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![[Post New]](/s/i/i.gif) 2012/11/02 10:56:59
Subject: Rate Best - Worst Codexs - 6th
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Regular Dakkanaut
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This thread get me so angry! Not you dakka fans!
Im a tyranid player and i feel the need to defend the bugs!
I personally find that tyranids aren't that low, In 6th i think they went up from bottom tier. I find i win more games, but against some armys im tabled quicker.
Unfortunatly, the codex is nearly impossible to work with. The only units that are good in the codex, every army has. Flyrants, Terivgons, hive guard, Every single list has them and so everyone knows what to expect. so its now becoming boring to play!
Overwatch and flyers killed nids assualt lists but hull points was a plus for us. Nidzilla lists are as good as ever. Even critters with Furious Charge can handle tanks now.
All my local meta is OP codex's though
Top-tier (And my local meta)
Necrons
Space Wolves
Blood Angels
Grey Knights
Orks went down! I used to have a good game with orks. But now there assualt lists suffered. Sticking burners in a wagon used to be my bane but now i can glance the wagon to death before they get to me.
Thats my bit...
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![[Post New]](/s/i/i.gif) 2012/11/02 11:49:26
Subject: Rate Best - Worst Codexs - 6th
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Decrepit Dakkanaut
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tuiman wrote: Do you even play grey knights? They are far from OP in 6th edition now, top tier yes, but not OP About 2/3 of my local meta are Grey Knights. And yes, paying nothing or close-to-nothing for very strong upgrades / powers is overpowered. Corrected.
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This message was edited 1 time. Last update was at 2012/11/02 11:50:09
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![[Post New]](/s/i/i.gif) 2012/11/02 11:51:19
Subject: Rate Best - Worst Codexs - 6th
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Storm Trooper with Maglight
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"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2012/11/02 12:00:49
Subject: Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
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Sigvatr wrote:tuiman wrote:
Do you even play grey knights?
They are far from OP in 6th edition now, top tier yes, but not OP
About 2/3 of my local meta are Grey Knights.
And yes, paying nothing or close-to-nothing for very strong upgrades / powers is overpowered.
I agree, bolters AC's storm bolters heavy bolters flamers h flamers etc are balanced across the game, then GK's come along and for next to nothing adds +1 to the str of all of those and more
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40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final |
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![[Post New]](/s/i/i.gif) 2012/11/02 12:13:06
Subject: Re:Rate Best - Worst Codexs - 6th
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Fireknife Shas'el
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TheCaptain wrote: DarkCorsair wrote:
TOURNAMENT WINNERS
Necrons
Grey Knights
Imperial Guard
Chaos Daemons
STRONGLY COMPETITIVE
Space Wolves
Orks
Blood Angels
COMPETITIVE
Chaos Space Marines
Dark Angels
Space Marines
Sisters of Battle
Tyranids
Almost might have a chance maybe?
Tau Empire
Black Templars
Dark Eldar
Eldar
This guy gets it.
Yeah Corsair what about Tau you've seen phoenix play them it can be made to work even if the margin for eroor is tiny.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2012/11/02 12:16:22
Subject: Re:Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
West Midlands (UK)
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captain collius wrote:
Yeah Corsair what about Tau you've seen phoenix play them it can be made to work even if the margin for eroor is tiny.
Not sure what your issue is.
No army in 40K is unbeatable. Every army has a chance. If you can make Tau work, props to you.
All the list is saying is that Tau have usually slightly more uphill battle before them than ... say ... Necrons or Space Wolves do.
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![[Post New]](/s/i/i.gif) 2012/11/02 12:36:11
Subject: Re:Rate Best - Worst Codexs - 6th
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Knight of the Inner Circle
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I don't know what DA you guys have been playing then
In a tournament recently, I ran through a Vulkan player like butter with my Dualwing combo. Yes they may be overpriced, but they are still a strong book. DarkCorsair's list makes perfect sense to me.
