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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

@Theo: Thanks! Knights really are awesome, and they got even better with the addition of the new types. And 8th edition 40k is a lot better than the last couple of editions, so there's never been a better time to get into the game.

It's been a while since the last update, but I have been getting some work done on the Knight. Here are a couple of WIP shots:

It's actually very nearly finished now. Mainly just some decals and a couple of freehand details (a runic symbol as personal heraldry for the dark gray panel on the shoulder and left knee plates). I may touch up some of the other freehand as well. The bird symbol is supposed to be a stylized heron, although I'm not sure I really achieved that. I did a better job on the red lightning bolts found on some other parts.

I also got the second Armiger Helverin assembled. These things go together very easily and don't even need magnets unless you plan to purchase just the weapons from the other Armiger type and make them swappable, which you could certainly do. I didn't, because I plan to pick up a set of the Warglaives at some point. Anyway, here's a pic of them together, because everyone needs a friend:

Not sure how soon I'll start painting these, but I'll need another break from the extremely hot weather to get them primed.

And now, for you lorehounds out there, here's a brief bit of background I came up with for House Heraan (spoilered to keep this post from taking up too much space):
Spoiler:

House Heraan, based on the planet of Heron Cove, is a relatively minor house compared to the more famous ones like Terryn, Hawkshroud, etc. They are extremely loyal to the Imperium and abide by a very strict warrior code. Warriors of House Heraan have to be capable fighters both inside and out of their Knight suits, because ritual honor duels between the pilots are very common, and often determine who gets the honor of becoming one of the Barons, or even the High King. Indeed, when the High King falls, usually a selection of Heraan's barons fight, sometimes to the death, for the honor of becoming the next High King. Thus, ranks and honors are not determined by bloodline at all, but by skill in combat. Other Noble Houses see this as barbaric, but Heraan's system ensures that only the very strongest and/or smartest get to lead them into battle. The downside is that many strong and capable warriors die in these ritual duels, or succumb to their injuries afterwards. The tradition of determining their leadership this way dates back to the early days of the Age of Technology, when the original colony ship crashed on the planet's surface. It was a struggle to survive the harsh environment of the planet (which was suffering from a severe Ice Age), and sacrifices had to be made due to food shortages, so this was one way that the weak were culled from the population. The planet has since been tamed and largely rendered safe in the millennia since, but the tradition of ritual combat for leadership has endured. The Imperium as a whole does frown on the somewhat barbaric practice, but the skill of the warriors of House Heraan speaks to the effectiveness of the practice.

As far as the heraldry goes, the main emblem of House Heraan is a heron, for which the planet itself is named. Indeed, the name Heraan is derived from heron. The herons found on the planet are far larger than any such birds found on old Earth, easily twice the height of a man. They were hardy enough to survive the harsh conditions of the ice age, and became revered by the colonists. When they gained the ability to construct Knight suits and the Knightly House was founded, they chose this bird to be their emblem. Other symbology includes the lightning bolts seen in many places on the Knights. They are simply a traditional symbol of power among the people of Heron Cove, and can be found on not only the Knights themselves but on the transport ships, buildings, and even tattooed on the skin of the House's warriors.

Warriors of House Heraan begin as initiates, where they learn basic fighting skills and tactical doctrine. Only the very brightest and most skilled will continue and have a chance to become Knights; the others will usually end up in the planet's PDF and potentially be called up to help defend their planet in the event of an invasion (which has happened before). The ones who do make it will get the chance to pilot an Armiger-class warsuit. As there are only so many of these machines, and even fewer of the larger Questoris and Dominus classes, few initiates ever make it this far, and those that do are the best of the best. The ones who show particular aptitude with Armigers are considered for advancement, and when a new Knight is recovered and repaired after its pilot is slain, these candidates will battle for the honor of taking the dead warrior's place. Some may die in the duel although it is actually fairly rare, but the winner will get to operate a Questoris Knight, becoming a true Noble. A similar system is used to determine advancement to become a Baron, if and when such a position becomes available.

There are three major Orders within House Heraan, and upon becoming an Initiate, a warrior is allowed to choose which he or she will join. They are largely traditional in nature, with different rituals and symbology, and some internal friendly rivalry between them, but no real difference in training or abilities. This order is denoted by a different shaped outline around each warrior's personal rune, which is tattooed on the warrior's right shoulder and, should they eventually gain the honor of piloting a Questoris or Dominus Knight, displayed on the right shoulder armor and left knee plate in a field of dark gray. The rune itself is chosen by the warrior, and is usually intended to reflect their personality in some way, although none outside House Heraan know the significance of these runes. The Order of Quicksilver uses a circular outline around the rune, while the Order of Steel uses a diamond shape and the Order of Obsidian uses an inverted triangle.

I'm sure I can come up with more fluff for this House later, but this is what I have for now. It's rough and unpolished, but I'm a modeller more than a storyteller.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Your making it hard to resist buying the Renegade box set, and forgebane. I like the look of the Armigers and the aesthetics of the whole army.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

Looking good.

   
Made in us
Longtime Dakkanaut




Wisconsin

Excellent work on the Knight. How do you like the smaller knights?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

@Theo: Don't resist; give in to your temptation. You know you want to! GW has absolutely hit it out of the park with the looks of the new Knight stuff, and they are actually competitive in game too!

@Arakasi: Welcome to the blog, and thanks!

@York: Thanks! I love the Armigers; their rules are solid, and the models are really cool and fit in well with the bigger ones.

The first big giant stompy machine is now finished! Here are the final pics showing a selection of the possible weapon configurations:




I'm really happy with how he turned out, although my freehand still needs a lot of work. The only way I'm going to improve is practice, so I'm just going to have to keep doing it until I get better at it. Magnetizing one of these models is a breeze and should be mandatory for most players, as with an expensive kit like this you want to get your money's worth. I only used 10 1/4" x 1/16" and 7 1/8" x 1/16" magnets to do both this one and the Khorne Renegade one from before, so that's really all the magnets you will need to build both Knights from the Renegade box set. You could use more than that if you really wanted to get fancy (like making the Battle Cannon/Thermal Cannon swappable on the same gun chassis), but the magnets I used give me the option of any main weapon combo, shoulder weapon (meltagun or stubber) or carapace weapon (rocket pod or Icarus autocannon). The only things I have left to eventually paint from this set are the shoulder meltagun and the twin Icarus autocannon, but those are not options I will often use and are therefore not a big priority.

Now, the reason the weapons have red shields is so that they are compatible with the Khorne Knight, but fluffwise I say it is actually a sign of prowess with the weapon. Like, if a Heraan House warrior gets a certain number of kills with whichever weapon, he gets to paint the blast shield of that weapon red to signify this. I'm going to paint the weapons in the second Renegade box the same light gray as my Knights so that I have a set of each color. The only reason the chainsword from the first box is white is because the Khorne one has his own bespoke chainsword (you can make 2 from the box).

Next up for my Knights will either be assembly of one of the Knights from the second Renegade box, or I'll start painting the two Armiger Helverins.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
[DCM]
Boom! Leman Russ Commander





United States

Very nicely done! And your freehand isn't that bad now- but as you say, will get better with practice. I'll be following along, as I have two kits waiting their turn to build myself: a Reaver Knight and an older Gundam that I want to convert into an Eldar Wraith knight. I have a lot to learn, watching here!

"He fears his fate too much, or his desserts are small, who will not put it to a single touch; to win- or lose- it all."

Montrose Toast


 
   
Made in us
Walking Dead Wraithlord






Man, that looks cool. Inspired!
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

Nice work.

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Very impressive!

   
Made in us
Longtime Dakkanaut




Wisconsin

Wowzers! That is one great looking Knight Zerg.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

@Meer_Cat: Thanks! I'm glad I can help inspire you.

@youwashock: Thanks a lot!

@Arakasi, Nev, and York: Thanks for the compliments, you guys!

Nothing new to show here yet, but I do plan to prime and start painting my Armigers very soon, and perhaps next month I'll pick up a Castellan. I'm also going to be playing in a tournament next weekend and I'll be taking the Knight as part of my list. It might be a little bit before I get back to this blog, so I wanted to respond to feedback before I disappear. My main blog is still going strong in the meantime, so see that for more of my hobby adventures!

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Aaaand we're back! I've decided to get the rest of my Knight stuff ready for battle to use as my main competitive army (I'm playing Tau in the interim), so it's time to reactivate this blog so that I can show everyone my progress. I've also come up with some new fluff for House Heraan, which I'll put near the bottom of this post.

First, here's a WIP shot of my Armiger Helverins:

Silver metallics are basically done other than some touchups, and the red and light gray armor plates are basecoated. I'll probably go ahead and basecoat the gold trim before I start shading and highlighting. I'm probably going to change up the heraldry a little bit too. Make it a bit more stylized.

Here's a WIP of an Infantry Squad:

Wait, what? I thought this was an Imperial Knights blog?! Well, yes it is, but in competitive play Knights need something to hold objectives and generally help control the board while they go out and destroy the enemy, so I decided to go with Astra Militarum. I also decided to paint them in such a way as they would look like they belong with my Knights, and even came up with some fun fluff justification for it too (see below).

So, new fluff:
Spoiler:
The Household Guard of House Heraan

While House Heraan's main contribution to the Imperium is obviously the services of its Knights, it is unlike most other Knightly Houses in that it also contributes a number of regiments of Astra Militarum, usually alongside the Knights in various war zones. In point of fact, all of those who become Knights start their service to House Heraan as regular line infantry, advancing through the ranks until they are chosen to be trained as Knights and learn to operate the signature machines of the House. Only those who show extraordinary valor, combat prowess, and tactical ability will be chosen, and it is not only high ranking officers who are selected. The ones who make the selections are known as Choosers, and they function as Commissars in the army, even being trained by the Officio Prefectus to fulfill this function in addition to their duties choosing future Knight candidates. It is relatively rare for them to have to execute anyone for cowardice in Heraan's army, because the entire planet's population basically has a strong warrior ethos and culture, revolving around the military and Knightly House. Indeed, the deeds of the Knights are highly publicized among the population, leading to the Knights being revered as heroes. The fact that the Knights are not born into their roles, but rather earn them through deeds, only enhances this, as technically anyone could become a Knight if they are skilled enough and lucky enough to survive a few battles.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Walking Dead Wraithlord






Sweet! It's never a bad time for big robots. The two new guys look cool already.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

@YWS: Thanks!

Okay, didn't think it would take three months for me to truly get going on this stuff again, but now it's coming down to deadlines. I've got an event coming up at the beginning of November, so I'd better get to work if I want to bring a mainly Knights army to it. I have gotten some work done recently, including priming the parts and subassemblies for my second Questoris Knight, and putting a little more paint on the Armigers as well as getting most of the basecoats down on that first squad of Guardsmen. Here are some WIP shots so you know I'm not full of it:

Armiger Helverins:

Metallics are mostly basecoated now. Indeed, nearly all of the basecoating is done on these models, and the metal skeleton is already shaded and highlighted, so a lot of the hard work is done on these models.

Questoris Knight:


Okay, a little haphazard I know, but I just wanted to show that there's paint going onto model parts here. This Knight will be the one piloted by the High King, as indicated by the red stripe down the center of the top carapace.

No WIP shots of the Guardsmen, so you'll just have to trust me that progress has been made. It's mostly small stuff that I've picked out really, so they don't look that much different compared to the last WIP shot of them. I really have let myself get too distracted with video games and even other painting projects, so now I'm going to have to hustle to get this army ready to play. I've still got another whole Questoris Knight to build, magnetize, and paint, plus a bunch of Guard stuff including a grand total of 30 basic infantry, 6 mortar teams and 2 Company Commanders. The Armigers will likely not even be in the actual event list I'm taking, as I want to run Roboute Guilliman with this army (cheesy, but effective), and he's already painted. Don't worry, when all's said and done there will be some nice army shots to show.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

(blows dust off)
Arise from the dead, O long-forgotten blog! The call to battle has sounded; it is now time for House Heraan to march for war!

It's been almost 3 years since I did anything with my Imperial Knights or their plucky men-at-arms (Guard), but that's now about to change. Knights got a really cool new 9th edition codex recently, and with that release I decided it was high time to get my Knights ready to battle at last. In case you were wondering, I ended up taking Dark Angels to that tournament back in November of 2019, so nothing has been done with the Knights since then, until very recently. I'm actually planning to take a Knights list to an event in about three weeks (the Branson Brawl GT in Branson, Missouri, USA, if you're curious), so this blog may become a hive of activity, as basically all of my other painting and modelling has been curtailed so that I can focus on getting ready for the event.

The first thing I needed to do was get a third big Knight ready. I already have one completely finished and ready to go (a while back), although it is going to get new iconography if I have time. I've got a second Knight that is partially painted in subassemblies, and another still unpainted on sprues. The one on sprues is not going to be an option, but I remembered that I do in fact have a fourth Knight, now jobless thanks to the fact that I no longer play any kind of Chaos army. My Knight of Khorne served me faithfully in 7th edition when I ran it in my Khorne Daemonkin army, but it hasn't seen a game since. Here's as far as I got on painting it (basically done except for the base and some small details):

At the time I was fairly proud of my paintjob on this, but by my more recent standards this thing is pretty basic. He doesn't look like this anymore at all though; I removed all of the Chaos bits (spikes, gargoyles, the Chaos star over the head) and have repainted the entire model other than the metallic chassis (which doesn't need repainting really, although I might touch it up). Still WIP for now, it needs some more shading and highlighting and some details need to be retouched:

Almost looks like a completely different model, doesn't it? As I said, it does still need significant work.

The other thing I needed for my Knightly house was a Preceptor option, as the new rules for those look pretty spicy. I really didn't want to buy a whole Knight kit just for the Preceptor weapon, so I turned to my Anycubic Photon S, and a file that I found on Cults3D thanks to a post on a 3D Printing Facebook group, and I made this:

Personally I think this looks better than the official weapon, and I'm happy to have it for my Knights.

In other news, the Heraan Men-at-arms are getting different models. I'm selling the old Cadians and replacing them with some Wargames Atlantic Les Grognards infantry and heavy weapons. Much cheaper than GW models and look just as good if not better. I'm also in the process of 3D printing some Tempestus Scions proxies for my Guard. Here are a few of those I've printed:

I'll be needing to run off a bunch more of these, but it's not a priority at the moment as the Astra Militarum codex is pretty much dogshit at this point, and taking Guard allies with Knights is no longer something you want to do as you lose a ton of abilities (9th edition 40k is not friendly to soup lists). I could run a Freeblade Knight with Guard in the future though thanks to a rule in the Knights book, so maybe my theme of a Knight leading the men-at-arms can still happen in-game.

Anyways, I'm planning to get some serious work done sooner rather than later, so watch this space!

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Macragge

Looking pretty sweet! Excited to see you what you can do with the les grognards stuff. It's a pretty sweet kit. Are you going with the more napoleonic heads or the ww1 stuff?

   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Your knight needs some serious purity seals on it to sanctify its cleansing. Might want to put some shattered chaos bits on its base to pay homage to its history. Otherwise you might anger the machine spirit, and he will be troublesome on the table.

   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

@brush: Thanks! Yes, the Grognards are a pretty great kit (both kits). I've already assembled one box of them and put the Foreign Legion-style kepi hats on them, but I'm actually debating swapping them for the WW1 helmets. I'll need to make that decision before I build more of them!

@Nev: I've already been thinking about how to spruce up the bases on these guys, but I haven't come up with anything solid just yet. Chaos bits are definitely going on the formerly-Chaos Knight's base though.

Sorry for the long period of no updates; I just haven't felt like blogging lately (and RL has been kicking my butt pretty hard). A lot has happened since my last post though. For starters, I did finish my army of 3 Questoris and 4 Armigers. Here's an army shot of them as they appeared in the event (which was three weeks ago now, how time flies!):

And speaking of the event, you are actually looking at the WINNING ARMY of that event! I actually somehow ended up winning thanks to going 5-0 and the other top table game ending in a tie (if they hadn't tied, I would have been second due to lower battle points). That was my first ever 40k GT win, and I was completely stunned to have done so well. I do fully realize that I got pretty lucky to avoid some of the really tricky matchups for Knights (like Sisters or Tau), and that the tie on the top table is the only reason I got first instead of second, so I'm not getting a big head or anything. I do intend to run a similar list in an event coming up at the end of August, so we'll see how that goes.

In the meantime, I intend to touch up the Knight models some, as I didn't have time to pick out all the details and stuff before the event, and my freehand is still pretty janky and wasn't helped by my rushed pace. I am happier with the newer iteration of my House symbol (the heron) than I ever was with the old one. Once I get some touchups done, I might take some beauty shots of the individual Knights (assuming they'll fit in the lightbox!).

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
 
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