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![[Post New]](/s/i/i.gif) 2013/12/24 22:04:44
Subject: What unit you all think new imperial guard codex should have
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Freaky Flayed One
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tau tse tung wrote:I love the idea of a dune buggy, like the ones the British army use in afganistan!
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Elysian_Drop_Troops/ELYSIAN_TAUROS_ASSAULT_VEHICLE.html
http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Elysian_Drop_Troops/ELYSIAN-TAUROS-VENATOR.html
I have a pair of Venators, and they are an excellent replacement for scout sentinels.
I would love to see IG gain the ability to accept orders while embarked in a vehicle. Seriously, in what reality does it make sense that you can issue orders FROM a vehicle, but cannot accept them INSIDE a vehicle!? Even when the issuer and the issuees are in the SAME VEHICLE! GW logic...
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![[Post New]](/s/i/i.gif) 2013/12/24 22:06:53
Subject: What unit you all think new imperial guard codex should have
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Dakka Veteran
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I actually would like to see them get something thats like a big sentinel. But not OP like the wraithknight or Riptide.
Mostly I expect one of the current armies that are still in metal to become available in plastic.
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I like to say I have two armies: Necrons, and Imperium.....
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![[Post New]](/s/i/i.gif) 2013/12/24 22:07:01
Subject: Re:What unit you all think new imperial guard codex should have
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Shas'o Commanding the Hunter Kadre
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Choice of doctrines/regiments, each choice provides different bonus/penalties.
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![[Post New]](/s/i/i.gif) 2013/12/25 00:17:43
Subject: What unit you all think new imperial guard codex should have
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Dakka Veteran
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Vostroyan Bear Cavalry and Tallarn Camel RIders
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![[Post New]](/s/i/i.gif) 2013/12/25 01:36:41
Subject: What unit you all think new imperial guard codex should have
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Freaky Flayed One
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Panserbjørne!
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![[Post New]](/s/i/i.gif) 2013/12/25 04:01:07
Subject: What unit you all think new imperial guard codex should have
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Lone Wolf Sentinel Pilot
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Ralis wrote:I actually would like to see them get something thats like a big sentinel. But not OP like the wraithknight or Riptide.
Mostly I expect one of the current armies that are still in metal to become available in plastic.
Someone in a similar thread suggested a giant sentinel plastered in Guardsmen strapped to the hull to fire off hundreds of flashlight shots in addition to its main guns, plus a few dozen more ablative wounds...
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![[Post New]](/s/i/i.gif) 2013/12/25 04:14:14
Subject: What unit you all think new imperial guard codex should have
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Bloodthirsty Chaos Knight
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KommissarKiln wrote:
I'd also like the Guard to get their "mini-Titan" to rival the wraithknights and riptides.
What would it do that a bunch of Russes and artillery couldn't though? You don't really need a giant robot.
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Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000
My avatar |
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![[Post New]](/s/i/i.gif) 2013/12/25 04:36:29
Subject: What unit you all think new imperial guard codex should have
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Douglas Bader
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Wilytank wrote:What would it do that a bunch of Russes and artillery couldn't though?
Cost $80 each.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/25 04:38:24
Subject: Re:What unit you all think new imperial guard codex should have
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Boom! Leman Russ Commander
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To be honest, i woud likely buy one just for looks anyway. I used to be BIG into the older epic ruleset.
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![[Post New]](/s/i/i.gif) 2013/12/25 12:58:51
Subject: Re:What unit you all think new imperial guard codex should have
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Grim Rune Priest in the Eye of the Storm
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What I would love to see besides some points decreased
1] Better Rough Riders: Give them T 3[4], Option to take Power Lances, able to replace Hunting lance with Las Pistols and/or an HQ/Doctrine to make them Troops.
2] Tank Destroyer: Something like a Stug or M18 Hellcat.
Stug: Like a Vindicator with just a Las-Cannon or a Vanquisher Cannon.
Hellcat: Like a Hellhound with just a Las-Cannon or a Vanquisher Cannon.
3] Ogryn: FNP or Rending should do it,
4] Doctrine System
5] Bring back the Last Chancres
6] Rambo…I mean Marbo getting a 5++ Save.
7] Something big like Mecha or a Maus
I think that covers it for me.
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![[Post New]](/s/i/i.gif) 2013/12/25 14:01:19
Subject: What unit you all think new imperial guard codex should have
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Kinebrach-Knobbling Xeno Interrogator
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Automatically Appended Next Post: That is pretty cool Automatically Appended Next Post: Or a assault squad like they use to have
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This message was edited 2 times. Last update was at 2013/12/25 14:02:16
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![[Post New]](/s/i/i.gif) 2013/12/25 14:15:34
Subject: What unit you all think new imperial guard codex should have
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Khorne Rhino Driver with Destroyer
Byron Bay, Australia
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The IG dex has enough vehicles. It needs more infantry to make the old boots and bayonets viable again.
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![[Post New]](/s/i/i.gif) 2013/12/25 15:08:15
Subject: Re:What unit you all think new imperial guard codex should have
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Hurr! Ogryn Bone 'Ead!
Borden
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I agree. Maybe a melee unit with things to strengh the legs and allow faster movement along with infiltrate to charge and run around causing chaos.
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![[Post New]](/s/i/i.gif) 2013/12/25 15:12:47
Subject: Re:What unit you all think new imperial guard codex should have
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Boom! Leman Russ Commander
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What would you thnk of changing marbo from being a 0-1 special character and changing it to 'Special forces infiltrator? Each still occupying a full slot keeping all the rules but adding the 5+ inv/dodge save?
