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2012/09/16 06:41:07
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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One per gun.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/09/16 09:19:55
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Adolescent Youth with Potential
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Hey, are there any rules for selling equipment that you have?
Can't seem to find them.
Grtz.
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If the World is made out of Light and Darkness, we'll be the Darkness. |
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2012/09/16 16:29:28
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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Probably an omission. You can sell items, vehicles and beasts for 50% of their value. You can also fire gangers, but you don't get any money for them.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/09/21 11:23:49
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Adolescent Youth with Potential
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Hey, question on exp.
Because the rules aren't very clear (to me).
If a ganger shoots down an enemy but he doesn't go out of action immediately when the shot is taken or he goes out of action in one of the following recovery phases,
the ganger that took the shot doesn't get any exp (since the enemy fled or bled to death).
Correct? So in order to gain an exp with a ranged ganger he immediately has to throw a 6 on the injury chart, right?
(ofcource also mission exp, surviving the battle exp, or running up close to finish one of in close combat.)
Or does he get an exp when they go out of action later on too?
And an exp for every fighter that is down at the end of the battle and fail their Toughness check?
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This message was edited 1 time. Last update was at 2012/09/21 11:25:43
If the World is made out of Light and Darkness, we'll be the Darkness. |
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2012/09/22 07:32:37
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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Yeah, combat XP is only awarded if you roll a 6 outright. Otherwise you'd have to keep a record of who shot who all game long.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/09/23 17:56:31
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Adolescent Youth with Potential
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Can you use all your special save(s) and after those your armor save?
Or do you have to choose? Since some special saves specifically state you can use them in addition to your armor safe.
Confused again :p
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If the World is made out of Light and Darkness, we'll be the Darkness. |
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2012/09/24 17:37:35
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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Yeah, you can use all special saves in whichever order you like as well as one armour save.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/09/29 21:05:41
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Adolescent Youth with Potential
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-Question about Techno skill 1: armourer:
Does this ability stack? I assume it doesn't?
It's still handy to have 2 in case one dies or 1 has to skip a next battle.
-Question on Gang rating:
A ganger's value is his original hiring cost (not counting any cross-species surcharge) plus the base cost of all his equipment (not counting any random surcharge for rare items)
plus 5 points per advancement gained since being hired plus 5 points per beneficial bionic, bionik or augmentation minus 5 points per serious injury or detrimental bionic, bionik or augmentation.
Does this mean that beneficial things like "9 Blast to the Face; 5-6 Cool Scars: As a testament to his bravery, they add +1 to the ganger’s Leadership score." are free?
I think you missed this and this is also +5 point value to the ganger.
-Question on Servo Skull
The built in things are not to be bought separately and add to the servo skull's points. Right?
-note on Medi-pack and similar equipment:
Mentions "Doctor carrier" while it should be "Medic carrier".
There is no such thing in the rules as a "Doctor carrier".
-addition? jump packs, etc?
I hope all my questions are somewhat helpfull and will be added in the next rule set ^^
Awesome work and you have my respect!
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This message was edited 8 times. Last update was at 2012/10/01 14:38:07
If the World is made out of Light and Darkness, we'll be the Darkness. |
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2828/10/20 01:46:42
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Adolescent Youth with Potential
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Hope you will still read and answer here ^^
Liquifier Gun and Shredder on page 116 don't have any range values.
Halp pls :p
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If the World is made out of Light and Darkness, we'll be the Darkness. |
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2012/10/20 21:45:19
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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Sorry, they both use the normal flamer template.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/11/11 15:32:15
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Adolescent Youth with Potential
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nvm. derp
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This message was edited 1 time. Last update was at 2012/11/11 21:29:32
If the World is made out of Light and Darkness, we'll be the Darkness. |
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2012/11/13 01:28:25
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Stalwart Veteran Guard Sergeant
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I love your rules i have been looking for something like this for a while but where do you find the stuff for vehicles im sure its their just cant find it
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Fire Fire fixes everything |
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2012/12/10 16:58:23
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Stalwart Veteran Guard Sergeant
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Where do you find where or how many teeth weapons cost i can not find them
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Fire Fire fixes everything |
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2012/12/10 19:28:55
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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In the Armouries, starting on page 226.
I guess you were probably looking for them in the equipment section, where the items descriptions are.
I thought about listing the costs there as well, but it would just open even more room for copy/paste errors, like there aren't enough already.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/12/11 13:02:11
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Stalwart Veteran Guard Sergeant
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Thank you man. by the way i know on your site their are playtest gangs but is their anywhere where you have a battle report of a campaign going on or something of the likes? I think it would serve to definitely get people more interested
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Fire Fire fixes everything |
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2012/12/11 14:19:37
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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My GONU work-in-progress thread on Da Waagh is an okay read in that regard, I think: http://www.the-waaagh.com/forums/?showtopic=48776
Next time I start up a campaign, I will definitely make a blog, tho.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2012/12/11 14:06:27
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Stalwart Veteran Guard Sergeant
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I look forward to it
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Fire Fire fixes everything |
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2012/12/14 03:33:50
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Land Raider Pilot on Cruise Control
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Just from looking at the chapter options for SM, i have found cheese incarnate. Pick a squad of 5 SM and give them Salamanders chapter option, each with either a flamer or a melta. Can re-roll fail ammo rolls, and those weapons are 4+ ammo rolls. Watch as vehicles become a disappearing act and barbecued gangers are on the house.
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Blood Ravens 2nd Company (C:SM)
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2012/12/14 14:23:45
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Stalwart Veteran Guard Sergeant
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People aren't excepted to have whole gangs of Spacemarines let alone from the same chapter thats what 40k is for and it makes sense for the salamanders so just go back down your little crazy fanatical spacemarine whole ace just leave it alone and dont question it this is a game more or else built around a ork culture so.
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Fire Fire fixes everything |
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2012/12/16 17:29:01
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Land Raider Pilot on Cruise Control
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Lord General Cheese wrote:People aren't excepted to have whole gangs of Spacemarines let alone from the same chapter thats what 40k is for and it makes sense for the salamanders so just go back down your little crazy fanatical spacemarine whole ace just leave it alone and dont question it this is a game more or else built around a ork culture so.
@ OP, Was there supposed to be a chart where you can track the XP of a ganger. Such a thing is alluded to in the advancement rules, but the tool to track it is missing.
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Blood Ravens 2nd Company (C:SM)
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2012/12/19 17:41:11
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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That's what the rows of little boxes on the roster sheet are for.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2014/01/20 06:45:21
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Fresh-Faced New User
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Ack. The 404 monster just ate my post. Short version- Played GONU yesterday. Loved it. Quick question.
Can armor saves go below 2+? My buddy had 3 count them 3 Space Marines, power armor, helmet, bulwark career = 1+ save, ignores first -1 save modifier. We played it as a roll of a natural "1" always fails, like a natural "1" always misses when shooting. Nothing in the rules to support that decision that we could find. It just felt balanced. I'm sure with some creativity, you could push saves even lower. (2 riot shields?) What's the official word? Natural "1"s fail, or suck it up and get a melta gun? (The melta gun is on the wish list either way. Vape!)
GONU was great! Very ambitious effort. Full of that slighty silly, tounge in cheek style that made Rouge Trader so much fun. Going to make a Squat gang next.
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2014/01/20 13:24:29
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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Thanks, man. Yeah, you did saves correctly (which is to say, you did what made sense to you and you had fun!)
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2014/01/20 13:44:06
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Fresh-Faced New User
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One more quick question. I noticed Ork, Squat and Kroot Veterans are all listed as having 2 Wounds. Is that a typo?
errr make that two. The cost for Squat Chainmail?
And a three. I couldn't find the calculate gang rating formula. I assume the ganger's experience is factored in there. Experience points X 10?
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2014/01/20 15:36:48
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Foxy Wildborne
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The profiles are correct.
Squat Chainmail is 45 pts.
Gang rating is on page 191 of the pdf.
A ganger's value is his original hiring cost (not counting any cross-species surcharge) plus the base cost of all his equipment (not counting any random surcharge for rare items) plus 5 points per advancement gained since being hired plus 5 points per beneficial bionic, bionik or augmentation minus 5 points per serious injury or detrimental bionic, bionik or augmentation.
Psykers with at least one major power also add their Leadership value squared (Ld x Ld) to their value.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2014/01/21 01:07:32
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Fresh-Faced New User
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lord_blackfang wrote:Thanks, man. Yeah, you did saves correctly (which is to say, you did what made sense to you and you had fun!)
A most civilized and mature ruling sir. Thanks for answering my questions. I'm sure more will pop up. Ought to get in a couple more games next month.
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0032/01/19 21:42:47
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Did Fulgrim Just Behead Ferrus?
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Pictures or it didn't happen!
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2014/01/23 18:08:58
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Implacable Skitarii
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Edit: Found answer
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This message was edited 1 time. Last update was at 2014/01/24 02:07:45
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2014/01/23 18:17:06
Subject: [Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Highlord with a Blackstone Fortress
Adrift within the vortex of my imagination.
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IIRC Gorkamorka was fully incorporated into Necromunda as ork tribes inhabiting the polluted wasteland between the hives where no humie can survive.
That meant that Digganob was gone but the rest could stay and the ork gangs would interact with the hives in usual orky fashion.
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n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. |
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2014/01/23 21:44:23
Subject: Re:[Nec] [GM] Gangs of Nu Ork, a new setting for Necromunda / Gorkamorka
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Implacable Skitarii
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Can anybody find what page the bleeding special property is on?
I have scoured the document and cannot find the search of the PDF was also unable to uncover its location
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