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![[Post New]](/s/i/i.gif) 2015/03/11 09:10:17
Subject: How to beat Imperial Knights in Small games (600pts)?
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Longtime Dakkanaut
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Frozocrone wrote:It helps to know what army you're playing.
anyway the person who brings an IK to 600 is a first class TFG.
Its a Tournament meaning he is not TFG but bringing a tournament list.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2015/03/11 14:55:05
Subject: How to beat Imperial Knights in Small games (600pts)?
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Crazed Spirit of the Defiler
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I think a couple LR tanks would be helpful. Prask in a punisher with a tri-plas exicutioner maybe? Throw in 2 units of vets with demolitons and a meltagun each. Just spitballing here but that should be around 600.
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"Because the Wolves kill cleanly, and we do not. They also kill quickly, and we have never done that, either. They fight, they win, and they stalk back to their ships with their tails held high. If they were ever ordered to destroy another Legion, they would do it by hurling warrior against warrior, seeking to grind their enemies down with the admirable delusions of the 'noble savage'. If we were ever ordered to assault another Legion, we would virus bomb their recruitment worlds; slaughter their serfs and slaves; poison their gene-seed repositories and spend the next dozen decades watching them die slow, humiliating deaths. Night after night, raid after raid, we'd overwhelm stragglers from their fleets and bleach their skulls to hang from our armour, until none remained. But that isn't the quick execution the Emperor needs, is it? The Wolves go for the throat. We go for the eyes. Then the tongue. Then the hands. Then the feet. Then we skin the crippled remains, and offer it up as an example to any still bearing witness. The Wolves were warriors before they became soldiers. We were murderers first, last, and always!" —Jago Sevatarion
DR:80SGMB--I--Pw40k01#-D++++A+/fWD-R++T(T)DM+
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![[Post New]](/s/i/i.gif) 2015/03/11 15:00:50
Subject: How to beat Imperial Knights in Small games (600pts)?
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Drop Trooper with Demo Charge
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I was warned that the schools league is full of superheavies and Knights. Automatically Appended Next Post: SirDonlad wrote:Swap out your tactical squad for another scout squad with sniper rifles and an ML and, as others have mentioned, put one on eigther side of the board - make him choose which unit his shield counts against! While he's tied up thinking about that; bring the flyer in from behind against his rear AV11 - that will really bother him because i would start having concerns at that point. Primary concern as a marine is the S8 AP3 battle cannon - it's not barrage so make sure your scouts and marines get a good cover save. Perhaps you could drop pod the heavy bolters behind enemy lines for an easy linebreaker VP? I'm not 100% on marine points costs, but i hope that helps!
Did you look at my list???? If so, nice research!
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This message was edited 2 times. Last update was at 2015/03/11 15:12:11
1 GW standard case, 2/3 full of s,
One Kaiser Rushforth with guard in... Mostly painted!
Try elementgames.co.uk for money off GW, saved me loads!
Like my avatar? Taking commissions, see my website. WIll be posted later... |
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![[Post New]](/s/i/i.gif) 2015/03/11 15:13:12
Subject: How to beat Imperial Knights in Small games (600pts)?
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Krazed Killa Kan
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Knights have issues with Flyrants. 2 Flyrants in 600 pts is tough to take down. I'd run something like this if you want to be mean.
Flyrant _devourersx2, Egrubs
Flyrant _devourersx2, Egrubs
Venomthrope
Ripper- DS
Mucolid
Mucolid
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2015/03/11 15:38:54
Subject: How to beat Imperial Knights in Small games (600pts)?
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Legendary Master of the Chapter
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NinjaJc01 wrote:I was warned that the schools league is full of superheavies and Knights.
Automatically Appended Next Post:
SirDonlad wrote:Swap out your tactical squad for another scout squad with sniper rifles and an ML and, as others have mentioned, put one on eigther side of the board - make him choose which unit his shield counts against!
While he's tied up thinking about that; bring the flyer in from behind against his rear AV11 - that will really bother him because i would start having concerns at that point.
Primary concern as a marine is the S8 AP3 battle cannon - it's not barrage so make sure your scouts and marines get a good cover save.
Perhaps you could drop pod the heavy bolters behind enemy lines for an easy linebreaker VP?