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![[Post New]](/s/i/i.gif) 2013/12/25 15:34:00
Subject: What unit you all think new imperial guard codex should have
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Pyromaniac Hellhound Pilot
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I would like to see the Salamander scout vehicle back. Just another place to add an auto cannon. Speaking of vehicles, a simple upgrade, for veteran squads:
Veteran Driver: If your veteran squad takes a chimera as a dedicated transport, the BS of the chimera is WS4. I would pay ten points for that.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/12/25 20:04:46
Subject: What unit you all think new imperial guard codex should have
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Boosting Space Marine Biker
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Someone in GW:s office will surely think of something like this:
"What we need... is a huge Sentinel! Which is a Monstrous Creature!"
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Innocentia Nihil Probat.
Son of Dorn |
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![[Post New]](/s/i/i.gif) 2013/12/25 20:46:11
Subject: What unit you all think new imperial guard codex should have
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The Last Chancer Who Survived
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[Image Only Posts are considered Spam - additionally, this one was borderline offensive. Please don't repeat this. Thanks - Alpharius]
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This message was edited 2 times. Last update was at 2013/12/25 21:28:33
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![[Post New]](/s/i/i.gif) 2013/12/25 21:13:44
Subject: Re:What unit you all think new imperial guard codex should have
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Regular Dakkanaut
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I'd like a few of the following:
1) As many have said doctrines and regimental traits, anything that offers a chance for diversity and personalisation would be great.
2) Options for Ogryns, off the top my head a CC option along the lines of a corvus hammer and shield like a storm shield or manlet offering a rerollable save; another option being to improve armour, after all weight isn't a problem for them so why not protect rare assets with a few steel plates.
3) CC option for veterans, similar to the Ogryns to replace las-guns; coupled with flamers it could be an interesting unit to clear objectives.
4) Front opening ramp for chimera to make it an assault vehicle for previously mentioned units, not really in keeping with the shooty flavour but it offers new tactical options and modelling opportunities.
5) Improved snipers and/or vindicares, just for flavour and modelling opportunities, make the operate in spotter/sniper pairs for a bit more character.
6) Slightly cheaper hellhound variants
7) Not going to happen, but make las-weaponry BS4 or 5, they are lasers, you don't need to lead your shot or worry about wind or gravity.
8) Improve deathstrikes, yes they are ridiculous but or so characterful. Either through points cost or reliability increase. Alternatively they should be the only D-strength weapons in standard 40k with their one shot nature.
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![[Post New]](/s/i/i.gif) 2013/12/25 23:26:41
Subject: What unit you all think new imperial guard codex should have
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Hardened Veteran Guardsman
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I second the idea of pask unlocking LRBT's as troops.
Also, does TACTICAL NUCLEAR WARHEAD mean anything to you?
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![[Post New]](/s/i/i.gif) 2013/12/26 01:40:20
Subject: What unit you all think new imperial guard codex should have
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Terrifying Rhinox Rider
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SilverMK2 wrote:
CSM, a force which for the past 10,000 years has essentially been a raiding army across the Imperium doesn't even get drop pods... why should the Imperial Canon Fodder get them? 
If they are raiders, they have ships that do not have drop pod bays, they don't have facilities for building drop pods all the time, and they do not have time to recover used drop pods after raids.
Guard, however, have all the heavy equipment they want.
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![[Post New]](/s/i/i.gif) 2013/12/26 02:41:45
Subject: What unit you all think new imperial guard codex should have
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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CRASSUS ARMOURED ASSAULT TRANSPORT
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
10k
2k
500 |
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![[Post New]](/s/i/i.gif) 2013/12/26 02:55:50
Subject: Re:What unit you all think new imperial guard codex should have
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Hardened Veteran Guardsman
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CRASSUS ARMOURED ASSAULT TRANSPORT
you already can mate
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![[Post New]](/s/i/i.gif) 2013/12/26 21:09:19
Subject: What unit you all think new imperial guard codex should have
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Horrible Hekatrix With Hydra Gauntlets
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I think the number one thing the guard codex needs is a passage at the front stating that to represent the incredible variety of the guard, Forge World produce a number of varaint army lists and that those lists could be taken as standard IG armies and should be considered as coming from the IG codex in every way. Add in some doctrined system to represent different regiments better and improve the internal balance and you're good, no need to add any new units except maybe to bring over a couple more of the Forge World ones. Also fix Lumbering Behemoth to be "Leman Russes are heavy vehicles and may always fire their turret weapon without it affecting the firing of any other weapon mounted on the vehicle, even if the turret is ordnance". That would make them solid choices again because they are slow but always unleash fearsome firepower no matter the circumstance.
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![[Post New]](/s/i/i.gif) 2013/12/26 21:36:42
Subject: What unit you all think new imperial guard codex should have
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Ork-Hunting Inquisitorial Xenokiller
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SilverMK2 wrote:
CSM, a force which for the past 10,000 years has essentially been a raiding army across the Imperium doesn't even get drop pods... why should the Imperial Canon Fodder get them? 
1. look at my avatar. (ODST's, epic drop troops. Why not??)
2. The guard is sooo much more varied than the CSM, theres drop troop regiments, airbourne, line infantry (which evidently is what you think every regiment is), Armoured, mechanised etc etc. Some regiments could utilise drop pods over valkyries and such for their stormtrooper battalions. I'm not saying have a full army drop podding in but elites choices or veteran squads.
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2000pts IG. ( based on fallout US Army)
3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)
never in the field of human conflict, has so much been fired at so many, by so few.
My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
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