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Made in gb
Obergefreiter




United Kingdom

In answer to balance, this would be better if this was in a different thread, as that way you can go into more depth, but i welcome your comments. like balance said, all game rules have their downfalls, and to correct each little detail would make the game too slow and unplayable, let alone fun. But in answer to the thread, i've decided to get my money's worth from my german list and gone for a list of the same value, but with more tanks. if you wish please carry on your discussion

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in gb
Obergefreiter




United Kingdom

Hey guys, i've been revising my list and gathering my money, and i've decided to do a Late War German Panzerkompanie from the Operation Bagration Intelligence Briefing PDF. Taking into account what people have said, i've decided to cut the points down to 1500. Also i have gone for a less elite tank company. This is my list below. Any feedback is welcome. Thanks.


HQ

Company HQ = 2x Panzer IV H = 190 points

Combat Platoons

3x Panzer IV H = 285 points
3x Panzer IV H = 285 points
3x Panzer IV H = 285 points

Weapons Platoons

3x Sd Kfz 7/1 AA half-tracks = 135 points

Support Platoons

3x StuG G Assault Guns = 285 points

Total = 1465 points

This message was edited 1 time. Last update was at 2011/04/15 12:23:00


The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in ie
Buttons Should Be Brass, Not Gold!




Kildare, Ireland

No German battlegroup would operate without an infantry component.


 Strombones wrote:
Battlegroup - Because its tits.
 
   
Made in us
Feldwebel




Charleston, SC

Again, That is if you are concerned with being even remotely historically accurate.

If you are building lists based on FoW army list options. It looks like a fair list. Not sure what you are going up against.

but what do I know. I play Tigers without any infantry. *Shrug*

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ 
   
Made in gb
Obergefreiter




United Kingdom

I am very fond of WW2 and it's happenings, but i'm not too fussed about historical accuracy. i want an army which will be fun to play with lol.

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Feldwebel




Charleston, SC

Not sure what you play against, but since you are already bringing 9 Panzer IVs you could think about spending the points that you use on the Stugs on something else. Maybe some kind of Recce Platoon or something along those lines.

How many points would a 4th Panzer IV be to each of those platoons?

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ 
   
Made in us
Regular Dakkanaut





Las Cruces, NM. USA.

I've played a lot of FOW mostly in a tournement setting, and as a German player I have two words for you. Combined arms. This is what made the German Blitz so succesfull. Differant types of units all supporting each other. Armored lists are cool but infantry, especially pionners, will tear them up. Late war aircraft can be a problem also. Remember if you have some mobile AAA and your opponent has no planes thats a lot of shots to tear up enemy infantry. Artillary I feel is also a must especially if you need to soften up dug in infantry for assaults. Also if you find yourself on the defensive a bit of infantry is better suited to digging in and holding an objective than armor. Hope that helps. Remember the important thing is to have fun!
   
Made in gb
Obergefreiter




United Kingdom

@Comintern: I included the Stugs because i already have 2 from the Open Fire! box set, and i didn't want to leave them out because i like the models. It is 380 points for 4x Panzer IV H's. I was going to run 4 platoons of 4, but it really dented my points for a 1500 game.

@MrJody: I see what you mean with Blitzkrieg, very successful. I am going for entirely armoured for two reasons: 1. I wanted to run an all armour army because i enjoy playing with armour and tank groups etc. 2. I have very limited funds, so armour is the way for me! lol. This is going to be my standard list. It is my birthday this may, so i will be adding further units to this army so that i can mix and match. Thanks for all your feedback!

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Regular Dakkanaut





Las Cruces, NM. USA.

I see you're position. At least with PZ IV's you have 4 machinegun shots as opposed to only three with Stugs. Stay away from infantry and remember when shooting at dug infantry main guns work better than MG's because of the better fire power needed to pass the tests against dug in troops. Good luck and feel free to PM me with any questions you have. MrJody.
   
Made in gb
Obergefreiter




United Kingdom

Thanks very much for you feedback!

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in gb
Obergefreiter




United Kingdom

Hi again guys! I've looked over my list, and due to an increase in my availible money, i've decided to make my list 1750 points, and include some infantry and artillery. I'm hoping this list will be fun and effective to play. I've also made it a little historically accurate, by making sure the list did have infantry in, but that's as accurate as it's going to get! So here it is:


HQ

Company HQ = 2x Panzer IV H = 190 points

Combat Platoons

3x Panzer IV H = 285 points

3x Panzer IV H = 285 points

Weapons Platoons

Panzer Pioneer Platoon (3x Pioneer squad) = 145 points

3x Sd Kfz 7/1 AA half-tracks = 135 points

Support Platoons

2x StuG G Assault Guns = 190 points

Gepanzerte Panzer Grenadier Platoon = 275 points

Anti-Tank Gun Platoon (4x 7.5 cm PAK 40)

Total = 1725 points

The list (as stated somehwere within this post, and unlike the title suggests) is made out of the Panzerdivisions Ost Intelligence Briefing PDF (for Operation Bagration). I'm looking forward to making, painting and playing this list. Thanks for all your feedback before this, it's really helped me understand what's needed.

This message was edited 1 time. Last update was at 2011/04/30 16:03:49


The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Feldwebel




Charleston, SC

The list looks good. As to historical accuracy, Im sure Big P will be able to suggest or comment to that.

I would just wonder if there was something you could bring instead of the PaK 40s or is there a reason you are bringing them? Do you face alot of Heavy Soviet Tanks? Most allied armor could be dealt with by your Panzer IVs.

The points could let you bring something else, like perhaps some Mortars, would have a better survival ability.

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ 
   
Made in gb
Obergefreiter




United Kingdom

Thanks for commenting again! The reason why i chose the PaK 40s was because i wanted some artillery, and a points buffer. Also, i don't want to spend reams and reams of money, and i found that the PaK 40s came in a box with all the required components. Therefore that's why i decide to bring them. On the topic of what i'm up against, i havn't played a game yet. I know that one person has an infantry list folr germans (or at least infantry based) but that's all my knowledge about my opponents. That's the general low down of why i chose them XD. Thanks again.


Automatically Appended Next Post:
I've been looking over the option within the PDF, and i'm going to keep the list as it is cos if i remove the PaK 40s, i'll have about 255 points to spend, and taking into account money costs, the only units left either cost a lot to assemble or are quite a lot as a box set (the artillery box set is £40!). so i'm probably going to keep the list as it is. But also maybe the PaK 40s will help the pazer's in their job? lol.

This message was edited 1 time. Last update was at 2011/05/01 22:35:50


The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Regular Dakkanaut





Las Cruces, NM. USA.

Your list looks good to me if you're wanting an armor only list. Infantry may be a bother but you have plenty of MG's on your tanks and AAA can chew infantry up. I would not make my AAA armor 0 though becaise now you have to save VS anti tank and 0 armor is bad for that. Without armor it's a stright up 5+ save and in my experiance that is the way to go with those guys.
   
Made in gb
Obergefreiter




United Kingdom

The reason why i have them at 0 Armour is because the shop where i purchased the AA half tracks didn't have any armourd ones. therefore i didn't upgrade them. Are the rules touchy on that? or can i upgrade them without having the armoured chasis?

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Feldwebel




Charleston, SC

That will really depend on who you are playing against and where you will be playing! Most Tournies I believe either require or at least request that models be accurate. If you are playing at a local Game Store among friends and what not. I dont think it will matter much.

As for the Armored vs. Unarmored, that would be up to you. I know its not many points so it comes down to whether or not you feel those points can be spent on something else and how much Armor you will be facing.

If it is alot of Infantry based armies, then making them armored wouldnt be a bad idea. But as Mr. Jody pointed out, if you are up against armor or AT heavy forces, then leaving them with their 5+ is probably the better choice!

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ 
   
Made in gb
Obergefreiter




United Kingdom

OK thanks! By the way, i was thinking today, as well as having the mobile Anti-Aircraft trucks, could i have stationary AA? In the PDF it says that i can take Immobile Flak Nest/Bunkers and i wouldn't mind taking some. If i did take some, i would consider dropping the Panzer Pioneer Platoon. If i did do this, is that the right unit to drop? Sorry for the continued questions, just i want to make this list good for my first army XD. Thanks again.

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Feldwebel




Charleston, SC

I Wouldnt. Not to mention is sort of messes with the theme or appearance of your army.
You currently have a mobile force, with mobile AA. I Wouldnt drop two mobile units for a Static Defensive Unit. Not with the force you have.

You will want your AA able to move with key units to support or protect. Static AA will more or less "tether" your units to them if you are worried about Air.


Id keep with the more mobile force and Units!

"#5. The most precious thing in the presence of the foe is ammunition. He who shoots uselessly, merely to comfort himself, is a man of straw who merits not the title of Parachutist." +Fallschirmjäger 10 Commandments+ 
   
Made in gb
Obergefreiter




United Kingdom

OK thanks! I wasn't too sure if i wanted to get the static AA, but now i don't want to. Thanks guys for your help, this is my army now ^^. cheers again

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in us
Regular Dakkanaut





Las Cruces, NM. USA.

Nooo don't drop the infantry. They are good at holding objectives, protecting your armor from other infantry, and being pioneers good at killing tanks themselves. You really won't need any more AAA than what you have.
   
Made in gb
Obergefreiter




United Kingdom

Thanks! I will be buying the list soon, and i may post picutres when availible. Thanks for your feedback!

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
Made in gb
Obergefreiter




United Kingdom

Hi Guys! I was looking over the PDF and found out that a couple of units have to be removed because i had chosen other units within the army, so they were therefore illegal. So i've updated the list, and this is it: (p.s i've dropped the panzerpioneer platoon because it was £45.00 to assemble it, and for what it was it didn't seem worth it!)

HQ

Company HQ = 2x Panzer IV H = 190 points

Combat Platoons

4x Panzer IV H = 380 points

4x Panzer IV H = 380 points

Weapons Platoons

Motorised Scout Platoon = 160 points

3x Sd Kfz 7/1 AA half-tracks = 165 points

Support Platoons

2x StuG G Assault Guns = 190 points

Gepanzerte Panzer Grenadier Platoon = 275 points

Total = 1740 points

The Crusaders-3600 points
Bor'Kan Sept-2500
Tyranids-1700 points
Imperial Guard Molov 67th Armoured Division- 2500 points

Frag wrote:you can never have enough Dakka! Besides, who needs guns when you have grenades hanging by your nuts?
 
   
 
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