc., result in a product being made at a considerably lower cost but not always in the best quality. Some GW terrain kits can speak for that, as an example.
A conference I attended had the speaker showing some projects they designed being copied (near perfectly, except quality and finish-wise), a trend which was said was going to lead to a sort of "marked" mould system, so they could control the mould leaks.
That being said, if they couldn't get their stuff on time to ship to costumers, it's their own fault. If they saw that the associated company wasn't producing and shipping their product on time, they should've changed to another. All in all, looks like it was a poor marketing/administrative group that led to this.
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![[Post New]](/s/i/i.gif) 2010/10/24 03:19:30
Subject: R I P Rackham Entertainment
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Hacking Shang Jí
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There have been many Rackham minis I wanted to get, and they are increasingly difficult (or expensive) to buy now. A pity. But then after the switch to PPP, not at all a surprise. Let them be a warning to other companies about following fads recklessly.
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"White Lions: They're Better Than Cancer!" is not exactly a compelling marketing slogan. - AlexHolker |
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![[Post New]](/s/i/i.gif) 2010/10/24 03:36:08
Subject: R I P Rackham Entertainment
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Private First Class
Valparaiso, IN
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Never got into the games but bought tons of their great metals and some at43 for repaints and custom proxies•
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![[Post New]](/s/i/i.gif) 2010/10/24 04:20:26
Subject: Re:R I P Rackham Entertainment
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Devastating Dark Reaper
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Not trying to start a flame war -- just genuinely curious
I know that there is a bit of a secondary market for old Rackham metal -- to the extent that there seems to be some recasting going on. Does the death of the company encourage more recasting?
The IP will eventually be sold to someone, but who enforces the material at this point?
I'm very much hoping that someone buys the license for Confrontation (not to mention all those platters that must be just sitting around somewhere) and starts putting those miniatures out again.
Does anyone know why the new corporate entity that possessed the IP after the sale, didn't sell off the metal lines in the first place? It seems like there is a market for the product. If I had to guess, I would think maybe they were sitting on the design IP, hoping to license it for some other format (computer game maybe) and that's perhaps why the assets were put in cold storage.
Anybody know what something like that would sell for? Old miniature lines seem to outlive their corporate parents -- they don't die, they just become amazingly obscure.
As I do not yet have one of everything in the Confrontation range -- I'm willing to do my part and buy more goodies from some new proprietor (official, not pirate).
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10k pts Eldar (no jetbikes -- how is that possible?)
2k pts 3rd edition Wolves (no werewolves or clifford cavalry -- but I do have a nifty Leman Russ Exterminator shaped paperweight)
3k pts chaos marines
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![[Post New]](/s/i/i.gif) 2010/10/24 04:23:09
Subject: Re:R I P Rackham Entertainment
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Fresh-Faced New User
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Some of their metal miniatures were really beautiful pieces, even compared to the best of what GW can produce today.
I seriously doubt that the outsourcing was the cause of their demise, i think it began at the head of the company taking weird decisions and having an equally alien customer service.
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40k:
2nd ed. Orks
3rd ed. Dark Eldar -> Wych cult
5th ed. Demonic legion (Slaanesh only!)
Whfb:
Lizardmen (when they got out)
Dark Elves
Demonic legion (Slaanesh only!) |
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![[Post New]](/s/i/i.gif) 2010/10/24 04:35:03
Subject: R I P Rackham Entertainment
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Posts with Authority
South Carolina (upstate) USA
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I always liked the Wraith golgoths, I might have to keep an eye out for them in a clearance and pick up a couple. No real use for them at the moment, but you never know.
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2010/10/24 04:37:58
Subject: R I P Rackham Entertainment
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Longtime Dakkanaut
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Alpharius wrote:Come on Scotty - you know what people mean when they say stuff like that.
They're upset that the version they like is gone, and there will be no more 'official' support, no more new rules, and, most likely, no more new players (of their version!).
And a slow (if you're lucky!) erosion of the player base that will eventually result in no more players at all...
So, as for this news...
I can't say I am surprised, but I am surprised that they lasted as long as they did!
Hmm... Well as a man who still owns every Codex from 2nd edition, not to mention held onto his C3.5 rulebook for 3 years purchasing and happily converting to C:AoR, I'm not selling MY stuff simply because the game is no longer around.
I still have fellow players in the area, still enjoy the game, and still like the figures.
And since the morons who bought Rackham hadn't released a new figure since last Christmas, I don't really see much difference between yesterday and today. Or last April and today, for that matter.
Mostly I'm glad that whatever happens to the IP, the sad group who has it now will no longer be molesting something I enjoy.
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![[Post New]](/s/i/i.gif) 2010/10/24 06:10:48
Subject: Re:R I P Rackham Entertainment
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Hauptmann
NJ
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I never got into AT-43, was tempted to at times; but then I herd about all the problems with the company. might pick up some of the figures if they are on clerance because of the closing
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Flames of War:
Italian Bersaglieri
German Heer Panzerkompanie
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![[Post New]](/s/i/i.gif) 2010/10/24 06:28:09
Subject: Re:R I P Rackham Entertainment
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[DCM]
GW Public Relations Manager (Privateer Press Mole)
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Rackham/Confrontation was always a puzzle to me. I'll admit that before Rackham I fervently believed regardless of rules---models made a company. Then Rackham comes along with an absolutely gorgeous line of miniatures (I think the highest quality of any miniature line to date)....with a poorly translated, rather chunky game system. So, they eventually (I'm assuming?) failed with such a line, DC it, go into pre-paint mode (Even to the point of offering strange rants online about how painting miniatures blow)...then fail again.
So I wonder----when Rackham/Confrontation was in its glory----were they making money? If not, since I think we can all agree that the models were at the very least 'very good'....did the lack of a coherent rule set sink the system?
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Adepticon TT 2009---Best Heretical Force
Adepticon 2010---Best Appearance Warhammer Fantasy Warbands
Adepticon 2011---Best Team Display
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![[Post New]](/s/i/i.gif) 2010/10/24 06:39:26
Subject: Re:R I P Rackham Entertainment
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Hacking Shang Jí
Calgary, Great White North
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Damn, I'm sorry to hear their dead.
I played last night with two other friends. We still enjoy the game, and have made peace that it's offically dead. Fortunately, we all have a few armies and still have the books and we still have fun. That said, I looked forward to going to the hobby store every Saturday to check out the latest Confrontation minis, and often bought minis from armies I knew I'd never collect, simply because of the quality,
ah well, we're playing again next week.
I've been reading several articles on the demise of the company, and the root of it seems to be Jean Bey was a designer, not a business man. He loved creating, and anyone who has bought the Cry Havoc periodicals knows that everything was of the highest quality. Unfortunately, that meant they really weren't making the profit they needed to expand.
Delephont wrote:I know its only a small ray of light, but isn't DUST Tactics pretty much what AT-43 should have been? I say this, not being 100% sure of whether all the AT-43 miniatures would be relevant to DUST or if even the scales match.
Yep, you're right. AT-43 was heavily influenced by Paolo Parente, who created Dust. Parente did some design work for Rackham, and the original plan was for him to design AT-43, which was originally going to be an alternate timeline in 1943. The final product was a bit different because Parente dropped out, but the Red Blok vehicles still look like his work. My guess is he didn't want to give up control of his IP, which turned out to be a very smart move. Automatically Appended Next Post: One more thing. The world of Aarklash is NOT dead.
http://www.alderac.com/arcana/
The next partnership between Alderac Entertainment Group and Dust Games brings to gamers Arcana. Arcana, an exciting new card game set in the mythical city of Cadwallon, pits you against up to three opponents as you vie for the most power for your Guild.
This is not a miniature, game, it is a card game. But the IP is still alive, so who knows what the future holds?
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This message was edited 1 time. Last update was at 2010/10/24 06:43:50
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![[Post New]](/s/i/i.gif) 2010/10/24 09:33:57
Subject: Re:R I P Rackham Entertainment
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Using Object Source Lighting
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Rackham has been dead to me since they ended the metal line and went PPP all the way... Its sad to see such big/good company fail in every front and alienating its own hard builted heritage and fans.
Everyone except a minority asked Rackham to not discontinue and trash its main attribute ( best miniatures on the market) they could have even created plastic unpainted kits like Abby prime, but nooooo.... they were really autistic to what was happening around them, crapped on fans, on distributors on prety much everything and from there on they felt on their skins what genuine fans had been warning them about... a major drop from everyone.
No surprise and glad its dead because witnessing such big IP on its knees for some years now is not "Entertainmet".
Sculptors moved elsewere, other companies rising so its ok... Rackham had its golden decade but its over.
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This message was edited 1 time. Last update was at 2010/10/24 09:34:53
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![[Post New]](/s/i/i.gif) 2010/10/24 09:44:55
Subject: R I P Rackham Entertainment
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[MOD]
Solahma
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The Fire Toad was one of the coolest prepaints ever made. What a shame. Not a surprise, but a shame. I hope AT-43 is revived at some point.
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![[Post New]](/s/i/i.gif) 2010/10/24 10:58:26
Subject: Re:R I P Rackham Entertainment
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Storm Trooper with Maglight
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Rackham entertainment dead ?
Oh, not yet guys.
But what is happening here ?
After the ruin of Rackham, the society was restructurated as "Rackham Entertainment", then they have been acquired by a conglomerate named Loyal-touch. The latter having no ties in gaming business, being a regroupment of societies active in communication & internet marketing solutions businesses.
The quote visible in table-top-gaming-news link is of no relevance. OK, Loyal-touch was planning a shut-down of the activity, but actually they can't. The conglomerate is in liquidation, as most of its subidiaries, because of financial scams & mismanagement. As of now Rackham Entertainment is left untouched, they do not appear in the list of liquidated subsidiaries. Its salaries continue to work. I don't know what will happen, there are rumors of negotiations with a buyer. Wait & see.
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longtime Astra Militarum neckbeard |
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![[Post New]](/s/i/i.gif) 2010/10/24 11:07:24
Subject: R I P Rackham Entertainment
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[MOD]
Solahma
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In the meantime, they seem to be making no sales.
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![[Post New]](/s/i/i.gif) 2010/10/24 11:22:25
Subject: R I P Rackham Entertainment
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Rampaging Carnifex
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Can we get a comment of Mr. Duncan_Idaho on this?
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I know when it is closing time. - Rascal Mod
"Some people measure common sense with a ruler others with a potato."- Making Money Terry Pratchett
"what's with all the hate go paint something you lazy bastards" - NAVARRO
"You don't need pants for the victory dance." -BAWTRM
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![[Post New]](/s/i/i.gif) 2010/10/24 11:40:57
Subject: R I P Rackham Entertainment
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Fresh-Faced New User
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Ace detail on thier figures, painted a few just cus they were cool, should have stuck to thier strong points..
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up close, close enough to smell the fear, then your fighting |
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![[Post New]](/s/i/i.gif) 2010/10/24 12:16:40
Subject: Re:R I P Rackham Entertainment
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Longtime Dakkanaut
United States of England
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Mastiff wrote:
I've been reading several articles on the demise of the company, and the root of it seems to be Jean Bey was a designer, not a business man. He loved creating, and anyone who has bought the Cry Havoc periodicals knows that everything was of the highest quality. Unfortunately, that meant they really weren't making the profit they needed to expand.
Quality and profitablility do not necessarily exclude one another, I think you can have your cake and eat it, you just need to understand your financial limitations, and have a good planning team. I never really got that into Confrontation or AT-43, but I did purchase both rulebooks, and played a couple of AT-43 games. The miniatures, including the PPP ones, were of a really high standard, ok, the pre painting wasn't display quality, but certainly of a good table top play quality (take a walk into your local GW, you'll see what some of the kids or adults call painting, its like they've used a wall roller rather than a paint brush! THIN THOSE PAINTS!) sorry, I digress....but the thing that was missing for me, was a really rich background!
No doubt, the guys that have been playing the game longer and with more depth than me, could probably (justified) argue that there was a deep background to the different factions, but my question as a beginner, where was it? it didn't seem to be in the rulebooks?!?...maybe it was in the army books?
Maybe that was a reason why it didn't do as well as other systems, it just didn't have the rich fluff and background that other systems had.....take HALO and HALO Clix, every man and his dog knows HALO, but I'd imagine that the clix system has to be doing badly based on the quality of the miniatures and the pre painting, and yet, they've just released a new set of "miniatures" following on from the HALO: Reach game....so if they can do it, why couldn't Rackham survive?
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Man down, Man down.... |
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![[Post New]](/s/i/i.gif) 2010/10/24 12:43:16
Subject: R I P Rackham Entertainment
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Trustworthy Shas'vre
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Actually Paolo Parente was still on board when the designing of the Kryx started.
@Rackham
It was not their switching to PPP that caused them so much trouble:
> When they switched to PPP metal models were already geerating less and less revenue due mostly painters and collectors buying them.
> Co 3 had become to complicated and needed a restart which Co AoR would have been able to do if they had released in a proper way.
>They should have gone PPP with AT-43 only and slowly transfered Co to plastics and a small run line of metals. The switch came to fast.
> The rules for both systems were fine from the beginning and only needed some tweaking here and there, but some guys at Rackham thought better of it an catered to power games especially when it comes to the english version.
>Also, China is not guilty of killing Rackham, they want their money and won`t ship stuff until they get it.
>The company going in every direction at once burnt thorugh money really fast. They should have concentrated on one subject, finished it and then went on to the next.
>What really made many folks angry was the fact that they wanted to buy stuff and didn't get it. At some conventions shops could have sold hundreds of boxes for Rackham if they had sent them.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2010/10/24 18:41:47
Subject: Re:R I P Rackham Entertainment
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Sinewy Scourge
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Interesting that this topic should come up now. I took a hiatus from GW stuff last April because I saw the stock of confrontation metals dwindling worldwide (only natural after 3 years since production). Over the past seven months, my new hobby was tracking down and obtaining a heck of a lot of their old metal range. I made orders to Poland, Spain, France, Russia, Japan, Canada (NWT!), USA, Australia--basically scoured the globe. Frankly, I think confrontation models blow GW fantasy out of the water. If you have ever seen one in person then you know what I'm talking about. The level of detail is beyond reproach and the aesthetics were original. Fantasy in general being a genre where everyone bites each others style, something original doesn't come along so often. Orcs who go WAAAGH are great and all, but it can seem trite after awhile.
People like to comment on clunky rules, bad translation, poor management, etc. and while these are surely contributing factors, the switch to PPP was the deathblow IMO. They really lost they love of the people. They lost mine, and I only came back to snap up beautiful models before they disappear for good.
As for Rackham the Good--all good things must come to an end. When Jean Bey lost his control over the direction, it was curtains. As for Rackham the Bad--who? Did R.E break any ground? Did they do anything worthwhile at all with the legacy they inherited? Bah, I say. If a worthy company comes along then great, let them prosper, if not, then let R.E serve as a warning to other companies. In business I can imagine that the bottom line comes first, but not to the exclusion of everything else.
Also, I believe the fluff was in the Cry Havocs for the other poster who asked earlier.
Nice to come back to my Truescale SW and have some awesome figures to paint when/if GW becomes tedious.
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![[Post New]](/s/i/i.gif) 2010/10/24 19:36:53
Subject: R I P Rackham Entertainment
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Regular Dakkanaut
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Not a great shock. Supply has been very poor for over a year. A shame as if they had sorted supply out customers might have had the chance to purchase more of the product.
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Owner of Wayland Games |
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![[Post New]](/s/i/i.gif) 2010/10/24 22:14:18
Subject: Re:R I P Rackham Entertainment
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Hacking Shang Jí
Calgary, Great White North
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Delephont wrote:Quality and profitablility do not necessarily exclude one another, I think you can have your cake and eat it, you just need to understand your financial limitations, and have a good planning team. I never really got that into Confrontation or AT-43, but I did purchase both rulebooks, and played a couple of AT-43 games.
That's true, quality and profitablility do not necessarily exclude one another, but in this case it caused some pretty big conflict. They were selling to colectors and painters, but they wanted to expand. Unfortunately, their expansion plans depended on the success of PPP, which alienated their original audience. Now they had lost all their original Confrontation players, and had to start from scratch.
Delephont wrote:No doubt, the guys that have been playing the game longer and with more depth than me, could probably (justified) argue that there was a deep background to the different factions, but my question as a beginner, where was it? it didn't seem to be in the rulebooks?!?...maybe it was in the army books?
Maybe that was a reason why it didn't do as well as other systems, it just didn't have the rich fluff and background that other systems had...
The confrontation world was the most interesting fantasy background I've seen for fantasy. It was rich, well developed, and best of all, it was progressing. Unfortunately, it relied on the Cry Havok! periodicals to advance. Every issue would contain stories and background info about two of the races, and move the timeline forward.
So the first few issues were about a huge battle at a gate that kept the entire Undead forces trapped in a mountain valley. Several races had fought valiantly for decades to hold them back, including the humans (Griffons, Lions and Kelts) and elves. Most of the fluff produced over the next year related to the aftermath.
Later on, the leader of the Wolfen was usurped by a more aggressive Wulfen.
All of the changes would lead to new stat cards for some of the existing minis to update their story and abilities,, and new minis would be released to fit the story.
Best of all, the histories were very deep and interconnected.
I highly recommend buying the Cry Havoks if you can find them They are $25 Canadian (White Dwarf is $10 here), which gets back to the argument that quality hurt the profitability of the company. These things are bloody amazing; great stories (though the french -> english translation is comical at times), original art from great artists like Paul Bonner, lots of scenarios, fluff, painting and terrain tutorials... they are worth every penny IMHO.
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![[Post New]](/s/i/i.gif) 2010/10/24 23:17:46
Subject: R I P Rackham Entertainment
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Infiltrating Moblot
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@ Mastiff
If you're missing any issues, Hairy Tarantula in TO still has about 2/3 of the issues in the back.
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![[Post New]](/s/i/i.gif) 2010/10/25 06:21:53
Subject: R I P Rackham Entertainment
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Regular Dakkanaut
5°15′N 117°0′E
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Some questions from a new guy (me, that is).
1) Is Rackham Entertaiment the one that makes At-43 Space Gorilla?
2) What happen to the company before it was closed down?
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![[Post New]](/s/i/i.gif) 2010/10/25 06:28:41
Subject: R I P Rackham Entertainment
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Hacking Shang Jí
Calgary, Great White North
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Achilles wrote:@ Mastiff
If you're missing any issues, Hairy Tarantula in TO still has about 2/3 of the issues in the back.
Thanks for the heads-up! I have all of them. I was lucky that our local store got them in as they were being released, and still have a few I think.
Do they have any minis left? Automatically Appended Next Post: Mr Gold wrote:Some questions from a new guy (me, that is).
1) Is Rackham Entertaiment the one that makes At-43 Space Gorilla?
2) What happen to the company before it was closed down?
1) Yes, the "Karman".
2) loooong story. The company was never very good at speaking with their audience, so the story has been pieced together from different sources. I read a pretty good summary last week while looking for Confrontation cards online, I'll see if I can find it again and post the link.
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This message was edited 1 time. Last update was at 2010/10/25 06:30:59
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![[Post New]](/s/i/i.gif) 2010/10/25 06:35:02
Subject: Re:R I P Rackham Entertainment
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Sinewy Scourge
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I was at Hairy T in August. Leon was offering 50% off for the month. They had about 100 misc. blisters and quite a few boxes. I managed to snag a box of knights of alahan, a gravedigger of saluel, and a heavy centaur.
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![[Post New]](/s/i/i.gif) 2010/10/25 06:39:21
Subject: Re:R I P Rackham Entertainment
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Hacking Shang Jí
Calgary, Great White North
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Ah, found it at Blue Table Painting. The author appears to have found it from another source. Blue Table's comments in italics.
http://bluetablepainting.blogspot.com/2010/05/story-of-rackham-and-confrontation.html
Story of Rackham and Confrontation
Story of Rackham (company) and Confrontation (game). I found this on the net when I started digging for an answer. The question: what happened to all those gorgeous models? This was of intense interest to me. Apparently, you can't even reliably get the pre-paint plastics anymore. (This was not written by me). Enjoy.
There is a success formula in business: if you don’t have several million dollars to start with and make a pretty big company from the get-go, then you start small and do something you have a real interest in; you do it well, better than anyone else; better still – you do something no one has done yet. This in no way guarantees success. In fact, most businesses that start like this shut down after a couple of years of struggling. But, if there is a chance to become big, quickly and from nothing, this is it. That’s what Rackham attempted to do with Confrontation. Jean Bey, the founder of the company, is not a businessman. As some of his colleagues indicate, he is not even a gamer. But he is crazy about design. And he is damn good at designing beautiful, gorgeous things. So, it seems to me, the original idea behind Confrontation back in late 1990s was simple: create a top-quality miniature game with absolutely gorgeous miniatures. Make them so beautiful, that people will want to buy them even if they’re not sure about playing the game. Make them look like sculptures, not comic book characters. On top of that, create a ruleset that will be notably different and actually innovative – thus, differentiating the system from the land of stagnation that is GW. In terms of business, this means creating a premium product for a very small but potentially loyal market of visual perfectionists and painting junkies; this being the case, you create a product with a high value added, thus, hopefully, ensuring the viability of the business with small sales volumes.
This line of reasoning makes sense and, it seems, it was working out for a while; but Rackham was not really about business. It was about pretty, pretty things. Have you held a Cadwallon rulebook in your hands? If design means anything to you, this book makes you salivate just looking at it. You don’t even have to read it. It’s the design that makes you want to have it. Hold it. Smell it… And that’s a fifty euro book, by the way. Same thing with Cry Havoc. Ok, those weren’t just about design, but also the writing. But the two were closely intertwined: Cry Havoc was a magazine produced for those who wanted to savour their gaming universe. (And those, too, were twenty euro per issue; that’s no print-it-yourself PDF for you; but for the passionate audience, that was perfectly fine; furthermore, I really doubt, even with these prices, Rackham was making much, if any, profit, on publications – it was fan service more than anything else.) I’ll bet you anything that a large portion of the people who bought Confrontation, and Cry Havocs, and Hybrid, and Cadwallon with its supplements, and every other piece of anything visual produced by Rackham did not even play the game – much or at all. The universe was fascinating. And I’m not just talking about the universe of Aarklash. It was the universe of Rackham: the universe of beautiful fantasy design and captivating stories told through books, and magazines, and miniatures, and cards, and maps… It was loyal market built on passion, indeed. Apparently, it didn’t work out all that well financially in the long run. So, things started to change.
By mid-2000s Rackham was already under considerable financial pressure. Early in 2007 Rackham was under bankruptcy proceedings, and soon afterwards – became public. Looks like the latter was the direct implication of the former and was probably one of the things that was planned to get the company back on its feet. Another big move in 2007 relating to bankruptcy was scrapping Confrontation and launching Age o Ragnarok.
Rackham is a small company, so of course, even when public, it is not actually traded in the open market. Going public in such cases means finding an investor who is ready to give some money in exchange for a share in the company’s profits and, more importantly, a degree of control over the company’s business model. The launch of Age o Ragnarok was the result of the influence of the new management. In fact, I wouldn’t be surprised if the shareholder that decided to invest in Rackham in 2007 was the same company that later bought the whole studio in 2008 and now develops AoR. But, whoever it was, Jean Bey was demoted from CEO to Art Director, meaning that the new shareholder put someone they were more comfortable with in charge of Rackham. The launch of AoR, of course, had to be discussed well before the deal was closed: realizing that they can’t survive on their own, Rackham had to come up with a new business plan that the new investor would like. What this means is that, in terms of business and marketing philosophy, the 2007 Rackham was no longer the Rackham that Jean Bey had founded. It was no longer about making pretty miniatures. It was solely about money now. The immediate problem with that change was that pretty much all of the old Confrontation players renounced Rackham right then and there. It was more than just switching to plastic. It was the collapse of the universe that was Rackham (however small it was): no more mind-blowing design, no more books so pretty you want to cry, no more Cry Havoc, no more Legendary range, no more Hybrids, no more Cadwallons… (not all of these things happened right away, but the trend has been clear ever since 2007).
The next step was only reasonable and should have been expected: in 2008 Jean Bey sold the rest of his shares in Rackham to Entrepreneur Ventures, a French venture fund, which, it seems now, is Rackham’s sole owner. Jean Bey himself was fired soon afterwards, and has nothing to do with Rackham any longer. According to some employees of new Rackham Entertainment (renamed by the new owner; re-branding and repositioning is, of course, the name of the game now) who realized that making money is much better than making pretty miniatures, having Jean Bey leave was not such a bad thing: his vision had never been very good for business; the new owners, on the other hand, really “get it” and want to make Rackham profitable while leaving the staff enough creative freedom to make plastic armies and downloadable PDF books.
