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Beyond the Gates of Antares: Warlord Games' and Rick Priestley's new scifi miniatures game  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in es
Inspiring SDF-1 Bridge Officer






 warboss wrote:
It tells me I have to download some sort of .webp file. Weird...

Indeed... I took that link directly from a g+ post, do you think it might have something to do with it?
   
Made in us
Longtime Dakkanaut




Question rules wise....

After a total debacule playing for the fuirst time and using to many rules, gonna cut it back and give it a fresh go Weds using just the starter box contents.

Im making data cards for easy reference for the starter box guys.

Confused on Grenades a bit. Ghar Disruptor Dischargers are point blank so only useable when being charged and charging. Blast of d4 and SV of 2.

If three guys charge, do I roll 3 times on the blast value? If I get a 4, 1, 3 I have a total of 8 hits. Are they auto combined into a single hit with a SV of 16? Grenades say you combine the SV?


Also how is the starter anyway balanced? Ghar is 368 to the Concord 684
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Possibly as I'm not on g+. I got the scale pics you posted in the past without any issues unless you used a different linking technicque. They're broken links and when I tried viewing them individually is when it told me to download a .webp file. Maybe it only works if you use the Google Chrome browser?
   
Made in us
Regular Dakkanaut




Orlando Florida

str00dles1 wrote:
Confused on Grenades a bit. Ghar Disruptor Dischargers are point blank so only useable when being charged and charging. Blast of d4 and SV of 2.

If three guys charge, do I roll 3 times on the blast value? If I get a 4, 1, 3 I have a total of 8 hits. Are they auto combined into a single hit with a SV of 16? Grenades say you combine the SV?
Roll once, it applies to all of them.


str00dles1 wrote:
Also how is the starter anyway balanced? Ghar is 368 to the Concord 684
It's not,k but the disparity isn't as bad as you think. Ghar basically need the plasma dumps and amplifiers, which adds on an additional 90 points. Granted, this makes them 462 points to the Concord's absurd number, but it helps to balance. Add in a few army options, pare down what the Concord get, and you'll have a small learning game.

www.angrymojogames.com

Budget terrain, accessories, and awesome 
   
Made in us
Longtime Dakkanaut




So for the squad of three, I roll once. Lets say they get a 4. So thats a total of 12 SV 2 hits with the grenadeswhen charging.being charged?

How do normal grenades work?

Lets say my Concord strike team has plasma grenades in melee since they dont have a actual melee weapon. I get 4 hits, so it turns into a single SV 4 hit?

   
Made in us
Regular Dakkanaut




Orlando Florida

str00dles1 wrote:
So for the squad of three, I roll once. Lets say they get a 4. So thats a total of 12 SV 2 hits with the grenadeswhen charging.being charged?

How do normal grenades work?

Lets say my Concord strike team has plasma grenades in melee since they dont have a actual melee weapon. I get 4 hits, so it turns into a single SV 4 hit?

Yup on both accounts. I don't believe you're required to combine the hits with normal grenades, but I could be wrong.

www.angrymojogames.com

Budget terrain, accessories, and awesome 
   
Made in es
Inspiring SDF-1 Bridge Officer






str00dles1 wrote:Confused on Grenades a bit. Ghar Disruptor Dischargers are point blank so only useable when being charged and charging. Blast of d4 and SV of 2.

If three guys charge, do I roll 3 times on the blast value? If I get a 4, 1, 3 I have a total of 8 hits. Are they auto combined into a single hit with a SV of 16? Grenades say you combine the SV?

You'd roll to hit one time for each ghar battle suit, and you'll then roll the Blast d4 for each hit. Let's say you get 2 hits, and you get a 4 and a 3 on the blast rolls.

After figuring out the total hits from each blast, you allocate them following the rules (so, one hit for each enemy mini in the unit before assigning more to the same one), and after that, you compound the hits. Let's say you assaulted a unit of 5 C3 guys; you made a total of 7 hits, so 2 of the 5 guys would get 2 hits. Those two hits for each guy would get compounded, for a total SV of 3 each.

Also how is the starter anyway balanced? Ghar is 368 to the Concord 684

It's not ^_^. I guess it had more to do with the number of sprues.

str00dles1 wrote:How do normal grenades work?

As any other weapon (They are blast weapons but not OH weapons, so as stated on page 33, you resolve as usual: you roll to hit, you allocate the hits on the enemy), except that if an enemy gets more than one hit, they get compounded.

Lets say my Concord strike team has plasma grenades in melee since they dont have a actual melee weapon. I get 4 hits, so it turns into a single SV 4 hit?

If all four hits go to the same mini, yes. If not, then no.


Automatically Appended Next Post:
 warboss wrote:
Possibly as I'm not on g+. I got the scale pics you posted in the past without any issues unless you used a different linking technicque. They're broken links and when I tried viewing them individually is when it told me to download a .webp file. Maybe it only works if you use the Google Chrome browser?

I don't know... I've been doing the same for all the pics I post here... hm. Let's see...

How about now?

This message was edited 2 times. Last update was at 2015/12/23 22:08:00


 
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 Albertorius wrote:

I don't know... I've been doing the same for all the pics I post here... hm. Let's see...

How about now?
Spoiler:



Yup, that one works and looks good! Do you use the static technique to get your static grass to be so vertical? This link doesn't have the .webp at the end when I try to individually open it up so apparently works for me within the post. I'm using firefox on windows so I'm not using some hipster custom OS/browser combo as an fyi. I have no idea what the possible difference could be as I'm getting that pic fine and the scale pics but your OP and previous post don't load.

This message was edited 1 time. Last update was at 2015/12/24 00:05:09


 
   
Made in es
Inspiring SDF-1 Bridge Officer






 warboss wrote:
Yup, that one works and looks good! Do you use the static technique to get your static grass to be so vertical?

Actually, it's not static grass. Well, there is static grass in the base, but what you're referring to are tufts from The Army Painter, specifically, Highland tufts:

http://admin.thearmypainter.com/files/products/ProductImages_2015/Tufts/BF4202_HighlandTuft_1280x1280_2.png

I started using them on my MILICIA Badlands border regiment, but I... stopped working on that project, and had some spares.

This link doesn't have the .webp at the end when I try to individually open it up so apparently works for me within the post. I'm using firefox on windows so I'm not using some hipster custom OS/browser combo as an fyi. I have no idea what the possible difference could be as I'm getting that pic fine and the scale pics but your OP and previous post don't load.

This time I linked directly to a public Google images gallery, so I guess that was the problem.
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

Ah, thanks. I didn't know they made tufts. 'Nuff said about the MILICIA... I'm in the same situation with some Northerners. I'm also glad you found out what the issue is for me with the pics since I rely on you for half my scale inquiries.

In any case, merry Christmas everyone! Even you ugly Boromites out there!
   
Made in es
Inspiring SDF-1 Bridge Officer






So, we just played our first full BtGoA game. We played the "Run, Fartok, Run" scenario using the suggested forces from the core:

Ghar Forces:
- Fartok, the escaping pilot
- Battle Squad with plasma amplifiers
- Assault Squad with plasma amplifiers

Concord Forces:
- 4 Strike Squads with plasma grenades, 1 plasma lance and a spotter drone each.
- Plasma Light Support unit composed of 3 light weapon drones with spotter drone.

I managed to blow up in a firefight the last Ghar battlesuit with Fartok a mere 2 inches from the edge of the table (and victory), and we had a lot of fun with the game. We had so much fun that we've decided sumarily to make it one of our regular games, along with Infinity and X-Wing .

Great game, plays fast but it's tactically sound, the scenario was interesting because both sides were equally capable of victory. The battle suits are beastly powerhouses in a firefight, even one so lopsided. Other than pouring immense amounts of firepower into them, the C3 units didn't have much recourse, and the distort shots managed to wreack havoc in every unit it hit (ignoring cover was a biggie, too).

This message was edited 2 times. Last update was at 2015/12/26 22:29:02


 
   
Made in us
Longtime Dakkanaut




We got to try it out Thursday. Just the starter box, no upgrades at all for anyone.

Pretty much as expected, super imbalanced. It wasn't even pointwise the problem, just the fact Concord gets 8 activations to Ghar 2. Box would have been well off -1 concord squad +1 Ghar shooting squad.

The game itself is alright. Might try it again in a few weeks with more balanced forces and see how it plays. I would say it is far better then maelstroms edge the second time though. Just based on it has toooons more races/units.

Middle of the road for us here, and no one else is the least interested so not gonna take off.
   
Made in gb
Dakka Veteran




Lincoln, UK

Ghar really need their plasma amplifiers - even just using the extra action dice to get a "free" rally stops the other side pinning you to death. Ghar also have a ton of really nasty options and special rules to remember - for a first play through to learn the rules, it may be easiest to split the Concord force.

Just curious, but if you know the boxed forces were going to be that imbalanced, why didn't you tailor the lists to make a more even game before you played?

This message was edited 1 time. Last update was at 2015/12/28 12:10:51


 
   
Made in gb
Dakka Veteran




Lincoln, UK

Played a basic meeting engagement today and just kept playing until last man standing to give as many of the rules as we could a whirl. Concord vs Concord, each side had:

4 x Strike Squad (Plasma Lance, Spotter Drone)
1 x Light Support Drone squad (extra Drone, self-repair)

Played with a lot of blocking terrain and some obstacles and area cover.

This is definitely a game of cover - the squads caught in the open took a lot of punishment, including one squad that was wiped out in a single shooting action. Conversely, a unit of two guys Down in Light Woodland held out for several rounds of intense fire. Even sitting behind an obstacle made an obvious difference to survivability.

The blocking terrain meant that a lot of our firefights were within effective range - often to the detriment of HL armour. Even an extra +1 here and there makes a difference.

Assault is messy - great for finishing off a reduced and Down enemy, far more of a crapshoot against a fresh enemy of any strength.

Follow looks to be a great option and concentration of firepower is key - too often the enemy had a chance to recover pins/get up from a Down status and somehow keep going.

Plasma Light Support weapon is nasty. Multiple drones firing them are hell on wheels against infantry.

Nice to have a range of shooting options on the basic squad - definitely some tactics there, even against other Strike Squads.

The Damage Chart makes units very durable even when they're not Ghar.

The rerolls from Spotter Drones, Leaders etc do make a difference. Leaders in particular are great for soaking up damage, and increased levels of Leader make them really tough.

The first pin, which causes you to start making Command rolls rather than activating automatically, really degrades both activation and performance. Like that a lot, it "feels" right and means that the you're always choosing between finishing off one unit or making several struggle.

Great game - nicely tactical, always choices to make, a lot of manoeuvre once we worked out that being caught out in the open was a bad idea. Gonna be a favourite, I feel.

This message was edited 5 times. Last update was at 2015/12/30 11:51:28


 
   
Made in ca
Regular Dakkanaut




I was incredibly excited for a new sci fi game from Rick. I backed the failed kickstarter and kept up with news, but somewhere along the line my hype deflated and the game dropped off my radar. That is until now. Think I will be ordering the starter set tonight, the rules look like EXACTLY what I want out of a wargame and the minis get better and better with each release. I don't want to play Concord or Ghar, but the starter set is too good of a deal to pass up and I am certainly I could either sell them to other players or enjoy assembling and painting them.

For a bit I was put off by every race being an abhuman, but hearing Rick's reasoning bought me over.
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Zatsuku wrote:
For a bit I was put off by every race being an abhuman, but hearing Rick's reasoning bought me over.
I haven't really heard anything about this (I guess I haven't been following that closely, even though I backed the original kickstarter). So I guess that means there are no "pure humans"?

--Lord of the Sentinels Eternal-- 
   
Made in ca
Regular Dakkanaut




Zatsuku wrote:
I was incredibly excited for a new sci fi game from Rick. I backed the failed kickstarter and kept up with news, but somewhere along the line my hype deflated and the game dropped off my radar. That is until now. Think I will be ordering the starter set tonight, the rules look like EXACTLY what I want out of a wargame and the minis get better and better with each release. I don't want to play Concord or Ghar, but the starter set is too good of a deal to pass up and I am certainly I could either sell them to other players or enjoy assembling and painting them.

For a bit I was put off by every race being an abhuman, but hearing Rick's reasoning bought me over.


The rulebook mentioned Vorls many times. It is an alien race that attacks all humans. Whether Rick will eventually create this race as an army is up in the air. I bought the starter set because it is such a good deal. You may like to keep the Ghar instead of selling both.
   
Made in es
Inspiring SDF-1 Bridge Officer






Soul Samurai wrote:
Zatsuku wrote:
For a bit I was put off by every race being an abhuman, but hearing Rick's reasoning bought me over.
I haven't really heard anything about this (I guess I haven't been following that closely, even though I backed the original kickstarter). So I guess that means there are no "pure humans"?

AFAIK, Concord, Isorian and regular Freeborn are more or less "pure humans". The differences between them are more in their societies than anything else. Boromites and Algorin diverge more, but look more like specialized morphs than anything else. The most radically variant morphs seem to be nuhus and ghar.

I got my algorin army, and it is a whole lot of stuff in those packs for a very sensible amount of dough, truth be told. Now, it might have to do with the fact that lately the only stuff I've been buying in metal has been Corvus Belli's Infinity stuff, that is absolutely flawless, but I got mildly dissapointed with the algorin's cast quality, all in all. The metal doesn't really bends (rather, it breaks) and I got very noticeable mold lines in about three of the units.

It didn't keep me from preordering the interceptor jetbikes, though, so... ^_^

This message was edited 1 time. Last update was at 2015/12/30 18:35:51


 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

OK, that makes sense, I guess I misunderstood what Zatsuku meant.

--Lord of the Sentinels Eternal-- 
   
Made in us
Regular Dakkanaut




Orlando Florida

I put up a blog post about my painting progress. Check it out if you're keen to.

http://angrymojogames.com/blog/new-year-new-army/

www.angrymojogames.com

Budget terrain, accessories, and awesome 
   
Made in gb
Guard Heavy Weapon Crewman



UK

There's a good video of Rick, in which he discusses the various races;

https://www.youtube.com/watch?v=WRdWD1grG3g
   
Made in es
Inspiring SDF-1 Bridge Officer






Whelp, my Antares orders finally arrived! Weeee!



Very happy with the Interceptors, tbh. Very sweet little minis:



And the rest of the stuff is getting along nicely so far:


   
Made in es
Inspiring SDF-1 Bridge Officer






First stab at a light conversion, planning to use it as a Ghar Bomber:


   
Made in de
Longtime Dakkanaut





The DE bits fit really well, Albertorius, great idea
   
Made in es
Inspiring SDF-1 Bridge Officer






Thanks! I thought they looked nice enough... and I had the Talos bits lying around ^_^

Also, I'm kind of fed up already with the Ghar claws XD

This message was edited 1 time. Last update was at 2016/01/18 10:16:25


 
   
Made in de
Longtime Dakkanaut





I like the claws better now after a month or two, but not a fan, really. That's okay, GoA will evolve over time, designs will change, etc.

I now wait for better pics of Fartok in suit to see how Warlord is upgrading the walkers and then make a few modifications to mine in a similiar way (hopefully the power of the green stuff is with me).

The Command crawler has an uneven number of legs. It seems that is some kind of uniqe characteristic for the faction. I have an unbuilt Enterprise NX kit lying around and thought about using the saucer section (~30 cm diameter) for the main body of a large Ghar crawler XD Now I need five legs Or seven?





This message was edited 7 times. Last update was at 2016/01/18 12:34:53


 
   
Made in es
Inspiring SDF-1 Bridge Officer






The number of legs do seem to increase with the crawler's size so...
   
Made in ca
Deadshot Weapon Moderati




If you want to read something hilarious, you should read Sandwyrm's sour grapes review on the Back 40k blog.
   
Made in us
Fixture of Dakka






Nomeny wrote:
If you want to read something hilarious, you should read Sandwyrm's sour grapes review on the Back 40k blog.


Never heard of him before, but the butthurt is certainly strong with him.

"The Omnissiah is my Moderati" 
   
Made in es
Inspiring SDF-1 Bridge Officer






^_^

Well, he has some points, that much is for certain. I don't really agree in others, but the presentation of the rules could use a lot of help, for example.

The "movements and ranges in 5 inches increments, oh the humanity!" rant made me laugh, though xD

This message was edited 2 times. Last update was at 2016/01/18 15:31:27


 
   
 
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