Mannahnin wrote:Awesome! Congratulations!
Yes, you can use some refinements of the highlighting and finer skills like skin tones, but that stuff can always be worked on later. The key here is how great the force as a whole looks and what must be a well-deserved and monumental sense of achievement.
This is a great-looking and cohesive tabletop force. You've made some smart choices in color, with the vehicles presenting a unified scheme while still being distinguished by the sails. Back banners and painted devices on the sails create other nice harmonies and internal consistencies. The Vyper conversions and good and fit right in so well that they didn't even jump out at me on first glance.
One thing to remember from here is that even if you've rushed a bit on parts of it, and some skin tones or highlights are a bit messy, the force as a whole looks great, and if and when you feel like it, you can always work on that stuff. Some evening when you've got a little downtime you could take a Raider and start redoing the highlights, using more laters/smoother blends/cleaner, straighter lines. I sharpened/straightened a fair chunk of the highlights on my Fallen Angels this way, and gradually added more nice touches, like hand-painted roman numerals on the shoulder pads for squad numbers, as my skill improved over time, and when I felt like taking a shot at bumping up my painting scores in tournaments even further. I also added some new and better-painted units later. The awesome thing about having an army done like this is that you can feel justly proud and satisfied as it is; and still have the option of taking it still further at your leisure.
Thanks for the great advice! Some of the paint lingo flew over my head (I'm not a painter, I maintain planes
lol) but I get the gist of what your saying. Perhaps its time I look up some tutorials on highlights and things for my Chaos Daemons work!