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![[Post New]](/s/i/i.gif) 2013/06/10 10:05:17
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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Sinister Chaos Marine
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Just did a few numbers...
Lascannon: 21 shots = 13.5 hits = 9 wounds = 6 unsaved wounds
Auto/Assault cannon: 81 shots = 54 hits = 36 wounds = 6 unsaved wounds
Sorcerer w/ force Axe (ini 1) and combat familiar on charge: 6 attacks = 4 hits = 0.66 wounds = 0.44 unsaved wounds
Sorcerer w/ force Stave and combat familiar on charge: 6 attacks = 4 hits = 0.66 wounds = 0.11 unsaved wounds
Daemon Prince w/ Black Mace and combat familiar: 12.5 attacks = 8.25 hits = 6.86 wounds = 4.58 unsaved wounds (plus Toughness test for final kill)
I think the best bet is to remove 2 wounds with lascannons or assault cannons, and then charge with a Daemon Prince.
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![[Post New]](/s/i/i.gif) 2013/06/10 11:30:58
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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Mekboy Hammerin' Somethin'
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That math...is that taking into account the fact that the DP either chooses to have his normal amount of attacks at User Strength with the black mace or half with S10 AP2? Is that taking into account the fact that a combat familiar CANNOT wound the Wraithknight as he only gives you 2 extra attacks at S4? Is the Wraithknight able to smash? If that's the case then it only takes 1 wound to go through and the DP gets doubled out. You'll only get a 5+ invul to stop it. Your high weapon skill does afford you some defense, and if you manage to get lucky you could potentially kill it before it strikes, but that's a lot of ifs.
I like DP's. My other thread on taking on MC's got me interested in running them again. But not for MC hunting. I may send it in to take off the last few wounds, but it's always a gamble when they only need one wound to go through to kill you. I'd always suggest Slaaneshi DPs if you're going to run them. The extra speed they get when they run is pretty damn good. Extra strength on attacks isn't bad at all with rending either. Makes you anywhere from S7 - 9 on 6's.
http://www.dakkadakka.com/dakkaforum/posts/list/530468.page Link to this thread. I made it with the Wraithknight in mind.
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This message was edited 2 times. Last update was at 2013/06/10 11:32:58
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![[Post New]](/s/i/i.gif) 2013/06/10 11:35:27
Subject: CSM vs wraith knight. What am I doing?!?!?
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Decrepit Dakkanaut
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Sasori wrote:
A Wraithknight is likely going to kill one of the spawn in close combat, before they even get to swing. Then, they only have a 1/3rd chance for poison.
A Nurgle spawn squad however would be great in holding the WK up for several turns.
Just make sure to deliver them with at least several models still intact in the squad.
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![[Post New]](/s/i/i.gif) 2013/06/10 11:45:43
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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Regular Dakkanaut
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gpfunk wrote:That math...is that taking into account the fact that the DP either chooses to have his normal amount of attacks at User Strength with the black mace or half with S10 AP2? Is that taking into account the fact that a combat familiar CANNOT wound the Wraithknight as he only gives you 2 extra attacks at S4? Is the Wraithknight able to smash? If that's the case then it only takes 1 wound to go through and the DP gets doubled out. You'll only get a 5+ invul to stop it. Your high weapon skill does afford you some defense, and if you manage to get lucky you could potentially kill it before it strikes, but that's a lot of ifs.
I like DP's. My other thread on taking on MC's got me interested in running them again. But not for MC hunting. I may send it in to take off the last few wounds, but it's always a gamble when they only need one wound to go through to kill you. I'd always suggest Slaaneshi DPs if you're going to run them. The extra speed they get when they run is pretty damn good. Extra strength on attacks isn't bad at all with rending either. Makes you anywhere from S7 - 9 on 6's.
http://www.dakkadakka.com/dakkaforum/posts/list/530468.page Link to this thread. I made it with the Wraithknight in mind.
WK stands in cover, goes first and insta-gibs the DP. Doesn't need to Smash, S10 all the time. Will need rerolls to hit, but Eldar have that in abundance.
