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Made in us
Battlefield Tourist




MN (Currently in WY)



A Crupellarius Gladiator I painted up in about 30 minutes before going to work one morning.

Honestly, I am not 100% confident that these guys are a legit Gladiator type, but they are mentioned in Tacitus and a statuette was found of one in France. There is way more evidence about the Crupellarius than the Scissori though.

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Made in us
[MOD]
Solahma






RVA

Looks very intimidating! Makes me want to paint up my Jugula figs.

   
Made in us
Battlefield Tourist




MN (Currently in WY)

I recommend it! IIRC, they are larger than 28MM. I would love to see them when completed!

I have painted two more Gladiators. The first is the Dimarchareus (Two-swords) and a Provocateur (Breastplate).



The Dimachareus reminds me of the gladiator in "The Eagle" He has a cool face like mask, except the one in the movie had a face on the front and back.

Anyway, I need the new Provocateur for my next Games. The House of Lupti Minoris bought one to replace their casualties. I didn't want to re-use the one who died in the last Games, so I painted this one.

Support Blood and Spectacles Publishing:
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Made in us
Battlefield Tourist




MN (Currently in WY)

Many of the gladiator troupes in Subhartha moved on after the city wide Games. However, after the showing of House Quintillius and the House of Luptis Minor they were retained by an up-an-coming local noble. Their father had recently passed, and Munera (Funeral Games) was needed to celebrate the man’s achievements in life. The fact that they would support the young noble’s political ambitions was simply a happy side effect.

Since these games were a Munera, the grieving family rented out a small arena on the edge of the city. The location was suitably close to the cemetery to provide for a quick post-munera processional and internment. With the details planned, bulletins were sent out into Subhartha, and the local people gathered on the appointed day to celebrate and bear witness.


Event 1: Single Combat
The crowd came prepared for bloodshed, and started the day off violent!
Weather is normal

House Quintillius
- Haram the Barber a Desserter Arbelas

House of Luptis Minor
- Plano the slave `Retarius

The crowd gathered to commemorate the death of one of their betters is raucous and violent. They chant for blood and are eager to see death. They stamp their feet and chant for it. The Gladiators of both houses exchange nervous glances with each other. They can sense that the crowd is hungry for death.

The young editor makes a short speech about the valor of his late father, but cuts it short and drowned out by the howl of the crowd. He quickly pivots and announces the first match and the crowd roars in approval!


Turn 1
Haram quickly tries to close the distance, while Plano attempts to maneuver to avoid a charge.

Turn 2
Haram continues across the arena, but Plano avoids him and moves to one of the nearby pillars.

Turn 3
The two continue to maneuver around, trying to get into position.

Turn 4
More maneuver, as each Gladiator jockeys for a first strike. Haram runs up to get the drop on Plano, but he turns and backpedals away. The Retarius throws his net and manages to entangle the other Gladiator. Haram fails to remove the Net in the End phase.

Turn 5


Plano sees his chance, grips his Trident with both hands, and charges in. His opponent is Entangled, so has half CP to defend. Plano puts 2 CP in, and adds 1 for charging. Haram defends with his 2 entangles CP. Plano fails to strike home, and Haram uses the Retarius’ momentum to try and knock him down with a striking Success. Haram is successful and Plano falls down.

In the End Phase, Plano tries to get up and fails. Haram tears the net off and tosses it aside with a snarl.

Turn 6
Plano scrambles away two inches and gets back to his feet. He holds onto his Trident, and readies himself.

This time, Haram charges into the Retarius. Haram uses 3 CP and adds +1 for charging. Plano defends with all 3 CP. There is a push, and no one gains the advantage.

Turn 7
Haram keeps up the pressure and again attacks with 3 CP, but holds 1 for reserves. Plano defends with 2 this time. Another Push.

Plano decides to stay close and counter-attacks with his Trident at 1 CP, and Haram defends with 1. The swing goes wide, and Haram again tries to knock down the Retarius, but Plano quickly regains his footing.

Turn 8
Haram attacks again with his swinging blade. 3 CP vs. 2 CP again. This time, Plano puts his shoulder into it and the Arbelas blade pings loudly off his shoulder guard! The crowd gasps in excitement.

This time, Plano disengages and puts some space between himself and the Arbelas. He darts across the arena.

Turn 9
However, Haram is not thwarted, he manages to nimbly turn and charge down the scampering gladiator. 3CP+1 to charging vs. 3 cp. The Trident thankfully allows a 360 degree combat arc or Plano would have no parries or Striking Success options.

Oh no, Plano whiffs and gets 0 successes to Haram’s 3! This could be the end! Plano is reduced to 0 Pain and Downed!



Plano raises the 2 fingers of the Missio and throws himself at the Mercy of the violent crowd. There are none of the normal modifiers, and the Retarius must roll 10+on a 2d6. Gulp. The dice roll result is….

Haram raises his draws his dagger and ceremonially dispatches the downed Plano. Victory for Quintillius and a rough start for House Luptis Minor.

Event 2- Tertiarri
Plano’s blood streaks the sand as his lifeless corpse is pulled from the arena on great metal hooks. His fellows of the House of Luptis Minor give him a final salute. They then turn their attention back to the days work with a simmering anger.

The crowd has retaken their seats and seems to be less crazed now. The editor again rises and this time his speech is politely applauded as he wraps up the eulogy. He then announces the next match and the crowd cheers heartily.


The crowds bloodlust was satiated, and they return to a normal mood.
The sun has reached its peak, and a bright glare fills the arena.

House Quintillius
- Primus- Juggartha- Desserter Murmillo
- Marcomanni- Barbarian Gaulus

House of Luptis Minor
- Primus- Everus Mannus-Slave Provacteur
- Ordinarri- Slave Secutor

Turn 1
The two opponents rush forward. Juggartha’s limp slows him down considerably.

Turn 2
Juggartha limps forward.

Everus Mannus charges straight in to attack, to deprive the fearsome Murmillo. He puts in 3 +1 for charging and holds two back for parries and defense. Juggartha puts in 4 CP to defend and saves 2 for parries. He uses them but an attack still strikes home from Everus Mannus.



Turn 3
Juggartha attacks with three and holds onto 3. Everus defends with three as well, and holds 2 to defend. Everus tries to do some fancy sword work to disarm Juggartha of his Gladius, but the Nubian keeps his grip firmly in place.

Everus attacks back, and after a parry Juggartha knocks back his opponent 2 inches, and does not follow-up. He is gambling he will win initiative and be able to charge in using Berserker Charge for extra dice and put an end to this upstart.

Turn 4
Juggartha wins initiative, and charges back in and attacks with Berzerker fury. He is putting 8 dice of CP into the attack against Everus, who will defend with 4, and hold back 1 for parries. Juggartha gets 2 successes, and Everus 1. The Provocateur attempts to parry a success away, but instead a Striking Success is rolled. Juggartha converts it to 2 hits.

Everus manages to get his manica up and blocks the two hits with his armor.

Everus has nothing to fight back with as he used all his CP.

Turn 5
Juggartha is back to using 4 CP to attack and holding 2 to defend. Everus defends with 2 and holds 3 to counter and parry. Juggartha is having no luck with the dice and gets 0 successes.

Everus gets two striking Successes to 1 success from the Murmillo. One hit slips past Juggartha’s armor reducing him to 0 Pain. Everus again tries to disarm the Gladiator. However, Juggartha has a vice like grip on his Gladius.

Turn 6
Juggartha switches dice and goes with a 3 CP attack and holds 3, while Everus goes with 2 defense and holds 3. The new dice roll better, but not good enough. Nothing gets through Everus Mannus’ defenses. However, Everus fails to get a counter-attack through and the two beat feverishly at each other’s shields. The crowd is excited by the banging and swinging, but ultimately they a futile gestures.

Turn 7
This time, Juggartha manages 2 more hits. After a parry attempt from Everus. 1 hit is absorbed by his breastplate, but the other gouges a bleeding wound in Everus’ thigh. The Murmillo swats away the counter-attack and again pushes his rival away from him with a push back.



Turn 8
Juggartha charge back in with his 8 dice and holds onto 2 for defense. Everus decides to defend with 4, and holds only 1 back. Everus uses a parry to force Juggartha to re-roll a 6, but things still look bad for the Provocateur. 5(!) Hits get through and force him to take armor tests and Juggartha uses a Striking success to get Past His Guard.

Everus rolls and manages to defend against 3 of the 5 with his manica and greave, but he is reduced to Pain 0, and Knocked Down and Dazed by the hit.

In his turn, Everus Mannus manages to get up, but he is still Dazed.

Turn 9
Everus manages to go first, but does not shake off his Dazed state. He prepares to defend himself. Juggartha, no longer needing to hold back for defense puts all 6 CP into his attack. Everus defends with all 5 CP.

Juggartha again manages to go Past His Guard, and lands 3 blows on his opponent. This is enough to send Everus Mannus reeling and put him Out-of-the-Fight. The crowd grants Mercy to Everus for his efforts, however he is still potentially seriously injured.

Turn 10
Ordinarri enters the arena. The crowd goes wild since Juggartha and Ordinarri are old rivals. Juggartha passes a fatigue test and jogs towards his opponent.

Ordinarri charges across and meets his fellow Nubian head-to-head! He puts 6 CP into the attack, and Juggartha puts in 4 and holds 2 to parry. Juggartha uses both parries to re-roll successes, however it is not enough. 1 Striking Success gets through, and Ordinarri decides to use them as 2 hits.



Juggartha fails to block either hit. Instead, the Nubian is Downed. Juggartha just squeaks past the Mercy roll.

Luptis Minor is declared the winhe blades slides off the Manicaner by the Editor!

Event 3- Tertiarri
The sun rises high in the sky and beats down into the arena, causing metal to shine and glare and forcing the spectators to shield their eyes with their hands to see the action. They grumble and complain, but are eager to see the rest of the days Games. So far the spectacle had been excellent, and they were interested in seeing more.

This time, the deceased man’s wife gave a eulogy, which the crowd tolerated in the rising heat. They understood this was a Munera, so politely listened. Only scattered murmuring betrayed their interest in the next event. At the end of her eulogy, the editor announced the final match of the day.

It was greeted warmly.


The crowd remains normal and the weather is still sunny and bright.

House Quintillius
- Primus- Longinus- Desserter Hoplomacchus
- Priapus- Barbarian Retarius

House of Luptis Minor
- Primus- Minoris- Slave Murmillo
- Mediocrates- Slave Samnite

Turn 1
Minoris charges forward and Longinus obliges him by doing the same.

Turn 2
Longinus steps forward and throws his spear at Minoris using 2 CP. Minoris wants to charge in his turn so uses 2 to defend and holds onto 3. Minoris bats the spear away. He then charges in and Longinus draws his Gladius to meet him.



Longinus parries with his shield saving a Striking Success, but Minoris still gets 1 potential hit. However, the hit slides of the Hoplomacchus’ shoulder guard.

Turn 3
Longinus attacks with 2 and holds onto 3, while Minoris does the same on the defense. Minoris uses a parry to nullify a striking success. He attacks back with 2 and Longinus defends with 3. A push and no one gains the upper hand.

Turn 4
This time, Longinus attacks with 3 and holds 2, while Minoris defends with 2 and holds 3. Neither side manages to do much and the sound of metal on metal rings across the arena as the two Gladiators battle away at each other, equally matched.

Turn 5
Longinus fails to find a mark again. However, this time, Minoris strikes home! He strikes twice and attempts to Knock Down his foe.

Longinus is reduced to 0 Pain, Knocked Down, and wounded. IN his turn, he raises the two fingers of the Missio. However, the crowd is not amused, and Longinus is killed in the sands of the arena.



Turn 6
Minoris dashes across the arena towards his new foe. However, Priapus steps to the side to avoid a charge. He tosses his net at the Murmillo. However, the throw misses the target. Priapus is heard to curse the bright sun.

Turn 7
The Retarius nimbly runs past the Murmillo who slowly turns to give chase.



Turn 8
The Retarius rushes across the arena with the Murmillo in pursuit. This causes the crowd to laugh at the scene.

Turn 9
Priapus opens the distance and turns to face his foe. Minoris only plods after him.



Turn 10
Priapus throws his trident and Minoris easily avoids it. Priapus then turns and runs for Longinus spear in the sands. Minoris runs after him, but can not reach the Retarius.

Turn 11
Minoris fights off a fatigue test.

The Retarius picks up the spear and scampers away. Minoris places himself in the center of the arena and roars out a challenge to the fleet footed gladiator.

Turn 12
Minoris again avoids Fatigue.

Priapus turns and charges back into the Murmillo to accept his challenge.

He puts 2 CP +1 for charging into the attack and holds 2 to defend. Minoris defends with 2 and holds 3. After a skillful parry with his shield, the Retarius’ attack fails.

Minoris counters, but the wily Retarius pushes him back and knocks him down.

In the end phase, Minoris rises to his feet.

Turn 13
Minoris fails his Fatigue test and is reduced 1 CP.

Priapus runs forward and regains his Trident. Minoris simply turns to face him. Np fatigue next turn from that.

Turn 14
Priapus throws the Hoplomacchus spear at Minoris. The Murmillo again ducks it as it passes by.

Minoris stands his ground to catch his breath.

Turn 15
Priapus charges in again on the tire Murmillo. He again uses 2 CP +1 for charging and holds 2 to defend/. Minoris defends with 2 and holds 2 for defense. This time, the Murmillo is ready and uses his shield to try and knock the Retarius down. However, the barbarian is too quick and avoids the sweep.

Minoris counters and manages to draw blood! The Barbarian is reduce to 1 Pain.

Turn 16
Minoris again feels the effects of fatigue and can barely hold his weapons upright. However, he uses a last reserve of energy to strike first.

He puts in 2 to attack and holds 1 to defend. Priapus defends with 2 and holds 2. Minoris manages to knock past the Barbarians defenses with brute force and physically smash the Retarius to the ground. He is reduced to 0 Pain and wounded.



With that, the Retarius raises the two fingers of the Missio. The crowd approves of the entertainment provided by Priapus and grant him mercy.

House Luptis Minor win the event, and with that the Games!

**************************************
House of Luptis Minor is the victor of the Games!

Post-Game

KIA
House Quintillius- Longinus the Hopplomacchus
House of Luptis Minor- Plano the Retarius

Serious Injury
Everus Mannus ends up dead from his injuries in the Arena! (Man! I just painted that guy too!)

Experience
No underdog bonus as the difference is less than 50 rating

House Quintillius
Haram- + 7 XP = +1 CP
Marcomanni- +1 XP
Juggartha- +6 XP
Priapus- +1 XP

House of Luptis Minoris
Ordinarri- +7 XP = +1 I
Minoris- +12 XP = +1 CP
Mediocrates- +1 XP

Income
House Quintillius earned 30
House of Luptis Monoris earned 60

New Recruits
House Qunitillius hired a Barbarian Secutor
House of Luptis Minor hired a slave Dimachareus and a Slave Thraex

Troupe Ratings
House Quintillus- Rating of 688
House of Luptis Minor- Rating of 750

Looks like Quintillus is the underdogs now!

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Made in us
Battlefield Tourist




MN (Currently in WY)

I found some old name badges that I could use as bases for my chariots.

Here is a WIP shot of them....


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Made in us
Powerful Phoenix Lord





Some nice work in here. Makes me want to post up my gladiator stuff. Have assembled/built a full project. Using a great set of rules in practice from a buddy in the UK. I've gone mostly Foundry (much prefer them to Crusader) and a handful of the Brigade Games ones which are not really up to par with the others.

Haven't approached chariots or velites, etc. Just all the standard foot classes and some noxii.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Feel free to post up photos here! I would love to see them.

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Made in us
Battlefield Tourist




MN (Currently in WY)

Today, I have some The Games: Blood and Spectacle to share with you all today!



After the conclusion of the Munera games in Subhartha, Metallus was pleased to be booked in Leptis Magna. The consul of the city had heard of the exploits of the men from the colony of Leptis Magna and was curious to see them in action. Metallus booked passage on a coastal galley and quickly made way from Subhartha to Leptis Magna in the province of Africa.

Once there, he was greeted warmly by the cities council and treated as a bit of a celebrity. This pleased Metallus greatly. However, his pleasure led to caution. The Consul wanted the men of Leptis Minoris for their ampitheatre. However, they were to test their metal against the Consul's own Gladiators from the Gladiator school the Consul had invested in.

This made Metallus' politic instincts twitch. His men needed to be skilled in the arena, but was it better to let the Consul's Gladiators win the day? How would the Consul react if his own Gladiator's lost? How would the crowd react to the show? Caution would need to be the order of the day.

For this series of The Games, I thought it would be fun to have a different set of rivals than the usual Picked Men of Quintillius. As much as I love to see Juggartha tear up his opponents, the world was starting to feel too small with only two Gladiator troupes constantly squaring off. I have enough Gladiators painted now for more than one Troupe, so this seemed like a good time to try them out.

This School in Leptis Magna would be called the Ludus Massinissa after the pre-Roman ruler of the area. The Ludus would include only Barbarian warriors of the following types:

2 Heavy- Murmillo and Hoplomachus
2 Medium- Provacatur and Dimechaerus
2 Light- Both Retarius
- In addition, I would start them with the “Baths” Professional servants. This would allow the Ludus Massinissa to re-roll a gate dice.



That should give a good show. The Ludus Massinissa (642 Troupe Rating) would enter the arena as Underdogs to the Ludus of Leptis Minor (750 Troupe Rating).

The day of the games, the people of Leptis Magna eagerly bought tickets for the event between the cities' consul and these men of the colony. The Consul himself was to be the editor of the games in honor of the grand history of the town and their loyalty to Caesar in Rome. It was a day that would surely be spoken about before the upcoming elections.

You can read all the details and see all the carnage here: https://bloodandspectacles.blogspot.com/2018/08/the-games-blood-and-spectacle-games-of.html

This message was edited 1 time. Last update was at 2018/08/20 22:34:03


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Made in gb
[MOD]
Villanous Scum







Good stuff mate, are you going to write up a whole campaign?

On parle toujours mal quand on n'a rien à dire. 
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I have been slowly doing it one Games at a time over the last couple of years. Most of it was between two Troupes, but this one added a third for variety.

I really need to get a Chariot related event going.

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