I'm not 100% on marine points costs, but i hope that helps!
Did you look at my list????
If so, nice research!
Sooooo what do you have access to?
Also you sure they are not just psychicing you out?
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/11 15:51:19
Subject: How to beat Imperial Knights in Small games (600pts)?
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Ladies Love the Vibro-Cannon Operator
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Superheavies at the 600 pt level. Sounds crazy.
Gone are the days we fought battles where tactics and skill played a major role.
Now you can hide behind your instructible super heavy.
Makes no sense.
GW sells models and units to collectors and painters, but not to gamers.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/03/11 18:09:59
Subject: How to beat Imperial Knights in Small games (600pts)?
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Drop Trooper with Demo Charge
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Thanks for the advice! I was warned by the leader of our WH club, after some advice from the local GW as we had qualified there, I do have a full squad of scouts and bikes but no meltas on the bikes. I think my list which is available here: http://www.dakkadakka.com/dakkaforum/posts/list/635890.page can deal with them, the devastators have been changed to 2 HBs, 1 ML and a plasma cannon, just for template spam!
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This message was edited 1 time. Last update was at 2015/03/11 18:25:42
1 GW standard case, 2/3 full of s,
One Kaiser Rushforth with guard in... Mostly painted!
Try elementgames.co.uk for money off GW, saved me loads!
Like my avatar? Taking commissions, see my website. WIll be posted later... |
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![[Post New]](/s/i/i.gif) 2015/03/11 18:15:31
Subject: How to beat Imperial Knights in Small games (600pts)?
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Legendary Master of the Chapter
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Librarian Epistolary Scouts 5man Camo Cloaks and sniper rifles Tactical squad 10 marines plasma cannon plasma gun Stormtalon Lascannons Devastator Squad 2 Rocket Launchers Looking at what you have, you are going to be in relative trouble. as well with no REAL anti tank its gona be hard. Focus on killing whatever is not the imperial knight and bait it into a corner or hide in a building if you can. then go for objectives. take as many bikes as you can and skirt the crap out of it and perhaps send the Talon to do what it can against it. Go to ground as often as needed
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This message was edited 1 time. Last update was at 2015/03/11 18:16:02
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/11 18:30:46
Subject: How to beat Imperial Knights in Small games (600pts)?
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Omnipotent Necron Overlord
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You aren't winning the tourny with that list anyways. So I wouldn't be too concerned. Just go play - have fun - maybe you won't even play against the knight. You can still get lucky though. Theres a lot of other stuff thats even more impossible to kill than an IK that you can take at 600 points too. Like a dreadknight, riptide, flying daemon prince, flying hive tyrant.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2015/03/11 18:35:00
Subject: How to beat Imperial Knights in Small games (600pts)?
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Legendary Master of the Chapter
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Xenomancers wrote:You aren't winning the tourny with that list anyways. So I wouldn't be too concerned. Just go play - have fun - maybe you won't even play against the knight. You can still get lucky though. Theres a lot of other stuff thats even more impossible to kill than an IK that you can take at 600 points too. Like a dreadknight, riptide, flying daemon prince, flying hive tyrant.
Those things can be killed with what he has. and has a better chance than against a knight
since the knight literally invalidates 90% of his regular weapons. but yeah regardless of that Dont worry that much and have fun.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/03/11 20:16:54
Subject: How to beat Imperial Knights in Small games (600pts)?
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Drop Trooper with Demo Charge
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The list was changed as to the devastators, Might take a landspeeder with MM instead of something.
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1 GW standard case, 2/3 full of s,
One Kaiser Rushforth with guard in... Mostly painted!
Try elementgames.co.uk for money off GW, saved me loads!
Like my avatar? Taking commissions, see my website. WIll be posted later... |
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![[Post New]](/s/i/i.gif) 2015/03/12 04:19:32
Subject: How to beat Imperial Knights in Small games (600pts)?
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Boosting Space Marine Biker
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The speeder may help. Bring dual mm for another shot for very cheap. I see two solutions to the knight problem. Either focus on it with your strong elements. If that is the plan keep him in the open so you can hit it from several sides. Otherwise lure him into the corner away from anything important and ignore him as much as possible.
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