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Made in us
[MOD]
Madrak Ironhide







Huh. Pass.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Psienesis wrote:
 malfred wrote:
 streamdragon wrote:
Good news, right now class quests are all you need!


What happens after?


You hang out on the Fleet and RP, duh.


Unless the rp system uses /rolls. At which point, you leave.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Longtime Dakkanaut




I have a love/hate relationship with the crafting and gathering system. It takes forever to do anything, but at the same time you can do things on multiple characters at once, which is pretty cool. If only you could queue more missions.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Hangin' with Gork & Mork






 trexmeyer wrote:
I have a love/hate relationship with the crafting and gathering system. It takes forever to do anything, but at the same time you can do things on multiple characters at once, which is pretty cool. If only you could queue more missions.


Do you have all your allies unlocked? Doing 5 missions at a time is a decent amount. When/If you get Treek and HK it just makes it that much better.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Fighter Ace





Zendikar

I recently got my assassin to 55, and I have to say, Im really enjoying endgame pvp, even though the gearing system is strange and i wish there was just wow-style transmog instead of orange colored gear.

My favorite planet was Balmorra by far. At least for the sith inquisitor, the rest are pretty much garbage, especially Voss, Corellia, and Belsavis (if you think alderaan and hoth are bad then wait until you see Belsavis).

 
   
Made in us
Hangin' with Gork & Mork






If you haven't done Part II of the Forged Alliances flashpoint you really should as it takes place on a beautiful island. It also is the prelude to the expansion but that is less important.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut




Yeah, I've been running the 5 companions around ragged today leveling Cybertech, Scavenging, and Underworld training. Leveled a Gunslinger to 22 and I'm quitting that class for now. Might go back for the storyline, but I absolutely hate the playstyle. It doesn't feel fluid to me at all and is far too reliant on cover. Need to level my Sentinel from 48 to 55 and then my Vanguard next since that'll be the last class I've enjoyed playing so far.

Did my first SM OP on my Powertech and it was good fun. Powertech has been very fun to play and I've enjoyed it and Sentinel the most by far of the classes.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in au
Land Raider Pilot on Cruise Control





Adelaide, South Australia

I'm all about the ops. Currently working through NiM DF and getting spanked by Brontes.

Ancient Blood Angels
40IK - PP Conversion Project Files
Warmachine/Hordes 2008 Australian National Champion
Arcanacon Steamroller and Hardcore Champion 2009
Gencon Nationals 2nd Place and Hardcore Champion 2009 
   
Made in us
Hangin' with Gork & Mork






 Kojiro wrote:
I'm all about the ops. Currently working through NiM DF and getting spanked by Brontes.


Eek. I've got a full 180 Vanguard tank and I still can't get a group to get past the first boss of DF on Hard Mode.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in au
Land Raider Pilot on Cruise Control





Adelaide, South Australia

Are you by chance on Beregen Colony Rep side? That's where I am. We're doing DF/DP HM tomorrow night for gear and we have a DPS spot open.

Ancient Blood Angels
40IK - PP Conversion Project Files
Warmachine/Hordes 2008 Australian National Champion
Arcanacon Steamroller and Hardcore Champion 2009
Gencon Nationals 2nd Place and Hardcore Champion 2009 
   
Made in us
Hangin' with Gork & Mork






trexmeyer wrote:Leveled a Gunslinger to 22 and I'm quitting that class for now. Might go back for the storyline, but I absolutely hate the playstyle. It doesn't feel fluid to me at all and is far too reliant on cover.


They aren't necessarily the most mobile class but they are quite boring until 35 or so. Eventually you shoot non-stop from the start of a fight until it ends, but they aren't the most mobile.

Kojiro wrote:Are you by chance on Beregen Colony Rep side? That's where I am. We're doing DF/DP HM tomorrow night for gear and we have a DPS spot open.


Jedi Covenant server, sorry.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut




What spec to play as then? I'm thinking about switching to Sharpshooter.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Hangin' with Gork & Mork






I use Sharpshooter. Saboteur is really strong in spike damage later on, but requires perfect timing and position as you have to get all the bombs from Scatter Bomb to be under an enemy to max out your DPS. Sharpshooter is extremely consistent DPS without having to move unless you want to.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

If you want PvE, it's all about Sharpshooter. Last time I played it was the highest DPS in the game at the time.

If you want PvP though, Sharpshooter suffers greatly from a lack of mobility. Any Assassin/Shadow or Warrior/Knight worth their salt will annihilate you. For PvP, you want Saboteur, as the AOE damage is both more useful in a PvP setting, and the class manages to be a little more mobile under this build.

There is dirty fighting, but if its the same as last time, if you want Dirty Fighting, the only way to do it is as a Scoundrel, as they just play it better.

If you don't like cover though, you might just not like the class. Unfortunately though, none of the game's ranged classes aren't very mobile. Most of the DPS from them requires them to be stationary. Even though Vanguards/Power Techs and Operatives/Scoundrels have guns, most of their combos and attacks require them to be in melee range for full effect. The most mobile you'll be able to get is maybe a Madness Sorcerer or a Balance Sage.

This message was edited 1 time. Last update was at 2014/11/20 14:01:21


   
Made in us
Gore-Soaked Lunatic Witchhunter







I played the game from launch until I finished a couple of class stories and then stopped. It's a fabulous single-player RPG, the single worst thing about it is that they made it an MMO.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
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Made in eu
Hallowed Canoness




Ireland

AnomanderRake wrote:It's a fabulous single-player RPG, the single worst thing about it is that they made it an MMO.
Says you. I would not have wanted to miss out on my four-player Sith party that did the entire game in a giant co-op campaign.

Of course, they could've also made a co-op RPG instead of an MMO, but if I had to choose between a pure singleplayer experience and what we ultimately got ...
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

The MMO aspect of it is perfectly fine, because as a single-player game it would have been laughably short. It'd just be the story missions, which can be completed in just a few hours.

There's also all the zany stuff people come up with... the number of Grey Jedi guilds on T.E.H. and their often-hilarious members is well worth the price of admission.

(edited because forum software keeps autocorrecting a word that doesnt need autocorrecting)

This message was edited 1 time. Last update was at 2014/11/21 21:17:45


It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in eu
Hallowed Canoness




Ireland

Granted, in a proper single player game all the time they'd have invested into the other missions would have probably been used to expand on the class story.
However, it would very likely be a traditional Jedi story, in line with the previous KotOR titles. No option to play an assassin/covert operative for Imperial Intelligence, or a cheeky scoundrel, a power-mad young Sith aspiring for greatness, or a badass bounty hunter on the hunt of their life. We'd be lucky if we get to play different species.

Psienesis wrote:There's also all the zany stuff people come up with... the number of Grey Jedi guilds on THE and their often-hilarious members is well worth the price of admission.
lol, true

Nar Shaddaa cantina, 's all I'm saying.
   
Made in us
Longtime Dakkanaut




Operative has been much more fun than Gunslinger/Sniper so far. I just can't stand the cover mechanic.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Lynata wrote:
AnomanderRake wrote:It's a fabulous single-player RPG, the single worst thing about it is that they made it an MMO.
Says you. I would not have wanted to miss out on my four-player Sith party that did the entire game in a giant co-op campaign.

Of course, they could've also made a co-op RPG instead of an MMO, but if I had to choose between a pure singleplayer experience and what we ultimately got ...


The co-op conversations were fabulous, but they were few and far between and regrettably linear. It's something that could stand to be revisited.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Esteemed Veteran Space Marine




My secret fortress at the base of the volcano!

 trexmeyer wrote:
Operative has been much more fun than Gunslinger/Sniper so far. I just can't stand the cover mechanic.


Go with the healer build. Cover doesn't really matter at that point, since your healing abilities can be used outside of cover. But if you go healer, I suggest you invest a lot of time/money into Kaliyo's gear, because she's your only tank until the end of Belsavis.

Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) 
   
Made in us
Longtime Dakkanaut




Oh heck no, I'm going full damage and playing it like a rogue. Using my Cybertech to guarantee I have a dope earpiece and full set of purple/blue mods and armors every 10 levels.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Hangin' with Gork & Mork






The middle tree (Concealment) with the knife is a lot of fun and doesn't require cover either. It is terrible until about 25 though, so I would heal at least until then.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

They are once again rebuilding certain skill-trees for classes, so make sure you catch up with the news on the forums. Certain builds are now entirely non-viable, and certain abilities have been moved to specific builds, rather than class-wide.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Longtime Dakkanaut




Ahtman wrote:I use Sharpshooter. Saboteur is really strong in spike damage later on, but requires perfect timing and position as you have to get all the bombs from Scatter Bomb to be under an enemy to max out your DPS. Sharpshooter is extremely consistent DPS without having to move unless you want to.


Ahtman wrote:The middle tree (Concealment) with the knife is a lot of fun and doesn't require cover either. It is terrible until about 25 though, so I would heal at least until then.


Well I got over my dislike for the cover mechanic and now my main and most geared 55 is a Gunslinger. Smuggler storyline actually got pretty good during Act 2, I was pleasantly surprised.
Currently trying to get an Operative from 33 to 55 in the next couple of days before early access hits.

Psienesis wrote:They are once again rebuilding certain skill-trees for classes, so make sure you catch up with the news on the forums. Certain builds are now entirely non-viable, and certain abilities have been moved to specific builds, rather than class-wide.


Oh dear god I'm scared.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Longtime Dakkanaut




Early access for Shadow of Revan is out today. Might even be out now. We'll see once the game finishes patching.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Hangin' with Gork & Mork






 trexmeyer wrote:
Early access for Shadow of Revan is out today. Might even be out now. We'll see once the game finishes patching.


Sadly just because some are getting Early Access that means the 12x XP is over for everyone else. I also may be bitter because the internet went down last night while I was trying to finish a character out.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Longtime Dakkanaut




I'm annoyed too since my Operative is sitting at 45. I just found out you have to finish the Chapter 3 class quests in order to unlock the new ones, so I decided to wrap that up on my Gunslinger (main) instead of finishing out my Operative. I already have 4 55s, so anymore would be a bit overkill now.

The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in eu
Hallowed Canoness




Ireland

Ahtman wrote:Sadly just because some are getting Early Access that means the 12x XP is over for everyone else. I also may be bitter because the internet went down last night while I was trying to finish a character out.
For what it's worth, as an Early Access player I too would have appreciated if the 12x XP bonus would have remained for some more time so I can finish leveling all my twinks.

Damn you, other games!

This message was edited 1 time. Last update was at 2014/12/02 18:48:32


 
   
Made in us
Hangin' with Gork & Mork






 trexmeyer wrote:
I just found out you have to finish the Chapter 3 class quests in order to unlock the new ones


Well that answers whether I will level my Commando or Vanguard to 60 I guess. Both are 55 but Vanguard is still on Chapter 1.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
 
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