Switch Theme:

A proposed Chaos Land Raider Variant...  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Despised Traitorous Cultist





Mendragarde

DevianID wrote:Great ideas, figure if you are taking sugestions I would offer some.

First, on the weapons... why not have one main gun like you sugested and oblit sponsons? Oblit sponsons are chaosy, and tie in the 3 oblit transport capacity.

As for summoned daemons, instead change the carrying capacity to up to 10 possessed marines. Allow the raider to summon lesser daemons as if it had a mark, and for an upgrade cost of 30 points allow it to summon a GREATER daemon.

For additional upgrades, I sugest the following. For +x points the raider counts as opentopped, allowing the Oblits to fire out, and 1 can be taken as a dedicated transport. For +y points, if the raider does not move and contains an embarked possessed unit that does not disembark, the possessed can reroll what their daemonic power is, and one possessed unit can take the raider as a dedicated transport.

As for Marks, I would keep it closer to the established marks.
Khorne: Friendly units get +1 attack within 6, or if they aready have +1 attack gain preferred enemy.
Slaneesh: All friendly units within 6 gain +1 init, or if they already have +1 init gain hit and run.
Tzeentch: All friendly units within 6 gain an additional +1 to their invuln save, or a 5+ if they dont have one.
Nurgle: All friendly units gain +1 toughness, or if they already have +1 toughness gain FnP, and if they have that gain poison on regular melee attacks.


Hmm... I think the Idea of the Obliterator Transport, is awesome! Perhaps yet, another Variant? Land Raider Obliterator.... hm... I like that one lol xD

Allowing the Possesed Marines, and oblits as a dedicated Transport is a pretty awesome Idea! I also like the mark ideas, simple, easy to use, and don't have to cost an exorbitant amount of points to use.

Thanks for the Ideas Everyone! Keep'em commin, I got all of this written down, and plan on getting a new Model soon xD I'll keep everyone posted!

When life gives you lemons? BLOOD FOR THE BLOOD GOD!

"They will feel the fury of our forge, forward towards their burning doom." -Warsmith Cruentus Pango


Successful Trades: 1
Trade in progress: 0
Failed Trades: 0
Commandment #193. By order of the Inquisition: There is no such thing as the Inquisition, questioning this will have thou deemed heretic by the Inquisition

DR:90-S+G+M++B--I+pw40k05#+D+A+/rWD-R++T(pic)DM+ 
   
 
Forum Index » 40K Proposed Rules
Go to: