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![[Post New]](/s/i/i.gif) 2011/02/18 18:52:39
Subject: Re:Grey Knight Codex pdf
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Decrepit Dakkanaut
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Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Extremely wishful thinking?
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2011/02/18 18:54:31
Subject: Grey Knight Codex pdf
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Dakka Veteran
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Do remember that the downloadable copy is at least one month old. Stuff might or can happen pretty quick in the days leading up to the printers deadline.
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![[Post New]](/s/i/i.gif) 2011/02/18 18:54:58
Subject: Grey Knight Codex pdf
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Fighter Ace
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According to the pdf you get one per inquisitor, and they don't take up a slot.
However, if you take the cheap Vanilla Dreadnought priced Coteaz, they become troops.
Also Coteaz is now what the mystics were in the old codex, but he also works against anything coming in from reserve within 12" (outflank, opponent's table edge...)
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2011/02/18 18:55:15
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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And to settle the debate we had in the previous thread, GK can NOT use Chimeras. ONLY Inquisitors and Inquisitorial Henchmen can use them. So your GK will be stuck in their Rhinos, Razorbacks, Stormravens and Land Raiders.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 18:56:08
Subject: Re:Grey Knight Codex pdf
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Sadistic Inquisitorial Excruciator
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Thats the thing; with Coteaz you can get the 9 squads in 9 Chimeras if they don't count; all with meltas. Isn't that a bit much?
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![[Post New]](/s/i/i.gif) 2011/02/18 18:56:12
Subject: Re:Grey Knight Codex pdf
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Regular Dakkanaut
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Dysartes wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Extremely wishful thinking?
Extremely, extremely wishful thinking, I'd say. Based on the wording in the codex, it seems pretty clear Coteaz's rule overwrites the Warband's for FOC placement and Inquisitor restriction.
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![[Post New]](/s/i/i.gif) 2011/02/18 18:58:16
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Whoever was asking, the Stormraven does have The Aegis.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 18:59:52
Subject: Re:Grey Knight Codex pdf
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Tough-as-Nails Ork Boy
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Mr Hyena wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Because if it doesn't take up a slot; its going to lead to the mother of all cheesy lists.
See the 3-man Retinue squads with Razorbacks/Chimeras.
The way it seems to read though is that you require an Inquisitor for 'each' unit of henchman. Unless you take Cortez, then they are taken as troops. So it doesn't appear that unlimited amounts are possible.
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A forum site set up for West Michigan players to share hobby ideas and organize games. |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:01:09
Subject: Grey Knight Codex pdf
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Torch-Wielding Lunatic
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OMFG!!
"For each inquisitor in your army you may also include a unit of 3-12 henchmen, chosen in any combination"
Death-Cult Assassins - now only have Uncanny Reflexes (5+ invulnerable save)
No More - Independent
No More - Fearless
No More - Inflitrate
No More FUN!!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:01:20
Subject: Grey Knight Codex pdf
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The Last Chancer Who Survived
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Henchmen as one big retinue? so like, you get an inquisitor and he can have a platoon or something?
I was hoping to still be able to have it be more squad based, like you have your HQ inquisitor, up to 6 units of stormtroopers or guardsmen or whatever.. I guess I'm just looking for an alternate way to play my guard army by using my same guardsmen troop models, but throwing in inquisitors and other goodies instead of leman russ spam
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![[Post New]](/s/i/i.gif) 2011/02/18 19:02:51
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Yep, that seems the most plausible explanation. And Henchmen can get heavy weapons very cheaply. Not IG-level cheap, but cheap enough that you won't mind when they inevitably blow themselves up with plasma guns Sadly Necros, allies rules are totally gone. Nary a whiff of them left. So sadly, unless your opponent agrees to it, Inquisitors are off-limits to Guard.
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This message was edited 1 time. Last update was at 2011/02/18 19:04:20
Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:03:44
Subject: Re:Grey Knight Codex pdf
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Sadistic Inquisitorial Excruciator
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Arander wrote:Mr Hyena wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Because if it doesn't take up a slot; its going to lead to the mother of all cheesy lists.
See the 3-man Retinue squads with Razorbacks/Chimeras.
The way it seems to read though is that you require an Inquisitor for 'each' unit of henchman. Unless you take Cortez, then they are taken as troops. So it doesn't appear that unlimited amounts are possible.
Yeah, but the cheese list takes Coteaz as its HQ; unlocking the choice. Take your obligatory 2 Grey Knight troops. Fill the rest of the points with 3-man Retinue squads with transports.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:04:36
Subject: Re:Grey Knight Codex pdf
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Fixture of Dakka
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So, on the Paladin squad:
Are we assuming a Nemesis warding stave is an improved PF+SS?
Also, I hope they get the ability to take a LR dedicated transport.
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This message was edited 1 time. Last update was at 2011/02/18 19:06:11
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![[Post New]](/s/i/i.gif) 2011/02/18 19:05:11
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Seems like the assertion is correct: Max of 6 Henchmen units. It simply says that it makes them troops and removes the limit per number of inquisitors.
Like that Coteaz is a Mystic (12" bubble) and that he can re-roll the Sieze the Initiative, even if it is your enemy rolling it.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:06:52
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Grakmar: As far as I can see, the armoury stuff isn't in this copy, so I can't tell you either way. I CAN tell you, however, that the codex doesn't rule out LR transports for them.
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This message was edited 1 time. Last update was at 2011/02/18 19:08:35
Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:08:10
Subject: Grey Knight Codex pdf
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Tough-as-Nails Ork Boy
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Not having the armoury pages is a little annoying. I'm really interested to see what the nemesis weapons do, as well as psycannons, psybolt ammunition, etc...
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A forum site set up for West Michigan players to share hobby ideas and organize games. |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:09:41
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Wow, Dreadknights are a lot cheaper than I thought they'd be.
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WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:10:00
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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I know, it's a pain in the back side seeing all these lovely big upgrades but not knowing what they actually do. Puma: Cripes, I just noticed that when you pointed it out. That is scary cheap.
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This message was edited 1 time. Last update was at 2011/02/18 19:10:45
Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:10:17
Subject: Re:Grey Knight Codex pdf
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Sadistic Inquisitorial Excruciator
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puma713 wrote:Seems like the assertion is correct: Max of 6 Henchmen units. It simply says that it makes them troops and removes the limit per number of inquisitors.
Like that Coteaz is a Mystic (12" bubble) and that he can re-roll the Sieze the Initiative, even if it is your enemy rolling it.
So they count as troops (with regards to slots) thanks to Coteaz? I can begin to like this codex alot now if true.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:11:26
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Yep, the rule states that absolutely Coteaz makes Henchmen troops.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:11:47
Subject: Re:Grey Knight Codex pdf
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Tough-as-Nails Ork Boy
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Mr Hyena wrote:puma713 wrote:Seems like the assertion is correct: Max of 6 Henchmen units. It simply says that it makes them troops and removes the limit per number of inquisitors.
Like that Coteaz is a Mystic (12" bubble) and that he can re-roll the Sieze the Initiative, even if it is your enemy rolling it.
So they count as troops (with regards to slots) thanks to Coteaz? I can begin to like this codex alot now if true.
Doesn't look like they count as troops, they actually ARE troop choices. So no terminators or GK squads if you take all Henchman. But it does let you build a really nice Inquisitorial force from what I'm reading, which is way cool.
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A forum site set up for West Michigan players to share hobby ideas and organize games. |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:12:53
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Arander, it doesn't bar GK as troops. So you can actually mix them!
(Wow, I'm doing a LOT of posting tonight  )
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:12:56
Subject: Re:Grey Knight Codex pdf
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Myrmidon Officer
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Mr Hyena wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Because if it doesn't take up a slot; its going to lead to the mother of all cheesy lists.
See the 3-man Retinue squads with Razorbacks/Chimeras.
To be as hint-ish as possible without being too specific: Henchmen don't take a ForceOrg slot the same way Tyrant Guard don't take a ForceOrg slot. If you buy a Tyrant, you are allowed to buy ONE unit of Tyrant Guard. If you buy two Tyrants, you can buy TWO units of Tyrant Guard. Otherwise, you can't buy Tyrant Guard. The same goes for Inquisitors and Henchmen.
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![[Post New]](/s/i/i.gif) 2011/02/18 19:13:05
Subject: Re:Grey Knight Codex pdf
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Plaguelord Titan Princeps of Nurgle
Alabama
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Paladins don't have a Dedicated Transport entry. And none of the LRs are in the Dedicated Transport section, to whoever was musing about transports.
Check that: None of the terminators have a dedicated transport entry.
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This message was edited 1 time. Last update was at 2011/02/18 19:17:28
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 2011/02/18 19:13:13
Subject: Grey Knight Codex pdf
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Regular Dakkanaut
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Any info on what the Dreadknight's weapons do?
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Team USA ETC Dark Elves 2010, 2011
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![[Post New]](/s/i/i.gif) 2011/02/18 19:14:00
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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Nope, Leenus, we don't have the armoury pages, so no-one knows.
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Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:15:23
Subject: Re:Grey Knight Codex pdf
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Trigger-Happy Baal Predator Pilot
Within charging distance
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Mr Hyena wrote:Thats the thing; with Coteaz you can get the 9 squads in 9 Chimeras if they don't count; all with meltas. Isn't that a bit much?
No, not at all. GW would love for you to buy all that!
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"Exterminatus is never having to say you're sorry." |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:17:32
Subject: Re:Grey Knight Codex pdf
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Nurgle Chosen Marine on a Palanquin
Dumbarton, Scotland
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...This is a GW book and they've made a rule that could result in a lot of disallowed sales. IT'S A CONSPIRACY, INFORM THE PRESSES! Nah, I kid. As far as I can tell, Henchmen squads are limited to 6 with Coteaz.
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This message was edited 1 time. Last update was at 2011/02/18 19:17:45
Karyorhexxus' Sons of the Locust: 1000pts |
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![[Post New]](/s/i/i.gif) 2011/02/18 19:18:08
Subject: Re:Grey Knight Codex pdf
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Sadistic Inquisitorial Excruciator
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Absolutionis wrote:Mr Hyena wrote:Neconilis wrote:Mr Hyena wrote:Hmm...
On the basis of the wording so far I'll rule it as Henchmen do take a slot.
Its more balanced that way (no 1,000,000 Razorbacks/Chimeras) and it means also pure =I= is possible. Much fairer.
"This unit does not use up a force organisation slot." I don't see how that can be interpreted with any sort of ambiguity.
Because if it doesn't take up a slot; its going to lead to the mother of all cheesy lists.
See the 3-man Retinue squads with Razorbacks/Chimeras.
To be as hint-ish as possible without being too specific: Henchmen don't take a ForceOrg slot the same way Tyrant Guard don't take a ForceOrg slot. If you buy a Tyrant, you are allowed to buy ONE unit of Tyrant Guard. If you buy two Tyrants, you can buy TWO units of Tyrant Guard. Otherwise, you can't buy Tyrant Guard. The same goes for Inquisitors and Henchmen.
Except for Coteaz, who removes that. (Who I am converting into a Ordo Hereticus Inquisitor dammit. I will do it or SOMEONE WILL BURN)
I'm gonna go with him, some Elite Inquisitors, my 6 Henchmen squads, an Assassin and chimeras. Lovely army.
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This message was edited 2 times. Last update was at 2011/02/18 19:20:14
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![[Post New]](/s/i/i.gif) 2011/02/18 19:20:39
Subject: Grey Knight Codex pdf
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Huge Hierodule
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I totally want the jokeaero ape model someone posted in the rumours thread awhile back, clinging to a pole while holding a bolter and a boltgun in it's hand and foot. LOVE IT, I hope they're a real unit just for that reason! haha! edit: I play space wolves but i still want to see these monkeys on the table! here's a link to the reaper mini store where you can buy one for only 7 bucks: http://www.reapermini.com/Miniatures/chronoscope/sku-up/50214
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This message was edited 1 time. Last update was at 2011/02/18 19:26:08
Been out of the game for awhile, trying to find time to get back into it. |
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