frozenwastes wrote:Totally. Rules should have a fruitful void rather than attempt to force things. Like how poker produces bluffing rather than having a bluff game "move.".
Great example! I tried for ages to write a poker-based miniatures game. The mechanics worked, but i dropped it in the end because the mechanics didn't fit the fantasy setting and there's already a glut of Wild West games on the market.
R.