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Made in us
[DCM]
Local street tough






Running up a hill somewhere

Fifty, my bud and I were able to play through two scenarios yesterday - the ones involving "take and hold" and "go undetected," or something along those lines. Both very fun, and I'm afraid I don't have a ton of recommendations to offer. On the "take and hold" scenario, we forgot to set secondary objectives, so the game just turned into a slugfest on top of a building. It was a little tedious at times because troops were often forced to use their close-quarters sidearms (low damage, few wounds), but trying to think up the most advantageous fighting order in that kind of context is fun. And any character with a powerful melee weapon instantly became a demigod. Photos of the fight are attached below.


The "undetected" match went well - basically, my opponent tried to draw me away with a feint, it failed, so he resorted to blasting his way through my weak left flank with Natalya's PROTOS and Elena setting up a digifield. Unstoppable combo, haha. Basically he destroyed that side of my army, sat it out a turn to regain hidden status, and then marched across the finish line. Very neatly done.

At long last I am heading out for training/professional stuff, so I'll be unavailable for gaming or painting for a while. Very tough. But I wish everyone here all the best and hope to catch up on Afterlife-related happenings when I'm back!

(PS - I just posted a ton of pictures of my complete Afterlife force in my gallery. 3300 points a side! Check them out!).
[Thumb - IMG_20170421_212334.jpg]
Broad aerial shot

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[Thumb - IMG_20170421_224048.jpg]

[Thumb - IMG_20170421_224058.jpg]

[Thumb - IMG_20170421_224109.jpg]

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[Thumb - IMG_20170421_182105.jpg]
Our setup for the "go undetected" scenario


   
Made in gb
Longtime Dakkanaut






HATE Club, East London

 vlb9 wrote:
Fifty, my bud and I were able to play through two scenarios yesterday - the ones involving "take and hold" and "go undetected," or something along those lines. Both very fun, and I'm afraid I don't have a ton of recommendations to offer. On the "take and hold" scenario, we forgot to set secondary objectives, so the game just turned into a slugfest on top of a building. It was a little tedious at times because troops were often forced to use their close-quarters sidearms (low damage, few wounds), but trying to think up the most advantageous fighting order in that kind of context is fun. And any character with a powerful melee weapon instantly became a demigod. Photos of the fight are attached below.


I've played a few games like that. Elenor Renard and on big sword vs Kira with two small swords was a fun little fight. Compared to 40k, I find the huge mauls better. Because everyone still acts independently instead of being part of one mass close combat, there is still an element of choice in what order to act.

The "undetected" match went well - basically, my opponent tried to draw me away with a feint, it failed, so he resorted to blasting his way through my weak left flank with Natalya's PROTOS and Elena setting up a digifield. Unstoppable combo, haha. Basically he destroyed that side of my army, sat it out a turn to regain hidden status, and then marched across the finish line. Very neatly done.


I want to play another undetected match. I've been snowed under lately, so haven't played a game for absolutely ages. That is different to how we did it, which was to try and keep one unit hidden. I'll have to try out the Protos/Elena combo.

At long last I am heading out for training/professional stuff, so I'll be unavailable for gaming or painting for a while. Very tough. But I wish everyone here all the best and hope to catch up on Afterlife-related happenings when I'm back!

(PS - I just posted a ton of pictures of my complete Afterlife force in my gallery. 3300 points a side! Check them out!).


Nice gallery. I wish I had that much done. The other thing that has taken a big hit has been my painting time. :(

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in ca
Storm Trooper with Maglight




Wow, am I glad I found this. For a second I thought I'd have to Necro this thread to post but...
I have nobody to play this with but I'm really interested in collecting the Unity Council anyway. That being said, I've looked through both faction unit rules multiple times and there's one question I had:

What are the pros and cons s of both factions, and how do they come.pete with each other?

Cheers everyone!


