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Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Multi-basing will help attract 40k refugees, too.
People who are tired of having their unit members individually based in 40k will see this as another draw to Warpath.

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I have literally never ever heard anyone complain about individual basing in 40k.

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California the Southern

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privateer4hire wrote:Multi-basing will help attract 40k refugees, too.
People who are tired of having their unit members individually based in 40k will see this as another draw to Warpath.


lord_blackfang wrote:I have literally never ever heard anyone complain about individual basing in 40k.



I agree - in fact, 'multi-basing' will be more likely to keep 40K refugees away, if mandatory.

Thankfully, it isn't!

   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

 lord_blackfang wrote:
I have literally never ever heard anyone complain about individual basing in 40k.

Me neither. IMO block basing/5-man unit building blocks is difference for difference's sake.

This message was edited 1 time. Last update was at 2015/05/17 04:13:43


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Made in us
Longtime Dakkanaut





Riverside, CA USA

privateer4hire wrote:
Multi-basing will help attract 40k refugees, too.
People who are tired of having their unit members individually based in 40k will see this as another draw to Warpath.


mandatory multibasing would be an ABSOLUTE dealbreaker for me, I would never even consider playing WP in that case. As said, it's an issue that nobody has ever brough up in sci-fi wargaming. 28mm napoleonics? Sure, base em all together. Fantasy? go ahead. Great War? well, I suppose it could be alright... WW2 and later? single base or nothing

I don't even like multibasing my 15mm WW2 stuff

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Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Yeah, fortunately it's not mandatory. So there's that.

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Regular Dakkanaut





Pittsburgh, PA

I am intrigued by what has been presented about the system.

 
   
Made in at
Second Story Man





Austria

I see a lot of mini dioramas for my Space Wolfes in Warpath with the multibase option

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Richmond, VA

I think people are confusing multi-basing with unit-level rules.

Some rulesets are model level, with each model possessing it's own movement, shooting, etc. Infinity or Warmachine, for instance.

Other rulesets scale it up, to unit-level, where measuring and movement is all done from a single point, the unit leader. AT-43, Dakka's own Maelstrom's Edge, etc, all use this system, as does apparently the new Warpath beta.

You can certainly multi-base, but why? That would just make movement for 5-model units inconvenient.

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SoCal

 AlexHolker wrote:
 BobtheInquisitor wrote:
 AlexHolker wrote:
That dropship was designed by somebody who knows nothing about aerodynamics. We know GW is gak at this, but that doesn't mean Mantic needs to too.


Honestly, I think it would be boring and out of character for the Enforcers drop ship to look streamlined. I'm willing to pretend they have some sort of aerodynamic force fields that give the ship an effective blended/lifting body flying teardrop shape, and enough thrust to ignore aerodynamics altogether if they want.

I, of course, disagree. To me, what makes an interesting design interesting is how the aesthetics of the faction are tempered by necessity. You want to rely on the "Rule of Cool" to avoid criticism of the design, but the "Rule of Cool" only applies if you don't need to cite it. The rules of competent vehicle design do not rely on the audience liking your design so much more than the alternatives that they turn a blind eye to its flaws - a dropship that looks like it could actually work stands on its own merits.

And "Lol, forcefields" is a terrible cop-out. Where's the fun in buying a "dropship" whose most significant feature is something we, the audience, cannot see? You can get away with it somewhat with aliens of the unfathomable sort, but this is a human aircraft which should be much more WYSIWYG.


If that's what you find interesting, then I hope someone comes along to make plastic kits for you. I'll buy some, too. Practical, realistic designs would definitely be a breath of fresh air. Just don't expect them to fit in with the same setting as space rats, space orx, Enforcers that are anatomically impossible, Corporation marines who grow three head sizes when they die, space dwarfs in power armor with space hammers, and a bunch of other stuff I wouldn't consider the least bit "tempered by necessity."

Considering the tech level and implied power generation abilities of the Enforcers, I would compare them more to Star Wars than 2001 when it comes to design practicality. I have no problem with Star Wars ships shaped like hamburgers lifting straight up, flying through an atmosphere, and leaving orbit within a matter of minutes, so the Enforcer ship doesn't make me bat an eye. Could it have been designed to be more practical from either an aerospace or military perspective? Most definitely. At least it doesn't look like a flying lamp post. I like the design, ridiculous or not.

Force fields really aren't necessary for sci fi with super material sciences, but I figured you wouldn't like it any better if every panel and bolt on that ship was more resilient than the One Ring of Sauron.

   
Made in au
Screaming Shining Spear





Adelaide, Australia

From this point on the Brk stat is to be known as the Berk stat





I'm a backstager so I'll have the rules on Friday - even if I wasn't it wouldn't bother me much, because it's only an alpha and only for a fortnight, everyone is going to have plenty of time to test and give feedback.

   
Made in nz
Disguised Speculo





 lord_blackfang wrote:
I have literally never ever heard anyone complain about individual basing in 40k.


You've never met an Ork player then.

Or guard.

Or nids.

Or renegades.

Element basing might ruffle some feathers but its a *huge* +1 from me, and by being optional it gives us the best of both worlds.

This message was edited 1 time. Last update was at 2015/05/18 20:21:45


 
   
Made in us
Dakka Veteran



South Portsmouth, KY USA

Or you could individually base them then drop them in a sabot, y'know.

Heh, that rhymed....


Also does anyone have an idea as to when the DZ2 pledge manager will go live, I thought it would be about now?

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I rather liked the gambling activation mechanic. I'm sorry to see it go. That said, I'm quite pleased with all of the vehicles.

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The Warpath alpha rules will go on general release on the 12th of June.
   
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Cozy cockpit of an Imperial Knight

 Dakkamite wrote:
 lord_blackfang wrote:
I have literally never ever heard anyone complain about individual basing in 40k.


You've never met an Ork player then.

Or guard.

Or nids.

Or renegades.

Element basing might ruffle some feathers but its a *huge* +1 from me, and by being optional it gives us the best of both worlds.
I'm a guard player and I'd rather keep everything individual. Unless having as many models get hit by a template as possible is the way the game is supposed to be played.



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Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 DaveC wrote:
The Warpath alpha rules will go on general release on the 12th of June.


O.O Oooohhh.. and so it begins !

Really looking forward to seeing what these turn out like, my Forge Fathers are a-waiting !

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 BrookM wrote:
 Dakkamite wrote:
 lord_blackfang wrote:
I have literally never ever heard anyone complain about individual basing in 40k.


You've never met an Ork player then.

Or guard.

Or nids.

Or renegades.

Element basing might ruffle some feathers but its a *huge* +1 from me, and by being optional it gives us the best of both worlds.
Unless having as many models get hit by a template as possible is the way the game is supposed to be played.


Well thats assuming that the game will have blast templates, which seems unlikely.
   
Made in nz
Disguised Speculo





Hope not. Needing to individually space those dozens of models is a huge issue. Lots of fiddling, slows down movement a lot, and really doesn't add to the game at all.

Warpath's current "a hit does X hits" system is so much faster and easier.
   
Made in ie
Fixture of Dakka






Warpath Alpha rules are up

http://www.beastsofwar.com/backstage/warpath-alpha-rules-download-exclusive-enforcer-interceptor/

The army lists are limited to a small amount of Enforcers and Plague and have no points yet.

and Enforcer Interceptor Pictures


This message was edited 1 time. Last update was at 2015/05/22 16:46:13


 
   
Made in gb
Decrepit Dakkanaut




UK

Pretty

 
   
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Thermo-Optical Tuareg





California

 DaveC wrote:
Warpath Alpha rules are up

http://www.beastsofwar.com/backstage/warpath-alpha-rules-download-exclusive-enforcer-interceptor/

The army lists are limited to a small amount of Enforcers and Plague and have no points yet.

and Enforcer Interceptor Pictures




I need like 3 of these things. Now. Here's hoping that it'll use the same hard plastic they used on the Mars Attacks vehicles.

Edit - looking closer at it, it looks like the Interceptor has a removable crew pod. That's really cool!

This message was edited 1 time. Last update was at 2015/05/22 17:05:15


   
Made in us
The Daemon Possessing Fulgrim's Body





Devon, UK

Anyone have any idea on the scale of the Interceptor?

Quite fancy using it as Fw Xiphon, as it'll no doubt be hugely cheaper and I prefer the look, but size will be important.

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Still annoyed by the paywall. Itd have made a lot more sense to give it to selected retailers. Buy something from them and get a free download code for the rules. Or just give them away for free and spread the word. Giving it exclusively to BoW backstagerts doesnt achieve anything, apart from appeasing BoW... and they already get quite a lot of exclusive content anyway....
   
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Australia

Agreed. Beasts of War has done nothing to deserve this cronyism. I mean, literally their very first interaction with Warpath was to delay the announcement in favour of drinking beer out of a urinal when they were already an hour behind schedule.

And that interceptor looks like crap.

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On an Express Elevator to Hell!!

Alex you do crack me up

I actually think it looks really good, can see this getting a lot of interest from players of all sorts of sci-fi games. I'm sure the price is probably going to be pretty reasonable for it as well.

Just having a look at the rulebook now. I assume these rules will have been with the playtesting community for a while, or have they had them already for some time?

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You're...a backstage pass holder?!?

   
Made in gb
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The interceptor looks pretty cool but I'll be sticking with the plague and veermyn.

Bit peeved that bow has the alpha rules on a pay for exclusive. Seems a bit of a kick in the teeth to mantics backers and fans. Hopefully someone can repost the rules somewhere, or give a summary.

Actually since this was mantics big reveal week it would have made more sense for them to release it today on their blog.



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On an Express Elevator to Hell!!

I'll post a summary as soon as I've had a proper read. Although, the caveat being that I've not been a Warpath player in the past so won't be able to comment on how the new version differs.

 Alpharius wrote:
You're...a backstage pass holder?!?


I am indeed *cough*

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