Switch Theme:

Will Vehicles Still Be Effective in 6E?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Bounding Assault Marine





Christchurch, New Zealand

wuestenfux wrote:In fact, vehicles with weak rear armor are very vulnerable to charging units as described by DaddyWarCrimes.

On the other hand, look at BA, if you take a wall of Predators, like 3 auto/las type and 3 Baals, you have a decent shooting force. Indeed, while in the 5th edition silencing guns via glancing hits worked very well, this will not longer work in the new edition. These tanks will fire like hell until you are able to take them down.

^ This.
Vehicles in 6th: Eazy to kill, Hard to stop

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Doomhunter wrote:
wuestenfux wrote:In fact, vehicles with weak rear armor are very vulnerable to charging units as described by DaddyWarCrimes.

On the other hand, look at BA, if you take a wall of Predators, like 3 auto/las type and 3 Baals, you have a decent shooting force. Indeed, while in the 5th edition silencing guns via glancing hits worked very well, this will not longer work in the new edition. These tanks will fire like hell until you are able to take them down.

^ This.
Vehicles in 6th: Eazy to kill, Hard to stop

So don't let the enemy charge your vehicles!
This should be manageable if you run a shooty gunline like a bunch of Predators. Deploy some Hammernators in front and the enemy will think twice if moving closer to your front ranks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in nz
Pulsating Possessed Chaos Marine





In The depths of a Tomb World, placing demo charges.

The storm raven seems like an ideal counter to other races flyers, just have it gain skyfire for a turn and start gunning them down with multi-meltas and assault cannons hitting at normal BS

]
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Lord Harrab wrote:The storm raven seems like an ideal counter to other races flyers, just have it gain skyfire for a turn and start gunning them down with multi-meltas and assault cannons hitting at normal BS

The same goes in the other direction. Flyers with AV 12 (or less) are not hard to take down by multi-shot units. Frankly, I wouldn't heavily rely on a flyer. However, it will give the army a bit more flexibility.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

wuestenfux wrote:
Doomhunter wrote:
wuestenfux wrote:In fact, vehicles with weak rear armor are very vulnerable to charging units as described by DaddyWarCrimes.

On the other hand, look at BA, if you take a wall of Predators, like 3 auto/las type and 3 Baals, you have a decent shooting force. Indeed, while in the 5th edition silencing guns via glancing hits worked very well, this will not longer work in the new edition. These tanks will fire like hell until you are able to take them down.

^ This.
Vehicles in 6th: Eazy to kill, Hard to stop

So don't let the enemy charge your vehicles!
This should be manageable if you run a shooty gunline like a bunch of Predators. Deploy some Hammernators in front and the enemy will think twice if moving closer to your front ranks.


Unfortunatley, as I'm a GK Player I don't have Predators!
   
Made in nl
Confessor Of Sins






wuestenfux wrote:
Lord Harrab wrote:The storm raven seems like an ideal counter to other races flyers, just have it gain skyfire for a turn and start gunning them down with multi-meltas and assault cannons hitting at normal BS

The same goes in the other direction. Flyers with AV 12 (or less) are not hard to take down by multi-shot units. Frankly, I wouldn't heavily rely on a flyer. However, it will give the army a bit more flexibility.


Well, hitting on 6s and glancing on 6s (S6 vs AV12), you need a lot of shots get those hull points off. Even Scatter Laser War Walkers with guide would have to be lucky to kill it in one volley.

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Vehicle Squadrons will still be terrible for AV10 things, since, one round of shooting at them generally lead to 3 or 4 glances. Instead of one blowing up, you have two blowing up!

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Crazyterran wrote:Vehicle Squadrons will still be terrible for AV10 things, since, one round of shooting at them generally lead to 3 or 4 glances. Instead of one blowing up, you have two blowing up!


Of course most times you often got hit by immobilization in 5th, so all three die
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How is squadron damage handled in the new edition? Something becoming worse? I'll pick my book up soon.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Mekboy on Kustom Deth Kopta






Drinkgasoline wrote:Thoughts on Land Raiders?


land raiders are still good, you still have to glance them to reduce hull points... unless you are against necrons who are now the new gods of 40k they have boatloads of fliers and always glance on a 6 so even landraiders will drop liek they are made of tissue


10000 points 7000
6000
5000
5000
2000
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

It depends if people continue to bring anti tank options in 6th.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Blood Angel Terminator with Lightning Claws




Montgomery, AL

Smitty0305 wrote:It depends if people continue to bring anti tank options in 6th.


This is true. If everyone thinks vehicles sucks and dies too easily, then they will stop bringing them. Once that happens people will stop bringing as much anti-vehicle weapons, so if someone brings a vehicle heavy list then others will not be able to counter it as easily.


