Switch Theme:

Death Guard Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in nz
Beast of Nurgle




new zealand timaru

Sgt. Cortez wrote:
Loopstah wrote:
Does anyone take FW units? E.g. Sicaran, Spartan, relic preds or Blight drones?


So far I've used the plague hulk, rapiers and the Dreadnought. Usually FW units are all solid choices, but since they force you to take a CAD they are in a weak spot these days. Also, Traitor legions hasn't done anything for vehicles.
FW should simply put out n FAQ that says: In all formations treat havocs=rapiers, predators= relic predators, helbrutes = all kinds of dreads, heldrake= all kinds of aircraft and so on.

How do you find the Plague Hulk??? Does it do quite well

Yeah I know what you mean that's why I usually just run the purge detachment most days just so I can squeeze all my FW units in as I usually run Contemptors, laser destroyer vindicators being able to take them in the Vectorium would be cool but doubts it would ever happen as FW are hopeless when it comes to faqing 40k stuff
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

What would be a cheesy DG list?
   
Made in gb
Longtime Dakkanaut




Spam a ton of bikes in a vectorium with a flying daemon prince.

perhaps mass obliterators

even lots of MSU tacs and rhinos seems OK.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Have tou guys have seen the DG teaser video? We know Mortarion is coming, new PM models, new nurgly cultists and maybe some DG termites. Do anyone know of any other rumours or pics?
   
Made in us
Decrepit Dakkanaut




There aren't even rumors for rules as far as I know. Plague Marines are gonna need something though to differentiate them from their regular counterparts.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in nz
Beast of Nurgle




new zealand timaru

Maybe they'll get a 4+ feel no pain sv ??? It'd be cool if they could all take plasma weapons like how rubrics can take flamers. I wonder if they'll get some sort of heavy weapon plasma cannons and multi meltas would be cool
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Slayer-Fan123 wrote:
There aren't even rumors for rules as far as I know. Plague Marines are gonna need something though to differentiate them from their regular counterparts.


Any idea when it's going to be released? Hov long has it been between the teaser and the release from previous releases?
   
Made in gb
Fully-charged Electropriest



UK

 killerpenguin wrote:
Slayer-Fan123 wrote:
There aren't even rumors for rules as far as I know. Plague Marines are gonna need something though to differentiate them from their regular counterparts.


Any idea when it's going to be released? Hov long has it been between the teaser and the release from previous releases?


This is new ground really, GW haven't given advanced teasers like this for decades. Normally things are teased a week before on Pre-order day, this is an unknown advance.

 
   
Made in nz
Beast of Nurgle




new zealand timaru

Warhammer fest is holding seminars/ tutorials on how to paint chaos death guard so they hopefully should be out before then
https://www.warhammer-community.com/2017/04/02/eavy-metal-at-warhammer-fest/

What would be a good CAD at 1000pts???? Got a small 1K tournament coming up soon

This message was edited 1 time. Last update was at 2017/04/03 02:24:12


 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

 plagueknight wrote:
Warhammer fest is holding seminars/ tutorials on how to paint chaos death guard so they hopefully should be out before then
https://www.warhammer-community.com/2017/04/02/eavy-metal-at-warhammer-fest/

What would be a good CAD at 1000pts???? Got a small 1K tournament coming up soon


I would probably run three units of autocannon havocs, two units of CSM in rhinos and a terminator lord with termicide. Not sure how much points that is, but it would be a really strong list
   
Made in us
Fleshound of Khorne





Anyone have any helpful tips for someone just starting to get into DG? I'm pretty bad at figuring out what's good and what isn't, all I know is that I want bikes

6000 Khorne (Daemons+CSM)
6000 Craftworld Eldar

Milk for the Khorne Flakes!
 
   
Made in au
Infiltrating Broodlord





Havoks and Bikes for dayz, with a flying DP/or Typhus with Zombie spam for troops

   
Made in us
Fleshound of Khorne





So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish

6000 Khorne (Daemons+CSM)
6000 Craftworld Eldar

Milk for the Khorne Flakes!
 
   
Made in us
Decrepit Dakkanaut




 Kizuke21 wrote:
So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish

Typhus is worth it when you infect Alpha Legion Cultists and run him in a Spawn star. Otherwise he's completely ignorable. Which is a shame because he theoretically offers tons of utility.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

 Kizuke21 wrote:
Anyone have any helpful tips for someone just starting to get into DG? I'm pretty bad at figuring out what's good and what isn't, all I know is that I want bikes


Spawn, biker lord, bikes, obliterators, havocs are the best units imho. A vectorium is a good place to start, a couple CSM squads in rhinos, I would skip the jump infantry and get bikes (I suggest 4-5 bikes in each unit). You need a unit of chosen or termies, I only have chosen and I'm pretty happy with them, but I hear very good things about combi melta termicide. Drop the brute and get havocs. A biker lord can run with 5 spawn or a blob of bikes. He usually always makes up for his points.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Kizuke21 wrote:
So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish

Typhus is worth it when you infect Alpha Legion Cultists and run him in a Spawn star. Otherwise he's completely ignorable. Which is a shame because he theoretically offers tons of utility.


that sounds like fun, you just run a CAD with two cultist blobs and a cheap lord? Do you run infiltrating chosen too?

This message was edited 1 time. Last update was at 2017/04/05 11:42:10


 
   
Made in ca
Unhealthy Competition With Other Legions





I toyed with the idea of having 6x20 chaos cultists from an AL CAD and then bringing another CAD with typhus and 2 squads of barebones CSM and then as many lords as I can get to put in the zombies. Never going to do it, but it seems really good.
   
Made in us
Decrepit Dakkanaut




 killerpenguin wrote:
 Kizuke21 wrote:
Anyone have any helpful tips for someone just starting to get into DG? I'm pretty bad at figuring out what's good and what isn't, all I know is that I want bikes


Spawn, biker lord, bikes, obliterators, havocs are the best units imho. A vectorium is a good place to start, a couple CSM squads in rhinos, I would skip the jump infantry and get bikes (I suggest 4-5 bikes in each unit). You need a unit of chosen or termies, I only have chosen and I'm pretty happy with them, but I hear very good things about combi melta termicide. Drop the brute and get havocs. A biker lord can run with 5 spawn or a blob of bikes. He usually always makes up for his points.


Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Kizuke21 wrote:
So Typhus and the Zombies are worth it? I've thought about it but I don't really know what they'd accomplish

Typhus is worth it when you infect Alpha Legion Cultists and run him in a Spawn star. Otherwise he's completely ignorable. Which is a shame because he theoretically offers tons of utility.


that sounds like fun, you just run a CAD with two cultist blobs and a cheap lord? Do you run infiltrating chosen too?

I had done a Purge detachment with 3 Chosen with Melta in Rhinos, Typhus with a retinue of Obliterators, and then an Alpha Legion Lost And Damned and gave the Apostle a Mindveil. Rest of the points were spent on Cultists.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Hi guys, I didn't get any response on my list, so I thought I'd post it here. The psyker from the warband join the Spawn(to spread out the obsec), the other psyker join the biker unit with the lord. They both roll on telepathy and biomancy to get shrouding and or invisibility for the helbrute- and biker unit.

The helbrute warlord rolls on the night lords warlord table hoping for hit and run or rampage. The brutes will walk up the middle of the board, hoping for some double tap plasma action.

I hope this list will be somewhat competitive, i'd love to hear what you guys think. ty


Death Guard Vectorium

Chaos Warband

Chaos Lord - bike, MoN, PF, LC, Sigil of corruption - 165

Sorcerer - bike, MoN, ML3, spell familiar, Force axe - 175

Chaos Bikers x5 - MoN, 2 x melta, power axe - 175

CSM x5 - rhino, MoN, plasma - 140

CSM x5 - rhino, MoN, plasma - 140

Chosen x5 - rhino, MoN, 2x melta - 160

Havocs x5 - MoN, 4x autocannon - 130

Lord of the legion

Sorcerer - bike, MoN, ML3, spell familiar, Force axe - 175

Spawn - MoN - 36

Night lords Formation - Helbrute murder pack

Helbrute (Warlord) - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF
Helbrute - Plasma Cannon, PF


1846


This message was edited 1 time. Last update was at 2017/04/08 17:11:22


 
   
Made in de
Contagious Dreadnought of Nurgle





Looks solid, but why only two specials for the chosen? Point of chosen in my mind is to max out specials.

Also I don't like Plasma cannons, the small blast sucks and helbrutes don't want to lose hull points because of gets hot. You could save points there with Multimeltas and have sth. against armour as well.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Sgt. Cortez wrote:
Looks solid, but why only two specials for the chosen? Point of chosen in my mind is to max out specials.

Also I don't like Plasma cannons, the small blast sucks and helbrutes don't want to lose hull points because of gets hot. You could save points there with Multimeltas and have sth. against armour as well.


Thanks for the commen! I find the plasma cannon really effectiveness if I get off enfeeble I will ID T:4 models. Multi melta is range 12"; can't say I find them effective outside mayhem pack. I give the chosen 4 special weapons when I have the points for it, couldn't find the points for it in this list. And I can only shoot 2 weapons out of the firing slots in the rhino.
   
Made in us
Pestilent Plague Marine with Blight Grenade





 killerpenguin wrote:
Sgt. Cortez wrote:
Looks solid, but why only two specials for the chosen? Point of chosen in my mind is to max out specials.

Also I don't like Plasma cannons, the small blast sucks and helbrutes don't want to lose hull points because of gets hot. You could save points there with Multimeltas and have sth. against armour as well.


Thanks for the commen! I find the plasma cannon really effectiveness if I get off enfeeble I will ID T:4 models. Multi melta is range 12"; can't say I find them effective outside mayhem pack. I give the chosen 4 special weapons when I have the points for it, couldn't find the points for it in this list. And I can only shoot 2 weapons out of the firing slots in the rhino.


Multi-Meltas are 24" range. You are thinking of Meltaguns (The troop hand held version). Maybe you'll find it a bit more useful now =P

This message was edited 1 time. Last update was at 2017/04/09 12:09:51


 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

lol, you're right.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

How do you guys think DG wil fare in the new edition with the recent news about multiple wounds and better leadership mechanics?
   
Made in gb
Sword-Wielding Bloodletter of Khorne






Well every extra point of toughness makes every wound more valuable, so extra toughness will always be a huge benefit.

But one thing that I think needs to be discussed is movement. I would think that it's very likely that, one way of balancing what is now DG's far superior benefit to those of other legions, is that they MoN will probably give a hit to movement. Maybe just 1", but it all matters. They're certainly pushing the 'slow advance' idea on the webpage.

World Eaters: 5780pts
Khorne Daemons: 3450pts
Chaos Knights: 2000pts
Sisters of Battle: 5000pts
Imperial Agents: 410pts

Gloomspite Gitz: 7190pts
Blades of Khorne Daemons: 3810pts
Skaven: 1270pts
Destruction Mercenaries: 470pts
Endless Spells and Incarnates: 1380pts 
   
Made in se
Alluring Sorcerer of Slaanesh






Reading, UK

I'm just hoping that it is at least equal to what we have in Traitor Legions. It's been nice winning some games!

No pity, no remorse, no shoes 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Yes, its been great to have a list that can actually win. I'm wondering what they'll do with wargear. Just finished my DP with the black mace.
   
Made in se
Alluring Sorcerer of Slaanesh






Reading, UK

I fear for the Black Mace, I think that'll be gone :(

No pity, no remorse, no shoes 
   
Made in us
Oozing Plague Marine Terminator





 Pilau Rice wrote:
I fear for the Black Mace, I think that'll be gone :(


This is why I've always modeled Relic Weaponry generically, (the black SWORD, instead of Mace) or as a separate model (like the Sword familiars in Castlevania).

Losing The Burning Brand however, is gonna be disappointing for my Raptor Lord model.
   
Made in se
Alluring Sorcerer of Slaanesh






Reading, UK

Well, my Black Mace is a big Axe and I just say it's called the Mace because of the mushing it does rather that it being an actual Mace

No pity, no remorse, no shoes 
   
Made in sg
Longtime Dakkanaut





Has anyone tried minimum army but maximum number of nurgle flying princes? A flying circus of at 4 death guard princes with FNP should be a pain to fight.
   
 
Forum Index » 40K General Discussion
Go to: