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Genestealers had to be fundamentally reworked, on the theme of "no free stuff."
Returning to the shadows and replenishing your army just doesn't fit in the current balance of the game.
Galas wrote: I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you
Bharring wrote: He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
Yeah. I bought a Deathwathc Overkill new in box for 80€ but after calculating how much money a 2k point army of Genestealer cost me, it was like... ehm, no.
You pay the same for 10's 5 point models or 5 11's points model than for 10's 13 points Tactical Marines.
The prices are insane. I played Greenskins in Fantasy, I can't survive doing another Horde-Army in my life
So now I just use it as a small force to mix with Bullgryns and other IG units that I like.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Yeah I am kind of torn on how I feel about the Overkill box. Yes it is cheaper than if you buy the models separate. But it is monopose models with no weapon opions.
Yeah I am kind of torn on how I feel about the Overkill box. Yes it is cheaper than if you buy the models separate. But it is monopose models with no weapon opions.
One Overkill box is really useful. It nets most of the characters, and the special/heavy weapons on the neophytes are good, as well as a nice bulk for basic troops of the neophyte units you'll need.
Aberrants are still overpriced (even compared to the pricey genestealers), though better than they were, and honestly aberrants are absurdly squishy for 11 point models.
I do think the cult is lacking in firepower, and the 'stealers are paying too much for ambush and the ability to use transport vehicles.
On the other hand, I think the neophytes are some of the best infantry models GW has produced.
This message was edited 1 time. Last update was at 2017/06/27 22:04:16
Yeah I am kind of torn on how I feel about the Overkill box. Yes it is cheaper than if you buy the models separate. But it is monopose models with no weapon opions.
One Overkill box is really useful. It nets most of the characters, and the special/heavy weapons on the neophytes are good, as well as a nice bulk for basic troops of the neophyte units you'll need.
Aberrants are still overpriced (even compared to the pricey genestealers), though better than they were, and honestly aberrants are absurdly squishy for 11 point models.
I do think the cult is lacking in firepower, and the 'stealers are paying too much for ambush and the ability to use transport vehicles.
On the other hand, I think the neophytes are some of the best infantry models GW has produced.
But where the Cultists lack firepower the Astra militarum comes in, right?
Yeah I am kind of torn on how I feel about the Overkill box. Yes it is cheaper than if you buy the models separate. But it is monopose models with no weapon opions.
One Overkill box is really useful. It nets most of the characters, and the special/heavy weapons on the neophytes are good, as well as a nice bulk for basic troops of the neophyte units you'll need.
Aberrants are still overpriced (even compared to the pricey genestealers), though better than they were, and honestly aberrants are absurdly squishy for 11 point models.
I do think the cult is lacking in firepower, and the 'stealers are paying too much for ambush and the ability to use transport vehicles.
On the other hand, I think the neophytes are some of the best infantry models GW has produced.
But where the Cultists lack firepower the Astra militarum comes in, right?
Kinda. The problem is it reaches the point where you might as well play pure Guard.
Beyond a magus and a squad or two for psychic defense (though guard can pick up good psychic defense for reasonably cheap already, because astropaths) and a Primus coming in with genestealers to let the reroll ambush, not much really needs to come from the cult.
Yeah I am kind of torn on how I feel about the Overkill box. Yes it is cheaper than if you buy the models separate. But it is monopose models with no weapon opions.
If you mix in the spare heads and arms for the Acolyte & Neophyte boxes, you can swerve duplicate poses pretty easily, with minimal conversion work.
Ascalam wrote: Very new (old) faction that finally got re released, so less of a following.
That and they kind of got monumentally shafted by having a codex drop, built around a really cool ambush/insurgent skills etc. and then having 8th drop and losing most of what made them cool. They have some new possibilities in 8th as a bridge for Nid beasties and IG tanks, but I lost a lot of my enthusiasm for them after reading the changes, whereas I loved the way they played before.
Same here. Reworking mine, but a lot of us played them for the particular unique playstyle they had. Now they're kind of purple orks. Other armies changed but they're playstyle didn't do a 180.
GSC units have tyranid faction so you can have them and tyranid detachments. GSC detachment meanwhile unlocks AM detachment.
Just keep in mind that Swarmy's abilities won't affect the GSC units as they don't have the <Hive Fleet> keyword.
Good catch.
Nah this won't work, you need to read Choose army, Army Faction (black page , 214). All units period, regardless of detachment must share a common faction keyword. This is your ARMY faction, so in order to have genestealers cult and Tyranids in the same army, the army would be <Tyranids> that is their common faction. <Tyranids> cannot be allied to <AM>, doesnt matter if <GC> ignore the <AM> the <Tyranid> units don't.
You have to choose your allies, either Tyranids or Astra Militarum.
Note, this is for matched play only.
This message was edited 4 times. Last update was at 2017/06/28 14:00:57
GSC units have tyranid faction so you can have them and tyranid detachments. GSC detachment meanwhile unlocks AM detachment.
Just keep in mind that Swarmy's abilities won't affect the GSC units as they don't have the <Hive Fleet> keyword.
Good catch.
Nah this won't work, you need to read Choose army, Army Faction (black page , 214). All units period, regardless of detachment must share a common faction keyword. This is your ARMY faction, so in order to have genestealers cult and Tyranids in the same army, the army would be <Tyranids> that is their common faction. <Tyranids> cannot be allied to <AM>, doesnt matter if <GC> ignore the <AM> the <Tyranid> units don't.
You have to choose your allies, either Tyranids or Astra Militarum.
Note, this is for matched play only.
I never really thought about that, but re-reading it you're correct.
Nazrak wrote: Yeah, I'm guessing it's a combination of one of their key troops choices being twenty-five quid for a box of five 11pt guys, and the fact the first set of official rules for them in about 25 years only came out in the second half of last year – it takes a while to paint up all those gribbly lads. I'm only up to about 500pts of stuff for mine so far.
Ditto. I have about 1000 points of GSC now, but it takes forever to paint them due to the incredibly high level of detail on the minis. I have been working on them since overkill came out, and it will be a while yet before they're done. Plus, my enthusiasm level for continuing has dropped since the index was releases.
GSC units have tyranid faction so you can have them and tyranid detachments. GSC detachment meanwhile unlocks AM detachment.
Just keep in mind that Swarmy's abilities won't affect the GSC units as they don't have the <Hive Fleet> keyword.
Good catch.
Nah this won't work, you need to read Choose army, Army Faction (black page , 214). All units period, regardless of detachment must share a common faction keyword. This is your ARMY faction, so in order to have genestealers cult and Tyranids in the same army, the army would be <Tyranids> that is their common faction. <Tyranids> cannot be allied to <AM>, doesnt matter if <GC> ignore the <AM> the <Tyranid> units don't.
You have to choose your allies, either Tyranids or Astra Militarum.
Note, this is for matched play only.
Rule doesn't say anything about specific faction ignoring them. Am are flat out ignored period
I've considered a GSC army a few times (as I love the looks of a lot of the models) but the cost of building the army is just so prohibitive. You're spend like $40 on a squad that turns out to be less than 100 points, so you need A LOT of models.
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
Nazrak wrote: Yeah, I'm guessing it's a combination of one of their key troops choices being twenty-five quid for a box of five 11pt guys, and the fact the first set of official rules for them in about 25 years only came out in the second half of last year – it takes a while to paint up all those gribbly lads. I'm only up to about 500pts of stuff for mine so far.
Ditto. I have about 1000 points of GSC now, but it takes forever to paint them due to the incredibly high level of detail on the minis. I have been working on them since overkill came out, and it will be a while yet before they're done. Plus, my enthusiasm level for continuing has dropped since the index was releases.
I've actually alighted on a painting method which means I can bang them out a lot quicker than my Orks; the level of detail means they take washes really nicely, so I'm mostly just flat basecoating, shading/tinting with washes, then picking out details. Probably spending about a half hour per guy. I've just been getting distracted by other things.
Automatically Appended Next Post: Here we go: everything but the skin, metals and trousers was just grey primer, before washes.
This message was edited 1 time. Last update was at 2017/06/28 16:20:56
Nazrak wrote: Yeah, I'm guessing it's a combination of one of their key troops choices being twenty-five quid for a box of five 11pt guys, and the fact the first set of official rules for them in about 25 years only came out in the second half of last year – it takes a while to paint up all those gribbly lads. I'm only up to about 500pts of stuff for mine so far.
Ditto. I have about 1000 points of GSC now, but it takes forever to paint them due to the incredibly high level of detail on the minis. I have been working on them since overkill came out, and it will be a while yet before they're done. Plus, my enthusiasm level for continuing has dropped since the index was releases.
I've actually alighted on a painting method which means I can bang them out a lot quicker than my Orks; the level of detail means they take washes really nicely, so I'm mostly just flat basecoating, shading/tinting with washes, then picking out details. Probably spending about a half hour per guy. I've just been getting distracted by other things.
Automatically Appended Next Post: Here we go: everything but the skin, metals and trousers was just grey primer, before washes.