On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Smitty0305 wrote:It depends if people continue to bring anti tank options in 6th.

In fact, less tanks and transports will mean less anti-tank weapons. One exception are Necrons that have built-in anti-tank.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

I reckon I'm going to keep my Tanks, what do you guys think of Squads of 10 With Supporting Razorbacks as opposed to rhinos? 2 Squads would keep their Rhinos but the other 2 would swap for Razorbacks for the added TL Heavy Bolter fire support to make up for their 24" Range Psycannons?
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Full squads in transports are better than smaller ones when it comes to objective based games and will be the case in 5 of 6 games.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut






Because this bears repeating everywhere so people will understand how to use Land Raiders here's an effective article on why Land Raiders are better than they used to be:

1) If I have a Land Raider that is 18.1″ away from you, which I can now know because I can premeasure, you cannot melta me from standard transports. 6+6+6=18.

2) Terminators can potentially assault 24″ away. 6+6+12.

3) Vehicles now are always hit on 3+ by everything, and if you don’t move, are autohit. Attacks are still resolved on rear armor. So Land Raiders laugh at most everything, where most vehicles do not like being attacked by Terminators.

4) Multi-charging costs you attacks, but 5 Terminators + 1 character can still multi-charge 2 Rhinos and destroy them both. The net effect of this rule is to allow you to intentionally pull your punches by costing yourself your bonus attack for charging and splitting your attacks. Since vehicles are tougher they can absorb more blows before dying. If you don’t explode them (very unlikely with CC attacks as there are no modifiers for 99% of them) they just wreck.

5) Wrecks are dangerous terrain, and very common when fighting a CC oriented army. This provides additional protection against shooting and enemy units that wish to charge you.

6) Marines don’t die when swept, they stand around. No more fearless wounds, you just suck it up and are stuck in CC.

7) Characters cannot be picked out (technically not true, they can be). Namely you don’t allocate attacks solely against character units anymore. Backed up by Terminators, characters can shred face (see Precision attacks) and stop powerfist sarges from hurting them.

8) Land raiders take 4 hits to destroy. Will a meltagun take one out? Or a lucky lascannon? Yes, quite possible. But a Land Raider should always have 5+ cover. Combined together it’s quite difficult to just roll a Land Raider at range, and as noted in 1, above, you can’t meltagun a Land Raider before Terminators de-box your melta teams.

9) Land raiders, specifically LRC, can shred enemy infantry sitting at 12″ while still disembarking Terminators out the forward hatch. While the firepower isn’t bad or anything, the real bonus is the front hatch. You literally can go 6+6. Most other rides can’t do that because they don’t have front hatches.

10) Overwatch is fairly meaningless unless it’s a huge squad or has twin-linking. For example, Ork mobs with shootas do hurt, so you drive a Rhino beside your Terminators and block most of the enemies Overwatch shots while giving your Land Raider a cover save.

11) Flyers arrive turn 2. So all of your Vendetta spamming achieves nothing when 8 Terminators manhandle your parking lot.

12) Also note that in CC, most power weapons do nothing to you. Relying on your 2+ against just about everyone is very nice indeed. If you get into CC and can stay locked till your turn ends, you’ll have a potential 24″ threat range. If you’re in the middle of the board, that’s 48″. In other words, you can’t ignore Terminators.

13) There is one con. Terminators can’t sweep. If someone breaks, they will always get away. Combine with being able to rally even if you are standing next to the enemy, means if you are stupid with your charges you will end up getting shot to death after one assault phase.

In other words….

Land Raiders are back.

 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

I think that i'll still use my vehicles, I am slightly tempted by the stormraven but i'd only use it as a transport and that seems rather suicidal given the new rules!

I might just use it as a gunboat, but who knows, I'm going to be testing a few 1k lists out and see what works and then I'm going to see what point list most people/tourneys play at so I can work at what I'm defo going to have from there.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Crazyterran wrote:Vehicle Squadrons will still be terrible for AV10 things, since, one round of shooting at them generally lead to 3 or 4 glances. Instead of one blowing up, you have two blowing up!
Read the rules for squadrens carefully.

You need to destroy the first vehicle in the squadren before going on to the next. Its not like 5th edition where you allocated a bunch of hits around the squadren and then rolled the effects.

In this version you have to destroy that first AV 10 vehicle before moving onto the ones behind it.

Squadres, especially squadrens of tough vehicles like LRBTs, got a lot tougher.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

labmouse42 wrote:
Crazyterran wrote:Vehicle Squadrons will still be terrible for AV10 things, since, one round of shooting at them generally lead to 3 or 4 glances. Instead of one blowing up, you have two blowing up!
Read the rules for squadrens carefully.
d
You need to destroy the first vehicle in the squadren before going on to the next. Its not like 5th edition where you allocated a bunch of hits around the squadren and then rolled the effects.