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6000 points
4000 points
Empire 5500 Points
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![[Post New]](/s/i/i.gif) 2012/11/02 12:49:35
Subject: Rate Best - Worst Codexs - 6th
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Swift Swooping Hawk
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Necrons
Imperial Guard
Grey Knights
Space Wolves
Blood Angels
Dark Eldar
Chaos Space Marines
Tyranids
Tau Empire
Space Marines
Orks
Chaos Daemons
Eldar
Dark Angels
Sisters of Battle
Black Templars
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![[Post New]](/s/i/i.gif) 2012/11/02 13:00:46
Subject: Re:Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
West Midlands (UK)
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riverhawks32 wrote:I don't know what DA you guys have been playing then
In a tournament recently, I ran through a Vulkan player like butter with my Dualwing combo. Yes they may be overpriced, but they are still a strong book. DarkCorsair's list makes perfect sense to me.
Again. Fallacy of the sample of 1.
You can win with ANY army against ANY other army in 40K.
Rankings like the above, however, are based on the assumption (right or wrong) that on average (say.. across a representative sample of 1000 games with players from all walks of life and experience-levels) the Space Marines Codex will win more often than the Dark Angels Codex... say 600:400. That would put the Space Marines Codex ahead of the Dark Angels Codex, notwithstanding the fact that Dark Angels still won 400 times.
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![[Post New]](/s/i/i.gif) 2012/11/02 13:25:04
Subject: Re:Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
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Imperial Guard
Necrons
Grey Knights
Space Wolves
Chaos Daemons
Blood Angels
Orks
Chaos Space Marines (?)
Dark Eldar
Space Marines
Tyranids
Tau
Eldar
Dark Angels
Sisters of Battle
Black Templars
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This message was edited 1 time. Last update was at 2012/11/02 13:25:48
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/11/02 13:33:48
Subject: Rate Best - Worst Codexs - 6th
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Nasty Nob on Warbike with Klaw
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Essentially the Red are the prize winners. Strong/Agressive units Mobility etc. They have what you need to win readily available. The OJ guys they've got stuff some of it's not the "right" stuff though, points costs are high here typically or they can't handle things like flyers too reliably. Green, Sisters imo have never been truly competitive, I'd say theyre on the high end of the Green borderline OJ, however Tau,BT,DA they need some lovin. Chaos Daemons Imperial Guard Necrons Space Wolves Grey Knights Tyranids Blood Angels Orks Chaos Space Marines Space Marines Dark Eldar Eldar Tau Empire Dark Angels Sisters of Battle Black Templars
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This message was edited 1 time. Last update was at 2012/11/02 13:37:03
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![[Post New]](/s/i/i.gif) 2012/11/02 13:34:36
Subject: Re:Rate Best - Worst Codexs - 6th
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Gore-Soaked Lunatic Witchhunter
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DAaddict wrote:
Hmm 10% overcost on most 30% overcost on bikes. Idiot librarians. As a whole they suck. Deathwing - if separated is a fair to middling army choice but suffers from small numbers and slow. Still 30 termies is pretty impressive.
I wouldn't put them in the bottom three; they're not bad at the same level as 'Nids are bad, the advantages of Deathwing Assault (half your Terminators drop on turn one) and teleport homers on the bikes are significant, even if everything's overpriced.
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![[Post New]](/s/i/i.gif) 2012/11/02 13:36:09
Subject: Re:Rate Best - Worst Codexs - 6th
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Fireknife Shas'el
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Zweischneid wrote: captain collius wrote:
Yeah Corsair what about Tau you've seen phoenix play them it can be made to work even if the margin for eroor is tiny.
Not sure what your issue is.
No army in 40K is unbeatable. Every army has a chance. If you can make Tau work, props to you.
All the list is saying is that Tau have usually slightly more uphill battle before them than ... say ... Necrons or Space Wolves do.
I'm simply saying Tau are niot as bad as people are making them out they are simply limited in their choice of builds.
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8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
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![[Post New]](/s/i/i.gif) 2012/11/02 13:43:04
Subject: Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
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Winners:
-Necrons
-Grey Knights
-Blood Angels
-Space Wolves
-Space Marines
-Imperial Guard
Competitive:
-Chaos Space Marines
-Daemons
-Dark Eldar
-Eldar
-Orks
-Dark Angels
Weak:
-Tau
-Tyranids
-Sisters of Battle
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This message was edited 2 times. Last update was at 2012/11/02 13:43:39
My Armies:
5,500pts
2,700pts
2,000pts
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![[Post New]](/s/i/i.gif) 2012/11/02 13:44:45
Subject: Re:Rate Best - Worst Codexs - 6th
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Infiltrating Broodlord
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![[Post New]](/s/i/i.gif) 2012/11/02 13:57:50
Subject: Re:Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
Beaver Dam, WI
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AnomanderRake wrote:DAaddict wrote:
Hmm 10% overcost on most 30% overcost on bikes. Idiot librarians. As a whole they suck. Deathwing - if separated is a fair to middling army choice but suffers from small numbers and slow. Still 30 termies is pretty impressive.
I wouldn't put them in the bottom three; they're not bad at the same level as 'Nids are bad, the advantages of Deathwing Assault (half your Terminators drop on turn one) and teleport homers on the bikes are significant, even if everything's overpriced.
I have seen Nid lists dominate tournaments filled with Deathwing, Space Wolve, IG and Grey Knights. I am not saying that Dark Angels or Tyranids are horrible. Just that they either have limited builds or built-iin limitations. Nothing DA or any lower tier army has approaches the idiot proof of taking 2 or 3 long fangs or a santa claus grenade throwing idiot with grey knights.
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![[Post New]](/s/i/i.gif) 2012/11/02 14:18:29
Subject: Re:Rate Best - Worst Codexs - 6th
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Dour Wolf Priest with Iron Wolf Amulet
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Might as well throw my hat in on this one. Armies are ranked by 3 power levels, and in order imho. For the record, I have done better and had an easier time in 6th so far with my Nids than I have with my Wolves (and all those games with the Nids were vs high-to-mid-tier level armies, whereas I have struggled with my Wolves vs some low-tier armies). Also, all of the Low-Tier armies (except for BT) are great allies, because they have some good choices, but don't jive so well as a cohesive army, due largely to outdated points costs:
High-Tier
Necrons
Imperial Guard
Space Wolves
Grey Knights
Mid-Tier
Chaos Space Marines
Blood Angels
Space Marines
Dark Eldar
Chaos Daemons
Tyranids
Orks
Sisters of Battle
Low-Tier
Dark Angels
Eldar
Tau Empire
Black Templar
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![[Post New]](/s/i/i.gif) 2012/11/02 15:02:45
Subject: Re:Rate Best - Worst Codexs - 6th
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Gore-Soaked Lunatic Witchhunter
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DAaddict wrote: AnomanderRake wrote:DAaddict wrote:
Hmm 10% overcost on most 30% overcost on bikes. Idiot librarians. As a whole they suck. Deathwing - if separated is a fair to middling army choice but suffers from small numbers and slow. Still 30 termies is pretty impressive.
I wouldn't put them in the bottom three; they're not bad at the same level as 'Nids are bad, the advantages of Deathwing Assault (half your Terminators drop on turn one) and teleport homers on the bikes are significant, even if everything's overpriced.
I have seen Nid lists dominate tournaments filled with Deathwing, Space Wolve, IG and Grey Knights. I am not saying that Dark Angels or Tyranids are horrible. Just that they either have limited builds or built-iin limitations. Nothing DA or any lower tier army has approaches the idiot proof of taking 2 or 3 long fangs or a santa claus grenade throwing idiot with grey knights.
They don't have as many fancy options, true, but Ravenwing scout move/Deathwing Assault a couple of squads/start shooting/charge and rip faces off in turn 2 does seem pretty idiot-proof to me...
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![[Post New]](/s/i/i.gif) 2012/11/02 15:14:36
Subject: Rate Best - Worst Codexs - 6th
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Decrepit Dakkanaut
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Sigvatr wrote:About 2/3 of my local meta are Grey Knights.
Right, and this is what is important. 6th ed made some things of all armies worse, and some things of all armies better. It's easy to look at your army in a vacuum and only see the better or worse parts, depending on your disposition.
What's important is the relative difference between the armies. A great, if anecdotal way of seeing this is by looking at what the local powergamers do. My FLGS is pretty competitive, so I've seen plenty of examples already.
In the case of my store, one player played BA and switched over to vendetta guard once 6th came out. One player played DE and just switched to GK. Another played SW and just switched to GK. Another played fzorgle/nurgle CSM and switched to necron.
Now, when I look around my store (not including me), I see:
5 GK players
2 vendetta guard players
2 BA players
2 necron players
1 tau player
And then another crazy coot who plays foot guard and looses all the time. In any case, this list is pretty telling to me. When 11 out of 14 players play flier spam, BA, or GK...
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![[Post New]](/s/i/i.gif) 2012/11/02 15:28:58
Subject: Re:Rate Best - Worst Codexs - 6th
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Storm Trooper with Maglight
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Blah! That much flyer spam? I'm pretty lucky in that my FLGS has every army represented. And I mean every army. We have BT, Tau, Deamons, DE, Eldar, my SoB. We also don't have many WAAC or TFG (maybe 2 at most)
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This message was edited 1 time. Last update was at 2012/11/02 15:30:02
"Elysians: For when you absolutely, positively, must have 100% casualties" |
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![[Post New]](/s/i/i.gif) 2012/11/02 15:46:01
Subject: Rate Best - Worst Codexs - 6th
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Executing Exarch
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I think it should be like this
Competitive.
Necrons
Imperial Guard
Space Wolves
Grey Knights
Chaos Space Marines
Blood Angels
Space Marines
Dark Eldar
Chaos Daemons
Tyranids
Orks
Sisters of Battle
Dark Angels
Eldar
Tau Empire
Black Templar
Obviously some are more competitive than others, but I find the biggest difference maker in a game is skill/knowledge of the players. Any army can beat any other (if the situation is right). Especially now with the points being frugal in a lot of missions.
Eg - First blood. If both players are cautious and make sure to hold on to the objectives they start with then first blood can decide a match.
For Example
In my last game I took a wraithlord, A wraithseer, A farseer with10 wraithguard and a warlock and some jetbikes I kept in reserve. To get first blood against me on turn 1, my opponant needed to drop a wraithlord that was in cover, the wraithseer with T8 and 5++ or 10 t6 wraithguard with a farseer and a cover save. Some armies would munch that in 2 turns but in that specific game my opponant hadn't enough fire power to do it at 36"+. He took a razorback. I had first blood. That was about it for the game. Could've been a good result for me but for the fact it was late and we both forgot so many rules we decided on a draw.
Although it's hard to argue against necrons being the 'best' at the moment because of the availability of fliers. When all the armies have caught up, it'll balance itself out..
And it will change. GW will probably make 7th ed and nerf fliers but bring in mole pods for everyone. And then whoever can take those as DT's can take a turn at winning. And GW will sell a whole bunch more of kits...
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This message was edited 1 time. Last update was at 2012/11/02 15:46:33
Blacksails wrote:
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives. |
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![[Post New]](/s/i/i.gif) 2012/11/02 16:00:15
Subject: Rate Best - Worst Codexs - 6th
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Crushing Black Templar Crusader Pilot
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Another "What You Like Sucks" thread. Dakka you are getting predictable. Everybody here is perfectly aware of which codecies are old already; seems a smart move to search for the 15,000 other threads that have already gone over this.
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BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
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![[Post New]](/s/i/i.gif) 2012/11/02 19:05:06
Subject: Re:Rate Best - Worst Codexs - 6th
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Twisted Trueborn with Blaster
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captain collius wrote: TheCaptain wrote: DarkCorsair wrote:
TOURNAMENT WINNERS
Necrons
Grey Knights
Imperial Guard
Chaos Daemons
STRONGLY COMPETITIVE
Space Wolves
Orks
Blood Angels
COMPETITIVE
Chaos Space Marines
Dark Angels
Space Marines
Sisters of Battle
Tyranids
Almost might have a chance maybe?
Tau Empire
Black Templars
Dark Eldar
Eldar
This guy gets it.
Yeah Corsair what about Tau you've seen phoenix play them it can be made to work even if the margin for eroor is tiny.
In the hands of Pheonix and several other players I know, Tau can be quite strong. However, I have found that Tau certainly aren't tournament winners and that, aside from a 99% optimized list in the hands of a skilled player, they rarely perform consistently well in a competitive environment. While people like Pheonix are very good, if you're saying "Tau played by Pheonix" you would then have to compare it to things like "Necrons played by Alex Fennel" or "Space Wolves played by Tony". You have to view this from a consistent point of view without variables such as players added in if you're going with pure power rankings.
