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Made in us
Sneaky Lictor





P1. Specific orverrules General - A-2 From the "How to Have an Intelligent Rules Debate"
P2. The Codex: Eldar detailes the rules on how to use the Eldar army within the W40k Univers.
P3. The CA: Codex:Eldar FAQ 4.0.1 updates the rules detailed within the Codex: Eldar in relation to the BGB.
P4. The CA: Codex: Eldar FAQ 4.0.1 specificly states its scope is to "...explain how to use the Eldar in conjunction with [the new rules]"

C: Therefor, the rules updated within the CA: Codex Eldar FAQ 4.0.1 are limited to the Eldar army unless specficly stated otherwise within the FAQ.

P5. The Skimmer rule updated within the CA: Codex: Eldar FAQ 4.0.1 do not specificly state the detailed rules relate to all skimmers.

C. The Skimmer rules detailed in the FAQ relate only to the Edlar army.


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Master of the Hunt





Angmar

Avatar,

Your conclusions are not supported by your premises.

P1. Specific orverrules General - A-2 From the "How to Have an Intelligent Rules Debate"

Good start.

P2. The Codex: Eldar detailes the rules on how to use the Eldar army within the W40k Univers.

Ok, the only thing this tells us is that in order to play Eldar, you must use this codex.

P3. The CA: Codex:Eldar FAQ 4.0.1 updates the rules detailed within the Codex: Eldar in relation to the BGB.

Ok, the only thing this tells us is that in order to play Eldar, you must use this FAQ.

P4. The CA: Codex: Eldar FAQ 4.0.1 specificly states its scope is to "...explain how to use the Eldar in conjunction with [the new rules]"

Again, the only thing this tells us is that in order to play Eldar, you must use this FAQ.

C: Therefor, the rules updated within the CA: Codex Eldar FAQ 4.0.1 are limited to the Eldar army unless specficly stated otherwise within the FAQ.

None of your premises say anything about the FAQ being limited to only the Eldar, hence your conclusion is false. All that you have proven is that you need the Codex and the FAQ in order to play Eldar.

"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
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Longtime Dakkanaut




Los Angeles

None of your premises say anything about the FAQ being limited to only the Eldar, hence your conclusion is false. All that you have proven is that you need the Codex and the FAQ in order to play Eldar.


Loki, the great thing about this is that so many of us have already shot down the exact same argument. Yet they persist in promulgating it.

"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias 
   
Made in us
Sneaky Lictor





Loki:
Are you suggesting both the Codex and the FAQ relate to all armies within 40k? Both are limited to detailing rules related to Eldar. If the rules of 40k are permissive and specific overrules general, what argument is there that allows each FAQ to be broadly interperted?

By your logic, the Daemonhunters FAQ limits the Tyranids to using just one psychic power per turn since it specificly states a model may only use one power per turn.

bigchris:
No. No one has proven the FAQ's are broader than the army codex they modify.

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President of the Mat Ward Fan Club






Los Angeles, CA


By your logic, the Daemonhunters FAQ limits the Tyranids to using just one psychic power per turn since it specificly states a model may only use one power per turn.



And that is correct. All armies are limited to one psychic power per game turn unless their codex specifies otherwise.

If the rules of 40k are permissive and specific overrules general, what argument is there that allows each FAQ to be broadly interperted?


The QUESTIONS/ANSWERS THEMSELVES. The FAQs are written for each codex but there is nothing stopping a question/answer from applying to any area of the game IF IT IS WRITTEN THAT WAY. The concept isn't really that hard to grasp.


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yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Sneaky Lictor





yakface:
"And that is correct. All armies are limited to one psychic power per game turn unless their codex specifies otherwise."
Because the Codex: Daemonhunter FAQ states it becuase the BGB doesn't state it. (I really don't want to debate THAT topic once again. Seriously.) Then there is a huge issue between the rules outlined in the FAQs and the rules outlined in the codices. By your argument, all armies are subjected to the rules outlined in the FAQs regardless to the context of the rule.

Witness the afore mentioned Daemonhunter FAQ rule on psychic powers. The sections under it deal with all things Daemonhunters except for one: "All models may only use one Major Power in each game turn, rather than player turn...." Your contention this is ment for the entire 40k universe. Your argment is although the FAQ discusses how to use the Daemonhunters as decribed in the Codex: Daemonhunters with the new rules, the fact the FAQ dioes not explicitly state it is only ment for the Daemonhunters, all rules detailed pertain to the entire 40k world.

If that's the case, the there is a huge whole in the psyhic powers rules since the Daemonhunters FAQ rules apply to the Tyranids as well and thus their powers are limited to one per game turn, yet their codex doesn't limit it.

The fact that specific updates to specific codices can somehow automagicly affect all other codices doesn't make sense. I'd have no problems if the FAQ stated "this is for all" but none do. All state, just like the codices do, their scopes are narrowed to describing how to use their army with the new rules. To say otherwise smacks of "it doesn't say I can't."

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the spire of angels

i just had an epiphany after reading the FAQ again-

it is an explanation of how eldar WEAPONS effect all skimmers...so the debate about who's skimmers they are talking about is irrelevant.


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Master of the Hunt





Angmar

Posted By TheGreatAvatar on 04/08/2006 9:26 AM
Loki:
Are you suggesting both the Codex and the FAQ relate to all armies within 40k? Both are limited to detailing rules related to Eldar. If the rules of 40k are permissive and specific overrules general, what argument is there that allows each FAQ to be broadly interperted?



I'm not suggesting anything other than the fact that your premises do not support your conclusion. You have proved that you need the FAQ and the Codex in order to play Eldar. No more, no less.

 


"It is by caffeine alone I set my mind in motion.
It is by the seed of Arabica that thoughts acquire speed, the teeth acquire stains, the stains become a warning.
It is by caffeine alone I set my mind in motion."
 
   
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A new day, a new time zone.

Posted By TheGreatAvatar on 04/08/2006 12:19 PM
I'd have no problems if the FAQ stated "this is for all" but none do

Then I'd like you to point out where in the phrase, "If a skimmer" makes exclusionary references to any other skimmers.

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