DevianID wrote:Great ideas, figure if you are taking sugestions I would offer some.
First, on the weapons... why not have one main gun like you sugested and oblit sponsons? Oblit sponsons are chaosy, and tie in the 3 oblit transport capacity.
As for summoned daemons, instead change the carrying capacity to up to 10 possessed marines. Allow the raider to summon lesser daemons as if it had a mark, and for an upgrade cost of 30 points allow it to summon a GREATER daemon.
For additional upgrades, I sugest the following. For +x points the raider counts as opentopped, allowing the Oblits to fire out, and 1 can be taken as a dedicated transport. For +y points, if the raider does not move and contains an embarked possessed unit that does not disembark, the possessed can reroll what their daemonic power is, and one possessed unit can take the raider as a dedicated transport.
As for Marks, I would keep it closer to the established marks.
Khorne: Friendly units get +1 attack within 6, or if they aready have +1 attack gain preferred enemy.
Slaneesh: All friendly units within 6 gain +1 init, or if they already have +1 init gain hit and run.
Tzeentch: All friendly units within 6 gain an additional +1 to their invuln save, or a 5+ if they dont have one.
Nurgle: All friendly units gain +1 toughness, or if they already have +1 toughness gain FnP, and if they have that gain poison on regular melee attacks.
Hmm... I think the Idea of the Obliterator Transport, is awesome! Perhaps yet, another Variant? Land Raider Obliterator.... hm... I like that one
lol xD
Allowing the Possesed Marines, and oblits as a dedicated Transport is a pretty awesome Idea! I also like the mark ideas, simple, easy to use, and don't have to cost an exorbitant amount of points to use.
Thanks for the Ideas Everyone!

Keep'em commin, I got all of this written down, and plan on getting a new Model soon xD I'll keep everyone posted!