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![[Post New]](/s/i/i.gif) 2013/06/10 11:52:55
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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Mekboy Hammerin' Somethin'
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Angelic wrote: gpfunk wrote:That math...is that taking into account the fact that the DP either chooses to have his normal amount of attacks at User Strength with the black mace or half with S10 AP2? Is that taking into account the fact that a combat familiar CANNOT wound the Wraithknight as he only gives you 2 extra attacks at S4? Is the Wraithknight able to smash? If that's the case then it only takes 1 wound to go through and the DP gets doubled out. You'll only get a 5+ invul to stop it. Your high weapon skill does afford you some defense, and if you manage to get lucky you could potentially kill it before it strikes, but that's a lot of ifs.
I like DP's. My other thread on taking on MC's got me interested in running them again. But not for MC hunting. I may send it in to take off the last few wounds, but it's always a gamble when they only need one wound to go through to kill you. I'd always suggest Slaaneshi DPs if you're going to run them. The extra speed they get when they run is pretty damn good. Extra strength on attacks isn't bad at all with rending either. Makes you anywhere from S7 - 9 on 6's.
http://www.dakkadakka.com/dakkaforum/posts/list/530468.page Link to this thread. I made it with the Wraithknight in mind.
WK stands in cover, goes first and insta-gibs the DP. Doesn't need to Smash, S10 all the time. Will need rerolls to hit, but Eldar have that in abundance.
Then there you go. Like I said, DPs are not the best against the Wraithknight. Consider taking them for other things like mulching scoring units and terminators.
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![[Post New]](/s/i/i.gif) 2013/06/10 12:23:15
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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Sinister Chaos Marine
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gpfunk wrote:That math...is that taking into account the fact that the DP either chooses to have his normal amount of attacks at User Strength with the black mace or half with S10 AP2? Is that taking into account the fact that a combat familiar CANNOT wound the Wraithknight as he only gives you 2 extra attacks at S4? Is the Wraithknight able to smash? If that's the case then it only takes 1 wound to go through and the DP gets doubled out. You'll only get a 5+ invul to stop it. Your high weapon skill does afford you some defense, and if you manage to get lucky you could potentially kill it before it strikes, but that's a lot of ifs.
Isn't the Black Mace equipped with Fleshbane? I always confuse it with the Axe of Blind Fury, and I don't have the codex with me currently. I believe it has Fleshbane, Thus wounding on 2+.
A Combat Familiar is not a seperate entity. It just lets the model make two extra attacks (at S4, AP-). Since the DP still attacks with a Black Mace, those 2 extra attacks are Fleshbane, and since he is a Monstrous Creature, they are also AP2.
The Wraithknight is a Monstrous Creature, so yea, he can smash. I don't know his entire profile. The DP is Initiative 8. is the WK equal or better? If so, the DP is pretty much f**ked...
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![[Post New]](/s/i/i.gif) 2013/06/10 12:28:06
Subject: CSM vs wraith knight. What am I doing?!?!?
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Elite Tyranid Warrior
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Throw a cheap, relatively large wound pool at it and tie it up in CC as long as you can.
It's the same principle as my Dreadknights. Whenever people focus fire them, they won't die for 2-3 turns on average. I'll sit there and dump torrent templates on them all day long while my Paladins walk through the rest of their army and my GKSS sit on my objectives.
However, they have a finite number of attacks per turn, and will only ever be killing a maximum of 5 models on the charge, 4 in normal combat. It'll probably miss 1-2 of the attacks leaving it causing maybe 2-3 wounds. Stuck in combat with a large unit of cultists, guard, orcs, gants, henchmen... it's out of the game.
Don't try to kill it, just stop it doing what your opponent brought it to do.
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![[Post New]](/s/i/i.gif) 2013/06/10 13:38:35
Subject: CSM vs wraith knight. What am I doing?!?!?
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Stoic Grail Knight
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Hidden Power Fists. Wraithknights aren't characters, which means they cannot challenge, or be challenged. Which means that in order to kill a power fist in a squad they must kill everybody else first. A Chaos Lord and maybe even an Aspiring Champ with a Power Fist can happily punch away until the wraithknight is dead, provided he has some buddies to soak the Wraith Knights damage. The Chaos Lord gives fearless as well, so even a lowly squad of cultists can shield the lord while he boxes. The Black Mace is also noteworthy, because it has fleshbane, so the Lord will force a lot of saves, and any roll of a 6 on the toughness test is always a failure.
