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Made in us
Blood-Drenched Death Company Marine






Indianapolis

Yggdrasil wrote:edit : how about the Rifleman Dread overall performance?


I can't speak for his overall performance, but in the game that Git and I played together he didn't kill anything except an ork in close combat and then got run over by a battle wagon and exploded.

   
Made in fr
Longtime Dakkanaut





Chaumont, France

Lol, that doesn't live up to their fearsome reputation, to say the least...

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Please remember to tick the "Disable Voting" box, if the pics you are uploading do not deserve votes (ie. early WIP, blurry pics, batreps, ...) Thanks in advance. 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

Lol, I read them too, looks like you had a way fun time with it...... Although in Gits and Solar_Lion's game I didnt notice a comment on why there was 1 rhino/razorback parked on top of the other beside the central objective in the last 2 turns...... or maybe you did and I am suffering from selective reading syndrome :p

This message was edited 1 time. Last update was at 2011/04/08 10:11:25


Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8

18000+ points
3000+ points
Follow my Space Wolf building exploits here@ http://www.dakkadakka.com/dakkaforum/posts/list/321095.page  
   
Made in us
Decrepit Dakkanaut






Madison, WI

Yggdrasil wrote:edit : how about the Rifleman Dread overall performance?

You have to keep in mind that the Rifleman variant is a very specialized piece of equipment that is only effective vs. specific targets. Transports, other dreadnoughts, speeders, kans, all make excellent targets for the rifleman where it's rate of fire and S7 come into play. AV 13+, marines, orks or guard infantry make poor targets as the autocannons armor penetration is poor, or there just aren't enough shots to accomplish anything significant.

So in game 1 with it's plethora of rhinos and razorbacks, there were plenty of optimal targets for the Rifleman, and while I did not keep track of what it killed or did not kill... my feeling was that it contributed significantly to our effort. Keeping in mind that it was a major target for our opponents for obvious reasons and spent part of the game shaken & unable to fire. So I'd give it a solid "B" in game 1.

In game 2 where the only targets were AV 14 battlewagons, nob bikers with good armor and feel no pain or foot orks... there really weren't any targets suitable for it's weaponry, and it ended up in close combat on like... turn 2... so it's hard to say it "failed" because it was simply a poor weapon system for facing that particular army.

Game 3 it was very effective because of the targets available, Game 4 it was not for the same reason.

dantay_xv wrote:Lol, I read them too, looks like you had a way fun time with it...... Although in Gits and Solar_Lion's game I didnt notice a comment on why there was 1 rhino/razorback parked on top of the other beside the central objective in the last 2 turns...... or maybe you did and I am suffering from selective reading syndrome :p

That's why I took that photo... thought it was funny. The vehicle underneath was a wreck & the other one just drove on top of it (after taking it's dangerous terrain test).

I do have a second bat rep ready to go if someone will bump this thread some time today.


   
Made in gb
Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

Lol, thanks for the answer, so the rhino had a "bump"y ride to the objective??

Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8

18000+ points
3000+ points
Follow my Space Wolf building exploits here@ http://www.dakkadakka.com/dakkaforum/posts/list/321095.page  
   
Made in gb
Rampaging Reaver Titan Princeps






Bristol

Riflemen are good, in certain situations as you said Gits. They make nice fire support, but i wouldnt base an army round them.

And 'bump'.

This message was edited 1 time. Last update was at 2011/04/08 13:46:30


 
   
Made in us
Blood-Drenched Death Company Marine






Indianapolis

Bam! Or should I say bump.

   
Made in us
Decrepit Dakkanaut






Madison, WI

Game 2:

In game two, the Tiger Claws (Ice Angel) and Mantis Warriors faced a large ork force featuring several battle wagons full of boyz and a 900+ point monster Nob Bike squad. Our opponents were great guys and very accomplished, one of them having taken 6th place in the championship pre-lims the day before. As in game one, they earned top sportsmanship marks from us & were tremendously fun to play against.

As I recall, the scenario involved capturing table quarters, but you needed scoring units from both partners to claim *or* contest a quarter. The command counters (each person had one) could be used to give a single unit the ability to claim or contest a quarter all on it's own. I think the secondary objective had to do with getting units into the opponents deployment zone or kill points or something... when I double check the sheets I'll correct this entry.

Tiger Claws
HQ: FW Tiger Claw libby
Elite: 5 assault terminators (mixed weapons)
Troop: marines in bolter Razorback
Troop: marines in Rhino
Hvy: standard Land Raider

Ice, PM me if I've botched your list and I'll correct it.

Deployment
Dive flag deployment. Ice and I deploy our troops in cover in the lower right in hopes of keeping the quarter (remember it takes both of us). We then give a counter to another unit each so they can strike out in hopes of taking or contesting the neutral quarters to our flanks.


And here's what I'm really worried about. I play orks remember? I know the kind of carnage a full set of ork biker nobs can dish out. I also know that the could go through my entire assembled army like so much sh** through a goose. What in heaven's name am I going to do about these guys?!


Turn 1
So, the orks come hell bent for leather across the table as one would expect.

My foray into one of the neutral quarters with my little razorback and it's 5 marines comes to a screaming halt on the flanks of a Necron pylon.


Ahhh the joys of fighting orks... nothing like a turn 1 assault to make your day.


Or the number of dice a mob of orks can roll...


Ice had successfully popped one of the Battle Wagons, but there were orks pouring out of every orifice on the table. The deff rolla's were closing in and da' boyz weren't havin' non of dem pesky beakies on d'er battlefield. The nob bikers were swinging around our right flank with every expectation of simply blowing through whatever was in their way and rolling our flank. Things were looking grim for the Astartes...

Turn 2
After messing my pants about the oncoming storm of nob bikers... I get an idea. I throw the razorback into reverse, put it sideways, completely blocking the path around the pylon and pop smoke... while the troops inside disembark and run for the cover of the other side of the pylon. My Iron Clad comes down in the middle of the table, and takes a central position in order to threaten everything within a 12" radius. The battle continues on the left flank, but in all honesty it looks like ice has things well in hand.



The 900+ point nob bike unit must now deal with the 70 point razorback before advancing. The smoke does it's job in giving me enough of a cover save that gunfire from the bikes is insufficient to destroy the tank, so they have to charge into cc to finish it off... which they do.



Also during their half of the turn, the battlewagon runs over my Iron Clad. My first big mistake of the game. I should have stayed in place and tried to kill the wagon (which later ran over *everything* with it's rolla). I didn't have a great chance to stop it (50%), and it would have certainly killed my dread... but in hind sight I should have taken the chance. I jump out of the way however and survive in good shape. The battle on the left flank continued to rage on as the Tiger Claws hold tough against a ravenous ork mob.



In the mean time, orks from the remaining battle wagon had piled into my rifleman (which wasn't doing much anyway).

Turn 3
So.... no my dastardly little plan comes to fruition. I disembark my squad from the *second* Razorback... then move IT into position behind the crater left by the first and pop smoke, guaranteeing yet another turn of delay for the 900+ point nob biker squad! Never has one person taken so much delight in feeding perfectly good tanks to one's opponent.



This succeeded in forcing a change of tactics by my opponent, who took the rest of the nob bike squad and moved them back around the pylon so that they'd have a chance of laying claim to one of their own quarters! He left a warboss there to finish off my tank and cause whatever mayhem he could in our backfield. In general... I was delighted that my little ploy had effectively taken the nob bikers completely out of the battle. Let's see, what else. Well, all my Iron Clad had to do was roll a 2 on any one of 3 dice in order to assault the rear end of the battle wagon that had attempted to run over him.... What did he roll??? Yep, 3 ones. Ice and my marines at the lower right pile into the orks fighting the dread. Bad idea (my fault)... we should have just hung out and waited for the orks to finish off the dread and them paste them with bolter fire.



The battle rages on the left flank... I think Ice's termies get out of their raider at this point and go help out with the orks. The darn battle wagon rolls over some stuff, destroying it.

OH, and here's a vanity shot of one of my pods...


Turn 4 (or maybe 5.... I forget)

To make a long story short... having wrecked my last Razorback in assault on Turn 3, the warboss charges into our rear and cleans up on the last of my marines. The darn battlewagon with deff rolla runs over everything else in our rear and along with the warboss successfully contests our quarter. My Iron clad needs only to roll a 2 on one of three dice to assault the Nob bikers, hopefully tarpitting them & preventing them from claiming a quarter, but of course for the second turn in a row... he rolls 3 ones!



On the left, while Ice's termies reign supreme, there's a small nob squad that's contesting our quarter. OH, and my sternguard FINALLY show up and uselessly shoot at the nob bikers, only to be run over by the blasted deff rolla! I should have dropped them in the rear and taken out the battle wagon with their combi-meltas... mistake #3. The deff koptas finally arrive in our rear as well, adding insult to injury.



All-together a very fun game, and a close one. Take out any one of those 3 mistakes of mine and the horrible rolling by the Iron Clad and we might have had a different result.


OH, rating the units:

HQ: D, but not entirely his fault... didn't show up until the last turn, no effect on game
Sternguard: D, reasons above, plus pathetic shooting at nobs, no effect on game
Iron Clad: Epic Fail! (rolled 6 successive 1s on move through cover dice), no effect on game
Razorback 1: A+
Razorback 2: A+
Rifleman: C, not because he did anything, but given our opponents he couldn't really be expected to do anything

This message was edited 4 times. Last update was at 2011/04/08 23:41:30


   
Made in us
Decrepit Dakkanaut






Madison, WI


Man you guys are a tough crowd! Spend two hours putting together a battle report and not one comment after 24 hours... Ouch!


   
Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

In fairness I have not had internet access in 24hours...
If each crater represents a detonated vehicle then then it is testament to a bitter game with LOADS OF DESTRUCTION, love it!
That was a really clever trick on the right flank...if only in delaying the eventual pain that they would bring. I think that with the storm ravens of Solar's Lamentars then you would have had a better chance (I say that from the army disposition not to criticise IceAngel's tactical ability in any way...) I think the faster, and more kill-y, storm-ravens would have helped.
I eagerly await number three...




MAY YER BOLTER NAE FALTER!!!! 
   
Made in gb
Humming Great Unclean One of Nurgle






Mostly, on my phone.

I thought it was an awesome batrep, apologies for just being a lazy Lurker! Pics show off your zenithal highlighting to great advantage, was even shoeing them to the wife! More please, we are reading keenly.

Theophony"... and there's strippers in terminator armor and lovecraftian shenanigans afoot."
Solar_Lion: "Man this sums up your blog nicely."

Anpu-adom: "being Geek is about Love. Some love broadly. Some love deeply. And then there are people like Graven.

 
   
Made in us
Blood-Drenched Death Company Marine






Indianapolis

Imperial Monkey wrote:In fairness I have not had internet access in 24hours...
If each crater represents a detonated vehicle then then it is testament to a bitter game with LOADS OF DESTRUCTION, love it!
That was a really clever trick on the right flank...if only in delaying the eventual pain that they would bring. I think that with the storm ravens of Solar's Lamentars then you would have had a better chance (I say that from the army disposition not to criticise IceAngel's tactical ability in any way...) I think the faster, and more kill-y, storm-ravens would have helped.
I eagerly await number three...


I agree completely! However we didn't get to pick our teammates except the final round thats half the fun of the team tournament.

Wow, after rereading the battle report I see a couple things that I should have done that probably would have won us the game. Hindsight right? I will remember this for the next round!

This message was edited 1 time. Last update was at 2011/04/09 19:41:44


   
Made in gb
Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

lol, sorry. I still have no intermet at home, so using my moby.

Soumds like a gret game and the tactic with the razorbacls is 1 i can advocate. I have done it more than once including using a vindicator with its gun blowm off, & a couple of rhinos.

Wish i could have been there.


Automatically Appended Next Post:
lol, sorry. I still have no intermet at home, so using my moby.

Soumds like a gret game and the tactic with the razorbacls is 1 i can advocate. I have done it more than once including using a vindicator with its gun blowm off, & a couple of rhinos.

Wish i could have been there.

This message was edited 1 time. Last update was at 2011/04/09 22:31:56


Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8

18000+ points
3000+ points
Follow my Space Wolf building exploits here@ http://www.dakkadakka.com/dakkaforum/posts/list/321095.page  
   
Made in gb
Ragin' Ork Dreadnought






Perth, Australia

Gitsplitta wrote:Man you guys are a tough crowd! Spend two hours putting together a battle report and not one comment after 24 hours... Ouch!


So needy! Comments or no, I'm enjoying this immensely - keep it up!

   
Made in gb
Long-Range Land Speeder Pilot





Birmingham UK

It's a seriously hot weekend in the UK. Be glad any of us even bothered to come indoors and check!

If you can't stop Orks assaulting you then yeah... not much chance! Horrible little things.

I have that FW Ork Warboss on a bike, it is an absolute monster of a model.

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Current Projects:
Pre-Crusade Mantis Warriors force for Badab War campaign
Involved in the Great Marine Swap with the homebrew Defenders of Obscurus
Wedding fund sale: ebay and thread items! 
   
Made in gb
Lone Wolf Sentinel Pilot





where am I? *looks around* Well i'm...errr...I...I...don't know!

That first line makes me wish there was a like button on dakka... unfortunately some of us have exams in about 5 weeks and had to be inside studying :(




MAY YER BOLTER NAE FALTER!!!! 
   
Made in us
Decrepit Dakkanaut






Madison, WI

OK... finally ready to do game 3. I want to apologize in advance, I thought I had more pictures of this game but as it was the first game we had a chance to win I think I got more caught up in playing than documenting the action.

So, the primary objective of Game 3 was control of objectives. Each team had two objectives which we took turns putting in our deployment zones. You got 6 points for controlling one of your opponent's objectives and 2 points for controlling one of your own. Secondary was kill points which was worth 9 points if you had more. There were also a variety of bonus points to be earned. The tweak to this mission is that you could put your command counter on any (non wheeled or tracked vehicle) unit (Infantry or walkers) that would effectively make it a "trump card". So it could control or contest an objective even if the opponent had non-trump units in the area. So you could only contest an objective held by a trump unit with another trump unit. Interesting twist, and probably the most interesting use of the command counters of the entire tournament.

Steve (The Executioners) and I were paired up for this game. Our armies were a decent match for each other and his plethora of infantry, devastator squad and assault squad compensated for the natural weaknesses of my force very nicely. I think we actually worked better together than I had with my team mates in either of the two previous games.

We were facing a combined force of Blood Angels and Sisters of Battle. Notable elements were a seraphim squad, two kick-butt sisters characters and a Storm Raven. Great guys, their luck in the first two games was the same as ours, so no one had much of an ego at this point... we were just having fun and trying to save a little face on the day.


Turn 1 & 2: Our story begins on turn 2, which is when I remembered to snap the first photo... I have the four objective markers noted by the blue arrows. I believe we had the first turn again. I decided to put my command counter on my Iron Clad as it was the "hardest" unit in my army. Also being podded in, I figured I might be able to bring it down and challenge one of their objectives with my "trump" later in the game. Steve put his trump on his devastators.


Our opponent's had decided to deploy entirely on their right flank, leaving their other objective in the trees undefended. This worked perfectly with my trumped Iron Clad which I podded in nearby. I moved him into the cover of the trees where he remained unmolested for the rest of the game, securing an easy 6 points towards our total. So far, so good. Steve put his tactical squad in the reinforced ruin containing our right-most objective, where they remained unmolested for the rest of the game... securing another 2 points for us. We were both expecting our opponents to make a push to dislodge the Iron Clad from their objective, which is why the assault marines (and Steve's commander) are out in front . However they never did challenge for control of that objective (though Steve's poor assault marines were cannon fodder for a few turns).

Right off the bat, the Storm Raven popped one of my Razorbacks with it's long range rockets. This was quickly answered however by my Rifleman dread which immobilized it in place, taking the multi-meltas (or assault cannons... can't remember) out of the game due to range limitations. My sternguard & MoTF moved in to cover the objective (even though they couldn't actually control it) and both my razorbacks moved to form the left flank of our force and lend supporting las cannon fire. The Blood Angels dropped a tac squad in front of us which provided harassing fire into our line as the rest of their army began it's advance towards our left-most objective.


This is the only time I had the presence of mind to take a shot of our opponents all day. Again, great guys, fun to play, max sportsmanship score. You can see my "distraction" pod burning in the foreground and the evil seraphim and nasty sisters tanks in the background. The empty pod came down and turn 1 and did have the homing beacon on it. Since this is constitutes a significant threat as I could later drop something very unfortunate into the midst of their backfield, it forces the opponent to destroy the pod (which canbe a problem depending on the luck of the dice), which sometimes helps to reduce the heavy weapons fire that other elements of my army have to take. Does give up a kill point though so it's a 50/50 proposition.


A close up of the right had side of the board where the Iron Clad and assault marines lay claim to their undefended objective.

Turn 3:


The critical point of the later battle is the approach of the seraphim. They have the command counter and as such, can contest our objective (which Steve is moving his "trumped" devastators into position to hold. They're also very fast, and can by-pass my entire army in order to do the contesting. As a result they must be completely destroyed before they can carry out their dastardly plan. I take my entire army and move it into rapid fire range. My sternguard fire their "hot" ammo, MoTF let's loose with his plasma cutter, all the marines fire and the razorback joins in. By the time the dust settles, only the commander is left alive. The Rifleman continues to harass the Storm Raven which still has a couple of really annoying plasma cannons active. His assault marines come over to provide support on the left while his commander moves over by the Iron Clad as having him near their objective gets us extra victory points.


Here's a pic of the second important element of our plan... Steve's "trumped" devs moving in to take over our objective as my army moves to the left to protect the flank.

End Game:

Unfortunately I once again got involved in playing and forgot to take pictures. To make a long story short, rather than making a dash for our objective, they decide to go for kill points against my weakened squads (good idea) with the two super nuns and the Blood Angel infantry. The rifleman ends up knocking the plasma cannons off the Storm Raven, preventing an inconvenient shot into my Iron Clad or Steve's commander which would have cost us points. I end up killing the last seraphim... but it costs me my tactical squads (the blood angels joined in). My MoTF successfully defeats the SOB commander in hand-to-hand combat, earning us yet another bonus point, though the last of my sternguard went down in the process.


So...
Primary: We hold both of our objectives and one of theirs, earning us 10 points to their 2.
Secondary: Once again bitten by my armies 11 kill points, they win this objective, earning 9 points. So far, they're winning.
Bonus points: This is where we pull away slightly. We get bonus points for having one of our commanders near their objective, for having both of our command countered units still alive & for killing one of their command countered units & for killing one of their commanders.

So by remaining disciplined and focused about the objectives, and having a little luck, and actually working together rather than just fighting side-by-side... we eek out a modest victory!

:-)



Unit Ratings:

MoTF: A, (decent shooting, finished off a nasty character in close combat... couldn't have asked for more really)
Sternguard: B, (made some good "hot" shots when needed vs. seraphim, harassed Blood Angels tac squad with shooting)
Iron Clad: A, (did exactly what he needed to do... stand there and be too intimidating to be worth attacking)
Troop & Razor 1: C-, (well, they're ride blew up on turn 1 killing two of them... they pitched in at the end though)
Troop & Razor 2: C, (nothing spectacular to report but they did pitch in overall with decent shooting)
Rifleman: A, (prevented the Storm Raven from being a major factor in the battle... good enough for government work)

This message was edited 5 times. Last update was at 2011/04/12 13:50:01


   
Made in gb
Phanobi





Gosport. UK

Am I right in thinking that if a flyer becomes Immobile it craches to the ground?

http://www.dakkadakka.com/dakkaforum/posts/list/463976.page (Space Sharks and Tau)

DJ @ http://www.rockindocradio.net
Mon, Thursday+Fri 06am - 09am EST

We refuse to take sides in this anymore. And we refuse to let you turn us against one another. We know who we are now, we can find our own way between order and chaos...

It's over because we've decided it's over. Now get the hell out of our galaxy! Both of you.

"Whoever takes purple sash is purple, and follows purple leader." I follow purple tau. Theophony
 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Only if it's moving really fast.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Great reports!

The armies look absolutely outstanding. Gitsplitta, your Mantis Warriors are really great. Those Lamenters, obviously, are just awesome.

Paint 35 / 60


Gitsplitta wrote:Hmmmm.... I wonder what contributed to such a low painting score.


Not sure. Sometimes they overlook stuff because it's early in the morning and they're hurrying like heck. It can often be a good idea to get judged Friday night if you can manage it, when they have a bit more time. One big thing; up to 4pts can be awarded for conversions, out of 15 total per player. That's huge. It means that to get a really high appearance score, you really need extensive, army-wide conversions; and not just swapping bits from different kits, but probably building custom vehicles and/or sculpting stuff.

Page 6 here has the guidelines:
http://www.adepticon.org/11rules/201140Kteam.pdf

My team only got 27, and I thought we looked pretty nice. Not quite as sharp as you guys (and certainly nowhere close to those Lamenters), but we felt pretty good. Our score was less than half of the available points, though.

If it's any consolation, Redbeard said your stuff looks great, and he's a heck of a tough critic, IME. Won Best Appearance Friday too (and has at least one GW GT Best Appearance as well), so he knows what he's talking about.


Rules notes:

IceAngel wrote: I was not aware of this but according to the judge dedicated transports count as a troops choice so you can't have your tactical squad and their rhino on the field to start, only one or the other. Believe me, I disagree with this ruling but the judge is a judge so we continued on.


This is a startlingly common rule for people to misunderstand. I usually find that it's due to folks starting in 4th edition and never bothering to read the 5th edition rules carefully. Force org "Choices" have nothing to do with deployment in Dawn of War, or in that Adepticon mission, which is basically a modified DoW deployment. In Dawn of War you may deploy up to one HQ "unit" and two Troops "units". In that Adepticon mission each member of a coalition may deploy up to one HQ "unit" and up to one Troops "unit". Despite a Rhino and its squad only taking up one Force org choice, they are, for all purposes, always separate units during the game. See "multiple unit choices" on the page facing Dawn of War in the rulebook. The Dawn of War deployment description in the rulebook actually uses a squad and its transport as a specific example and explicitly tells us that they are indeed two separate units for deployment.

Tactical hint: In DoW to get around this a bit, you can deploy an empty transport with its hatch 8" from the table edge (I place it only 7" if the squad is more than 5-6 dudes to make sure everyone fits), then on turn 1 have the squad just walk onto the table 6" and immediately hop in. Then the transport is free to move. That way turn 1 the squad in their transport can be a bit further up the table if you want.

Miss Dee wrote:Am I right in thinking that if a flyer becomes Immobile it craches to the ground?


There weren't any Flyers in any of these games. If a Skimmer becomes Immobilized, it lands on the ground. Unless it's glued onto the base, in which case the rulebook tells us we can leave it on and assume the engines are just busted in a way that leaves it hanging immobile in the air. If it went Flat Out (over 12") in its own previous move, an Immobilized result against it causes it to crash and die.

This message was edited 4 times. Last update was at 2011/04/12 14:30:18


Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
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Maelstrom's Edge! 
   
Made in gb
Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

Sounds like the dice gods were more on your side this time around.

Did you knock out all the weapons on the Storm raven? If so and immobilised it is classed as a wreck, would have been worth a kill point.

Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
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Tilter at Windmills






Manchester, NH

dantay_xv wrote:Did you knock out all the weapons on the Storm raven? If so and immobilised it is classed as a wreck, would have been worth a kill point.


You have to Immobilize it, destroy all its weapons, and THEN cause one more Weapon Destroyed or Immobilzed result, which immediately "rolls over" to become a Wrecked result.

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Decrepit Dakkanaut






Madison, WI

It still had the assault cannons or multi-meltas (can't remember which), but I didn't care about those as nothing was in range. Would have been nice to get the kill point of course, but you can't have everything.

   
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Veteran Wolf Guard Squad Leader





Bobbing along on the briny North Sea, and Montrose, Scotland when home

Thanks for clearing that 1 up, I will remember that for future games.

Kanluwen wrote: What's that quote from Mauleed? "When you can make complete strangers on the Internet hate you, you know you're doing something magical."?
Hatemonger wrote: If that is true, then GW must be run by Gandalf and Nagash and Harry Potter and Tinker Bell, because this site alone is crapping rainbows worth of magical internet nerdrage.
- H8

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Longtime Dakkanaut





Chaumont, France

Miss Dee wrote:Am I right in thinking that if a flyer becomes Immobile it craches to the ground?

Gitsplitta wrote:Only if it's moving really fast.

Unly if 'tis Reeedddd!!! Red Wunz Go Fasta!!!!!


Nice report, and good to see a winning battle for you! I can imagine the Iron Clad + Executioner commander
Dread - "You think they'll come? That forest seems important to them."
Exec. Cmdr - "I think these cowards are awed by my camouflage!"
Dread - "Don't you think it's my bulk and DCCWs instead?"
Exec. Cmdr - "Whatever... Sure thing is, the other ladz are getting all the fun while we're camping here!"
Dread - " "

I'm glad the Rifleman Dread managed to be useful in the end...

Also, those Executioners are really great... That camo suits them well, and the chainaxes makes them really brutal!

This message was edited 2 times. Last update was at 2011/04/12 15:08:59


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Decrepit Dakkanaut






Madison, WI

Steve will be delighted that you noticed the axes! No one at Adepticon put two and two together unfortunately...

I imagine you've hit the nail on the head with that little conversation. Though I imagine a facepalm with a DCCW into the sarcophagus might have bad results... Though... it might make a really funny objective marker. (Dead dread in the facepalm pose, with a crushed sarcophagus underneath the hand (use the hand CCW from the venerable).

   
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Never Forget Isstvan!





Green Bay, Wisconson

Mannahnin wrote:Great reports!

The armies look absolutely outstanding. Gitsplitta, your Mantis Warriors are really great. Those Lamenters, obviously, are just awesome.

Not sure. Sometimes they overlook stuff because it's early in the morning and they're hurrying like heck. It can often be a good idea to get judged Friday night if you can manage it, when they have a bit more time. One big thing; up to 4pts can be awarded for conversions, out of 15 total per player. That's huge. It means that to get a really high appearance score, you really need extensive, army-wide conversions; and not just swapping bits from different kits, but probably building custom vehicles and/or sculpting stuff.

My team only got 27, and I thought we looked pretty nice. Not quite as sharp as you guys (and certainly nowhere close to those Lamenters), but we felt pretty good. Our score was less than half of the available points, though.

If it's any consolation, Redbeard said your stuff looks great, and he's a heck of a tough critic, IME. Won Best Appearance Friday too (and has at least one GW GT Best Appearance as well), so he knows what he's talking about.




Thank for helping clarify some things. Being this was our first judged competition it's good now to have a base of reference. Still thinking that having some materials or “ talk “ sheets on what was done might be helpful in the future.( You can only do so much with marines as opposed to doing chaos). There were lots of little and subtle things in each army and overall theme wise we focused on.

Thanks to Redbeard as well.

SL ( Lamenters )

 
   
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Rampaging Reaver Titan Princeps






Bristol

You guys got onto the BoLS Adepticon video!

Around 6:30

http://www.belloflostsouls.net/2011/04/adepticon-video-highlights-and-lowlifes.html

Whos the guy shepherding the armies?
   
Made in us
Decrepit Dakkanaut






Madison, WI

Mannahnin wrote:Great reports! The armies look absolutely outstanding. Gitsplitta, your Mantis Warriors are really great. Those Lamenters, obviously, are just awesome.

Thanks! Too many months of my time poured into it... but I do like how things turned out.

Not sure. Sometimes they overlook stuff because it's early in the morning and they're hurrying like heck. It can often be a good idea to get judged Friday night if you can manage it, when they have a bit more time. One big thing; up to 4pts can be awarded for conversions, out of 15 total per player. That's huge. It means that to get a really high appearance score, you really need extensive, army-wide conversions; and not just swapping bits from different kits, but probably building custom vehicles and/or sculpting stuff.

Page 6 here has the guidelines:
http://www.adepticon.org/11rules/201140Kteam.pdf

My team only got 27, and I thought we looked pretty nice. Not quite as sharp as you guys (and certainly nowhere close to those Lamenters), but we felt pretty good. Our score was less than half of the available points, though.

If it's any consolation, Redbeard said your stuff looks great, and he's a heck of a tough critic, IME. Won Best Appearance Friday too (and has at least one GW GT Best Appearance as well), so he knows what he's talking about.

Thanks Mannahnin, I appreciate that. I guess since it was our first big event for all of us, we didn't have anything to compare it to... but I was hoping for a bit more above average than a 35 since our appearance was really what we were banking on. (it certainly wasn't our competitive lists or brilliant generalship) Will have to go through the guidelines and see if I can identify where we fell short so we can address those things for next year.

This message was edited 2 times. Last update was at 2011/04/12 19:14:30


   
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Green Bay, Wisconson

The guy at the table wearing green was no other than the Gitsplitta himself. Who by the way also got hunted down by The Black Library.

This message was edited 1 time. Last update was at 2011/04/12 19:34:40


 
   
 
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