Automatically Appended Next Post:
To elaborate more, how do their infantry Compare with each other?
How about exo mechs vs exo mechs?
And finally just flat out faction differences between the UC and Republic.

This message was edited 1 time. Last update was at 2017/05/14 05:04:11


123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.

Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts 
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

I find that the grenadiers' (R) slow movement is a factor. They are ranged shooters, not especially manouevrable. That compares to the marines (U), who move faster, but shoot worse and aren't quite as survivable. Both have their place though. Grenadiers actually have more in common with Crane Heavy Infantry (U) who don't benefit as much as you'd expect from their possible extra shot. Maybe I should take them in larger squads.

Unity Guard (U) are, frankly, not as good as either grenadiers or marines, who coast about the same amount, as their weapon is poor, and the extra nerve compared to marines is rarely a factor. Only their flamer really helps. They shoudl probably be a point cheaper or have a cool special rule. Commandoes (R) are pretty awesome by comparison to the rest of the core infantry. Burst 2 is huge for them. They can't do jack against exo-mechs though - strictly infantry killers.

The big plus that Unity has for core infantry is the Stim Hounds. Stim Hounds are huge plus when it comes to detection, with their 16" range. We (including Joel, the creator) actually house rule them to make them slightly less awesome. Instead of letting them separate at any time, you have to separate them before their controllers activate. They are sitll fantastic. Their detection rules make them awesome, and they kick ass in combat.

Spectre Infantry (U) are the best infantry in the game whichis why they are elite, but they are very much about killing infantry. I use them differently to most people, as snipers instead of scouts. Commando Snipers (R) are game-changers on a par with Stim Hounds. Their range and high strength is huge. I think 5 models in a unit is too many to be fair, to be honest. The Commando Assault Specialists (R) are more situational, but also good.

Both sides have their support weapons, and I don't think they have much between them.

As for Exo-mechs, Ajax Mechs (U) are awesome. They truly kick-ass. the Recon Tracers (U) are massively over-costed, but the support variant is a bit better. Their machine, the Crane Warden Mech (U), is incredibly durable. Pulse Mechs (R) are fantastic, but don't l ast long if you use them unwisely. They don't work as scouts, but as rapid-response reinforcements, they are great. Oddly, I've never used the fire support variant! Raiders (R) have the awesome tri-cannon. They do badly against Ajaxes, but are good against most other things. Goliaths (R) seem great, but rarely get to shoot first. They are not as durable as you'd expect. They need to come third in a line of firers to have a chance of winning a reaction roll-off.

The Republic Army-wide special rules are a game-changer, as they directly affect strategy. The Unity Council rules only affect certain units. I think that they should be changed, to be honest. Overall, I think Republic has a slight edge, but I certainly wouldn't say it is a huge difference.

This message was edited 1 time. Last update was at 2017/05/14 20:53:25


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in ca
Storm Trooper with Maglight




Thanks for the response. It's reassuring just
Hearing good thing about UC, but frankly, they're units just seem weaker to me :/ maybe they're a faction which requires more thought, but they're infantry don't seem too powerful. Crane infantry have their place as back line support are marines serves as the basic firefighters with their better reaction skill, but Unity Guard? As you said, the only reason I'd take them is for the flamer, which is a shame considering their fluff if there is any unit that needs a buff, it's them. Maybe something like burst 2 or str5 will do. Whatever the case, is there any talk about giving them a little boost?
Though spectres imo have really good stats, their weapons seem a little weak Compared to commando snipers and even Grenadiers with their str5 rifles. I only mention Grenadiers because I get the impression they're supposed to be the PCR'S mainline unit

The exo mechs are a different story. The Ajax mechs seem to also have weaker weapons than their pulse equivalents when it comes to taking out anything other than machine/mechs (grenade rifles are almost even, but imo are superior to sgls and pulse carbines >> agax carbines. Emp cannons are awesome though) their saving grace is that any fighter can take any weapon , so units with smart grenade launchers and/or emp cannons are no doubt powerful. The problem though, is it reads as if they NEED their emp cannons to be effective against anything non infantry. So a unit of Ajax mechs with SGLs look like they can handle their own against Pulse Mechs equipped with only anti infantry weapons due to their durability alone. That to me seems weird, that the biggest exo mechs in the game Carry "lighter"weapons than pulse mechs...
... Unless their job is to take care of other big things then it would make a lot of sense, and work out why they seem to revolve around the EMP cannon (also considering they start with EMP cannons instead of Miniguns.)
The tracers, I thought they were pretty good, I forget how much they cost, but for their role, both the recon and support variants look pretty good and have some coolest models in the line.
The UC Bastion is definatley better than the PCR turret, and the warden, while not as resilient as Goliaths, look pretty awesome too, especially with their missiles.

So yeah, I kinda rambled on here, so TLDR, the exo mechs and machines look about on par, with the Unity Council getting the superior choices. That's without including their faction rules, which, I think are so-so. (The machine one isn't bad, the exo one is pretty meh because of how powerful fire fights are. Ballistic skill is only important when you out range the target, otherwise there's almost no reason not to firefight.) The infantry though... well I think I said enough. I'm under the opinion the Unity Council infantry are a bit too weak Compared the Republic.

I don't know if you think the same, but it's good to finally find someone to talk about Afterlife with.

123ply: Dataslate- 4/4/3/3/1/3/1/8/6+
Autopistol, Steel Extendo, Puma Hoodie
USRs: "Preferred Enemy: Xenos"
"Hatred: Xenos"
"Racist and Proud of it" - Gains fleshbane, rending, rage, counter-attack, and X2 strength and toughness when locked in combat with units not in the "Imperium of Man" faction.

Collection:
AM/IG - 122nd Terrax Guard: 2094/3000pts
Skitarii/Cult Mech: 1380/2000pts
Khorne Daemonkin - Host of the Nervous Knife: 1701/2000pts
Orks - Rampage Axez: 1753/2000pts 
   
Made in us
[DCM]
Local street tough






Running up a hill somewhere

Hey all, would anyone be interested in creating an unofficial Afterlife fan facebook group? I'd love a more accessible place to post pictures, discuss strategy, and grow the fanbase. I'm down to set up the page but just need a fellow facebook friend to confirm the group. DM me your name if interested.

   
Made in us
[DCM]
-






-

A "more accessible place to post pictures, discuss strategy, and grow the fanbase'?

More so than... Dakka Dakka?

   
Made in us
[DCM]
Local street tough






Running up a hill somewhere

Yeah, I think it would be extremely helpful. Dakkadakka only reaches a certain level of gamer, and most major (and minor) games have places on facebook for fans to share. The member threads here only go so far, and I hate to see Afterlife reaching so few people. I saw a remark earlier during a Q&A saying that Afterlife is unprofitable for Anvil, it should warrant more attention.

   
Made in us
[DCM]
-






-

Fair enough!

Good luck!

   
Made in hu
Fresh-Faced New User





This was a helpful review of the rules, thank you! I've linked this thread in our articles about the game: https://alkony.enerla.net/english/the-nexus/miniatures-nexus/miniature-wargame/wargame-system/wargames-afterlife-ed1-v1-3-from-anvil-industry-wargame-system-analysis
https://alkony.enerla.net/english/the-nexus/miniatures-nexus/miniature-wargame/afterlife-ed1-v1-3-rulebook-from-anvil-industry-wargame-book-review

This message was edited 1 time. Last update was at 2020/12/06 14:00:54


The Games Nexus: For all your gaming needs: https://alkony.enerla.net/games-nexus 
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

Wow, it's great to see Afterlife get some attention.

When the world gets back to normal, I really must play again.

Did you share this review in the main Anvil News and Rumours thread? I've not spoken to Joel since the summer, but would love to sit down with him and give Afterlife some attention.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
 
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