Switch Theme:

Eldar Players: How do you deal with TW Cav?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

 mars2024 wrote:
abbazabba1920 wrote:
If you want to meet him in cc, do as what some have suggested with 2x harley squad deployed in an interlinking mesh (where x is one unit and y is another): X Y X Y X Y X Y, etc. This way if they wanted to assault you, they'd have to multicharge you (can't be within 1" of a unit they're not charging). I personally wouldn't do this, as it's kind of dickish, but if he's just playing a cheese list that you have a hard time combating, make him have fun deciding how to get past that unit.....especially with their shrouding + stealth.... Oh, use your fortuned seer bike council to be a mobile screen to give your harlies 2++ cover, while they have 3+/4++ rerollable. Have fun, SW's!


I guess that's what I'm wondering: is there something that I'm missing other than beefing up my CC capabilities. I'd like to try the Fire Prism suggestion, but don't have the models. I've tried pouring a ton of fire on him, but I wasn't very effective. I ran the CC unit I usually run (jetseer council) but it wasn't very effective. The harlies seem a good counter without changing too much of my list. I don't want to build a list around countering his one unit, but I'd like to have a slightly more balanced list and I've really neglected CC (mostly since it seemed that Eldar didn't have any really good options). I feel a lot better about my options now (thanks everyone). If only I felt better about my relationship with the dice gods.


That and relying on Psy powers vs Space Wolves isn't the best tactic as they possibly have the most "reliable" psy def with the exception of Eldar.

   
Made in us
Furious Fire Dragon





Chicago

On a related note: I'll probably be playing a Deathwing army coming up. Is it worth kitting out against 2+ (switching out to Starcannons, for example) or is there something else you guys like to do? I thought of putting in a Harlie squad too, but rolling 5+ to-hit and then hoping for 6s seems not a reliable tactic.


 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Doom guide and scatter lasers, the eldars 3 step plan for everything.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Furious Fire Dragon





Chicago

So the consensus is to just roll a ton of dice and hope the TEQ rolls a bunch of ones?

 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

TWC don't have TEQ saves, they are MEQ, sometimes with MEQ invuls.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Furious Fire Dragon





Chicago

Sorry, I had moved on to a second question: how to deal with 2+ armor save TEQ.

 
   
Made in us
Storming Storm Guardian




US of A

zephoid wrote:
1: Eldrad's divination. If you deploy 1st, you can often make your opponent deploy how you want then move your guys that are close to his cav away. This can mean 2-3 turns of the cav just running to get to you.

2: harlequins. I6, WS5, hit and run, and enough attacks to rend consistently. Doom+rending is amazing.

3: war walkers. As always, these guys can force saves in quantity on T5-. Guide 3 scatter walkers and thats 2 dead TW cav.

4: Yriel. While he doesnt survive long, he can take a lot of them out. he can kill 2 on the charge with his weapon or drop his template if there are a lot of them. With fortune he survives pretty decently. Will almost always make his points back unless he gets hammered.

5: FD work, as always. Reserve a squad of FD, hit and run with harlequins after they charge you, and you can easily wipe a full TW cav unit.

Doom and shoot always assume they havent already charged you. Within 24" that isnt reliable at all. Therefore, doom and shoot isnt going to be a tactic to rely upon unless you are mech, which is pretty much dead in 6th.


I'm going to have to agree that using eldrad is the best option in this case, although I know sometimes my FLGS house rules no special characters. So, I take two farseers with fortune/doom and fortune/guide combos. It is pricey, but not as expensive in the long run to losing some of your best units to dumb luck the first time around. I've been experimenting with Karandras (I know phoenix lords are expensive, but he's the most worth it out of the whole lot), and I've been giving him an entourage of ten scorps to infiltrate with. What ever it is that they crash into, no matter what, browns their pants.

Yriel bomb is nice, but he needs psychic support, otherwise he's just a kamikaze kill point. He might take some guys with him before he magnetizes every bolter sight on the table at him.


My armies: Adepta Sororitas Eldars
 
   
Made in us
Deacon




Eugene, OR

I kill TWC the same way I kill ALL meq.

Guided reapers w/exarch and tempest launcher, and overload everything else with scatterlasers.

Even if they go for my reapers first, they're still taking tons of fire from everything else.

2k
3300


 
   
 
Forum Index » 40K General Discussion
Go to: