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Made in se
Ferocious Black Templar Castellan






Sweden

Let's hope so, I'm sick and tired of having to argue RaI for BT LRC assault vehicle rules (and yes, I know, don't play with dorks, but playing with dorks beats playing with no one, yes?)...

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






Amen to that my man!

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Sure Space Wolves Land Raider Pilot






Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1 cover
save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide.

This is a boost to Necrons! OMG! The destroyer lord teamed with scarabs now has a 2+ turbo boosting cover save of his very own! I'm amazed......

Sleep is for the weak, the dead, and the simple minded. One day I will be strong!
2000 pts-ish Space Wolves 
   
Made in us
Regular Dakkanaut




liam0404 wrote:I must say im impressed that GW has come up with the goods here.

The next question is - are some revised Army FAQ's now on the way?


Oh...oh god I think this is hope. Is that what this feeling is? I think it is. I don't know how to react to this.
   
Made in us
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Yea, GW, hope, same sentence boggles the mind.

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Made in es
Grovelin' Grot Rigger





Spain

Nice FAQ and very impressed from GW.

3.500 Fast as hell Orks
3.000 Mech Eldar


4 / 2 / 3
2 / 3 / 0
0 / 0 / 1
(Deathwing) : 1 / 0 / 0 
   
Made in pt
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Portugal Vila do conde

Army Specific Questions
Q: If my Codex includes some options (or other rules) that
seem to have no effect in the new edition, are you going to
publish an errata to change them to something else that
does work?
A: No, if an option (or a rule) clearly has no effect, it simply
does nothing. We think it’s simpler to just leave it until the
next edition of the Codex rather than change its effects
through an errata.

hi guys, please help me on this one.

I can now say that force weapons of grand master greyknights no longer do Outrightkill, because that praticular rulle or word, just dont exist in the new Rullebook, is that right?

Outrightkill no more, is that it?

WWAAAGGGHHH BOY´s  
   
Made in es
Grovelin' Grot Rigger





Spain

hellboytuga wrote:Army Specific Questions
Q: If my Codex includes some options (or other rules) that
seem to have no effect in the new edition, are you going to
publish an errata to change them to something else that
does work?
A: No, if an option (or a rule) clearly has no effect, it simply
does nothing. We think it’s simpler to just leave it until the
next edition of the Codex rather than change its effects
through an errata.

hi guys, please help me on this one.

I can now say that force weapons of grand master greyknights no longer do Outrightkill, because that praticular rulle or word, just dont exist in the new Rullebook, is that right?

Outrightkill no more, is that it?


I think it's not that.

The better example that I can say its the Eldar Warp Spiders. The can pay for a skill to do deepstrike, but in the 5th edition rules the can do it anyway because they are Jump infantry and pay that have no sense now.

This message was edited 1 time. Last update was at 2010/11/18 14:58:45


3.500 Fast as hell Orks
3.000 Mech Eldar


4 / 2 / 3
2 / 3 / 0
0 / 0 / 1
(Deathwing) : 1 / 0 / 0 
   
Made in ph
Rough Rider with Boomstick






Althuran wrote:
hellboytuga wrote:Army Specific Questions
Q: If my Codex includes some options (or other rules) that
seem to have no effect in the new edition, are you going to
publish an errata to change them to something else that
does work?
A: No, if an option (or a rule) clearly has no effect, it simply
does nothing. We think it’s simpler to just leave it until the
next edition of the Codex rather than change its effects
through an errata.

hi guys, please help me on this one.

I can now say that force weapons of grand master greyknights no longer do Outrightkill, because that praticular rulle or word, just dont exist in the new Rullebook, is that right?

Outrightkill no more, is that it?


I think it's not that.

The better example that I can say its the Eldar Warp Spiders. The can pay for a skill to do deepstrike, but in the 5th edition rules the can do it anyway because they are Jump infantry and pay that have no sense now.


hey great point!



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40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in gb
Decrepit Dakkanaut




hellboy - it didnt exist as a defined term in 4th ed either.

"Slain outright" means, barring a specific 40k term, exactly how it would be in standard English. In standard English slain outright = dead. AS this is not "Instant Death" it handily bypasses Eternal Warrior, same as it always has
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Melissia wrote:I tend to ignore people who cry that the FAQs are unofficial, myself.
Yea, it makes discussion go a lot faster when you ignore folks that disagree.

If they are used where you play, use them. If not, don't.
Both things happen, and thus discussion about both sides is needed.
More politely, perhaps--but that goes for both.
nosferatu1001 wrote:AW - no, as both tables tell you to disembark. (well, explodes you DONT disembark, but we'lll leave that for now...) Meaning you still die.

GW did not leave that one out either.
Q: If a transport vehicle is destroyed in the same turn as it
moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.


Regardless, keep it up!

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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I know they didnt leave it out, just making it clear that explodes! isnt a disembark - I agree with Yak that this ruling seems to be entirely about stopping the silly ork rams where they hope to explode the vehicle to then assault.
   
Made in us
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I like! Now c'mon new Army-specific FAQs!

In the grim darkness of the far future, there are only rules disputes.

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Scotland

nosferatu1001 wrote:Remember same turn = same PLAYER turn.

So if you wreck your OWN vehicle in YOUR OWN turn you die. This basically means that ramming with embarked troops couldbe a bad idea...


Are you sure? I do hope so, because if they mean same game turn then that's a horrible blow to Eldar.

liam0404 wrote:I must say im impressed that GW has come up with the goods here.

The next question is - are some revised Army FAQ's now on the way?


Nope, they pretty much answer than in the FAQ:

Q: If my Codex includes some options (or other rules) that
seem to have no effect in the new edition, are you going to
publish an errata to change them to something else that
does work?
A: No, if an option (or a rule) clearly has no effect, it simply
does nothing. We think it’s simpler to just leave it until the
next edition of the Codex rather than change its effects
through an errata.


So yeah, you got duff rules? Sucks to be you it seems. You'll just have to wait and pay us more money when we get round to updating your codex for the next edition.

Also fyi, we'll be doing it 6th months before 6th Ed comes out, which will make more of your list obsolete.

I'm sure glad GW cares about their game and their players huh guys?
   
Made in au
[MOD]
Making Stuff






Under the couch

themrsleepy wrote:Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1 cover
save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide.

This is a boost to Necrons! OMG! The destroyer lord teamed with scarabs now has a 2+ turbo boosting cover save of his very own! I'm amazed......

How does this help Necrons? Neither the Lord nor the Scarabs have Stealth.



For those bringing up the 'Outdated Rules' ruling, it's worth pointing out that's not a new ruling... It was a catch-all that was included when the 5th ed FAQ was first released, to cover anything that no longer fits into the current rules.

 
   
Made in us
Fixture of Dakka





Chicago

insaniak wrote:
themrsleepy wrote:Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1 cover
save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide.

This is a boost to Necrons! OMG! The destroyer lord teamed with scarabs now has a 2+ turbo boosting cover save of his very own! I'm amazed......

How does this help Necrons? Neither the Lord nor the Scarabs have Stealth.



For those bringing up the 'Outdated Rules' ruling, it's worth pointing out that's not a new ruling... It was a catch-all that was included when the 5th ed FAQ was first released, to cover anything that no longer fits into the current rules.


I thought Scarabs have swarm. Having swarm grants you stealth.

Is that not true?

6000pts

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Oakland, CA -- U.S.A.

Grakmar wrote:I thought Scarabs have swarm. Having swarm grants you stealth.

Is that not true?
According to page 76 of the main rules it is.

((Unless he was commenting on the questionable Necron Swarm rules. I should stop even looking at things referencing that codex. /shrug))

This message was edited 2 times. Last update was at 2010/11/18 20:30:09


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Under the couch

Ah... I had overlooked that the FAQ gave them the Swarm USR, as they already have their own Swarm rule.

 
   
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Vallejo, CA

Other than clearing up the goofy enmeshed squads in cover rule, the only one the really stuck out is that vehicles can not ram buildings.


NOOOOOOOOOOOOOOO!!!!!!!


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Oakland, CA -- U.S.A.

Ailaros wrote:Other than clearing up the goofy enmeshed squads in cover rule, the only one the really stuck out is that vehicles can not ram buildings.


NOOOOOOOOOOOOOOO!!!!!!!

I think it interesting that they did not include "empty" in that ruling as well.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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USA

kirsanth wrote:Both things happen, and thus discussion about both sides is needed.
No, it is not. The "discussion" ends up being, almost inevitably, "I don't like this FAQ ruling so I'm going to argue the fAQ isn't official so I don't have to use it".

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Vallejo, CA

kirsanth wrote:I think it interesting that they did not include "empty" in that ruling as well.

Exactly.

I can think of nothing cooler in the entire game of 40k then a leman russ smashing through a building so it can heavy flamer the fleeing, panicked survivors of the building collapsing around them.

It seemed needless. I mean, what was so wrong with the rules that they felt they needed to ban this?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Chicago

Ailaros wrote:
I can think of nothing cooler in the entire game of 40k then a leman russ smashing through a building so it can heavy flamer the fleeing, panicked survivors of the building collapsing around them.


Okay. That thought alone convinced me that ramming buildings is a mandatory house rule for any game I play.

This message was edited 1 time. Last update was at 2010/11/18 21:05:25


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Finland

Grakmar wrote:
Ailaros wrote:
I can think of nothing cooler in the entire game of 40k then a leman russ smashing through a building so it can heavy flamer the fleeing, panicked survivors of the building collapsing around them.


Okay. That thought alone convinced me that ramming buildings is a mandatory house rule for any game I play.


Great idea ! Have to remember this for our next club fight .

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Vallejo, CA

Plus, what was so wrong with ramming empty buildings? Ramming is at least as dangerous as vehicles taking a dangerous terrain check. Why shouldn't "Magnar the Destructinator" be able to just run through buildings at his own peril if driving in a straight line is so necessary?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Some interesting changes in this one. I find it interesting that you can't shoot at an unoccupied building - there's at least one person at my FLGS who's going to be much happier now, since his terrain includes two huge buildings which he hides his Basilisks behind. Although I do wonder...

Q: If a vehicle receives multiple Destroyed – Explodes!
results simultaneously how many D6 do you roll to
determine the blast radius? (p61)
A: One.

Was that really a point of confusion before?

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Binghamton, NY

themrsleepy wrote:Q: If only some of the models in a unit have the Stealth
special rule, does the whole unit benefit from the +1 cover
save? (p76)
A: Yes. In effect the ones with the Stealth special rule
ensure their colleagues also find good places to hide.

This is a boost to Necrons! OMG! The destroyer lord teamed with scarabs now has a 2+ turbo boosting cover save of his very own! I'm amazed......
I didn't even realize that this could help Necrons. I assumed it was meant to clear up the debate about Telion/camo cloaks in scout squads. The combo you presented seems like an accidental allowance, honestly. It makes no damn sense, even if you acknowledge GW's propensity for allowing minor logical inconsistencies in the pursuit of rules-streamlining.

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Oakland, CA -- U.S.A.

Locclo wrote:I find it interesting that you can't shoot at an unoccupied building
That was (/is) never really legal, you can only target enemies. Building rules only exception is that they can be target after enemies embark.

I regularly see people play otherwise, but. . . .

This message was edited 1 time. Last update was at 2010/11/18 23:02:22


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Australia

zonino wrote:
Nope, they pretty much answer than in the FAQ:

Q: If my Codex includes some options (or other rules) that
seem to have no effect in the new edition, are you going to
publish an errata to change them to something else that
does work?
A: No, if an option (or a rule) clearly has no effect, it simply
does nothing. We think it’s simpler to just leave it until the
next edition of the Codex rather than change its effects
through an errata.



Errata != FAQ

   
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USA

I don't particularly care.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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My blog
 
   
 
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