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Made in ca
Insect-Infested Nurgle Chaos Lord






 Galas wrote:
I miss the days where a Dreadnought and a Carnifex where the big boys

But people surely loves their giant models.


My fex has been feeling quite inadequate next to my Trygon.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Galas wrote:
I miss the days where a Dreadnought and a Carnifex where the big boys


Same.

 Galas wrote:
But people surely loves their giant models. I can live with more abstract rules if that means people is able to play with those giant and very expensive models that they have put money and time to make look good.


But why do those giant models have to be usable in what is ostensibly a skirmish game?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 vipoid wrote:


 Galas wrote:
But people surely loves their giant models. I can live with more abstract rules if that means people is able to play with those giant and very expensive models that they have put money and time to make look good.


But why do those giant models have to be usable in what is ostensibly a skirmish game?


Because this is a one-way trip. I didn't like them or asked for them, but they are here now to stay. We should be realistic about what can happen in the future, and the invalidation of all flyers and giant models isn't a possibility.

Plus, even if I don't like them, I can emphatize with people that do and has spend money and time in those models.

This message was edited 2 times. Last update was at 2017/06/11 15:27:44


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Longtime Dakkanaut





 Galas wrote:
 vipoid wrote:


 Galas wrote:
But people surely loves their giant models. I can live with more abstract rules if that means people is able to play with those giant and very expensive models that they have put money and time to make look good.


But why do those giant models have to be usable in what is ostensibly a skirmish game?


Because this is a one-way trip. I didn't like them or asked for them, but they are here now to stay. We should be realistic about what can happen in the future, and the invalidation of all flyers and giant models isn't a possibility.

Plus, even if I don't like them, I can emphatize with people that do and has spend money and time in those models.


It's that type of thinking that keeps pushing it towards 1 way when there have already been signs and potential to push back against it.

Fireteam has exploded in popularity.
Necromunda is more or less back.
Tournaments have reduced themselves to being 1650 instead of 2500, 2000, or even 1850.
Lord of War and Flyers are their own FOC making it easier to ban them.

The fact that this thread is even debating this, is a sign that there is a push back.


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Wicked Warp Spider





 Galas wrote:
Spoiler:
All say it again.

In a game where all of this can be fighting in the same table at the same time and even fielding armies of only one of this kind of models:


You need to eliminate the extreme cases or your game becomes a Rock/Paper/Scissors game that is just unfun for everybody.

And if you are gonna reply with "But those things shouldn't have enter in 40k!" I'll agree. Just like Flyers, they don't belong in 40k. 40K has lost his scale years ago. But they are here to stay, so we can live with them or we can have broken after broken after broken after broken and unplayable edition.

So we have two options:

-We homogeinize everything to have a playable game where all of this works
-We go to play Flames of War or others games that know what they are.



This is the point, no further discussion is needed.
I DO prefer the scale and scope of the older game, especially the second part of 3rd edition. But if you want titans and grots in the same game, this is the only way to avoid all the mess we were in in the last 2 editions.

Also, the turn "timer" and the range still have a value - don't underestimate heavy weapons too much.


Automatically Appended Next Post:
p5freak wrote:
Its ridiculous that armored vehicles can be hurt by basic melee weapons. A group of ~25 Ork boys can kill a Predator Tank in 2 rounds, or 1 round, with lucky rolls.


I think that we can safely assume the orks are using tools and grenades good enough for the job.
Races with higher technology level could have even better tools.

This message was edited 2 times. Last update was at 2017/06/11 19:38:26


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Longtime Dakkanaut







I always imagined melee in space should be more of an attack of opportunity (akin to Xenomorphs in Aliens) rather than a "Jedi in sword dance formation" ala Attack of the Clones. It's something that happens either when you have more bodies than bullets, as part of specialist tasks (naval boarding actions), or the odd "trench sweep".

Anyway, homogenized damage really irks me the wrong way because there are so many other ways one could have fixed a "binary" system, but perhaps the most relevant one would be making it harder to kill hidden Specials in units. (Introduce something like "take up" in Warmahordes). Making it possible to rapidly strip wounds off vehicles with Shuriken Catapults and Doom (trust me, I've seen some insane hot dice and the potential is there) is rather silly if you ask me.

Ditto the ability to swat aircraft out of the sky with flamethrowers/Flamestorm cannons.

This message was edited 1 time. Last update was at 2017/06/11 16:04:04


 
   
Made in us
Furious Fire Dragon




A forest

Whoever posted that huge picture makes this thread very difficult on mobile. On topic its really not much of an issue. Yeah anything can hurt anything but a lot of stuff will take so much effort to kill with small guns that it would not be worth a players turn. A landraider would take probably over 500 shots from lasguns to kill, and thats just ridiculous to even try in a game. It can be used to maybe strip a wound or 2 off, but shouldnt be a big problem for anything else. Its better than needing 3 glancing hits to the rear armor to kill a tank
   
Made in be
Courageous Beastmaster





W40K is no longer a skirmish game, and I would argue that 3th and not 6th was the moment it switched. In a skirmish game you have a handfull of models (like a dozen a side) each with unique rules/ gear. That's justr not true.

As to everything can hit everyhting, I still stand by my point from another thread:

Rules that enable your tactics are more fun than rules that disable your tactics.




 
   
Made in us
Devious Space Marine dedicated to Tzeentch




 Elbows wrote:
Sure, but in the real world 30 people with axes aren't going to stop an Abrams...ever.

Having seen copious battle reports where every type of vehicle seems to be MUCH harder to kill, I don't see it as much of an issue. Do I like the idea of non-stop super heavies in a normal 40K game? Not so much. But if you're going to leave that doggy door open - it's better off the way 8th is (at least making it possible to play a game without just shaking hands after deployment and packing up your models).

So given the silliness of 7th vs. 8th? 8th is better all day.


Orks aren't people. What do 30 conscripts do against a predator tank?
   
Made in ca
Bounding Assault Marine






If you compared the size of a predator tank to an Ork and how big that Ork's axe is, it's reasonable to conclude that a dozen of those things pounding on it for a while could destroy the tracks and gun turret. Harder to envision it exploding, but maybe if they struck unexploded ordinance or something?
I like the tactical aspect melee adds to the game, but you are right in that melee's effectiveness should be toned down at times. Overwatch should hit on regular bs perhaps.
   
Made in us
Furious Fire Dragon




A forest

 benlac wrote:
Overwatch should hit on regular bs perhaps.


Absolutely not
   
Made in us
Longtime Dakkanaut





 TheLumberJack wrote:
 benlac wrote:
Overwatch should hit on regular bs perhaps.


Absolutely not


I'm honestly surprised that 8th didn'y make overwatch a simple -1 BS


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in se
Servoarm Flailing Magos






Metalica

 Galas wrote:
I miss the days where a Dreadnought and a Carnifex where the big boys

But people surely loves their giant models. I can live with more abstract rules if that means people is able to play with those giant and very expensive models that they have put money and time to make look good.

EDIT: Meele is COOL. Jedis and Sith in Star Wars are cool. Killing your enemies with your Olographic weapon in Mass Effect is cool.

Killing a giant plasma shooting robot with a spear and your motorcicle is EPIC
Spoiler:


Warhammer40k is Fantasy in Space. Without meele it wouldn't be Warhammer 40k.


Haha, the bikes in that art have the unrepairable mould line that the poor fitting of the bike kit gives you.

 
   
Made in us
Sneaky Lictor





Oakland, CA

I don't think it is ideal, but it's not horrible.

My only complaint is any S being able to damage any T. A grot should not be able to hurt a IK or Carnifex in CC. Zero chance. Should have been something like can't hurt something more than twice your S.

"To crush your opponents, see their figures removed from the table and to hear the lamentations of TFG." -Zathras 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

IN the last few editions, 40k ended up being Rock/Paper/Scissor game... with 7ed being the worst imo. Especially in tournament games.

To me, that was the major drag in the game.

I'm excited about 8ed's system as I'll suspect we'll see way more variety and hopefully, more enthusiasm for the game.

I wanna see more Kan Walls!

I wanna see Nids again!

...and yes, I want to see the cool Forgeworld models.


Live Ork, Be Ork. or D'Ork!


 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I'm not sure replacing "rock-paper-scissors" with "chinese dodgeball meets bumper cars" was the greatest idea. It also didn't need all the random damage output.


I think the thing is trying to fix a bad design idea with worse design. Knights should never have been an army, that's the solution, not everything needs to hurt everything cuz "muh toyz".

