DexKivuli wrote:Another tip to consider against Wraiths (and a lot of
CC armies) is your troop unit sizes.
When I charge with my wraiths, I DO NOT want to wipe out the unit on the turn I charge. Ideally, it'll hang around through to the opponents turn so I can't be shot.
Against wraiths, you're probably better off with two units of 6 firewarriors than one unit of 12. When the wraiths charge your units, you WANT your unit to get wiped so that you can shoot at the attacking unit in your next turn. I realise that in most cases, the 12 firewarriors will get wiped too, but sometimes they won't... and two units of 6 takes 2 turns and two charges to remove, whereas the 12 only takes 1.
This is a bad idea if you always play purge the alien. Also, if you're already running max troops, it might not be an option. But it's worth considering.
Not consider this approach in depth. I do have to more "disposable" gun drone squads, that could be burned this way. I had been using them more as a general charge shield.
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BoomWolf wrote:Suicide Ethereals is nothing new, and works just as well against everyone else.
The main issue with it is the high-risk factor of the "price of failure" ability. statistically some of your guys WILL run away, quite a few of them will actually, and it just might be vital units.
As only units who actually TOOK the test gain the bonus, it nullified the tactic of embarking and reserving the majority of forces, as they will gain nothing from the ethereal that way.
So, a concept has risen how to solve it.
Take shadowsun as well!
the LD10 bubble (and a pretty large one) will mean very few of your guys will run away, making your side of the double-edged sword far more blunt.
Now this is nowhere as cheap, and shadowsun is a point-blank
AT HQ in a ranged army, but far more efficient in terms of getting an army-wide
PE.
Happen to be building Shadow sun, so I will see where the points fall out and think about this one.