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Made in ca
Trustworthy Shas'vre




Handful of other questions

Tetra Markerlights - are they networked?
Tetra upgrade options - any restrictions and are Seeker Missiles available?

Drone Sensor Turrets, Drone Sentry Turrets and Remoras - are they BS 2 or 3?
Drone Turrets and Remoras - any restrictions on upgrades?

TX-42 - does it keep BS 4?


This message was edited 1 time. Last update was at 2013/05/31 10:03:38


Tau and Space Wolves since 5th Edition. 
   
Made in fi
Drone without a Controller




What happened to tetra marker beacon? Has it become a homing beacon, posrel or gone completely?
   
Made in gb
Purposeful Hammerhead Pilot





London

tetrisphreak you rock!. so apart from wargear options XV9's are exactly the same?

Our FLGS
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Made in us
Huge Hierodule





Louisiana

I can't answer those until my copy arrives. All I know is the stuff from the tg thread.

I assume the tetra comes naked, I.e. no disruption pod. But it does have a homing beacon I think.

Drone turrets should be bs2. Remora..,not sure.

When I get my book in the next day or so I'll update with definitive answers.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in il
Warplord Titan Princeps of Tzeentch






You confuse me, one message says remora are BS3, the next says you dont know remora BS....


But, do ALL drone turrets cost like 2 Dpod? because if so, some of them might actually be useful.
2 Dpods for a suicide fusion blaster seems like a fair deal to me, and MP ones can form quite a fortress at that cost, compensating accuracy with bulk of numbers.
And a wall of AV11 is the sweetspot for "too hard for basic infantry to remove" and "not lethal enough to waste high powered guns", making it a quite useful for fortifications and built-in JSJ cover (its just the right size to hide suits behind after all)

Remains to be seen though, there are not that good even in the PDF incarnation, and that one had AV12.

This message was edited 1 time. Last update was at 2013/05/31 11:59:29


can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Huge Hierodule





Louisiana

To be clear - the message with the info that i posted a page ago was taken from the thread here:

http://archive.foolz.us/tg/thread/25109835/#25109835

posted by an anon with the book. Sorry for the confusion -- my book will be here hopefully today or tomorrow and i can confirm any and all of these stat questions but for the time being this guy seems to be on the level.

Regarding remoras, i put not sure as i forgot what i had posted - it does appear they will have BS3 with twin linked long-barreled burst cannons and networked markerlights. very interesting indeed. I can't wait to get my book and see for myself, I might be picking up a pair of Remoras before June is over.

edit - well the weapons that drone turrets can take (missile pods, plasma rifles, fusion blasters) all cost the same for battlesuits to wield, i would imagine their costs would be the same for the turrets too. I'll let you know for sure when i find out.

This message was edited 1 time. Last update was at 2013/05/31 13:33:46


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Trustworthy Shas'vre




That post has rather unexpected rules for the Hammerhead Missile Turret - makes it sound like 2 standard missile pods with a velocity tracker - seeing as you can do that on a standard crisis suit now, that doesn't seem right to me. Can you check on that one for us?

Tau and Space Wolves since 5th Edition. 
   
Made in gb
Purposeful Hammerhead Pilot





London

From what i gather they are 2 separate weapons now. Which makes no sense since multi trackers are gone and they would have to stay still to fire them both at full effectiveness

Our FLGS
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Made in se
Bounding Ultramarine Assault Trooper




Sweden, Vimmerby

Does anyone know if there is going to be any updated rules for Gue'vesa?
   
Made in us
Huge Hierodule





Louisiana

Hey I got my book last night!

So first off, the stats on the previous page from the /tg/ thread were all indeed accurate and on the money.

Tetras - can come in squads of 1-4, same statline as now, opentopped, yadda yadda. Access to the codex vehicle armory, and come with the markerlight (discussed on page 1 - heavy 2 twin link), twin link pulse rifle (always hilarious when that gun nets a kill), and a homing beacon. Disruption pods are no longer included in the basic model, so if you miss the pods you'll have to pay to put them back on.

XV-9's have exactly the same points costs and statline as before, as do their weapons. The difference is they have access to the battlesuit support system armory, albeit their stimulant injectors cost 10 points more than the ones crisis suits can take.

The new hammerhead turrets are indeed listed as 'two weapons' which means if you moved the hammerhead you may only fire 1. The big tank remaining stationary isn't so bad, i've been using a sky ray in a bunch of games lately and as long as you have somewhere to park it for a natural cover save the jink isn't as important.

One thing to note on the turrets for the hammerhead - the double missile pod turret comes with a velocity tracker, and it's a free swap from the railgun.

Gue'Vesa'la and Gue'vesa'ui are in the book, but may only be used for games in the Taros campaign (i'm sure if your opponent saw the statline they'd let you use them in other games too, though). Standard guardsman stats, with lasguns. The Gue'vesa'ui is the standard sergeant upgrade, and may take a pulse rifle instead of his lasgun. They may be taken as troops, but not compulsory troops, and the number of gue'vesa units in your force may NOT outnumber the amount of Fire Warrior units you take. They're dirt cheap, costing (one half an aegis line) for 6 and adding up to 6 additional for (a chaos cultist) each. They can take frag grenades for a point per model. And they still have the "Death To Traitors" rule which basically gives preferred enemy to the opponent's models taken from imperial armies.

any other questions?

This message was edited 1 time. Last update was at 2013/06/01 12:44:49


Been out of the game for awhile, trying to find time to get back into it. 
   
Made in il
Warplord Titan Princeps of Tzeentch






The jink save becomes even less relevant when you realize that as a skimmer, as long you can balance the model-you can land there.

So you can have some seriously bizarre parking spaces, such as the top level of a building, on top of a tree, on top of a pillar, or even on top of the ADL walls.

Good luck landing a melta shot on a tank that stands on top of a 18" tall chimney.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 BoomWolf wrote:
The jink save becomes even less relevant when you realize that as a skimmer, as long you can balance the model-you can land there.

So you can have some seriously bizarre parking spaces, such as the top level of a building, on top of a tree, on top of a pillar, or even on top of the ADL walls.

Good luck landing a melta shot on a tank that stands on top of a 18" tall chimney.


You can actually do that? I guess it's just how my group plays it that you count vertical movement when moving skimmers around, so you measure on the diagonal. Also when measuring weapon range do you actually count vertical distance? I remember there being a pretty huge debate about this in a previous edition, probably to stop people balancing skimmers on flagpoles.

Regardless, unless further evidence is supplied to disprove it, I'll lump this in the "allowed but " category next to deploying your land raiders sideways along the edge of your deployment zone so you can rotate them forwards and stick half the LR outside your deployment zone on the first turn.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Fresh-Faced New User






All I wanted for Christmas was playable Hazards... I guess Santa must not be real after all.
   
Made in za
Fixture of Dakka




Temple Prime

Hazards are very much playable. Fusion cascade guns are mean to termis and light vehicles.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Fresh-Faced New User






If they stayed the same cost and stats as before, if a hazard can do something, a crisis can do more of it, for less points.
.

This message was edited 2 times. Last update was at 2013/06/02 08:05:54


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

The thing is Hazards are heavy support aren't they? Meaning that they have to compete for a slot against Skyrays, Longstrike, Ionheads and Broadsides for their job as opposed to XV8s and XV104s or am I mistaken?

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Douglas Bader






 Krellnus wrote:
The thing is Hazards are heavy support aren't they?


Fast attack. Which is even worse, really, since they're competing with flyers and pathfinders.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Hallowed Canoness





Between

Ugh, as if the Tau codex didn't have an over-stuffed fast attack section already...



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in za
Fixture of Dakka




Temple Prime

 Garbled wrote:
If they stayed the same cost and stats as before, if a hazard can do something, a crisis can do more of it, for less points.
.

The phased Ion gun can let out a hilarious number of shots. But right now if you want them, you'll need to skimp out on Pathfinders, which is terrible in codex: Markerlights.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 Peregrine wrote:
 Krellnus wrote:
The thing is Hazards are heavy support aren't they?


Fast attack. Which is even worse, really, since they're competing with flyers and pathfinders.

Thanks for clearing that up anyway Peregrine.
What a shame as they are really cool models, oh well I gues I'll get a Barracuda instead (because feth those ugly codex flyers).

This message was edited 1 time. Last update was at 2013/06/02 10:21:09


DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in ca
Trustworthy Shas'vre




Hazards got pretty awesome actually, dual twin linked Burst Cannons? Yes please.

Unfortunately with no points decrease on them or their weapon options they are not as good as Crisis suits and have the side effect of competing for the much coveted Fast Attack.

I suspect I won't be including them except for fun builds for the time being.

Tau and Space Wolves since 5th Edition. 
   
Made in il
Warplord Titan Princeps of Tzeentch






They kept the hazards in FA?!

These guys never belonged there. its irrational that a midpoint between crisis and riptide will be a FA unit!
I mean, why is everything Tau falling into FA even if it is clearly not "fast" in any way or form?


Pathfinders and Hazards-figure out where you belong damnit!

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

 BoomWolf wrote:
They kept the hazards in FA?!

These guys never belonged there. its irrational that a midpoint between crisis and riptide will be a FA unit!
I mean, why is everything Tau falling into FA even if it is clearly not "fast" in any way or form?


Pathfinders and Hazards-figure out where you belong damnit!


To be fair, Tau have pretty much every force organization slot stuffed except troops and possibly HQ. If you could get a hazard suit for your commander as a HQ choice, that might be fun.

Also, where would you put pathfinders? They can't be troops, no matter how much you want them to be, because that would be ridiculous over the top awesome. If you put them in elites then you suddenly find yourself not being able to field any suits.

It's kind of sad that pathfinders have become the "auto include 1-2 squads" option, but markerlights and rail/ion rifles are just too good to not take.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

One time when I tried to write a Tau fandex I moved the Pathfinders to Heavy Support. They're the closest thing Tau have to a Dev squad, a unit that supports the army with their heavy weapons. Of course that moved them into an even more overfull slot and it wasn't a popular decision.

Agitator noster fulminis percussus est 
   
Made in il
Warplord Titan Princeps of Tzeentch






Troop pathfinders would have been perfectly good, if they were in combat armor and costed more. (14 PPM base?)

I mean, an immobile support unit clearly is not "fast attack", they are even closer to heavy support then they are to fast attack.

Its like they were put there for the sole reason of not filling the HS and elite that were reserved for suits.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Douglas Bader






 BoomWolf wrote:
These guys never belonged there. its irrational that a midpoint between crisis and riptide will be a FA unit!


To be fair, it made sense at the time. In the old Tau codex you couldn't put them in heavy support because nobody would ever use something that doesn't carry a railgun, and you can't really put them in elites because most people were already filling them with crisis suits. At the time fast attack had the most room for a new unit and the best chance of people using XV9s. Now it's just inertia, they probably could change slots but there isn't any real demand for a change.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in il
Warplord Titan Princeps of Tzeentch






Thats exacly what I said the previus post, they were put into FA just because they thought that people wont take them in elite and heavy.

Now, if they were clever and made pathfinders into a "superior troops" with a 4+ save and nifty guns and all, even at higher PPM. people would have gotten STOCKS of them.
Heck, I bought zero finders. if they turned into troops I would probably buy three boxs. even if they were exactly as they are now and at 1 more PPM (making them as squishy as a guardsmen, and costing three times as much, just packing neat guns.)


As for another note, with the HH turrets.
I have not SEEN the book yet, but given what I was told, the MP is totally different, the fusion took a hit.

But burst cannon actually hits MORE if you give him a single ML, even while moving (and MUCH more while still), so its the same power despite losing on S and AP, just eats markerlights (and gives more overkilled S5AP5, though that in itself can be a boon, as you can overwatch with it if you got a PDTR.)

As for the plasma rifle, after a short calculation, it seems that the ONLY case where the old got more hits, is again, the "moving and no markerlights against ground target" case, and even then it will only land 0.222 more hits per turn, while in any other case the new variation will be superior, at some cases by over 50%.
And AFAIK the gun S and AP are identical.

And also, this is MUCH better when dealing with weapon destroyed result. especially if you go with drones.

So to all the naysayers, just like the tetra's changes, it might look weaker on paper, but calculations reveal it is actually SUPERIOR to the pdf version (who was, by itself, quite awesome.)
Check before you rage, there are hidden gifts for the careful observer.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Huge Hierodule





Louisiana

I'll be demoing the new tetra and new barracuda rules tomorrow in a 1000 point game. I'll post back with how they did after it's done.

As you can tell by my sig, my Tau have been faring well in 6th edition so far. I hope to continue the streak.

Been out of the game for awhile, trying to find time to get back into it. 
   
 
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