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Made in fi
Locked in the Tower of Amareo





nekooni wrote:
 Amishprn86 wrote:
This is how i see it and this might help you.

Plasmaguns shouldn't be less reliable at night, aimed at a very stealthy enemy. Shooting at e.g. Raven Guard at night means your plasmagun explodes 50% of the time, and you can't reroll 2 out of 3 1's because they only turn into 1's after re-roll abilities checked the dice result.

Throwing glitter on a pile of horse dung doesn't magically turn it into something nice.

But yes, the intent of the rule is clear. It's like that crap with being unable to jink when a blast scatters onto another unit - it makes no sense, it's stupid and it's the rule.


Of course if they had wanted to make sure plasma's don't overheat more at night there would be others, clenear way than this. You can have easily overheat rule that blows on a roll of 1 without modifiers without non-intuitive reroll.

Harder is making weapon blow or not blow less often due to reroll depending on is source of reroll one that should affect chances of blowing up.

2024 painted/bought: 109/109 
   
Made in us
Pious Palatine




This whole thread was done like 5 timea in the lead-up to 8th. Just Necro one of those and you'll find everything that could possibly be said on both sides.


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





The whole concept of re-rolling miss auras can be explained if you look at what it's actually doing.

You're re-rolling the natural ability of whatever you're granting the buff to. You are not suddenly giving Power Fists hydraulics or passing out Night Vision goggles.

When something grants re-rolls to hit to everyone nearby, Space Marines hit on 3+ and Guard hit on 4+. Space Marines re-roll 1s and 2s and Guard re-roll 1s, 2s, and 3s. They are already different from each other but both are simply treated as having the old Twin-Linked special rule.

Then the modifiers get applied after. Suddenly hazardous conditions can actually be hazardous. The aura is not making you resistant to night fighting. It's not speeding up your fists or negating the penalty for moving with heavy weapons. It's strictly making you a better marksman. The modifiers then say "Still not good enough because of this handicap" and screw up your aim anyway.


Automatically Appended Next Post:
T10 wrote:
I still don't see anyone presenting any rules that actually support "presumption" on wether a roll is a hit or a miss.

So until I do, I'm going to have to go by what the rules actually say and disregard what plainly appears to be made-up rules.
Actually, you're making up rules. What is a re-roll? You have no definition for re-rolling that is supported by the rules. The rules define what a re-roll is and it states when and how they occur. It even states that modifiers are applied after them, ergo they are done irrespective of them. You cannot simply throw out the definition of a re-roll and assume people will accept your made up version of "re-roll" as official doctrine. That would be like trying to move or shoot without using the movement or shooting rules.

This message was edited 1 time. Last update was at 2017/10/16 10:48:20


It's called a thick skin. The Jersey born have it innately. 
   
Made in fr
Longtime Dakkanaut




OP's account was created yesterday, so I'm going to say his stubbornness is just pure trolling.
   
Made in us
Automated Rubric Marine of Tzeentch




fresus wrote:
OP's account was created yesterday, so I'm going to say his stubbornness is just pure trolling.


This is pretty much what I was getting out of the posts.
   
 
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