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Charing Cold One Knight




Lafayette, IN

As little as possible in this instance means how few scoring models are you willing to risk playing with. At 1500-2000, 20-30 power armor guys seems to be what you need to score at least 1 objective. 10 won't get the job done.

Compare that to other troops, where you often see way more troops than needed to score, because on their own the troops have a larger value than plugging holes and scoring.

 
   
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Angered Reaver Arena Champion






notabot187 wrote:As little as possible in this instance means how few scoring models are you willing to risk playing with. At 1500-2000, 20-30 power armor guys seems to be what you need to score at least 1 objective. 10 won't get the job done.

Compare that to other troops, where you often see way more troops than needed to score, because on their own the troops have a larger value than plugging holes and scoring.




Sangfroid Marines 5000 pts
Wych Cult 2000
Tau 2000 
   
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Fresh-Faced New User




Just to get back on topic with C:SM ...
I generally take 3, 10 man squads and maybe a 4th at 2000 points. Usually 2 X PM on foot and 1 KB in a LR; the 4th will always be a base cost 10 man tac with a champion; but this is mostly a delivery tool for the Greater Demon.
   
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Unshakeable Grey Knight Land Raider Pilot





Fibonacci wrote:Just to get back on topic with C:SM ...
I generally take 3, 10 man squads and maybe a 4th at 2000 points. Usually 2 X PM on foot and 1 KB in a LR; the 4th will always be a base cost 10 man tac with a champion; but this is mostly a delivery tool for the Greater Demon.

We're talking about regular marines here. C:SM = Codex: Space Marine.

   
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Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

I find that the best scoring unit out there for the points is some scouts in a Land Speeder Storm. They can outflank and aren't too shabby at clearing off a lightly held objective (usually one that your opponent doesn't think you have a prayer of reaching).

I find that 20 Tacticals in Rhinos and one of the previously mentioned scout squads work pretty well up to 2,000 points.

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Sword-Bearing Inquisitorial Crusader






Argh, I hate this notation. To me, csm means chaos space marines, not codex space marines. I call space marines SM, or occasionally use VSM (vanilla space marines) so that there is no confusion.

But generally speaking, if playing some sort of marine base, you don't really need more than 30-40 marines at most unless you're doing a foot build. The ability to combat squad pretty much takes care of needing more scoring units.

This message was edited 1 time. Last update was at 2011/07/14 16:10:42


"There is no limit to the human spirit, but sometimes I wish there was."
Customers ask me what army I play in 40k. Wrong Question. The only army I've never played is orks.

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Dark Angels Librarian with Book of Secrets






Connecticut

starsdawn wrote:Let's admit it: the troop choices in the C:SM codex are one of the lows of the entire codex..
That is why I field a bike army. Bikes as troops can be surprisingly powerful.

If you want to go with TAC marines, then use 1-2 squads of them and a squad of scouts. Your scouts are the object campers, and your TACs are there to aggressive objective takers.
   
 
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