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This message was edited 2 times. Last update was at 2013/06/10 13:39:55
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![[Post New]](/s/i/i.gif) 2013/06/10 14:46:20
Subject: CSM vs wraith knight. What am I doing?!?!?
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Battleship Captain
Oregon
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Sasori wrote:
A Wraithknight is likely going to kill one of the spawn in close combat, before they even get to swing. Then, they only have a 1/3rd chance for poison.
True but it's less about kills and more about stopping their shooting. S5 can still wound so you might get lucky.
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![[Post New]](/s/i/i.gif) 2013/06/10 15:12:55
Subject: CSM vs wraith knight. What am I doing?!?!?
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Stone Bonkers Fabricator General
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Plague marines, just plain ordinary plague marines.
Get close, charge, wraithknight goes first, kills 2 plague marines then takes 18 attacks. Sure he gets his armor save, but you are gonna take off 2 wounds or so.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2013/06/10 15:21:59
Subject: CSM vs wraith knight. What am I doing?!?!?
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Morphing Obliterator
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I have faith on the bike sorcerer of nurgle with 2 rolls on biomancy, getting either iron arm, enfeeble or even endurance if riding on a nurgle bike squad should be able to deal with the knight.
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CSM 10k points
IG 3k points
Orks 2k points
WoC 3.5k points
VC 2.5k points
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![[Post New]](/s/i/i.gif) 2013/06/10 15:44:58
Subject: CSM vs wraith knight. What am I doing?!?!?
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Potent Possessed Daemonvessel
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Exergy wrote:Plague marines, just plain ordinary plague marines.
Get close, charge, wraithknight goes first, kills 2 plague marines then takes 18 attacks. Sure he gets his armor save, but you are gonna take off 2 wounds or so.
Given the Wraithknights mobility, I'm not sure you will be able to dictate the charge. Even if you do it depends on what equipment the Wraithknight has on him (if it is only the suncannon, no overwatch, but it is possible for him to buy other guns as well.). But assuming 10 get in. You are correct that the Wraithknight kills 2. and you average 2 wounds in return (24-25 attacks/12 hits/6 wound, 2 unsaved) Round 2 he still kills 2, now you only have 6 guys (12 attack - 6 hit -3 wound, 1 unsaved). So 2 rounds in he has 3 wounds left and you have 6 plagues. Round 3, you are down to 4 plagues (8 attacks, 4 hits 2 wounds) so maybe you do one more wound, Bringing him to 2 wounds, Then he kills 2 more, you ahve 2 guys left, and likely do nothing, and he kills you. So while it wears him down you lose almost an equal number of points in plagues in the process.
I have faith on the bike sorcerer of nurgle with 2 rolls on biomancy, getting either iron arm, enfeeble or even endurance if riding on a nurgle bike squad should be able to deal with the knight.
You shouldn't I cannot tell you the number of times my unmarked Level 3 fails to get any of those powers. also enfeeble gets him down to T7 which means most things still wound on 6s. Endurance is ok, but unless you have something S5 or higher you tarpit for a bit and lose out in the end as you cannot hurt him. IF you do get Iron arm, you might have a shot, though unless you run with a force maul (which is what I do) you still top out wounding him on 5s (4+ if you take an axe I guess), and then trying to force weapon him.
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![[Post New]](/s/i/i.gif) 2013/06/10 16:29:01
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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labmouse42 wrote:Something that makes a good counter assault unit is invaluable. Abbadon is a good example of something that can rip one of those up to shreds.
What you want is something that can put pressure on the wraith knights and keep them on the defensive. If you can dictate their movement by providing a threat, your making him play your game.
I would personally go with daemon allies. A greater daemon can make a awesome beatstick. They are extremely durable in all my games. I lose the LoC about in 1/2 the games, and I've only lost a GUO once in about 12 games.
