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Made in it
Waaagh! Ork Warboss




Italy

 Luke_Prowler wrote:
The current boy kit is actually pretty good, the only thing about it I don't like is the nob torso/arms, and I've basically been using nobz from the nobz kit to lead my boyz.



100% agree, I've never assembled a single nob using the boyz kit, they're basically boyz with pks, not big enough IMHO. To lead the boyz I always use the nobz that come from their specific kit, AOBR ones or some old metal nobz.

 
   
Made in au
Tough-as-Nails Ork Boy





Hong Kong

-Telly-porta tech on deff dreads and mega-nobz; let them deep strike (makes perfect sense)
-Bad moons +1 BS or re-roll ones to hit (or give gretchin 3+ and orks 5+. Our shooting is just stupid at the moment, it needs to be at least potentially viable)
-Cheaper Battlewagons. I dont think trukks will be useful even if they are made cheaper
-Cost of power klaw reduced
-New HQ kits

=6000
=4000
 
   
Made in us
Oozing Plague Marine Terminator





I'm hoping that for Clan rules, Evil Suns can disembark AFTER movement. Ork trukks are crap right now, and I own 6 of them....
   
Made in kr
Inquisitorial Keeper of the Xenobanks






your mind

Mega armor warbosses should be able to take attack squibs.

   
Made in us
Shas'la with Pulse Carbine





-Sweet clan bonus's
-General point reductions on most vehicles
-One new elite unit
-Clan specific HQ's

Down with Allies, Solo 2016! 
   
Made in us
Squishy Squig






I'm starting to hope that they will reduce point costs in such a way that it becomes easier than easy to farm CPs. Then stuff like 'ard boyz could give us 4+ saves on a unit for 2cp or something.

After seeing all of the stratagems everyone else is getting, I'm interested to see what old rules find their way into a stratagem.

Oh, and I want looted wagons back. And I want painboys to be able to affect any clan so I don't have to paint every boy the same (a proppa waaaagh brings all klanz togetha).
   
Made in us
Ragin' Ork Dreadnought




Has anyone else suggested Grot Snipers? It'd be nice to have a sniper unit to go on our kind-of-sort-of decent shooting unit.

I want to be able to bring Ammo Runts for anyone who might be good at shooting - Not just Flash Gitz, but Big Guns, Mek Guns, and most of all Shokk Attack Gunz.

I want our old Shokk Attack Gun back, speaking of which.

I want better 'Blast' weapons that are actually able to hit something. With BS 5+, anything with random number of shots that still has to roll to hit is just never going to be worth it, unless its something like Lootas where you are able to just take incredibly high volume of shots.

I don't need a new tank, but I want the different varieties of Battlewagon to all be interesting and viable. Right now, gunwagons suck, crusher wagons are bad, transport wagons are just about the only way to go. Having the customizability that Battlewagons claim to offer become a reality would go a long ways towards making our vehicle option feel more diverse.
That being said, a new tank that is actually dedicated to being a gun platform (not a walker, either, not a grot tank, but a real orky dakka tank) would be fantastic.
   
Made in us
Irked Necron Immortal



Colorado

In terms of models I think Orks need a new Deff Kopta kit, a combined Tankbusta/Kommando kit, new Buggie/Wartrakk kit and possibly new Ghazghkull and plastic HQ kits. So, a lot.

In terms of rules I would like to see a way to improve the chances of Deff Dread's actually getting into combat, I'd like Flash Gitz to have a 4+ save again, cybork be 5++ again, and lots of things including Power Klaws and rokkits get cheaper.

This message was edited 3 times. Last update was at 2017/10/18 14:55:22


 
   
Made in us
Oozing Plague Marine Terminator





With Rules to Models, why not give Ork Kommandos tank Busta bombs which are CLEARLY displayed on their backpacks....
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

*'ard boyz.
*Cyborks that actually do something. a 6+++ for one out of five nobz has to be hands down the dumbest thing ever, and the only reason I count one of my nobs as one is because of WYSIWYG.
*Kustomisation rules. Maybe I want to make my shoota boyz blastier! or give my loota boyz more dakka! If Flash Gitz could then take one for free, then maybe that'd make them actually useful!
*I think the gripe that i've given the most on this forum is that melee weapons are always restricted to the sergant guy and/or the real expensive elite unit. I get that makes sense in the imperium since power weapons are rare and venerated, but why can guardsman spam the the heck out of plasma guns and heavy bolters but I can only give my nob a big choppa in an ork mob. Let ork boy specialist take big choppas as an option along with big shootas and rokkits, and maybe even throw in attack squigs.
*Speaking of, expand the use of squigs! Attack squigs for nobz, not just the warboss. Squig units that can be buffed by the runtherder (who also needs a buff badly). Buzzer squigs as an ammo option for kannons/lobbas would be a nice way to add some AP to our lists. And runtherders need a buff (they're THAT bad that I need to mention it twice).

 Nightlord1987 wrote:
With Rules to Models, why not give Ork Kommandos tank Busta bombs which are CLEARLY displayed on their backpacks....

Stormboyz ALSO have tankbusta bombs and can't use them. FFS, the boy box has two of them in the kit!

This message was edited 2 times. Last update was at 2017/10/18 15:31:23


Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Dakka Veteran





Points reduction on nearly every unit in the codex. Ork vehicles in particular are anywhere between 30-50% more expensive than they should be.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Viable tactics besides Boy spam.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in it
Grovelin' Grot





We can assume now that GW prefer to do new units than to redo resin stuff, so I will not count on new tankbustas...

1) New HQs, and I'd like over all a good big mek kit, with all the options
2) Looted vehicles rules
3) A new elite unit. I like very much the tunneling unit idea, like old dwarfs miners. They could deepstrike now that stormboyz can't. Or gretchins snipers. Or something mek, like a unit that use really powerful and really unreliable blasta weapons and that can debuff enemy vehicles with some emp field.
4) More characters
5) A bit better Deff Dreads...
6) Boarding and ramming trukks. Really orky to launch themselves not "near" the enemy but "over" the enemy.

2000+

Idoneth Deepkin: 1000+
Daughters of Khaine: 1000 
   
Made in gb
Longtime Dakkanaut




1. generic multi-part warlord and generic multi part nob with clan banner kit - think the old WHFB warbles kit - or something with a bike mounted and a foot character model, lots of optional bits to make nobs, bosses, megs etc.

2. a grot hero, ideally one who isn't actually all that much better than a basic grot but has various rules to represent how full of himself and obnoxious he is - makes grot rebellion possible - maybe included in the above warlord kit with a couple of options

3. SavageBoyz, i.e. warhammer fantasy orcs for snake bites mostly but usable by any

4. clan specific rules, plus a couple of generic ones to make your own clans with (say nine in total, basically pick one for a formation)

5. basic infantry to be cheaper, simply because of how fast it dies but not made more robust - make the green tide work through weight of numbers and buffs for characters
   
 
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