Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2017/03/21 21:35:16
Subject: Re:The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
More images up on the Fabled Realms facebook page and Beasts Of War of the Druggoi Henchmen models. Unfortunately I can't post the images as I'm not forum adept... sorry.
Regards,
Cad
2017/03/23 16:43:03
Subject: Re:The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
More images up on the Fabled Realms facebook page and Beasts Of War of the Druggoi Henchmen models. Unfortunately I can't post the images as I'm not forum adept... sorry.
Regards,
Cad
They indeed look very nice! Very interested in this project.
2017/03/23 21:21:50
Subject: Re:The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
I'm pretty keen on the gritty Eightfold Path and Druggoi. The Mordanburg Guard are dipping into more generic, high-fantasy waters. Feels off-brand compared to the Dragon Age-esque dark fantasy stuff first shown.
Manchu wrote: I'm pretty keen on the gritty Eightfold Path and Druggoi. The Mordanburg Guard are dipping into more generic, high-fantasy waters. Feels off-brand compared to the Dragon Age-esque dark fantasy stuff first shown.
I don't disagree with you, but I like the new stuff regardless. I love the fact that an Orc is the leader, and there are two females in the group (not that the latter is immediately apparent).
I got to play a demo with of this at the uk games expo earlier today. I have to admit, this has gone from sorta-interested to must-buy as the mechanics were quite refreshing.
The entire system is reaction based. Each force gets a number of action points (I forget what they were actually called) that have to last your turn and your opponent's. These points are used to activate a character or squad, either as part of your turn, or as a reaction to something.
As an example I had two points to spend. The first was used to declare a move towards the enemy. The enemy spent one of theirs declaring a charge at the point he thought I was going to move into. As these two conflicted, we had an initiative style roll off to see who actually activated first. I won, forcing him to move first and only moving part of the way, causing his charge to fail.
Characters have base stats. That are dice related, for example my hero had a base attack of two d6 and one d8. He also had a heavy sword that added another d8 and a skill that added another d6 and d8. As a character or soldier gains xp, new skills or equipment, these dice will change making them stronger.
The dice are special dice containing blank faces, hit, critical and in the case of the d12, super criticals. Tests are Vs rolls with the symbols cancelling each other out. Critical and super criticals both cause one wound each; one or more unsaved hit symbols equates one wound, regardless of number.
Each force has a deck of cards that they get to draw from that include events, spells or special effects for use. Some of these are generic, others are force or character specific. There was one that was a suicide attack that, if successful, outright kills the enemy model... at the expense of your character's life as well.... so rarely used!
When someone reach a 0 wounds you roll to see if they are out of action or dead. In most cases they are just out of action and will heal up over time. Dead is dead and the winner gets to loot the bodies. We didn't get to talk more about the rest of the between-game bits sadly.
Model wise they have lots of plans for figures and terrain to add as stretch goals. Terrain will be included in the campaign at roughly 20% discount. They are still working the numbers. He did say there will be one level that includes about £1800 worth of terrain for about £1200-ish for the uber rich. There are also new terrain sets for this, including a neat fort with four multi floor buildings and walls.
There is a lower level that includes the starter set (two forces, rules, cards, tokens and enough terrain for a 4x4 table for about £200. What they consider enough terrain is about 4 or 5 ruins and a tree or two. Again, this isn't final and they keep adding more in.
Video battle reports will be going up on BoW in the next week or so to show off more of the rules
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/02 23:08:31
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/02 23:24:17
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/02 23:39:34
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/02 23:54:48
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
While I'm not overly enthusiastic about the resin (that may actually keep me from this) I'll look to buy in for the minis - been playing a bunch of Mordheim lately and I'd really like to use a bunch for a warband. I also play an Undead warband so I might even use the bad guys -- the rage merchant looks freakin' awesome.
2017/06/03 00:10:23
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
endtransmission wrote: Characters have base stats. That are dice related, for example my hero had a base attack of two d6 and one d8. He also had a heavy sword that added another d8 and a skill that added another d6 and d8. As a character or soldier gains xp, new skills or equipment, these dice will change making them stronger.
Do you know if all the characters are pre-named or if we're going to be able to make our own?
2017/06/03 01:21:42
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
endtransmission wrote: I got to play a demo with of this at the uk games expo earlier today. I have to admit, this has gone from sorta-interested to must-buy as the mechanics were quite refreshing.
The entire system is reaction based. Each force gets a number of action points (I forget what they were actually called) that have to last your turn and your opponent's. These points are used to activate a character or squad, either as part of your turn, or as a reaction to something.
As an example I had two points to spend. The first was used to declare a move towards the enemy. The enemy spent one of theirs declaring a charge at the point he thought I was going to move into. As these two conflicted, we had an initiative style roll off to see who actually activated first. I won, forcing him to move first and only moving part of the way, causing his charge to fail.
Characters have base stats. That are dice related, for example my hero had a base attack of two d6 and one d8. He also had a heavy sword that added another d8 and a skill that added another d6 and d8. As a character or soldier gains xp, new skills or equipment, these dice will change making them stronger.
The dice are special dice containing blank faces, hit, critical and in the case of the d12, super criticals. Tests are Vs rolls with the symbols cancelling each other out. Critical and super criticals both cause one wound each; one or more unsaved hit symbols equates one wound, regardless of number.
Each force has a deck of cards that they get to draw from that include events, spells or special effects for use. Some of these are generic, others are force or character specific. There was one that was a suicide attack that, if successful, outright kills the enemy model... at the expense of your character's life as well.... so rarely used!
When someone reach a 0 wounds you roll to see if they are out of action or dead. In most cases they are just out of action and will heal up over time. Dead is dead and the winner gets to loot the bodies. We didn't get to talk more about the rest of the between-game bits sadly.
Model wise they have lots of plans for figures and terrain to add as stretch goals. Terrain will be included in the campaign at roughly 20% discount. They are still working the numbers. He did say there will be one level that includes about £1800 worth of terrain for about £1200-ish for the uber rich. There are also new terrain sets for this, including a neat fort with four multi floor buildings and walls.
There is a lower level that includes the starter set (two forces, rules, cards, tokens and enough terrain for a 4x4 table for about £200. What they consider enough terrain is about 4 or 5 ruins and a tree or two. Again, this isn't final and they keep adding more in.
Video battle reports will be going up on BoW in the next week or so to show off more of the rules
That sounds really interesting. Hopefully there is a peon level pledge or something for those of us that can't shell out 200 pounds sterling on a KS....
2017/06/03 06:14:05
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
Gallahad wrote: That sounds really interesting. Hopefully there is a peon level pledge or something for those of us that can't shell out 200 pounds sterling on a KS....
The £200 level just came up because I was asking about the terrain. There will be lower pledges, but I don't know what these are.
There wasn't any information on custom characters, but it would not surprise me if there were. Everything else seems well thought out. Given that it is an rpg-like system it would make sense that the named characters are just for the starter set or quick play *fingers crossed*
We only have 3 days left to release, so I'm surprised we don't have more action in here. Let's correct that shall we?
The starter sets seem to contain 3 characters, 5 supporting troops, an A5 rulebook, dice, tokens, all the required cards, a measuring tool and a Character sheet pad, which implies that you may be able to create your own characters... *fingers crossed*
The campaign is starting with two factions, the Druggoi and Eightfold Path, with two others being unlocked through stretch goals.
There seem to be additional squads that will come in smaller packs. Each contains unique sculpts and character cards for each that include small stories for each.
Two of the pledge levels have been shown so far. There is the £40 level that gets you one starter box and a KS character
The bigger pledge looks great (not sure I need two of the A4 books though!). The A4 book contains 100+ pages of fluff as well as the rules included in the A5 starterset books
I was actually about to post this, didnt know there was a thread already, musta missed it. But yeah, this looks great so far. I love 4Ground's buildings, I own lots of the fabled realms buildings already.
I'm looking forward to the KS. Won't be able to invest heavily unfortunately, but I'll go in for a few minis at least.
2017/06/27 20:34:52
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
I really hope some "minis only" options will be available. I'm not foaming at the mouth for the rules really - but love the figures. I'm also curious to see how/what they are. I asked on Facebook and they said a kind of resin...then my question was erased from Facebook and they told someone else plastic.
I'm curious what the actual end material is.
2017/06/28 01:26:37
Subject: The Legends of Fabled Realms - Fantasy Skirmish by 4Ground
I kinda hope the do a middle ground 2 player pledge. I want enough stuff to play without expecting others to go into the kickstarter, but I don't know if I necessarily need the £150 worth of scenery.