I've not ran the numbers yet, but I would expect a greater daemon can do a number on a wraith knight. Especially if it has psychic buffs like Invisibility or Iron Arm or Precognition.
Use that greater daemon to put pressure on the wraith knights. As an added bonus you get 1-2 cheap scoring units that are hard to shift from shooting.
^ This...
Even a DP from Chaos Demons with a couple of Greater Rewards (one of them with Diresword) can make the Knight cry...
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2013/06/10 22:28:30
Subject: CSM vs wraith knight. What am I doing?!?!?
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Strangely Beautiful Daemonette of Slaanesh
where the wind comes sweeping down the plains
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After reading all this, CSM has no points match to deal with the WK, whoever said the best strategy is 100 points of cultists that somehow have fearless is the best answer, and even then, transporting and mobbing the big c-note is an issue...
I'm seriously thinking of running double land raiders with CSM from now on
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![[Post New]](/s/i/i.gif) 2013/06/11 04:07:46
Subject: CSM vs wraith knight. What am I doing?!?!?
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Thrall Wizard of Tzeentch
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If you have force weapons remember that the Knight is not immune to Instant Death from the Force special rule. You only need one Wound to get through and the Eldar player cannot call the sorcerer out in a challenge.
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![[Post New]](/s/i/i.gif) 2013/06/11 04:24:33
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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5th God of Chaos! (Ho-hum)
Curb stomping in the Eye of Terror!
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Is the Knight a character?
I only glanced at the new codex and I only recall that WraithLords are characters and not the Knights...
Right?
If so, Typhus can whack 'em easily... the problem would be if you can catch it.
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Live Ork, Be Ork. or D'Ork!
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![[Post New]](/s/i/i.gif) 2013/06/11 14:22:10
Subject: CSM vs wraith knight. What am I doing?!?!?
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Regular Dakkanaut
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I think you're going to have to rely on some sort of special character to take it down in hand to hand.
Is it fearless?
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This message was edited 1 time. Last update was at 2013/06/11 14:25:34
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![[Post New]](/s/i/i.gif) 2013/06/11 14:36:15
Subject: CSM vs wraith knight. What am I doing?!?!?
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Battleship Captain
Oregon
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I like the idea of adding Daemon allies.
MCs, seekers, plaguebearers, it's all good to use.
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![[Post New]](/s/i/i.gif) 2013/06/11 16:24:11
Subject: Re:CSM vs wraith knight. What am I doing?!?!?
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Ambitious Acothyst With Agonizer
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This is the biggest problem I've seen. Especially with the new Iyanden supplement they can get Battle Focus easily.
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![[Post New]](/s/i/i.gif) 2013/06/11 16:31:52
Subject: CSM vs wraith knight. What am I doing?!?!?
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Stone Bonkers Fabricator General
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Breng77 wrote: Exergy wrote:Plague marines, just plain ordinary plague marines.
Get close, charge, wraithknight goes first, kills 2 plague marines then takes 18 attacks. Sure he gets his armor save, but you are gonna take off 2 wounds or so.
Given the Wraithknights mobility, I'm not sure you will be able to dictate the charge. Even if you do it depends on what equipment the Wraithknight has on him (if it is only the suncannon, no overwatch, but it is possible for him to buy other guns as well.). But assuming 10 get in. You are correct that the Wraithknight kills 2. and you average 2 wounds in return (24-25 attacks/12 hits/6 wound, 2 unsaved) Round 2 he still kills 2, now you only have 6 guys (12 attack - 6 hit -3 wound, 1 unsaved). So 2 rounds in he has 3 wounds left and you have 6 plagues. Round 3, you are down to 4 plagues (8 attacks, 4 hits 2 wounds) so maybe you do one more wound, Bringing him to 2 wounds, Then he kills 2 more, you ahve 2 guys left, and likely do nothing, and he kills you. So while it wears him down you lose almost an equal number of points in plagues in the process.
Well yes, it is tough to catch him. You look at the terrain and move forward to try and give him a choice: Allow you to get into combat with the PMs or take a less than optimal firing position by running away. The idea would be that you would take a few pot shots on your way in if you actually want to kill it.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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