I also think if this edition will follow the aos trend of big complicated melee's in the center, it would benefit even more from tank shock rule of prior editions, instead we get grots that can stop a baneblade cold. That feels as wrong as wounding chart.

This message was edited 1 time. Last update was at 2017/06/11 19:44:23


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Wicked Warp Spider





 TheLumberJack wrote:
Whoever posted that huge picture makes this thread very difficult on mobile.


Edited with spoiler. Lesson learned from my side.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Snivelling Workbot




When you consider how many filters are in place to prevent low strength, low ap, low damage weapons from hurting high toughness, high armor, many wound models, this is a non-issue.

It's not fair to claim any weapon can "hurt" any model. It's more fair to say any weapon can "interact" with any model.

And use your imagination for close combat weapons. Now instead of issuing everyone a trench knife armies issue everyone with a power knife/bayonet.
   
Made in ca
Automated Rubric Marine of Tzeentch





Marksman224 wrote:
 Thousand-Son-Sorcerer wrote:

As I have shown above there is more then toughness to deal with now. Where as before there were two things that determined the outcome, there are now 4. Before it came down to strength and toughness, if you didn't have the S to kill a unit it didn't matter if your weapon was AP 2. Here we have to figure out how many wounds each weapon will do and how that will stack up over the long run, we can no longer look at just S or just T we also have to look at the wounds that unit has, what armor it has, whether its worth trying to peel off some points with AP or shoot a higher S weapon at the model. There is a lot more going on in the game now then the basic S and T setup before, and I think its a good thing.

TL;DR: I think the changes are good.


I am going to have to respectfully disagree with you, for precisely the reasons that you just argued make this version. Players should never have to do math to figure out which things are better, it should be intuitively expressed by their stats at face value. There always was more than just strength and toughness to contend with, but differences in those stats have very little impact now.


The only other stats were armor, AP, and wounds. Wounds were the same across the board for just about everything with 1 and 3 being the stat for 90% of the units in the game. Armor and AP were counter stats that were all or nothing, cover played a bigger role in survivability then Armor did, and it meant that a lot of units were paying for something that was essentially useless. Well players don't HAVE to do math they can simply learn this by watching how the game plays out, and learning that some weapons are just too much for other things, for something its more nuanced like the Transport and Tank description I gave. Others its more obvious like the Lascannons against infantry example I gave.

 
   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

steerpike92 wrote:
When you consider how many filters are in place to prevent low strength, low ap, low damage weapons from hurting high toughness, high armor, many wound models, this is a non-issue.

It's not fair to claim any weapon can "hurt" any model. It's more fair to say any weapon can "interact" with any model.



I'll completely agree it's a non-issue most of the time. some of the time however it will invariable exacerbate game length because of split fire and players trying to make every bolter or lasgun count.

My issue goes the other way, if we're going to open up to extremely aberrant damage possibility (lasgun v landraider), why are so many heavy weapons capped at killing a single model? I mean, why is a lascannon not able to slice through a few infantry at a time, currently regardless of damage output being 1 or 6, it still can only kill 1 dude. This in a game where currently having a single model in range and los is enough to kill a whole unit provided the firepower is adequate.


This message was edited 1 time. Last update was at 2017/06/11 21:14:15


Do you play 30k? It'd be a lot cooler if you did.  
   
Made in ca
Automated Rubric Marine of Tzeentch





 Crablezworth wrote:
I'm not sure replacing "rock-paper-scissors" with "chinese dodgeball meets bumper cars" was the greatest idea. It also didn't need all the random damage output.


I think the thing is trying to fix a bad design idea with worse design. Knights should never have been an army, that's the solution, not everything needs to hurt everything cuz "muh toyz".

I also think if this edition will follow the aos trend of big complicated melee's in the center, it would benefit even more from tank shock rule of prior editions, instead we get grots that can stop a baneblade cold. That feels as wrong as wounding chart.


well having "Chinese dodge-ball meets bumper cars" is a better idea then "rock paper scissors", that is for certain. having to purchase $5,000 worth of models does not sound appealing to anyone but the most rabid fans. Just to start the game some people needed $300 in books before they even started picking models. And for people to spend $1,000 in models only to be told "Well your army is crap so your going to lose all the time" is a good way to make yourself go out of business. No one is going to pay $1,500 to lose every game because the're favorite color is read so they picked Blood Angels.

You cant just remove Knights (I hate them as well there stupid and require no strategic thinking), they are here to stay so like the cancer they are we have to figure out a way to live with them.

Your not going to see big complicated melees in the center of the board you will see that with some armies, other armies will avoid CC at all costs. As time develops you will see people develop different strats.


Automatically Appended Next Post:
 Crablezworth wrote:
My issue goes the other way, if we're going to open up to extremely aberrant damage possibility (lasgun v landraider), why are so many heavy weapons capped at killing a single model? I mean, why is a lascannon not able to slice through a few infantry at a time, currently regardless of damage output being 1 or 6, it still can only kill 1 dude. This in a game where currently having a single model in range and los is enough to kill a whole unit provided the firepower is adequate.


Because if they do that then all you will see is as many heavy weapon teams with Lascannons on the board as possible. There is no reason to bring a Heavy Bolter if the Lascannon can kill as many guys as it can and kill tanks.

This message was edited 1 time. Last update was at 2017/06/11 21:39:36


 
   
Made in gb
Soul Token




West Yorkshire, England

ERJAK wrote:

I hate this argument. You know what's actually buggering up the rules? You know what actually makes the game silly? You know what REALLY doesn't have a place in 40k?

Fething Melee. The fact that this game has melee combat in it at all is the dumbest, most illogical, most unbalancing, most 'immersion' breaking bullcrap in the history of bullcrap.

Titans make sense in 40k, Planes make sense in 40k, Gargantuans make sense in 40k, a Furry running around with a hunk of metal glued to a stick and thinking he's helping is idiotic.


Chainsaw swords are awesome. Your argument is invalid..
   
Made in ca
Automated Rubric Marine of Tzeentch





vipoid wrote:Whilst I can understand the intent, I do wonder if this was the best way to go about it. It's certainly a bit odd when S7 is no better than S5 against T4 or T8-9 targets.

In this regard though, I think a major limitation is that the game only uses d6s.


Look at it this way. My M4 (Rifle) is no less effective at killing an infantry unit then my 240-B (Machine gun) the difference comes from the number of shots and how well I shoot. At the same time if I shoot those 2 guns at a tank, the same thing occurs the strength difference makes no difference against the thick armor, it again comes down to how well I shoot and how many bullets I put out.

ERJAK wrote:I hate this argument. You know what's actually buggering up the rules? You know what actually makes the game silly? You know what REALLY doesn't have a place in 40k?

Fething Melee. The fact that this game has melee combat in it at all is the dumbest, most illogical, most unbalancing, most 'immersion' breaking bullcrap in the history of bullcrap.

Titans make sense in 40k, Planes make sense in 40k, Gargantuans make sense in 40k, a Furry running around with a hunk of metal glued to a stick and thinking he's helping is idiotic.


Melee combat is unavoidable in war. It still happens, and If you think that the US military wouldn't arm a guy in power armor with a Sword AND a gun, your just not in touch in reality.

 
   
Made in us
Dakka Veteran





College Park, MD

Crablezworth wrote: "chinese dodgeball meets bumper cars"


What *is* this amazing game?

 
   
Made in ca
Trustworthy Shas'vre




DFW area Texas - Rarely

Isn't this the eclectic thread.

Play some games - actual games, against actual armies with varied toughness units.

Not speculation, not scenarios in your head - actual experience.

The new chart is fine.

There are a TON of nuances in the game that are NOT obvious until you play it - the wound chart is one of them.

Movement is even more so - especially in close combat with the nature of the consolidate moves.

After playing some games and thinking about them - this is quite possibly the best 40k yet.




DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
 
   
Made in nz
Regular Dakkanaut




Coming from Fantasy/AOS where anything can wound anything on a roll of a 6 I can tell you now it is nothing to worry about (assuming they have got the wounds balance correct).

I can see how some people might be upset that a little guy with a slingshot brings down a Tank haha. Yes it will happen, however it will either be so ridiculous it will be funny or it will come through such poor decision making it might cost the player the game.

When something has 12 - 24 wounds and a good save it is going to take an extreme amount of shots and luck to bring it down. Then once you have finished your crusade you realise that all that time you should have been shooting something else.

The great thing that it does do is mean that units are never totally useless. If there is a tank with 1-2 wounds left and there is nothing else to shoot at well you can try your luck. It keeps people in the game and having fun.

These types of changes are what is opening my eyes to giving 40K another try.

The thing you want to worry about are how powerful are the weapons that deal D3 and D6 wounds.........not the dozen guys hitting and wounding on 5/6's and need you to fail a 2/3+ save. Seriously in Fantasy the biggest issue was multiple wound weapons taking Dragons and monster out of the game in 1-2 hits, not the concentrated small arms fire hitting and wounding on 6's. This will be no different with 40k 8th, just hope those D3 and D6 weapons are balanced!

This message was edited 3 times. Last update was at 2017/06/12 03:48:05


 
   
Made in us
Flashy Flashgitz




Armageddon

In the world wars they had tanks being brought down by flamethrowers, machine guns, mines, grenades, planes, etc etc etc. Tanks aren't invincible behemoths that require other tanks to destroy them. They're versatile, fast, and deadly, but a single skilled person can destroy them. I see no reason why the sci-fi future should be different. Its not like Predators have force fields or something.

Heck in games like Halo they have Spartans blowing up whole Scarabs by themselves. In Star Wars they have fighters not meant for heavy combat taking out giant armored walkers. Or worse, a single gungan being lucky/stupid (jar jar would make a great ork). I don't see why 40k should be the one universe were none of what I just talked about applies.

edit: thats just the 'makes sense lore wise' part of it. People in this thread have explained much better than I could.why having binary mechanics in 40k isn't very fun.

This message was edited 1 time. Last update was at 2017/06/12 03:34:06


"People say on their first meeting a Man and an Ork exchanged a long, hard look, didn't care much for what they saw, and shot each other dead." 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

 Talamare wrote:

First of all, I will preface by saying... If you wanted Apocalypse. Then make and play Apocalypse into a separate rule set.


This is probably where it started to become an issue. Escalation allowed for apocalypse-sized models to enter into "standard" (for lack of a better term) 40k games.

However, I will agree with Galas, 40k is a game which cares little for a proper sense of scale. Rule of cool is meant to apply here (which has its own set of positives/negatives), and at least GW has not just purely hamfisted these vehicles in (Strength D being a rule which, while fine in apocalypse, ruined regular 40k). At least they have, in some sense, attempted to balance these weapons for regular games; albeit at the price of scale.


I will say, however, that the new S/W chart is much less granular, which annoys me slightly. Sure, the original chart might have been somewhat harder to memorize, but I feel like it really wasn't so difficult to reference that it slowed gameplay significantly. In fact, comaring S to T values is quite simple with the chart. It's quite likely that, since we're seeing strength occasionally dip into double digit values (I.E. Strength 12 Dreadnought Fists), that it made more sense to simplify the chart in order to not over-complicate the chart.


Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Screaming Shining Spear





USA

in any edition the role to wound of a 1 was always fun to represent your big gun blowing off a leg, an arm or shooting thru one of the 2 hearts of a Marine. YOU keep fighting for your life with those injuries in the heat of battle.

You may die later...perhaps some of those guys that 'died' actually can be saved after the battle.

But when my wife rolled a 6 to wound with a krak missile on a squat gunner today.....we just said she shot his head off.

lol

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in us
Heroic Senior Officer





Western Kentucky

ERJAK wrote:
 vipoid wrote:
Whilst I can understand the intent, I do wonder if this was the best way to go about it. It's certainly a bit odd when S7 is no better than S5 against T4 or T8-9 targets.

In this regard though, I think a major limitation is that the game only uses d6s.

I think the main issue though (as others have already mentioned) is that the scale of 40k is beyond ridiculous. Infantry should not be on the same board as titanic behemoths.

It would be far better for 40k to put Apocalypse units (Flyers, super-heavies, lords of war etc.) back into Apocalypse. They simply have no place in standard 40k and trying to shoehorn them in has consistently led to buggering up the rules for everyone.


I hate this argument. You know what's actually buggering up the rules? You know what actually makes the game silly? You know what REALLY doesn't have a place in 40k?

Fething Melee. The fact that this game has melee combat in it at all is the dumbest, most illogical, most unbalancing, most 'immersion' breaking bullcrap in the history of bullcrap.

Titans make sense in 40k, Planes make sense in 40k, Gargantuans make sense in 40k, a Furry running around with a hunk of metal glued to a stick and thinking he's helping is idiotic.

I hate to be that guy, but why on earth are you playing 40k in the first place? This is like walking into a vegan restaurant and being furious they don't serve steak. Based on your outlook 40k should have never interested you in the first place. 40k is literally "every dumb trope that looks cool in space" the game. Did you not see the armies of chainsaw wielding knights plastered all over the artwork in the books, videogames, comic books, etc.?

Marksman224 wrote:I am just wondering, is anyone else concerned over what looks to be the to-wound table for 40k 8th edition? This is a bit of a rant, and I do it because I haven't really seen anyone else sharing a similar opinion in the matter. In my opinion this new to-wound table looks like it's going to push everything in the wrong direction. Now it seems Strength and Toughness really don't matter much compared to old editions. In all but the extreme edge cases one point of strength or toughness would make a difference. Now the one point increases often wont make a difference, and no matter what model you field it can wound and be wounded by anything; so the extreme cases have been completely elminated too. There's no absolute need to take high strength weapons anymore, since you can now always overcome weakness with share numbers of dice. I thought this was a bad thing in the last edition; multitudes of low-mid strength dice being encouraged by the game with seldom any reason to take high strength weapons. Now it's more severe and I believe that is a bad thing.

I think it's great if weapons are completely ineffectual against models that are just way too tough. I think there should be more of that, and I don't think it's a bad thing at all. I think it encourages variety in units and weapon choices. I think it's great if stats actually eliminate rolling in the extreme cases and save us some time. So if the weapon is far too weak don't bother rolling, that was great. I even think there should have been 1+ on old table. So when that snotling is definitely HIT by a crack missile or rail-gun then just remove the model. Why cant we can say for some weapons that there is just no chance of surviving a direct hit? It seems perfectly reasonable to me. You could think of it another way too. In 8th edition we have 5 possible thresholds: 2+, 3+, 4+, 5+ and 6+. In earlier editions we had 6: 2+ through to 6+ and also N (no effect). So how about 7 possible thresholds: 1+, 2+, 3+, 4+, 5+, 6+ and N.

What do you guys think about this new system? I really want to give this new edition a chance, because GW looks to actually be trying to change the fundamentals of the game for the better. In some areas I think they have done well. But this new to-wound chart really concerns me, it looks like it's going to make the units very samey. Though I hope I'm wrong.


If 40k is going to insist that superheavies, fliers, and giant monstrous creatures belong in the base game, it is absolutely necessary. Had we stayed in a 5th and earlier mindset, where the most insane model you ever saw was a monolith or land raider, and we had a set force org, the old system worked fine. It had it's flaws to be sure, but as an IG player for example I knew my infantry (my troops, you know, the guys I'm supposed to have the core of my army built out of) could reasonably be expected to contribute every game.

In 7th, your troops were usually considered useless for the majority of the armies out there. They simply lacked the firepower to deal with things like knight titans, fliers, and all the psychic BS that ran rampant. Simply put, we were trying to play apocalypse with regular 40k.

Bringing apocalypse class units to 40k was a huge mistake and this is the only way to fix the mistake without telling people who blew hundreds of dollars on things like knights, baneblades, fliers, etc. to get bent and buy a new army.

Also, from a fluff perspective, weapons in the 40k setting are ridiculously powered compared to stuff we're used to. For example I can think of two instances off the top of my head in books where guardsmen defeated dreadnoughts with nothing more than lasguns. We also always heard things about snipers nailing drivers through driving slits yet the rules never supported that either. Does it sound ridiculous? Yes, it does, but this is 40k, ridiculous is pretty much the entire premise of the setting.

Watch some videos of games being played, believe it or not the chart does a pretty good job at keeping vehicles and big creatures from easily dying to massed infantry fire. You really do need either an absolutely absurd amount of infantry to kill something like a landraider, usually more than their target was worth. My only complaint is all the random damage many weapons have. Part of the reason I'm leaning so heavily towards plasma and autocannons for example is that they have a set damage that I can count on. I'm the kind of guy who will roll 1's on lascannon's damage every game with my luck and it's kind of annoying that it varies that much. Some weapons ignore it or mitigate it, but not many. I feel many heavy weapons should've just had set damage values, saving random for things improvised melta charges and the like. Depending on how hordes end up damage spillover might've needed to be implemented, but I'm willing to give it a shot for now.
   
 
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