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![[Post New]](/s/i/i.gif) 2013/12/29 18:36:34
Subject: Reliable non-superheavy units vs superheavies
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Sinewy Scourge
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Wraithguard.
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![[Post New]](/s/i/i.gif) 2013/12/29 19:10:01
Subject: Reliable non-superheavy units vs superheavies
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Regular Dakkanaut
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wuestenfux wrote: jy2 wrote:Kholzerino wrote:A cronair list with Doom Scythes and Stormteks seems good.
But I'm not sure what you put on the table to ensure you don't get tabled. You need three units spread out massively. Two to be killed by the superwhatsit and one to not be killed by everything else in the army...?
Canoptek scarabs. They are really easy to hide.
No. Scarabs will not work since they lower the AV and this will be permanent effect. Such effects (in opposition to lances) do not affect Gargantum creatures.
He was refering to a cheap unit easy to hide so you don't get tabled turn 1. Scarabs is great for this.
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![[Post New]](/s/i/i.gif) 2013/12/29 19:11:41
Subject: Reliable non-superheavy units vs superheavies
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Ladies Love the Vibro-Cannon Operator
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Depends. You need to get close to the super heavy with a rather slow unit and one unit of five will not suffice.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/29 20:33:06
Subject: Re:Reliable non-superheavy units vs superheavies
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Tail-spinning Tomb Blade Pilot
Israel
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Here's my idea for a Deathmark based anti-GMC force:
Overlord + 3 crypteks
Overlord + 3 crypteks
10 Deathmarks + Night Scythe
10 Deathmarks + Night Scythe
10 Deathmarks + Night Scythe
Total = 1200pts
Disembark within 12” and shoot 60 rending shots and 24 AP3 shots at BS4, wounding on a roll of 2+ for an average grand total of 11.1111 unsaved, pain inducing wounds in a single shooting phase (not counting the Night Scythes' Tesla Destructors, whom I assume the player would aim elsewhere).
They'd also mark 2 more units to be hunted down in later turns by any deathmark to survive the enemy's reprisal.
Cutting one of the Deathmark squads and two of the crypteks still leaves the average shooting phase at 7.654 wounds, which is still enough to take down the C'tan and reduces the point cost to 860. Could fit a Triarch Stalker in the vacated Elite slot to try and grant the Deathmarks TL, assuming it manages to survive long enough for them to arrive.
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This message was edited 1 time. Last update was at 2013/12/29 21:27:16
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
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![[Post New]](/s/i/i.gif) 2013/12/29 20:43:39
Subject: Reliable non-superheavy units vs superheavies
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Regular Dakkanaut
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Surprised nobody mentioned deep striking crisis suits.
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In before thread lock. |
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![[Post New]](/s/i/i.gif) 2013/12/29 20:56:40
Subject: Reliable non-superheavy units vs superheavies
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Fixture of Dakka
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wuestenfux wrote: jy2 wrote:Kholzerino wrote:A cronair list with Doom Scythes and Stormteks seems good.
But I'm not sure what you put on the table to ensure you don't get tabled. You need three units spread out massively. Two to be killed by the superwhatsit and one to not be killed by everything else in the army...?
Canoptek scarabs. They are really easy to hide.
No. Scarabs will not work since they lower the AV and this will be permanent effect. Such effects (in opposition to lances) do not affect Gargantum creatures.
I was refering to how to survive while your flying croissants are in reserves. That's the job of a unit of 3 scarabs....so that you don't get tabled before your reserves come in.
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![[Post New]](/s/i/i.gif) 2013/12/29 22:31:27
Subject: Reliable non-superheavy units vs superheavies
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Wise Ethereal with Bodyguard
Catskills in NYS
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Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2013/12/29 22:38:04
Subject: Re:Reliable non-superheavy units vs superheavies
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The Last Chancer Who Survived
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Speaking as a representative of the lesser-used CSM codex, we have:
Be'lakor (Mind Controlled Titans, anyone?)
Predator Annihilators (If you've got first turn, this can help.)
FMC's (Ours, and allied Daemons)
Suicide Termies with combi-melta
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![[Post New]](/s/i/i.gif) 2013/12/30 04:47:54
Subject: Re:Reliable non-superheavy units vs superheavies
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Devestating Grey Knight Dreadknight
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Grav guns for the GMCs, though they aren't much use against anything else.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/12/30 07:03:21
Subject: Reliable non-superheavy units vs superheavies
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Irked Necron Immortal
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Necron Silver-Tide list has been proven to be effective... at least for me. Just bring 120 Warriors with 120 Gauss to the table and there is no way you can't glance something to death.
Throw in Araker (bad spelling I think) The Traveler for additional cheese. Once I saw him walk out of a DS Monolith to toy around with a Baneblade.
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http://www.youtube.com/watch?v=0PXaEUwAZSc
"There is just something to be said about a 100, Green-tide Orks charging at you... it is unnerving... even to the most experienced player..."
5200 pnts
Flames of War Panzerkompanie
"RELEASE THE KRA- I MEAN, C'TAN!"
- Anonymous Necron Overlord who totally didn't impersonate Liam Neeson.
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![[Post New]](/s/i/i.gif) 2013/12/30 07:10:50
Subject: Reliable non-superheavy units vs superheavies
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Calm Celestian
Windsor Ontario Canada
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![[Post New]](/s/i/i.gif) 2013/12/30 12:34:10
Subject: Reliable non-superheavy units vs superheavies
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Ladies Love the Vibro-Cannon Operator
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jy2 wrote: wuestenfux wrote: jy2 wrote:Kholzerino wrote:A cronair list with Doom Scythes and Stormteks seems good.
But I'm not sure what you put on the table to ensure you don't get tabled. You need three units spread out massively. Two to be killed by the superwhatsit and one to not be killed by everything else in the army...?
Canoptek scarabs. They are really easy to hide.
No. Scarabs will not work since they lower the AV and this will be permanent effect. Such effects (in opposition to lances) do not affect Gargantum creatures.
I was refering to how to survive while your flying croissants are in reserves. That's the job of a unit of 3 scarabs....so that you don't get tabled before your reserves come in.
Sorry for missing this point.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/12/30 12:51:39
Subject: Reliable non-superheavy units vs superheavies
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Longtime Dakkanaut
Orlando
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DE shouldn't have anything to worry about with Superheavies. They already die in droves to everything else that looks at them wrong, superheavies are no different in that respect except now the DE can really outnumber a superheavy playing opponent.
Blasters and blaster pistols in troop squads that DS in on raiders.
Blasterborn doing the same thing
Dark Lances out the wazoo
Scourges with haywire
Ravagers with dark lances
Three Reapers on deathray mode
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2013/12/30 15:01:30
Subject: Reliable non-superheavy units vs superheavies
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Longtime Dakkanaut
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I have recently played a list designed to take on SHs. It has the firepower to cripple them early on. That is obviously key as one unit cannot do it.
1850 - Escalation Ready Eldar
Farseer, Jetbike, Mantle of the Laughing God, Singing Spear, Spirit Stones of Anath,Lan, Runes of Witnessing 190
3 Windrider Jetbike 51
3x 5 Dire Avengers, Wave Serpent, TL Scatterlaser 555
3x 3 Hornets, 2 Pulse Lasers 630
2x 3 War Walkers, Scatterlaser, Brightlance 420
Pulse lasers, and bright lamces are the key of course. So on turn one - assuming I get first turn.
Wave Serpents - 3D6 + 1 S7 shots - ignore cover.
Wave Serpents - 12 S6 shots
Hornets - 12 S8 AP2 shots
War Walkers - 6 S8 AP2 shots
War Walkers - 24 S6 shots
So that is a lopt of dakka on turn one. My opponent can retaliate with his Revenant or C'Tan or Baneblade or whatever he is using and probably remove two or three units. So first turn will generally decide the game - as is common in escalation. Now the option is always there to keep some units in reserve and outflank them if I am going second and try to hide my units turn one. Hopefully the Seer can add some decent psychic support and to this ens he is certainly a bit over-costed but meh - I think the insurance is handy.
I don't beleve that SHs are insurmountable against am list that is not fielding them. At 2000 I would likely add a fortification and another bike squad. I haven't played it at that level yet.
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![[Post New]](/s/i/i.gif) 2013/12/30 15:31:42
Subject: Reliable non-superheavy units vs superheavies
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Foolproof Falcon Pilot
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Corsair Prince+ either FD or WG. With FD it is a bit chancy though you can often guarantee rear armor. However, you can also pull DSing a Webway portal via the Void Dreamer and follow up on consecutive reinforcement phases with just about everything.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/12/30 17:24:04
Subject: Reliable non-superheavy units vs superheavies
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Fireknife Shas'el
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Vector Strikes can work wonders against lower AV titans and SHVs. Especially the Heldrake with its S7 VS, those D3+1 auto-hits don't have to get through a holo-field.
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![[Post New]](/s/i/i.gif) 2013/12/30 17:45:20
Subject: Reliable non-superheavy units vs superheavies
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The Last Chancer Who Survived
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McNinja wrote:Vector Strikes can work wonders against lower AV titans and SHVs. Especially the Heldrake with its S7 VS, those D3+1 auto-hits don't have to get through a holo-field.
Well that settles it then.
I'm going to have to make a blitzkreig of Heldrakes and FMC's
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![[Post New]](/s/i/i.gif) 2013/12/30 18:02:35
Subject: Reliable non-superheavy units vs superheavies
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Dakka Veteran
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I was thinking about this the other day.
Imotekh (Now seizes against non-orks on a 3+) and gets to roll on the anti-destroyer table. Maybe stick him in a CCB for protection (so the "D" only pops his ride), or stick him in a unit of warriors on foot. (the Ark's can make more warriors)
2 Stalkers with the melta
2x 10xWarriors in Ghost Arks
1-2x 20xWarriors on Foot?
3x Annihilation Barges.
At 24", those warriors get twin-linked (due to stalkers) shots on the Lord of War that glance on 6's.
Annihilation Barges get a bunch of S7 shots against GMC's... could always take Deathmarks (wound on 2+'s) to deal with those.
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![[Post New]](/s/i/i.gif) 2013/12/30 18:08:19
Subject: Reliable non-superheavy units vs superheavies
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Horrific Howling Banshee
Gig Harbor, Washington
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I think I'm just gonna take a Vortex Missile Strongpoint, plant it back field and put as much LOS blocking terrain between it and my opponent. D-Weapons have always been the answer to Superheavies
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