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Made in nz
Regular Dakkanaut




Has anyone considered putting Wulfen in a Landraider or a Spartan?

Spartan with 8 lascannon gaks per turn could be brutal and then can drop the Wiulfen off close to combat? The -1 hit spell would also make the opponent wage allot of shooting to try and kill it.
   
Made in gb
Longtime Dakkanaut





UK

Yes, combine with other fast moving assault elements like bikers, jump packs or even just units in transports and you have a good way of protecting the Wulfen and getting them to where they can applying their "Curse" to best effect.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Steadfast Grey Hunter




Gibs55 wrote:
Has anyone considered putting Wulfen in a Landraider or a Spartan?

Spartan with 8 lascannon gaks per turn could be brutal and then can drop the Wiulfen off close to combat? The -1 hit spell would also make the opponent wage allot of shooting to try and kill it.


I'm contemplating 5 Wolfen and a big pack of blood claws + Leader to ride in my Spartan. The huge advantage on the Spartan (imo) is the ability to shoot in combat. You don't lose effectiveness by getting assaulted and not being able to blaze your way out of it.
   
Made in au
Ancient Space Wolves Venerable Dreadnought






If it gets them where they want to go it gets my vote.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in ca
Ferocious Blood Claw





edmonton

Are wulfen as much of a must have as they were in 7th?

Death to the heretics! 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Edit: never mind, this thread is about Wulfen specifically. My bad, I thought it was a general discussion.

This message was edited 1 time. Last update was at 2017/09/01 00:25:29


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 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






About the same but for different reasons.
Last edition I picked them mostly for the mobility buffs, their kill table rarely saw use because they'd fallen so far behind that they were just a clean-up unit.
This edition I pick them as a unit in their own right and mostly for their kill table. The forced use on the charge update really stung me.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in ca
Ferocious Blood Claw





edmonton

Thanks I wasnt aware of that thread, but when i made this one there wasnt any on the first 5 or six pages so i made my own.

Death to the heretics! 
   
Made in it
Waaagh! Ork Warboss




Italy

 Son of Russ wrote:
Are wulfen as much of a must have as they were in 7th?


I love the models and I have 15 of them. But sadly no, they're not even remotely the must have they were in 7th edition. Still quite killy, but became more expensive and lost some attacks since they don't benefit from the formation bonus anyway. Also no more super fast TWC anymore :(

You need to build a list around them basically, they're still a good unit, but not a must have.

 
   
Made in ca
Ferocious Blood Claw





edmonton

Yeah i kind of thought that was the case. TWC moving only 10" kind of sucks, ever since i bought some they quickly baecame my favourite models both for looks and how they played. From what i've been reading bikers have kind of replaced them.

Death to the heretics! 
   
Made in gb
Longtime Dakkanaut





UK

 Son of Russ wrote:
Yeah i kind of thought that was the case. TWC moving only 10" kind of sucks, ever since i bought some they quickly baecame my favourite models both for looks and how they played. From what i've been reading bikers have kind of replaced them.

Bikers have some pros but also some Cons. Bikers have good ranged firepower, faster movement and are cheaper, particularly if you want Storm Shields. TWC hit harder in CC (especially against horde opponents) and have more wounds.

Given that it is much easier to get out of CC now, I think the cheapness and tactical flexibility of bikers tips the scales in their favour for me. However if you want a unit that can reliably hit like a brick in close combat then TWC are still a great choice (particularly backed up by a WP on Bike and WGBL on TW).

I stand between the darkness and the light. Between the candle and the star. 
   
Made in ca
Ferocious Blood Claw





edmonton

Im still gonna use my TWC just because they still are my favourite space wolf models. Well that and i dont have any bikes at the moment anyways. I still haven't played a game of 8th edition and im itching to try it out since the general consensus is that its funner than previous editions.

Death to the heretics! 
   
Made in it
Waaagh! Ork Warboss




Italy

BIkers are basically a shooty unit since the TWC have the 3 attacks granted by the wolfs that make them way superior in combat. If you give a unit of 5-6 bikers all stormbolters (only 2 points each) and a couple of stormshield you'll have a great anti infantry tool since each bike can unleash 8 S4 shots in rapid fire range.

I use both units as anti infantries, bikers with stormbolters/shields and TWC with chainswords/shields, just a thunder hammer for the leader. For hunting monsters and vehicles I prefer terminators and wulfen.

 
   
Made in gb
Longtime Dakkanaut





UK

 Blackie wrote:
For hunting monsters and vehicles I prefer terminators and wulfen.

Both those units require a way of getting to their targets. Wulfen require either a Land Raider or Stormwolf while TDAWG require either a Land Raider or a Teleport attack with the associated problems of needing to roll a 9+ for the charge.

TWC and WG Bikers bring their mobility with them which is a big advantage for big game hunting.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in it
Waaagh! Ork Warboss




Italy

 Karhedron wrote:
 Blackie wrote:
For hunting monsters and vehicles I prefer terminators and wulfen.

Both those units require a way of getting to their targets. Wulfen require either a Land Raider or Stormwolf while TDAWG require either a Land Raider or a Teleport attack with the associated problems of needing to roll a 9+ for the charge.

TWC and WG Bikers bring their mobility with them which is a big advantage for big game hunting.


It's true but bikers can't have tons of high S attacks at reasonable cost while TWC have those 3 S5 attacks that make them very good against anti infantries. Terminators can deep strike (even if they fail the 9+ charge they will get one turn of shooting, as well as the TWC that can't really charge turn 1 most of the times), and wulfen are not extremely slow, 7'' instead of the 10'' of the TWC but they can also advance and charge, and re-roll charges, not to mention the buffs they give to other units. Bikes are way faster but I think their role is to make the best use for their many S4 cheap shots.

Both the crusader and the stormwolf are solid options, so carrying valuable close combat units it's not a tax. I tipyally deep strike terminators and footslog the wulfen, but sometimes I put them into the flyer.

I play all TWC, terminators, wulfen, wolf guard bikers and the stormwolf (I don't own the LR though), I think they all are good units and at the same time none of them are mandatory.

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Loved my Biker army until I rolled up against the Thousand Sons. Storm Shields are kind of useless when your opponent is carrying army wide Smite and other ways of spewing out Mortal Wounds.

Wulfen on the other hand do pretty good.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Longtime Dakkanaut




Anyone try thunderwolf calvary with an wolf priest on a bike? Seems to be a great combination to me.

The list I was toying with trying was

Squad if thunderwolf calvary
2 squads of wulfen
2 wolf priests on a bike
2 squads of blood claws, Max size
Either long fangs or predators for anti vehicle. Or maybe grey hunters with rapid fire plasma, they can get a lot of shots at 12" if I want to stick to aggressive theme (2 plasma guns, a plasma pistol, and a combi plasma gives 7 shots at 12") or I can leave vehicles to the wulfen / thunderwolves with their thunder hammers.

This message was edited 1 time. Last update was at 2017/09/05 15:08:44


 
   
Made in it
Waaagh! Ork Warboss




Italy

I've tried a blood claws themed list with 3x10 (or 6x5) of them in rhinos, two units of 5 footslogging wulfen, one unit of 5 TWC, lord on th.mount with claws, biker wolf priest and 6 long fangs with 5 lascannons or missile launchers. It was quite brutal.

About the storm shield, I always recommend not to take the entire unit with shields since against non AP firepower and smite those points are wasted. A unit of 5-6 terminators, bikes, TWC should have max 3-4 shields IMHO, especially the TWC ones that are more expensive. 5 wulfen with not more than 3 shields, and 2 are usually the right compromise.

 
   
Made in gb
Longtime Dakkanaut





UK

I would have thought shields throughout on Wulfen would be the best way to go. Remember they only have a 4+ save normally so a 3++ for 5 points is an upgrade, even against small arms fire.

I stand between the darkness and the light. Between the candle and the star. 
   
 
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