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![[Post New]](/s/i/i.gif) 2012/11/02 19:26:58
Subject: Rate Best - Worst Codexs - 6th
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Judgemental Grey Knight Justicar
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MarkyMark wrote: Sigvatr wrote:tuiman wrote:
Do you even play grey knights?
They are far from OP in 6th edition now, top tier yes, but not OP
About 2/3 of my local meta are Grey Knights.
And yes, paying nothing or close-to-nothing for very strong upgrades / powers is overpowered.
I agree, bolters AC's storm bolters heavy bolters flamers h flamers etc are balanced across the game, then GK's come along and for next to nothing adds +1 to the str of all of those and more
24 inch range, die like any other marines but cost way more?
Psyfleman dreads, are still strong but can now be glanced to death easy, drago-wing is dead, and purifier spam is not as good becasue of the nerf to transport rules, and the msu thing not really working to well anymore,
So if thats what make overpowered, then guard are OP becasue of the vendetta, wolves because of long fangs.
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![[Post New]](/s/i/i.gif) 2012/11/02 22:14:16
Subject: Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
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tuiman wrote:guard are OP becasue of the vendetta, wolves because of long fangs.
One undercosted unit does not make an entire Codex OP.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/11/02 22:32:25
Subject: Rate Best - Worst Codexs - 6th
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Judgemental Grey Knight Justicar
USA
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d3m01iti0n wrote:Another "What You Like Sucks" thread. Dakka you are getting predictable. Everybody here is perfectly aware of which codecies are old already; seems a smart move to search for the 15,000 other threads that have already gone over this.
People may be aware of which codices are old, but it's still entertaining for some to talk about it. Also, you can see who's still living in 5th Edition by which people put Daemons on the bottom.
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Check out my list building app for 40K and Fantasy:
http://www.dakkadakka.com/dakkaforum/posts/list/576793.page |
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![[Post New]](/s/i/i.gif) 2012/11/02 22:32:44
Subject: Re:Rate Best - Worst Codexs - 6th
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Barpharanges
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Top
Necrons
Imperial Guard
Mid
Grey Knights
Space Wolves
Blood Angels
Space Marines
Chaos Daemons
Orks
Chaos Space Marines
Eldar
Dark Eldar
Tyranids
Bottom
Tau
Black Templar's
Sisters of Battle
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This message was edited 1 time. Last update was at 2012/11/06 17:18:34
The biggest indicator someone is a loser is them complaining about 3d printers or piracy. |
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![[Post New]](/s/i/i.gif) 2012/11/02 22:50:55
Subject: Rate Best - Worst Codexs - 6th
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Judgemental Grey Knight Justicar
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Rampage wrote:tuiman wrote:guard are OP becasue of the vendetta, wolves because of long fangs.
One undercosted unit does not make an entire Codex OP.
Sigh, that was the point I was trying to make Rampage, also if you are going to quote me please quote the whole lot rather than the parts that change my argument completely
Grey knights has psyfleman dreads, maybe purifier halberds as the two OP units
Everything else is pretty balanced, so they are not OP.
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This message was edited 1 time. Last update was at 2012/11/02 22:55:12
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![[Post New]](/s/i/i.gif) 2012/11/02 23:16:23
Subject: Rate Best - Worst Codexs - 6th
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Longtime Dakkanaut
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tuiman wrote: Rampage wrote:tuiman wrote:guard are OP becasue of the vendetta, wolves because of long fangs.
One undercosted unit does not make an entire Codex OP.
Sigh, that was the point I was trying to make Rampage, also if you are going to quote me please quote the whole lot rather than the parts that change my argument completely 
...oh yeah..
Still that's my fail done for today.
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This message was edited 1 time. Last update was at 2012/11/02 23:17:00
-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2012/11/02 23:29:23
Subject: Rate Best - Worst Codexs - 6th
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Tunneling Trygon
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This is how I see it for primary detachments. Go allies, and Eldar rise a lot for example, while Nids become... well, yeah. Three groups, in order, and based on my experience (I've never played Sisters, but I'd love to see some competetive Nuns. I know a few exist)
Necrons
IG
GK
Wolves
Daemons
Tyranids
Blood Angels
Deldar
CHaos Marines
Space Marines
Orks
Dark Angels
Eldar
Tau
Templars
Sisters
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