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Made in us
Member of the Ethereal Council






Probably my space marines with dark eldar, mainly because thats partly what i want next.

5000pts 6000pts 3000pts
 
   
Made in us
Repentia Mistress





I will probably have my Sisters ally with my IG at first and vice versa. I may also ally my Space Marines ally with some Blood Angels so I can finally do a fluffy Raven Guard command squad. I don't care about the furious charge so much as I do the apothecary and other command sqaud members (ie Honor Guard) with a jump pack. I just won't be calling them Blood Angels.
   
Made in us
Sneaky Lictor






Sedro Woolley, WA

All over this! I have been building a DG army and I am so happy with this combo. Fluffy and nasty as hell.

My P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/315066.page


Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.

Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion


 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

NOTHING! I own tyranids ;_;

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in ca
Regular Dakkanaut





I'm planning on picking up some Chaos Daemons, Imperial Guard and Orks to go with my CSM force.
   
Made in us
Veteran Inquisitor with Xenos Alliances






I'm going to finish my Gue’vesa as IG + Tau allied. Should be fun to mix battlesuits with IG.
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

With my (rather elitist) CSM army, I'll be bringing some good old greenskin cannon fodder, to hold objectives and take shots for me, while my important marines march on unharmed.

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in gb
Mighty Vampire Count






UK

Really like Ally rules - also gives a chance for new players to join more expereinced ones with a small force of their own

My Sisters with IG and vice versa
same with Space Marines - we recently ran a short narrative campaign with Salamanders, Guard and Sisters - against Chaos and Orks so thats cool.

My Chaos Space Marines with Daemons

I'd also try some "Traitor" Guard with Chaos or either style

I quite fancy trying out some human mercs with my Orks

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Dakka Veteran





I'm actually thinking of adding in some necrons to my CSM as a reference to the old chaos androids from space crusade- in the old fluff they were built by the chaos squats (this is how long ago they were around).

Why must I always choose beween certain death and probable death. 
   
Made in us
Sword-Bearing Inquisitorial Crusader






Columbus, Ohio

It depends on how the tournament scene shakes out. I play in a very tournament minded gaming group, where you might find one casual list for every five competitive lists that hit the table on 40k night. If the local tournaments ban allies, I don't expect that we'll be using allies in our games, and as such, I'll forego them. Otherwise, I have a nascent Blood Angels army, and I wouldn't mind adding some Terminators and perhaps a Librarian to my Imperial Guard force. On the other hand, I've always wanted an to excuse to get some Sisters of Battle on the table, without shelling out the cash for an all-metal Sisters army. Thanks to the allies rules, I can pretty painlessly slot in a Sisters Squad with Canoness.

Jagdmacht, my Imperial Guard Project Log 
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Crystal-Maze wrote:I'm actually thinking of adding in some necrons to my CSM as a reference to the old chaos androids from space crusade- in the old fluff they were built by the chaos squats (this is how long ago they were around).


Good point - the 'crons that ally with CSM's could be daemon engines...

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Rough Rider with Boomstick




United States

For my Imperial Guard, I may include a few Imperial Fist SMs as allies but I probably wont

2000pts. Cadians
500pts Imperial Fist


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
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Made in gb
Crazed Spirit of the Defiler





The eye of terror

You should bring darnath lysander - he can fortify cover to improve saves etc

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in gb
Been Around the Block





My DE army is gonna be benefiting from a traitor guard gunline
   
Made in gb
Crazed Spirit of the Defiler





The eye of terror

Ahh, the traitor guard

If you see slaanesh, just look away.
"I can't look away!!!"
 
   
Made in us
Spawn of Chaos




Nederland, Texas

I love the new rules. Probably going to test BA fast transport troops (death guard?) and some GK initiative six termies to see which works best with my missile spam space wolves.

2500
2500
3000 
   
Made in us
Sneaky Sniper Drone






Since I have a Thousand points of Eldar, and a Thousand of Tau, I'm gonna try to make one full sized army out of them. I can't tell if it'll be Eldar fighting for the greater good, or Tau being used as pawns in an Eldar scheme

"That whiskey burns going down, old man pour me another round; 'cause its my last night in town, and i ain't thinkin of slowing down. No, i'm fixin to drown"

Orky Army complete, 1500 points [3-5-2]- DISBANDED!
Ocean Tau 1250 Points
FootDar Currently 750, building up!

Future Plans.....  
   
Made in us
Guard Heavy Weapon Crewman






I'm thinking of pairing Blood Angels with my Guard force.
   
Made in us
PanOceaniac Hacking Specialist Sergeant





Plan on looting a squad of basilisks and a Tau piranha (counts-as Dakkajet). No real strategy going on here, I'm just happy to have a rules justification for my fluffy Big Mek army.

DA:70+S--G-M+B++I+Pw40k09++DA+/hWD-R-T(BG)DM+  
   
Made in us
Stealthy Warhound Titan Princeps






Eh, the only thing I might bring in as allies into my blood angels army is a biker captain + 2 squads of bikers.

an all troops army, with assault marines and bikes, would be pretty sexy.
   
Made in us
Regular Dakkanaut





dæl wrote:
sverigesson wrote:
Tarkand wrote:
DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.


I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.


Nothing personal, but I've been hearing this a lot, and I don't like what it implies. Tournaments who don't allow allies are throwing out a huge and important part of the new rules. I know GW is not notorious for balance, but they have at least worked on this. We've had the rules for two days, and I don't think we'll be able to judge whether allies are balanced or not for a while. Why don't tournaments throw out fliers, too, since some armies can clearly deal with them better than others? Why don't we throw out fortifications, because there aren't really any specifically for Xenos yet? At least allies allow for some leveling of the playing field between top and bottom tier armies.


If you look at the force allocation chart, allies and fortifications are optional, so it's hardly " throwing out a huge and important part of the new rules."


I love this answer. lol Psttt did you know Elites,fast attack and heavies are optional too. Guess turnies will only allow 1 HQ and 2 Troops now
   
Made in eu
Wicked Warp Spider




A cave, deep in the Misty Mountains

Steel Angel wrote:
dæl wrote:
sverigesson wrote:
Tarkand wrote:
DiRTWaL wrote:Do_I_Not_Like_That and TedNugent, you guys must have a creative imagination.


I don't like allies either and it has nothing to do with imagination and everything to do with balance... I certainly hope most tournament do not allow them.


Nothing personal, but I've been hearing this a lot, and I don't like what it implies. Tournaments who don't allow allies are throwing out a huge and important part of the new rules. I know GW is not notorious for balance, but they have at least worked on this. We've had the rules for two days, and I don't think we'll be able to judge whether allies are balanced or not for a while. Why don't tournaments throw out fliers, too, since some armies can clearly deal with them better than others? Why don't we throw out fortifications, because there aren't really any specifically for Xenos yet? At least allies allow for some leveling of the playing field between top and bottom tier armies.


If you look at the force allocation chart, allies and fortifications are optional, so it's hardly " throwing out a huge and important part of the new rules."


I love this answer. lol Psttt did you know Elites,fast attack and heavies are optional too. Guess turnies will only allow 1 HQ and 2 Troops now


Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.

However, if I were to ally anything with anything, I'd ally my DA and Eldar together, and Tau once I begin making my army. Not buying any units specifically for alliances though.

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets







Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.


Weaknesses like being a few editions outdated?
   
Made in us
Regular Dakkanaut







Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.




So now it will require even more skill to over come your opponents strength.
   
Made in eu
Wicked Warp Spider




A cave, deep in the Misty Mountains

Steel Angel wrote:


Many people don't like the allies and fortifications. I am amongst them. It allows every army (except nids, sorry ) to completely patch up their weaknesses, instead of requiring skill to minimise the impact of those weaknesses.




So now it will require even more skill to over come your opponents strength.


Perhaps, or just better rolls. I find it more interesting to have to cover your weaknesses and overcome your enemy (who if they are good enough should be playing to their strengths), than to have to focus more on overcoming your enemy.

I also think the fortifications/allies rules could be abused, not to mention it would be kind of hard to play at tourneys if everyone decided to bring along aegis defence lines, bastions and fortresses of redemption.

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in gb
Splattered With Acrylic Paint





Perth, Scotland

Ive just started collecting Necrons and i fancy having a horde of assimilated Orks as cannon fodder for my army

   
Made in gb
The Hammer of Witches





Lincoln, UK

I've been considering adding a little force of exiled Craftworlders to my DE army at some point in the future, just for special occasions.

My myriad Imperial armies are going to ally all over the place. That's what I've always wanted to do, since I started back in 2nd, but couldn't afford to build armies, being a lazy schoolkid. Then 3rd happened and I couldn't any more. But now I'm back in business!

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in gb
Mighty Brass Scorpion of Khorne






Dorset, UK

So far I've made (and had a go with) a 1500 point World Eaters/Daemons of Khorne army:

Kharn - Warlord
9 Bezerkers - plasma pistol
Land Raider
10 CSM's - Melta + Flamer
3 Oblits

Bloodthirster - blessing + might
14 Bloodletters

Kharn is even worse now thanks to Gorechild striking at I1. 'Zerkers are also worse now that FC doesnt give +1 I. The Land Raider is slightly less durable, but thats the same with all vehicles, so I can live with that. The Bloodletters are hit really hard by the AP3 CCW and FC nerf, it's slightly mitigated by "no retreat" getting axed, but its still bad. The only thing to do well out of the edition change is The Bloodthirster, being a FMC can make him more survivable and gives another string to his bow.

The only other use of allies that I'm considering is a Death Guard army with a blob squad of traitor IG.

   
Made in au
Deadly Dark Eldar Warrior





I've been drooling over Eldar for a long time. And I'm a DE player, so I was SUPER happy to find out that they're battle brothers. I'm in love with the psychic powers (although still unsure on if when they refer to "Eldar" whether or not DE are included) and the bold stylisation.
   
Made in gb
The Hammer of Witches





Lincoln, UK

Sorcererbob wrote:I've been drooling over Eldar for a long time. And I'm a DE player, so I was SUPER happy to find out that they're battle brothers. I'm in love with the psychic powers (although still unsure on if when they refer to "Eldar" whether or not DE are included) and the bold stylisation.


DE don't use psychic powers, so just Craftworlders. Surely you noticed the lack of Psykers in your 'dex?

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
 
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