And now let us imagine for a second the world through the eyes of Entrepreneur Ventures. They acquire an asset, Rackham Entertainment, and they need it to be profitable. Not tomorrow, not next week, but soon. Being a venture fund, they realize, of course, that risky assets sometimes fail to become profitable – that’s why they are risky. In which case they are just liquidated. Nothing personal, just business. But it hasn’t come to that just yet. Yes, AT-43 seems to be selling worse than expected, AoR is somewhat struggling, but nothing is lost yet. Since the model catering to a premium small niche had failed, the attempt is now being made to make AoR more mass-market. In fact, some things indicate that they may now be thinking “Battlelore-mass-market” or even, god forbid, “Catan-mass-market”. Have you seen the new website? You know what AoR is, according to this just-launched website? It’s “a medieval fantasy strategy game with miniatures. It plays like chess, but involves some randomness and bluff as in poker. It is easy to learn and ready to play”. Now, that’s some powerful stuff right here. Apparently, the only table-top gaming references that the new Rackham can reasonably rely on its intended customer to know are chess and poker. That’s some truly awe-inspiring target audience. It’s hard to say how serious the new Rackham is about all this. But it’s definitely something to think about.
What else do we see through the eyes of the new investor? Miniature gaming business is based on intellectual properties. As far as each individual miniature is concerned, the bulk of your investment goes into designing it. So, to maximize your returns, you’ll obviously want to sell the same design as many times as possible. And that’s where the new approach to Confrontation comes in very handy. We gamers consider the lack of diversity in the now-in-PPP-form miniatures a temporary inconvenience. Not necessarily so for the publisher. AoR is not really marketed towards collectors. It is made for gamers who want somewhat pretty soldiers to go with their rulesets. As such, what matters is how your miniatures affect game mechanics. Sure, you’ll still want diversity for that, but in this case it can wait. What you do as a gamer is buy an army box, play it, get into it, decide that you like it. You go out and buy some more minis choosing from those that are available. There aren’t many, but, lucky you, the new rules force you to field swarms of regular infantry before you can deploy any non-standard units. And it’s not like the game became much cheaper having gone to plastic. Boxes, some of them containing as many as one miniature, are officially priced at thirty-odd euro. So, as a semi-casual gamer, you’ll run out of money set out for your next AoR purchase well before you’ve bought every mini available for your faction. And when you decide to buy more, there will be new ones available. And, from the business point of view, you’ve bought many, many copies of the same minis, helping the new Rackham to be profitable by maximizing their returns per mini.
If you are a not-so-casual gamer, then what will keep you coming back to the store is the rules themselves. One of Rackham’s employees confessed that the system is really designed for 5000-point armies. So, diversity or not, you kinda need to have lots of minis just to get everything out of your already made investment. You have 3000 points? Well, how much more is it really going to cost you to bump it up to 4000-5000 to get a really impressive army? Everyone wins. Sort of…
If this looks like your kind of approach, I don’t see any real red flags at this point on the technical side of things. Just some minor alarm bells. For example, have you ever wondered why the Griffin Army Book is called “Temple” and not “Griffin”? That’s because there will be three of them: Temple, Inquisition and The Lodge of Hod. In itself – not a crime, especially if they remain freely downloadable. But, if the three end up being different, even if allied, factions, which you can’t freely deploy in any combination, that would be a very different story. Another potentially worrying thing – overall marketing strategy. I mean, what if they’re really serious about selling the game to chess and poker lovers? Do you really want to be in that crowd? As it stands now, it shouldn’t influence your purchase decisions. But as things develop, the kind of support the game gets from the publisher will largely depend on who primarily buys it. Furthermore, it may be innovative and potentially groundbreaking to try to create a real mass-market miniature game, but if that strategy fails, the new Rackham will end up like the old Rackham. Only this time there won’t be anyone willing to buy it – it will be too screwed up a trademark.
Since making money is now the official motto, there’s a danger that we will get a new GW with a French twist. That’s bad enough on its own, but especially sad when you think what Rackham used to be. There may be a sad lesson taught by the old Rackham to industry newcomers – that you can’t create a really buyer-oriented miniature game, with no army books, no artificial deployment limitations, no miniatures going out of date with rule updates, with tons of diversity in terms of game experience for your investment (there were at least five games – five! – you could play with Confrontation metal miniatures). I hope that’s not really the case. I hope it’s a false lesson, and Rackham shut down because it made a few specific mistakes, not because the market doesn’t allow what it attempted to do at all. Whatever the case, the new Rackham is very different. A buyer is now just that – a buyer; not a fellow artist; not a fellow gamer; not a fellow enthusiast. You bring us money – we bring you entertainment. Then you bring us more money.
At the end of the day, it is, of course, a matter of taste. But there is some profoundly rotten feeling I get when looking at the new product line of AoR. It feels like the buyer is being taken advantage of. Look at the army books. You won’t find almost a single picture of the new plastic figures (in case of the factions I know well, I could count two or three pictures of plastic – out of sixty four goddamn pages!), it’s all metal on new round bases. Is Rackham ashamed to show what you’re actually buying? Or is it simply trying to take you for a ride by showing you pictures of what you could have been buying, but actually can’t because the new management insisted on shutting down the production of the last minis in the metal range? Rackham has never been good at communicating with the public and never really bothered to explain why it does what it does; but now, without such an explanation (and I’m not sure there can even be one that would be good enough), it looks like the new Rackham is downright exploiting what isn’t really theirs. This is where – for me – the “business point of view” goes out the window and “ethics” becomes an issue: Aarklash, the background, the designs, the aesthetics, the approach – were all developed by the old Rackham. They made some mistakes, screwed up and almost went out of business. Granted, being purchased by someone else is better than disappearing altogether. But what do the new owners do? They strip mine the franchise: instead of giving you something to be passionate about, they put you on the money conveyor belt, constrict you by rules, release schedules, packaging, army books and then try to present the few buying choices that you have as a perfectly natural and good thing. I mean, army boxes really seem like a good value. And, once you’ve invested in them, you don’t really want to stop there, right? So go out and buy some more. Sure, the miniature aren’t as pretty as they used to be, sure you can’t build and deploy any army you want, sure you don’t have a lot of units to choose from, but, hey, you’ve already jumped on the bandwagon – so just go with the flow. And, in the meantime, why don’t you appreciate the depth of the gaming universe and its background? Sure, all of it was created by the old Rackham and the new one doesn’t bother investing in it because books and magazines don’t bring any profit and are of little importance to chess lovers anyway, but since what is already there is already there – go ahead and enjoy it.
Then again, I guess if the game is fun, none of this matters anyway. Money for entertainment. That’s all there is to it. That’s all there should be. Right?
Disclaimer: Facts on which this article is based were all found in the public domain and primarily come from statements, official and private, made by Rackham employees on public internet forums and in interviews. The interpretation of these facts and the narrative arranging them are my own. The purpose of this article is to gather as many facts about Rackham that are scattered out there in one place as possible. My hope is that a good deal of these facts will come from contributions by those who are interested in Rackham as a company and are willing to discuss it. The practical purpose – to give those who are planning to invest into Rackham’s products a sense of where the company is coming from and where it is going. I bet, many people who bought GW products back in the day would have had real second thoughts about it if they had known more about GW’s marketing philosophy. But some wouldn’t. Forewarned is forearmed.
Again, I don't know who the original author is, but I've followed Rackham for eight years and this matches pretty closely with everything I've read.
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![[Post New]](/s/i/i.gif) 2010/10/25 10:27:34
Subject: Re:R I P Rackham Entertainment
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Using Object Source Lighting
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Well Mastiff some parts are accurate, other parts seem to be personal interpretations, but nothing can really explain how it was like living all those changes all those years... not a good experience.
Comparing GW and Rackham now is funny the "creativity and hobby orientated products" roles have inverted.
Rackham does nothing for me even if they go back to metals now its one of those things that you just dont like to be associated with anymore, and hobbies should be enjoyable.
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![[Post New]](/s/i/i.gif) 2010/10/25 11:01:25
Subject: R I P Rackham Entertainment
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Trustworthy Shas'vre
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About 40% of the text is true the rest is internet yadda-yadda.
How do I now? I have been working as a freelancer for them for quite some time. You will find my name in some of the books and others freelancing for them will tell you the same as I do.
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André Winter L'Art Noir - Game Design and Translation Studio |
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![[Post New]](/s/i/i.gif) 2010/10/25 12:31:29
Subject: Re:R I P Rackham Entertainment
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Sneaky Lictor
Eye of Terror... I think
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Sad sad day. loved these models sooo much.
Might have missed it but whats the best place to buy whats left of those lil jems? can I get a link?
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Children of Excess 2500pts
Hive Fleet Chimera 3000pts
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![[Post New]](/s/i/i.gif) 2010/10/25 12:51:22
Subject: R I P Rackham Entertainment
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Longtime Dakkanaut
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Had they made the transition to plastics via hard, unpainted GW style ones, they'd probably still be around. The designs were really good. As it is, I can only say - rot Rackham Entertainment, rot and be forgotten.
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