In this version you have to destroy that first AV 10 vehicle before moving onto the ones behind it.

Squadres, especially squadrens of tough vehicles like LRBTs, got a lot tougher.


In fact, squadrons will become better. An immobilized member can be left behind without being destroyed.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Killer Khymerae



Kansas

Anti tank weapons wont go away, since those are the weapons that also deal with terminators. Considering the ratio of played armies to the ones that can take termies your pretty much forced to take some anti terminator firepower to deal with them. It just so happens that anti terminator fire also happens to be anti vehicle firepower, so its unlikely that those guns are going away.

Rhinos are still good, maybe even better. how many glancing hits disabled a rhino back in the day? it only took one to stop the thing for a turn, which is really what you want to do to transports anyway. now they can move further and glancing hits dont really mean anything until you get a couple on each vehicle. for 35 points it still seems like a steal for a transport option.

LESS QQ MORE PEW PEW 
   
Made in us
Incorporating Wet-Blending





Houston, TX

GoDz BuZzSaW wrote:I don't want to be buying lots of terrain, as money is an obstacle to me, i might buy a bastion off my friend to use but I dunno, I'm not a fan of buying Terrain or using allies, I want my army to be a proper force of men!


Build your terrain. You are only going to use the Aegis line or the Bastion. The Aegis isn't terribly expensive, but not hard to make wall sections out of cardstock or plasticard anyway. A bastion is just a big boxy building. Pretty easy to make one.

-James
 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

jmurph wrote:
GoDz BuZzSaW wrote:I don't want to be buying lots of terrain, as money is an obstacle to me, i might buy a bastion off my friend to use but I dunno, I'm not a fan of buying Terrain or using allies, I want my army to be a proper force of men!


Build your terrain. You are only going to use the Aegis line or the Bastion. The Aegis isn't terribly expensive, but not hard to make wall sections out of cardstock or plasticard anyway. A bastion is just a big boxy building. Pretty easy to make one.


Not denying that, but i play a lot of my games at my FLGS and the store manager is more like TFG! The rest of the staff wouldn't have a problem with it but he'd get annoyed as it's Non-GW.
   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

meneroth2 wrote:Anti tank weapons wont go away, since those are the weapons that also deal with terminators. Considering the ratio of played armies to the ones that can take termies your pretty much forced to take some anti terminator firepower to deal with them. It just so happens that anti terminator fire also happens to be anti vehicle firepower, so its unlikely that those guns are going away.

Rhinos are still good, maybe even better. how many glancing hits disabled a rhino back in the day? it only took one to stop the thing for a turn, which is really what you want to do to transports anyway. now they can move further and glancing hits dont really mean anything until you get a couple on each vehicle. for 35 points it still seems like a steal for a transport option.


Rhinos are only better if you are a shooting army. Now that you can't assault out of a vehicle even if it hasn't moved yet, Rhinos took a huge hit to armies like BA/BT. We have to move the Rhino 6", get the Infantry out and move 5.5", Than flat out the Rhino in the shooting phase to be in front of the infantry as a shield. That is the only way to ensure that you can assault next turn, while going as far as possible and still be semi "covered". Even this allows you to be shot up in that turn, so no more just "standing still and getting out to assault" even if you drive right up next to them Turn 1.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Farseer Mael Dannan wrote:
meneroth2 wrote:Anti tank weapons wont go away, since those are the weapons that also deal with terminators. Considering the ratio of played armies to the ones that can take termies your pretty much forced to take some anti terminator firepower to deal with them. It just so happens that anti terminator fire also happens to be anti vehicle firepower, so its unlikely that those guns are going away.

Rhinos are still good, maybe even better. how many glancing hits disabled a rhino back in the day? it only took one to stop the thing for a turn, which is really what you want to do to transports anyway. now they can move further and glancing hits dont really mean anything until you get a couple on each vehicle. for 35 points it still seems like a steal for a transport option.


Rhinos are only better if you are a shooting army. Now that you can't assault out of a vehicle even if it hasn't moved yet, Rhinos took a huge hit to armies like BA/BT. We have to move the Rhino 6", get the Infantry out and move 5.5", Than flat out the Rhino in the shooting phase to be in front of the infantry as a shield. That is the only way to ensure that you can assault next turn, while going as far as possible and still be semi "covered". Even this allows you to be shot up in that turn, so no more just "standing still and getting out to assault" even if you drive right up next to them Turn 1.

This seems to be the new ''Rhino rush''.
In fact, the enemy might move away from your ''assault unit'' that has disembarked from the Rhino one turn before.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
Forum Index » 40K General Discussion
Go to: