Switch Theme:

Kharadron Overlords: Equipping your Sky Dorfs!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Cauthon wrote:
Why would you want a big unit of endrinriggers or skywardens though?

Each unit of endrinriggers gets to take a wound off a sky ship and each unit of wardens gets their own timed charges.

Only reason I could see to take a big unit is for one key roll on a grapple. Maybe in an assault list with Brokk..?

I'm not sure why anyone would take skywardens right now. Maybe after / if they do grott riggers or other flying factions. Even then though...


Automatically Appended Next Post:
Timed charges should go off on a 3+ and backfire on a 1 or something. Same with the mines.

Skywarden kinda just suck lol.


It depends in part how you will use them I think. As 3 man units do not have a lot of survivability you are going to have to be extreamly conscious of line of sight.

Endrinriggers just sticking to the back of your ship? Go with all the Ranged options (Drill Cannon Yes) and 3 man units. However if you expect them to get into combat then 6 counts will be better and really only need the grapnel launcher.

Also, any thoughts on Iron sky Command?
   
Made in us
Nimble Ellyrian Reaver



Longmont, Co

How does two 3 man unit have less survivability than one 6 man unit? Only takes one survivor to repair a hullpoint. I mean...

If you have a 6 man unit and 3 die then that's a battleshock you have to worry about. If you have two 3 man units the one squad doesn't care about the other getting stepped on.

I think the iron sky command isn't bad but probably has to be properly planned around. More so than most formations in other armies. You pretty much have to be planning on getting some boots on the ground and being aggressive with them though.

Every time I go to do that formation it's always two endrinmasters a khemist and an admiral on top of that so it's pretty expensive. Then an iron sky squad and then it's down to either endrinriggers or thunderers.

I was trying to do an iron sky command and brokk and then endrinriggers but the points don't work out for a 2k list (no admiral)

All of the things. Most of the time. 
   
Made in us
Confident Halberdier




Los Angeles, CA

You know if you think about it Sky Wardens could be considered Duradin "Calvary" since they:

- Move fast
- Have "lances" (skypikes)
- Is basically a shock infantry Unit made to do serious damage on the charge.

And that sounds great! Except we don't really have troops that can hold a line for them to do that effectively...
   
Made in us
Humming Great Unclean One of Nurgle






Thats why Kharadron command traits are so awesome; the restriction to just Kharadron models is very... Restrictive.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Regular Dakkanaut




Well for me at least I am using my Endrinriggers and Skywardens differently.

1. Endrinriggers are getting the shooty options and sticking close to my Skyvessels.

2. Skywardens get the melee options and go charge tarpits that need to be cut down to size.
   
Made in ca
Been Around the Block




If you take zilfin which does not seem to have a command trait can you still get a command trait or does taking zilfin port not allow you to take a command trait?
   
Made in gb
Fully-charged Electropriest






Varying cities in the North

Any thoughts on whether the leader of a unit of Grundstok Thunderers can take anything other than the Aethershot Rifle?
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

 Sledgio wrote:
Any thoughts on whether the leader of a unit of Grundstok Thunderers can take anything other than the Aethershot Rifle?


Definitely, it says he CAN make 4 shots with an Aethershot rifle which is an option for all Thunderers.

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Humming Great Unclean One of Nurgle






It more that if you don't give the unit leader a rifle then he effectively doesn't exist at all.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Prospector with Steamdrill






australia

I'm going to go with a Barak-Zon fleet as i like the colours the best out of all of them, would that mean i definitely have to use their battalion rules? Don't want to be stuck with one set of rules just because of a paint job.

Regardless would skywarderns be suitable along with the Iron Sky Squadron for a Barak-zon fleet. Bonus reroll to wound on the charge etc.

AOS
- Kharadron Overlords
- Fyreslayers
- Dispossessed
- Death
- Bloodbound 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

 Madmatt wrote:
I'm going to go with a Barak-Zon fleet as i like the colours the best out of all of them, would that mean i definitely have to use their battalion rules? Don't want to be stuck with one set of rules just because of a paint job.

Regardless would skywarderns be suitable along with the Iron Sky Squadron for a Barak-zon fleet. Bonus reroll to wound on the charge etc.


Paint them however you want man. I'm painting mine up as Barak-Urbaz because I like their scheme the best, but playing them as Barak-Zilfin. If your opponent has a problem with that, they are breaking Gw's rule #1 in the BRB, and breaking my rule #1, which is Look Cool. EIther way they suck don't play them.

Rule #1 is Look Cool.  
   
Made in dk
Sneaky Sniper Drone




 The Shrike wrote:
 Madmatt wrote:
I'm going to go with a Barak-Zon fleet as i like the colours the best out of all of them, would that mean i definitely have to use their battalion rules? Don't want to be stuck with one set of rules just because of a paint job.

Regardless would skywarderns be suitable along with the Iron Sky Squadron for a Barak-zon fleet. Bonus reroll to wound on the charge etc.


Paint them however you want man. I'm painting mine up as Barak-Urbaz because I like their scheme the best, but playing them as Barak-Zilfin. If your opponent has a problem with that, they are breaking Gw's rule #1 in the BRB, and breaking my rule #1, which is Look Cool. EIther way they suck don't play them.


Second this!

I'm painting mine in my own kind of scheme, but I will be playing them as Mhornar or Nar or what ever I want to that specific game. Use the colour scheme you like and choose abilities etc. as you like. If anyone has a problem with that, they deserve to be castrated with a spoon...
   
Made in us
Confident Halberdier




Los Angeles, CA

One argument could be that YOUR admiral is interpreting the Code a bit differently than the Port that he hails from, That or he hails from a different city port and is using his own personal colors.

There's nothing in the code that forbids this right? *lens flicker*

This message was edited 1 time. Last update was at 2017/05/04 21:09:02


 
   
Made in us
Humming Great Unclean One of Nurgle






If you're playing as Mournar it's fine, because it's stated they have sometimes used aether tech to alter the color of their skyvessels.

This message was edited 1 time. Last update was at 2017/05/04 21:10:29


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Prospector with Steamdrill






australia

 IronDerp wrote:
One argument could be that YOUR admiral is interpreting the Code a bit differently than the Port that he hails from, That or he hails from a different city port and is using his own personal colors.

There's nothing in the code that forbids this right? *lens flicker*


I like that actually, fits in quite well with the lore

AOS
- Kharadron Overlords
- Fyreslayers
- Dispossessed
- Death
- Bloodbound 
   
Made in us
Confident Halberdier




Los Angeles, CA

 Madmatt wrote:
 IronDerp wrote:
One argument could be that YOUR admiral is interpreting the Code a bit differently than the Port that he hails from, That or he hails from a different city port and is using his own personal colors.

There's nothing in the code that forbids this right? *lens flicker*


I like that actually, fits in quite well with the lore


It also says something about your army, Perhaps your fleet is well known and the Admiralty Board has given you the privilege of sailing under your own personal colors. Minor sky-ports and small outposts have fleets that would undoubtedly originate from one of the major sky ports, So them adapting the same skills as the major sky-port could be a thing.

The footnote in the Code pretty much sells it, "These are just guidelines"
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: