Switch Theme:

Forbidden Lore - Ashiraya's Dawn of War II Retribution Lore Mod  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Ashiraya wrote:
That is correct.


Ok. Next question:

Why?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 H.B.M.C. wrote:
 Ashiraya wrote:
That is correct.


Ok. Next question:

Why?


Having played the mod while in development, fluffyness. In exchange for greater firepower, health, and less vulnerability to knockdown attacks, the unit is just as expensive and thus makes the factions that depend on them balanced. So for example, IG or Tyranids can easily catch you off guard as Space Marines or Eldar by bumrushing you with their basic squads. However, it also allows for greater tactical control, being able to form a squad from individual units and micromanage more effectively.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Eldar have become very difficult to play but incredibly rewarding for skilled players in my mod. Their low health means that if you try to play them like Space Marines, they will die. But they are fast and have high damage output. The dodge mechanic makes them resistant to special attacks, but actually makes them vulnerable to area-of-effect attacks since it bypasses the dodge chance.

The idea is that you can form 'squads' of one-man-units who can stick together and support each other very well. For example, if you have four Tactical Marines, they are quite capable soldiers on their own and can reliably hurl back many foes when scattered, but if you keep them together and escort them with a Tactical Sergeant, they become even more effective. Tactical Sergeants, Assault Sergeants, Aspiring Champions, Banshee Exarchs and Warlocks all grant buffs to allies in a small radius around them, serving as an incentive to form squads in a very fluffy manner.


Automatically Appended Next Post:
Another upcoming change I am considering is overhauling the range-damage system of suppression weapons. Currently, weapons like Heavy Bolters absolutely murder everything short of vehicles at close range, but deal rather mediocre damage at further ranges. I am considering evening out the curve to make their performance more consistent and the difference less drastic.


Automatically Appended Next Post:
And of course, vehicles. Vehicles are a bit... weak compared to infantry right now. This always was noticeable, but it especially is right now. Most vehicles across the board might need to become stronger and more expensive.


Automatically Appended Next Post:
Did a round of playtesting. Catachans may need a drop in price. Let the Galaxy Burn! is amazingly OP against Guardsmen, capable of oneshotting entire squads. Expect a price increase on it in the next build.

This message was edited 6 times. Last update was at 2015/02/11 18:17:51


I should think of a new signature... In the meantime, have a  
   
Made in us
Ancient Venerable Dark Angels Dreadnought





If possible for vehicles, I'd recommend adding an AP system like in FOK for DOW I.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

What is that?

I should think of a new signature... In the meantime, have a  
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 Ashiraya wrote:
What is that?


Armor piercing. Everything has an armor rating, and weapons have a penn rating. Weapons too weak to penn something like a Baneblade will just no do damage. So you can't just toss Ork Boyz or Guardsmen and something and expect it to explode unless they have rokkits or meltaguns.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

DoWII is pretty complicated to mod, there's a lot of references back and forth and things with nonsensical names and codes and formats and so on. Applying a whole mini-system like that seems unnecessary proportional to how much time it will take to add.

Currently DoWII uses damage schools to determine how much a certain type of weapon does against a certain target, and size to determine accuracy. For example, bolters and shootas are in the 'piercing' damage type, which includes most small arms fire and does what you'd expect; melee is split into melee, power melee and heavy melee, and so on.

It should be enough to fine tune that system instead of introducing something new.

I should think of a new signature... In the meantime, have a  
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

It's true. From a coding perspective, tweaking the "_____ resistance" values functionally achieves the same thing.

On that note, is actually possible to ramp up something's resistance to 100%? Like, could you theoretically make power_melee do 0% damage to vehicle armor?

This message was edited 1 time. Last update was at 2015/02/12 11:09:39


 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

This looks like a fun mod.

   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 BlaxicanX wrote:


On that note, is actually possible to ramp up something's resistance to 100%? Like, could you theoretically make power_melee do 0% damage to vehicle armor?



Completely possible. However, not even normal melee damage has zero effect on vehicle armour, it just has low effect for obvious reasons. I can change that. I am probably going to add a new type of vehicle armour anyway; Trukks and Land Raiders are quite different after all...

I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Hello guys. Still alive?

I am working on the next version of the mod, but I still need more playtesting to work out balance. If anyone does do it, please provide me any data you observe (the more detail and numbers, the better). You can also playtest it with me.

Be careful about playtesting it with the computer. It has no idea of how to play my mod and some factions (such as Space Marines) are easier to play than Eldar and so will perform better in the very incompetent AI's hands.

I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

A new version is available!

https://www.dropbox.com/s/k3oxi0sa3wnj85s/Forbidden%20Lore%20Beta.rar?dl=0

I should think of a new signature... In the meantime, have a  
   
Made in nl
Pragmatic Primus Commanding Cult Forces






Where to post feedback? Here in the tread or in a pm? I guess I will just leave it here.

So, I gave it a try (the previous version, not the one you just posted). I played several games and did not run into any bugs.
One thing I did notice however was that Space Marines have an ability that requires a sergeant to use. Now that SM can no longer upgrade with a sergeant, the ability has become unusable.
In regards to balance, things seem to be mostly right, altough I think Space Marines could do with a slightly less armour or health. Right now, they are very hard to stop when there is more than one and you are playing IG or Orks, because you deal almost no damage and they can kill multiple squads very quickly.
I also think that the Orks are somewhat underpowered. Their damage in melee is very low. Especially considering their background, I think Ork melee damage should be increased. The Warboss also feels severely underpowered compared to the SM Captain, even though they should be evenly matched fluffwise.
Last but not least, I also played the AI, and that is not so good. The AI becomes a joke with this mod, especially with horde factions like IG or Orks, because it rarely groups its squads together in a decent fighting force. I don't think it is possible to fix that, but if it is, it would be grand.

Overall, I really like this mod and it does a very good job in making the game fluffier.
Molodets.

This message was edited 1 time. Last update was at 2015/04/20 19:43:44


Error 404: Interesting signature not found

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Yes, post in this thread for feedback.

As said a few posts above, this mod effectively cripples the AI because it is designed for very different mechanics. It makes the game look balanced differently than it is. Play with other humans if you can find any, otherwise I am available myself every now and then. Reprogramming the AI is a lot of work, I might do it later but it's a low priority compared to getting everything else running.

Space Marines seem to be at a good place right now and I reluctant to change them - ideally they should serve as the comparison point. Orks are the least changed faction, so they have lagged behind a little. Don't worry, they will be buffed in upcoming versions. Gaunts have the exact same problem.

As for the Sergeant ability, that is just trace data that I have yet to remove. And They Shall Know No Fear will return as an active ability used by the Sergeant in a later version.

A final notice, TFFA (and FFA?) is bugged right now. It plays as usual but points don't display, making the game very unpredictable. This will also be fixed in a later version.

This message was edited 2 times. Last update was at 2015/04/22 23:10:49


I should think of a new signature... In the meantime, have a  
   
Made in za
Fixture of Dakka




Temple Prime

How does the mod handle Hive Tyrants and TMCs?

Does the Hive Tyrant become a rekt train with no brakes?

More importantly, do the Swarmlord, Great Unclean One, and Avatar of Khaine mulch through everything they hit in melee?

The Swarmlord not OHKOing things in melee always felt somewhat off.

This message was edited 1 time. Last update was at 2015/05/09 22:44:02


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I have not touched vehicles (and the Tyranid equivalent, Monstrous Creatures) much yet.

Rest assured that I will.

That said, I am not sure of how we are going to fit the Swarmlord in at all at the levels we're talking here.

A common problem, I've found, is that the squad UI rapidly fills up, which means you lose global control.

I have considered bumping MEQ up to 5 man squads, but keep the price and stats per model the same. I've considered similarly consolidating things into greater squads for other factions.

This will mean that Tyranids, Orks, and especially IG and Heretics will have very large squads, but it will also allow me to keep in legendary monsters like the Swarmlord while also keeping him at strength matching his background.




Automatically Appended Next Post:
In fact, I am going to do that exact thing. Increase all squad sizes and costs by a factor of five (or well, not all, but many.). Greatly increase the power and cost of many others. Increase all income to 500% as well.

Let's see if DoWII can handle fluffy AND large-scale combat.

As for the Hive Tyrant, I am going to replace him with a Tyranid Prime, just as the Chaos Lord will lose his TDA. You can replace the Prime with a HT later on (or buy both, not sure) just as you will be able to upgrade your Lord with TDA.

This message was edited 2 times. Last update was at 2015/05/10 01:04:03


I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

A new version of the mod has been released! The download link in the OP has been updated.


I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Hotfix: Sentinels had triple the intended build time. This has been fixed. Link in OP updated.


I should think of a new signature... In the meantime, have a  
   
Made in us
Fixture of Dakka





dead account

This sounds wicked awesome. I'm going to have to try it once I get the new rig built and setup.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I shall ensure to finish the next version before your rig is done, then!


Automatically Appended Next Post:
Updated download link with latest version 0.5.2. This version includes some Imperial Guard bugfixes.

This message was edited 1 time. Last update was at 2015/06/09 01:44:22


I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

A new version is available for download!

Latest changes include (but are not limited to):

The Warboss may now ride in vehicles.

The Sentinel has been adjusted in price and power.

The Vanquisher turret deals less damage, and has a 40 sec cooldown on its call-in.

A maximum of 3 Carnifex may now be kept at a time.

Link in OP updated.

More playtesting for balance purposes is still required. Please give it a test and give me your thoughts. Play with other humans if you can as the AI is not familiar with my mod.

https://www.dropbox.com/s/k3oxi0sa3wnj85s/Forbidden%20Lore%20Beta.rar?dl=0

I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Update! Gameplay video is up!




Yes, the AI behaves... oddly, but that is because it is not programmed for my mod. Rest assured that games with other humans should be less weird.

This message was edited 1 time. Last update was at 2015/10/27 19:38:59


I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

A patch is in the works. Changes include:

Predator health glitch fix
Increased melee damage for all types of Tyranid Warriors, at the price of increased cost
Increased cost and health of Power Nodes and Power Generators
Loosened Sentinel formation

I am going to find someone to do some Ork testing with as well. The Ork and IG factions, in particular their vehicles, need some attention.

This message was edited 3 times. Last update was at 2016/03/21 18:53:18


I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Previously mentioned patch is up. Download link in OP updated.


Automatically Appended Next Post:
New gameplay video! This time showing Eldar gameplay.


This message was edited 1 time. Last update was at 2016/04/01 23:31:25


I should think of a new signature... In the meantime, have a  
   
Made in no
Terrifying Doombull





Hefnaheim

The mod continues to evolve in a good way, liked that Eldar gameplay.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

With Dawn of War 3 announced, production of this mod will cease. I leave it half-finished, unfortunately, and with plenty of things not yet implemented. I shall focus entirely on DoW3 - for it is all but certain that, like its predecessors, it will be in need of a mod for the same purposes.

This message was edited 1 time. Last update was at 2016/05/07 10:24:32


I should think of a new signature... In the meantime, have a  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

*Dusts off the thread*

Hello hello, folks! DoW3 turned out to be a real disappointment so I am back to modding DoW2. Got a couple friends to join me in testing, which was the main thing I had problems with way back in the day. Expect an update coming within the upcoming weeks!

I should think of a new signature... In the meantime, have a  
   
 
Forum Index » Video Games
Go to: