Switch Theme:

Draigo Tactics  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ship's Officer






Ah, I misread the power card. I thought the 12" range applied to both the invulnerable effect and the dangerous terrain.

Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

- This message brought to you by the Dakka Casual Gaming Mafia: 'Cause winning is for losers!
 
   
Made in gb
Regular Dakkanaut





North Coast, NSW, Australia

I know they are more expensive, but wouldn't 2 Grey Knight Grand Masters with Rad Grenades be a better buy than Draigo?


Automatically Appended Next Post:
What does he offer that these two don't?



Automatically Appended Next Post:
Ah, never mind. I thought they were mastery level 2 without having to upgrade them.

This message was edited 2 times. Last update was at 2014/05/30 13:02:16


'Anyone can win, but it takes a good man to lose.'
-Louis Guzman 
   
Made in no
Regular Dakkanaut




Draigo is IMO better in 7.ed. than in 6.ed. But sadly not good enough for competitiv armylists.

He is still too expensive for what he does, and he still lacks that sweet AP2 weapon.

I would always take instead of Draigo: 1 GK Grand master and Coteaz for the same points. If you want Paladin troops - buy 10 Paladins, use grand strategy and combat Squad.

More important - GM kan give troops to other units to. Think about super scoring dreadknights. And GM can also get those neeeded 3 skulls and nades.

Its more difficult to get the importent Powers you want for draigowing than a lot of people think. Draigo ML2 and Cotaez ML2 is risky. If you don't get invisibility/gate etc, the unit is not better than in 6.e.d. And in 6.ed Draigowing was not good.

Another answer for more Master Levels, buffs and more reliability for invicibility IMO is to add in Tigerius. ML3 with reroll on Powers. He is also better to cast that risky Warp charge 2 powers with his reroll. Cotaez and Tiggy together is cheaper than Draigo alone...
   
Made in za
Fixture of Dakka




Temple Prime

godswildcard wrote:
You could always put Draigo with Ultramarines allies. Draigo+ 10 GK termies + Tiggy = almost certain invisibility and other goodies!

And add Sverin Loth to that for even more psyker goodness.

That's nine warp dice from three dudes in an iron hard model.

Get the powers you absolutely want from Loth, get the powers you kind of want from Tigurius, and fish for something you might want as an extra from Draigo.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Judgemental Grey Knight Justicar






I played a game using Draigo, lvl 3 libby, and coteaz last night. Failed to get gate, levitation, or invisibility. Sad panda. I still only lost one terminator thanks to Sanctuary, but only managed to get into close combat once all game. I was just too slow.


 
   
Made in us
Trustworthy Shas'vre






I'm thinking running Driago and a ML3 Libby. Go Divination on Driago, auto Prescience and a chance for Forewarning, Precognition, or Misfortune. Forewarning and Precognition are the big one.

Libby rolls Sanctic looking for any of Gate of Infinity, Sanctuary, Purge Soul, and Vortex of Doom. The biggies are Gate and Sanctuary. And you are guarenteed to get at least one of those, usually two.

So many good combinations, the best although very rare is a Precienced Driago, or a Forwarning and Sanctuary Unit of Paladins. Sanctuary alone give Draigo a 2++ and Sanctuary +Forwarning gives gives Paladins a 3++ and any with a sword a 2++ in CC.

Not going to be a super competitive army, but I'm thinking I'll eek semi competitive out of it, but its going to be a blast and I'm looking forward to tossing them on the table soon.

Homeskillet, when do you want to get in a game?

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Judgemental Grey Knight Justicar






I agree Zagman, semi-competitive at best but still really fun. With the abundance of S8 and above shooting though, I'm leery of taking Paladins; I absolutely hate being one-shotted. Also, you get more attacks on the charge with 10 Termies versus 5 Pallies. With the loss of Holocaust, just having the extra weapon skill and wound are hard for me to risk it.

I'll be out of state for work until the end of June, but after I get back we'll link up.


 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
I agree Zagman, semi-competitive at best but still really fun. With the abundance of S8 and above shooting though, I'm leery of taking Paladins; I absolutely hate being one-shotted. Also, you get more attacks on the charge with 10 Termies versus 5 Pallies. With the loss of Holocaust, just having the extra weapon skill and wound are hard for me to risk it.

I'll be out of state for work until the end of June, but after I get back we'll link up.


S8 just isn't that scary. I was seriously competitive DriagoWing in 5th, the edition of melta spam and was never really concerned. Now, it's a bit harder to tank with Driago but the sheer amount of S6 and S7 shooting that's going to bounce right off is incredible. Rarely anyone is lacking S8+/AP2- Large blasts anymore.

And it's hard to beat a 55pt Solodin. And I get two Psycannons for 315pts, takes 440pts to pull the same amount of shooting out of Termies. Same number of wounds so more resiliency vs small arms.


See you in June, I need to get some 7th under my belt.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Judgemental Grey Knight Justicar






How is the man that fields more Riptides than I have cojones saying there is not much S8 out there?? Ha, I'm hilarious. Yes, I'll hit you up when I get back and we'll throw down, 7th ed style!


 
   
Made in us
Trustworthy Shas'vre






 Homeskillet wrote:
How is the man that fields more Riptides than I have cojones saying there is not much S8 out there?? Ha, I'm hilarious. Yes, I'll hit you up when I get back and we'll throw down, 7th ed style!


Hey, it was only three and I'm the guy who loves his HBC Riptides, though without attaching a Buffmander to them my army needs a bit of a rework, I've got my ideas and I'll put them to a table with you in the near future, we'll play a weekend day and get 2-3 games when you have a day off. Also, my GK and Eldar need to hit the tables as well.


I truly believe with the changes to the vehicle damage chart that the meta is going to shift away from serious AT weapons and concentrate further on S6-7 spam. I think Objective Secured Rhinos and Wave Serpents are going to be king in this edition and you are better off with an Assault Cannon than Lascannon. Time will tell, but this will be the Objective secured edition. Whether that is OS Daemon Summoning, Rhinos, Drop Pods, and Serpents, but cheap mobile mech scoring is going to be too good to pass up.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Regular Dakkanaut





Speed is certainly a major problem with Draigo wing, or even just Terminators, without a transport. Even Deep striking around is a little risky, especially with a large unit of Terminators hitting impassible terrain. Plus you can’t assault that turn. Even if you’re fighting an assault army, they can tie you up with a large fearless squad for quite a while, and they don’t have the mobility to get around them so instead they have to grind through them.

Perhaps Draigo and a few Pals in a Land Raider is the best way to run them now with 7+ for explode and more Str 7- being normal over 8+. It should just be the main threat, soak up a lot of shots so your other things can get through.
   
Made in us
Trustworthy Shas'vre






 invisiblade wrote:
Speed is certainly a major problem with Draigo wing, or even just Terminators, without a transport. Even Deep striking around is a little risky, especially with a large unit of Terminators hitting impassible terrain. Plus you can’t assault that turn. Even if you’re fighting an assault army, they can tie you up with a large fearless squad for quite a while, and they don’t have the mobility to get around them so instead they have to grind through them.

Perhaps Draigo and a few Pals in a Land Raider is the best way to run them now with 7+ for explode and more Str 7- being normal over 8+. It should just be the main threat, soak up a lot of shots so your other things can get through.


If you can manage to roll Gate it really helps solve the mobility problem. But Driagowing and Driago Deathstars excel at board control and don't always need to chance anyone down. Their mere presence exerts a ton of control over a large portion of the board.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
 
Forum Index » 40K General Discussion
Go to: