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Should the Tau get human auxiliaries in the next Codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Should the Tau get human auxiliaries?
Yes 60% [ 136 ]
No 27% [ 62 ]
Maybe 12% [ 28 ]
Total Votes : 226
Author Message
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Made in gb
Contagious Dreadnought of Nurgle





Oxfordshire UK

My vote was yes. If only to make the Tau more 'Fluffy'.
You cant put the Human's in the history of the Tau, and then not be able to field them...On the other hand this is GW we are talking about.

They still havnt got round to making the Wrack's yet, one of the most popular choices in the DE book......Typical.....



 
   
Made in us
Fireknife Shas'el




It's all good and fluffy, but they should add some new tactical option rather then being fire warrior repaints.
   
Made in us
Sneaky Sniper Drone





DorianGray wrote:See I'm the total opposite to the above poster.

I want to play Tau and run a mostly non-Tau army of alien allies.

Imagine the lawls.


So your saying you want Tau wargear with different models? or a TAU ARMY with no TAU units? There are 1+ units because the focus is on the tau themselves. They might as well just start a new army and new codex. Personally I would like the Tau to develop an identity. This is why i prefer Farsight Enclaves because the are pure Tau and don't reason with any other army, just kill them. Perhaps they should just release a Farsight Enclave codex since they already have 5 separate marines codexs.

If you want humans play out the forgeworld IA3 and kroot mercs out of white dwarf. I dont mind out side of the codex for white dwarf or a IA to do a Tau Auxiliaries army, but for the codex I'm hoping on more Tau and less new Auxiliaries .

"Even a man who has nothing can still offer his life"

2500 Bor'kan Jungle Sept
WIP Black Templar Inspired Crusade Fleet  
   
Made in us
Dakka Veteran



Eye of Terra.

The details I have of the human auxilliaries allow for one pulse rifle for the leader of the squad the rest armed with lasguns. Personal armor is a mix of Tau firewarrior and guard pieces. Heavy equipment is strictly Imperial Guard.

Now, this is only true of auxilliaries who have proven their loyalty and worth!

The rest have no Tau or heavy equipment at all.

This is forge world fluff, however, what GW will do is hard to say. The human aux are an extremely popular type though.

I edit because I can't spell...

This message was edited 2 times. Last update was at 2011/05/01 00:24:24


 
   
Made in us
Longtime Dakkanaut






I like human aux, but I would like to see them different than IG. First, ws2 and bs2, like conscripts, as IG are supposed to be the top 10% of the PDF. I would have the sarge be ws3/bs3, and have the tau pulserifle/carbine option--no power weapons or anything like that.

Lasguns as standard weapons, and heavy stubbers as heavy weapons, grenade launchers as special weapons.

Armor save of 6+, since they dont have the full IG ballistic plate.

This makes them different than firewarriors, different from kroot, worse than firewarriors shooting, worse than kroot in cc, but cheap as dirt and in no way identical to IG squads. The human aux would be completely different, yet still recognizable as humans.

Also, this human aux can make a good proxy for tau ninjas!
   
Made in us
Stealthy Kroot Stalker






U.S.

According to the fluff I have read, aren't Gue'Vesa supposed to fill the gap between Fire Warriors and Kroot? I think a close-ranged special weapon platform similar to IG Veterans would be good. This would take some of the special weapon pressure off the Crisis Suits. Perhaps give them some sort of restriction so people don't copy IG Veteran melta-spam.
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

make them like local PDF troopers. a squad of 10 (sgt and one special weapon/ grenade launcher or flamer) however, make them weaker than the normal guardsmand.

ws 2
bs 2
strength 2
toughness 5
wounds 1
initative 3
save 5
attacks 1/2(sgt)
leadership 6/7 (sgt)

at same points as IG, so, 50 to 55 points with no other upgrades. just a cheap troop choice. they are from PDF so they dont have the training, drills, or skills as a normal soldier.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Stabbin' Skarboy





Over the Cuckoos Nest

SabrX wrote:
IMO to diversify the next codex, it would better to have Kroot with different bio-upgrades reflecting on their innate ability to absorb characteristics from enemy races they consume. They could be psykers like Eldar, sadistic like Dark Eldar, tougher and stronger like Orks, or daemonic like chaos.

Kroot consuming Chaos did not work out well for the Tau last time around, but the rest of the bio-upgrades sound plausible.

ChrisWWII wrote:
My reaction to this thread is still 'Why, Flying Spaghetti Monster, why?"

asimo77 wrote
Then we're all going down in a blaze of glory and ork milk

Sir Pseudonymous wrote
A pasty, barrel shaped, acid-drooling, balding mutant wearing the jumpsuit version of an Abrams.
 
   
Made in us
Long-Range Black Templar Land Speeder Pilot




Indiana

Lame idea.

My Armies:
- Death Wing and Green Wing
- Tacticals and Devastators
- Retired

 
   
Made in se
Dakka Veteran




DevianID wrote:I like human aux, but I would like to see them different than IG. First, ws2 and bs2, like conscripts, as IG are supposed to be the top 10% of the PDF. I would have the sarge be ws3/bs3, and have the tau pulserifle/carbine option--no power weapons or anything like that.

Lasguns as standard weapons, and heavy stubbers as heavy weapons, grenade launchers as special weapons.

Armor save of 6+, since they dont have the full IG ballistic plate.

This makes them different than firewarriors, different from kroot, worse than firewarriors shooting, worse than kroot in cc, but cheap as dirt and in no way identical to IG squads. The human aux would be completely different, yet still recognizable as humans.

Also, this human aux can make a good proxy for tau ninjas!


It would be extremely cool if the old guardsmen could actually make a jump up the assault food chain. THE HARDENED GUARDSMEN HIT ON 3S.
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

martin74 wrote:make them like local PDF troopers. a squad of 10 (sgt and one special weapon/ grenade launcher or flamer) however, make them weaker than the normal guardsmand.

ws 2
bs 2
strength 2
toughness 5

wounds 1
initative 3
save 5
attacks 1/2(sgt)
leadership 6/7 (sgt)

at same points as IG, so, 50 to 55 points with no other upgrades. just a cheap troop choice. they are from PDF so they dont have the training, drills, or skills as a normal soldier.


Bolded part. What.

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Made in us
Stealthy Kroot Stalker






U.S.

I would like to know why Human Auxiliaries are supposed to be PDF troops. I always thought that they were survivors left behind by the Imperium after they pulled out of the fighting, thus the Veteran Guardsman parallel.
   
Made in fi
Annoyed Blood Angel Devastator





The humas can have worse shots but they can be cheaper in points and in be great in numbers!
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

bob the heretic wrote:The humas can have worse shots but they can be cheaper in points and in be great in numbers!


Worse shots makes them ineffective and throw-away, something the Tau don't believe in.

Great in numbers means that your auxiliary could out-number your main army, which shouldn't be the case.


I really am yet to see a convincing reason why Human Auxiliaries should be included as a choice in the army list...

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killeen TX

Brother SRM wrote:
martin74 wrote:make them like local PDF troopers. a squad of 10 (sgt and one special weapon/ grenade launcher or flamer) however, make them weaker than the normal guardsmand.

ws 2
bs 2
strength 2
toughness 5

wounds 1
initative 3
save 5
attacks 1/2(sgt)
leadership 6/7 (sgt)

at same points as IG, so, 50 to 55 points with no other upgrades. just a cheap troop choice. they are from PDF so they dont have the training, drills, or skills as a normal soldier.


Bolded part. What.


strenght 2 toughnes 3. my bad. late at night when i did that. i dont expect them to be as strong as normal guardsman, as, they are sort of like national guard in the PDF.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Combat Jumping Akalis




well they are part of the empire


 
   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

There did used to be a data sheet kicking around. i think it was on the old GW website. i think i have a print out of it glued into my old Tau codex atchaly. was near enough to gaudsmen but you could equip like half of them with pules guns and they had Tau granades. Also i think Tau amour would be better aswell. mabey they could have like a random race back with vareying races in one squad.

This message was edited 1 time. Last update was at 2011/05/01 19:40:02


 
   
Made in us
Mekboy on Kustom Deth Kopta






why not? thiwer fluff says they have taken human worlds into the greater good and some have joined without a shot fired

10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Irked Necron Immortal






Given that humans are stronger than tau (its in the codex) I could them as a general purpose troop in between fire warriors and the crisis suits.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

sarpedons-right-hand wrote:My vote was yes. If only to make the Tau more 'Fluffy'.
You cant put the Human's in the history of the Tau, and then not be able to field them...On the other hand this is GW we are talking about.

Considering the "history" of humans in the Tau is as police/defense forces on human held worlds, it's completely understandable that they're not fielded.



They still haven't got round to making the Wrack's yet, one of the most popular choices in the DE book......Typical.....

June by all accounts is the Haemonculi Coven and their related stuff. They staggered the releases.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Tehy should but they won't.

Current GW thinking is they should have a model you can use out of the box for any unit in the codex and other than a few missing nid units they've held to it.

They won't make an expensive new box of humans just for a minor Tau unit nor will they tell people to use IG.
I wish they would but I know in my heart they won't.

 
   
Made in gb
Mighty Vampire Count






UK

Sounds fun - why not

All for more alt models

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Easy solution.

Gue'vasa:
1-10 models that grant Scout to a unit they join. Can be distributed amongst Fire Warrior Teams.

Come in a box of 5 metal models, are simply a Guardsman wearing Fire Warrior armor over Guard fatigues with a Pulse Rifle or Carbine.
   
Made in mx
Fresh-Faced New User





I think it is an horrible idea, i mean, the whole reason to have different codex is to have options to choice, so if i want to play humans i choose from one of the many imperial or chaos options (who by now are the most among the existing ones). I know the fluff allows humans as auxiliary troops but what we dont need its yet another "imperium of the man just with another colors but all the cool choises from the other armys" if you want to play IG then play IG and leave the other races be.

About the kroot i agree they should have more options, recently i read the official Kroot Merc (kind of) codex and fell in love. But its true that the codex is "TAU empire so i say the 1+ Shas'el and 1+ Fire warriors must remain or chance to 1+ TAU HQ and 1+ TAU troop (i didnt say firewarriors just in case they add some new kind of Tau troop choice).

And totally agreed with the Farsight Codex or at least better options to allow play a decent O'Shava army.
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

Yes, Auxilaries are what make the Tau Army interesting.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
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[MOD]
Otiose in a Niche






Hyderabad, India

TMonkeyGuru wrote:I think it is an horrible idea, i mean, the whole reason to have different codex is to have options to choice, so if i want to play humans i choose from one of the many imperial or chaos options (who by now are the most among the existing ones).


Um you do know there is exactly 1 human codex right?

Just 1.

Not many.

1.



(OK 2 if you count Witchhunters, but there's in power armor so I don't)

 
   
Made in gb
Storm Trooper with Maglight





Back in the UK and hating it

Well 3 if you count the Inquistors with human henchmen from Grey Knights

This message was edited 1 time. Last update was at 2011/05/03 02:39:30


   
Made in gb
Growlin' Guntrukk Driver with Killacannon





Hererford, leo

Yes but ther's like 5 humans in an army, the rest are super human. so you dont.

 
   
Made in us
Tail Gunner





Kid_Kyoto wrote:(OK 2 if you count Witchhunters, but there's in power armor so I don't)


Sisters are still just highly trained humans, power armour doesn't automatically make you superhuman. They simply have access to a much higher grade of equipment than a guard regiment would.

Armies:
~1k Pts Catachan Jungle Fighters
~2k Pts Ordo Malleus Inquisition 
   
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Growlin' Guntrukk Driver with Killacannon





Hererford, leo

They are nulls tho, still human, but abhumman.

 
   
 
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