Switch Theme:

Tau tactics to stop a Necron wraithstar.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




 DexKivuli wrote:
Another tip to consider against Wraiths (and a lot of CC armies) is your troop unit sizes.

When I charge with my wraiths, I DO NOT want to wipe out the unit on the turn I charge. Ideally, it'll hang around through to the opponents turn so I can't be shot.

Against wraiths, you're probably better off with two units of 6 firewarriors than one unit of 12. When the wraiths charge your units, you WANT your unit to get wiped so that you can shoot at the attacking unit in your next turn. I realise that in most cases, the 12 firewarriors will get wiped too, but sometimes they won't... and two units of 6 takes 2 turns and two charges to remove, whereas the 12 only takes 1.

This is a bad idea if you always play purge the alien. Also, if you're already running max troops, it might not be an option. But it's worth considering.


Not consider this approach in depth. I do have to more "disposable" gun drone squads, that could be burned this way. I had been using them more as a general charge shield.


Automatically Appended Next Post:
 BoomWolf wrote:
Suicide Ethereals is nothing new, and works just as well against everyone else.

The main issue with it is the high-risk factor of the "price of failure" ability. statistically some of your guys WILL run away, quite a few of them will actually, and it just might be vital units.
As only units who actually TOOK the test gain the bonus, it nullified the tactic of embarking and reserving the majority of forces, as they will gain nothing from the ethereal that way.

So, a concept has risen how to solve it.
Take shadowsun as well!
the LD10 bubble (and a pretty large one) will mean very few of your guys will run away, making your side of the double-edged sword far more blunt.

Now this is nowhere as cheap, and shadowsun is a point-blank AT HQ in a ranged army, but far more efficient in terms of getting an army-wide PE.


Happen to be building Shadow sun, so I will see where the points fall out and think about this one.

This message was edited 1 time. Last update was at 2013/01/03 02:05:31


 
   
Made in ca
One Canoptek Scarab in a Swarm




Canada

So i have never player tau that often (maybe twice) but my wraiths deffinetly dont like templates at str8 + for that instant death possibilty or any guns that hit that threshold. another thing that i find takes out my wraiths fairly quickly is like DexKiuli said already is if i clear a smaller unit out and leave my wraiths open for shooting in the next turn any extra damage that is done to the wraiths is worth it so smaller Squad sizes can save otehr parts of your army and keep the wraiths from racking up too many points in one assault. Probablly most effective thing i have had used on my wraiths is a couple huge cultist blobs to keep me in combat for ages then they just can't get out and cultists actually managed to kill 4 just with shear numbers of attacks compaired to models that could take them. So Templates and just numbers of shots are going to take them out fairly effectivly. Luck cannot hold out forever ventually lady luck says screw it your on your own anyways hope this helps some.



I never forget a face.... but in you case ill make an exception..... 
   
Made in us
Longtime Dakkanaut




 TommyPickles wrote:
So i have never player tau that often (maybe twice) but my wraiths deffinetly dont like templates at str8 + for that instant death possibilty or any guns that hit that threshold. another thing that i find takes out my wraiths fairly quickly is like DexKiuli said already is if i clear a smaller unit out and leave my wraiths open for shooting in the next turn any extra damage that is done to the wraiths is worth it so smaller Squad sizes can save otehr parts of your army and keep the wraiths from racking up too many points in one assault. Probablly most effective thing i have had used on my wraiths is a couple huge cultist blobs to keep me in combat for ages then they just can't get out and cultists actually managed to kill 4 just with shear numbers of attacks compaired to models that could take them. So Templates and just numbers of shots are going to take them out fairly effectivly. Luck cannot hold out forever ventually lady luck says screw it your on your own anyways hope this helps some.


The unending blob approach is one I use with my nids to stop the wraiths.
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Best advice I ever got was to consider the wraith star some sort of 12 assault marines headed by like captain with relic armor and jet pack.

+ Thought of the day + Not even in death does duty end.


 
   
 
Forum Index » 40K General Discussion
Go to: