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Made in us
Mutilatin' Mad Dok





Well, there goes my Decent of Angels list. Good-bye Sisters in Drop Pods, goodbye Skitarii in Chimeras. You where fun ideas. Actually. Sod it, im doing it anyway.

Aaaand Krak grenades are now useless, way to go guys.

 Kanluwen wrote:


Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply?
A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured.


SUCK IT WRAITHKNIGHTS, STORMSURGES, AND SUPREMACY ARMOR! PLAY BY VEHICLE RULES SUCKERS!


Well gak, maybe they are listening.

This message was edited 2 times. Last update was at 2016/05/04 21:02:59


Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in gb
Esteemed Veteran Space Marine




UK

 KalethNL wrote:
 oldzoggy wrote:
Automatically Appended Next Post:
Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks?
A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’.
Ugh lets hope that this is not in the final form or my tank busta's and inquisitors are completely useless : (

I really don't get why these are ruled this way ( pure from a rule perspective not from balance etc)


As an Orks Player, I understand your feeling, but for unfortunatly, I found the RB pretty clear on this point and the FAQ confirm it....


I think a lot of people were playing this rule wrong, myself included. Given that grenades can only be thrown by one dude in the shooting phase, it stands to reason that you'd only be able to use one in assault as well.

My scouts are dissapointed, but I think it's a fair ruling.

 
   
Made in jm
Sneaky Sniper Drone






 Quickjager wrote:
Witchfires got a buff, is the Maleceptor usable now?


I've been playing him like this since he came out... oh yes... yes he is... also weird boys are awesome now, along with virtually all focused witchfires
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Holy balls I missed that grenade ruling. GW's response is counter to every previous edition and the way everyone ive ever seen has played it.

That said...it might mean tanks arent autokilled in CC now.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

On the plus side, the grenade nerf just made my LRBT spam almost unkillable to two players I know of.
   
Made in us
Nurgle Chosen Marine on a Palanquin






As for grenades, check the BRB, it isn't a nerf, it is a clarification. The BRB is pretty straightforward with it. No one ever bothered to play it right for 7th edition. Its RAW and RAI clear as day in the BRB that you were only ever supposed to have 1 grenade in CC.

I am really surprised by this too, just because I was so used to it, but in the end it is a pretty huge buff to tyranids in CC, as well as walkers, vehicles and all MCs.
My renegade platoons will no longer be drowning tanks in 20 grenades though.

What is going on with the ordnance stuff. They say that if a tank with a non blast ordnance weapon is stunned it can snap fire, but the BRB says ordnance can never snap fire. wtf?

This message was edited 1 time. Last update was at 2016/05/04 21:48:59


   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Yeah, the ordnance stuff is pretty weird, and is one of the places where they seem to tick doggedly to RAW in some places (seemingly in spite of the originsl intention) and make up new rules in others.

This message was edited 1 time. Last update was at 2016/05/04 21:51:40


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Longtime Dakkanaut




Ute nation

Stoked about powerfist nerf, Furious charge (and it's ilk) is added after the doubling. That's going to be nice.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
Fighter Ace






 Grimgold wrote:
Stoked about powerfist nerf, Furious charge (and it's ilk) is added after the doubling. That's going to be nice.


I'm actually surprised this was a thing, orks players (At least here) have been adding after the doubling since we got FC.

Does nobody remember BEDMAS? lol
   
Made in au
[MOD]
Making Stuff






Under the couch

 Grimgold wrote:
Stoked about powerfist nerf, Furious charge (and it's ilk) is added after the doubling. That's going to be nice.

That's not a 'nerf'... it's how it has always worked.


Automatically Appended Next Post:
 Konrax wrote:

It would appear some of this stuff is completely against the rules as written.

These are FAQs not changes to the rule book and codexs. Maybe adding a line here and there to clear things up is fine but really some of it is a complete flipflop.

Good on them for trying, I imagine this is why they are asking for feedback.

To be fair, it's entirely reasonable for them to change rules if they deem it necessary or good for the game... But those changes should be clearly labelled as such, because having an FAQ directly contradict the written rules without explaining why is just confusing for the players, or for people trying to decide how to rule on other, similar situations.

This message was edited 1 time. Last update was at 2016/05/04 22:15:47


 
   
Made in gb
Longtime Dakkanaut





UK

 Grimgold wrote:
Stoked about powerfist nerf, Furious charge (and it's ilk) is added after the doubling. That's going to be nice.


That's always been Strength 9 from multiple modifiers. The real question is Thunderwolf Cavalry and Powerfists, are they S5 (so S10 with PF) or S4+1 from the mount (so S9 with PF).

This is clear as with the FAQ, that they are S9. But I imagine a Thunderwolf Cavalry FAQ will come up when they release Codex specific FAQ's.


Automatically Appended Next Post:
 insaniak wrote:
Automatically Appended Next Post:
 Konrax wrote:

It would appear some of this stuff is completely against the rules as written.

These are FAQs not changes to the rule book and codexs. Maybe adding a line here and there to clear things up is fine but really some of it is a complete flipflop.

Good on them for trying, I imagine this is why they are asking for feedback.

To be fair, it's entirely reasonable for them to change rules if they deem it necessary or good for the game... But those changes should be clearly labelled as such, because having an FAQ directly contradict the written rules without explaining why is just confusing for the players, or for people trying to decide how to rule on other, similar situations.


Yeah, it should really be called Errata if they are changing rules. But at least they are changing things for the good of the game. A lot of the rulings are in line with the ITC come to think of it. Maybe they are working with third parties to balance the game.

This message was edited 1 time. Last update was at 2016/05/04 22:18:34


YMDC = nightmare 
   
Made in ca
Longtime Dakkanaut





 Kanluwen wrote:
 curran12 wrote:
And it has pretty considerable changes, to boot.

Drop pod sales are gonna plummet though, as you can no longer embark in Battle Brother transports at deployment.

You think that's big, this one's huuuuuuuuuuge.

Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply?
A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured.


SUCK IT WRAITHKNIGHTS, STORMSURGES, AND SUPREMACY ARMOR! PLAY BY VEHICLE RULES SUCKERS!

I approve as a Stormsurge owner. Also we officially shoot all of our weapons at any target now. People can't splerg out and try rules lawyer us out of our firepower. Though we do have to pick targets in advance (which I have always did anyways).
   
Made in us
Flashy Flashgitz




Armageddon

OH NO you cant fit your 6 different imperium armies in whatever transport you want!

Its not like half the armies don't even have battle brothers or anything....

Plus the rulebook already says you can only use a single grenade a turn. Have people really just been ignoring it for mass grenade spam? That sounds weird that everyone would agree on that.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in gb
Longtime Dakkanaut





UK

WOW I just realised the 25% cover rule neglects to mention Vehicles (regular vehicles not SHV).

Don't FAQ's overrule the rulebook?

Does this mean that Trukks/Rhinos can get a 4+ cover save for having a wheel in Ruins?

YMDC = nightmare 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Don Savik wrote:


Plus the rulebook already says you can only use a single grenade a turn. Have people really just been ignoring it for mass grenade spam? That sounds weird that everyone would agree on that.

The rulebook says that you can only throw a single grenade per phase. You don't throw grenades in the assault phase, you clamp them to the vehicle's hull or stuff them in a cranny... So no, it's not strange that 'everyone' would agree to that. It's how it has always worked... this is a rules change.

 
   
Made in us
Flashy Flashgitz




Armageddon

 insaniak wrote:
 Don Savik wrote:


Plus the rulebook already says you can only use a single grenade a turn. Have people really just been ignoring it for mass grenade spam? That sounds weird that everyone would agree on that.

The rulebook says that you can only throw a single grenade per phase. You don't throw grenades in the assault phase, you clamp them to the vehicle's hull or stuff them in a cranny... So no, it's not strange that 'everyone' would agree to that. It's how it has always worked... this is a rules change.


Huh, well fair enough.

"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Man, a Tuesday DoW3 announcement trailer, Wednesday, a comprehensive, official FAQ,

What comes tomorrow?

Dare I say it......lower prices?

That really would be an apocalypse.

This message was edited 1 time. Last update was at 2016/05/04 22:40:57


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Longtime Dakkanaut





UK

Haha no, GW have stated they aren't lowering prices (although they really should).

But if they continue their trend of box sets that are cheaper than buying individually, they are well on their way to recuperating their losses under Tom Kirby.

YMDC = nightmare 
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

To FAQ something, you have to understand it. No one at GW has ever given me any confidence that they understand the entirety of the rules that they've written, so I have a feeling that some of these rules are simply on-the-fly changes to the RAW. Some of the changes I can get on board with (the rent-a-transport battle brothers nonsense), but others will simply muddy the waters further and add needless complication (SHs having to declare a target for each weapon before firing).

   
Made in gb
Longtime Dakkanaut





UK

 the_Armyman wrote:
To FAQ something, you have to understand it. No one at GW has ever given me any confidence that they understand the entirety of the rules that they've written, so I have a feeling that some of these rules are simply on-the-fly changes to the RAW. Some of the changes I can get on board with (the rent-a-transport battle brothers nonsense), but others will simply muddy the waters further and add needless complication (SHs having to declare a target for each weapon before firing).


Not really. A lot of these seem clear. For the few that are generally still confusing, remember that this is a draft so any queries should be sorted out when they are officially published.

YMDC = nightmare 
   
Made in us
Krazed Killa Kan





Denver, Colorado

I agree with frozocrone. I think that, for the most part, the rules clarifications are fair and reasonable, and imply at least a competent understanding of the rules.

That being said, I still think it's silly that a baneblade that thunderblitz's a warbuggy is caused to snap fire. That's probably my one big issue with the rules I've read.


"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Drakhun





It shows that you need a 40 page faq to answer all the questions, quite a few were silly,....... But still.


It will be interesting to see all the faction specific ones too.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Hellacious Havoc





My KDK are going to like the new clarification for summoning Flying Monstrous Creatures.
   
Made in us
Tunneling Trygon






There's a couple I'm reeling about. POTMS for one just got a huge buff compared to how I was playing it, which makes me pout about my upcoming CSM game and the Land Raider being even worse in comparison. Oh well.

But the Librarius Conclave looks like it takes a hit, right? Designated Psyker can only cast his ML amount of powers? If you're fishing for Invisibility only, oh well no big deal, but that's a lot of Levels that are going to be going to waste now. Force is going to be much harder to decide when to use it too.
   
Made in gb
Longtime Dakkanaut





UK

Oh my, that is a huge nerf. Probably will be errated in the SM codex FAQ to allow him to cast more than 2.

YMDC = nightmare 
   
Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

 insaniak wrote:
 Don Savik wrote:


Plus the rulebook already says you can only use a single grenade a turn. Have people really just been ignoring it for mass grenade spam? That sounds weird that everyone would agree on that.

The rulebook says that you can only throw a single grenade per phase. You don't throw grenades in the assault phase, you clamp them to the vehicle's hull or stuff them in a cranny... So no, it's not strange that 'everyone' would agree to that. It's how it has always worked... this is a rules change.


Wait so this means that the 30 point Demolitions doctrine on Guard Veterans gives you one demo charge per game and allows just a single melta bomb use in CC per turn?
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 SharkoutofWata wrote:
There's a couple I'm reeling about. POTMS for one just got a huge buff compared to how I was playing it, which makes me pout about my upcoming CSM game and the Land Raider being even worse in comparison. Oh well.

But the Librarius Conclave looks like it takes a hit, right? Designated Psyker can only cast his ML amount of powers? If you're fishing for Invisibility only, oh well no big deal, but that's a lot of Levels that are going to be going to waste now. Force is going to be much harder to decide when to use it too.

I've been playing it this way all along, as it was exactly how Psykers worked in 6th and even in 5th - 1 power attempt per level.
I'm sure Marines will be fine, especially considering that they only get to harness their charges so easily, while us poor Tzeentch players get absolutely **** all, despite being the servents of the God of ****ing MAGIC himself!

I'm more ticked off though that Tzeentch Daemons are still 100% screwed over by the basic casting rules, as IC's can't attempt to cast the same Witchfire as another psyker... Horrors are still 100% useless outside of WC generation, and get relegated to Malefic instead of being the magical artillery they've always been.
Meanwhile, Tzeentch can't throw out enough Witchfires to counteract the double-edged sword that's Warpflame.

But somehow, freaking Loyalist scum are better & much more efficient summoners of daemons than freaking Daemons themselves are?! WTF?

 
   
Made in gb
Longtime Dakkanaut





UK

Mmm yeah. But that Conclave is only casting two powers a turn now. So you've essentially put 180 < points into getting those powers off. Better make sure you actually roll those powers now.

YMDC = nightmare 
   
Made in us
Bounding Ultramarine Assault Trooper



Dawsonville GA

I like the little bits of snark interjected in the FAQ. My favorite is the one about how if you start your entire army in reserve you automatically lose and how they don't recommend choosing an army like this. Classic!
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 oldzoggy wrote:
Q: Do rules applying to ‘the unit’, such as those from Formation command benefits (e.g. the Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii apply to any attached Independent Characters?
A: No.

Boom that kills a lot of things


Wut?


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