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Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 AndrewGPaul wrote:
Johnny, I don't think anyone's saying the shooting player gets to decide what your models do; just the order in which they do it.


...which is choosing what my models do. I want to roll one of them but you choose the one who's wounded, say. You're controlling my models at that point.

If the Bodyguard rule is optional, you still get to choose whether or not to use it with one or both models. Your opponent just gets to decide which one goes first. If it's mandatory, then it doesn't matter.


I think what we have here is an unintended double-up that won't happen in more than 1 game in 1000, and wasn't considered by the writers. YMMV.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

This has been answered.

Errata to the wording, one roll, one model within range takes the mortal wound.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Longtime Dakkanaut



Glasgow

No it has been erratad


Roll a D6 each time a friendly Astra Militarum
Infantry Character (excluding Ogryns) loses a
wound whilst they are within 3" of any models with this
ability; on a 3+ the Astra Militarum character does not
lose a wound but one model with this ability suffers a mortal wound

So only 1 suffers a wound and because it doesn't trigger off ogryns you no longer loop and have to role again

However we now have a weird magical teleporting W because the model that receives a W can be 6 feet away from the model that gave you a 3+ roll

This message was edited 1 time. Last update was at 2017/10/22 22:30:19


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

The errata doesn't do anything to solve the Q answered in the OP, does it?

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut



Glasgow

It answers it clearly you do a singular role and then assign the W to any model with that rule anywhere on the battlefield how is that not a clear answer of the op

This message was edited 1 time. Last update was at 2017/10/22 23:14:46


 
   
Made in se
Swift Swooping Hawk





U02dah4 wrote:
It answers it clearly you do a singular role and then assign the W to any model with that rule anywhere on the battlefield how is that not a clear answer of the op

There was only one Ogryn Bodyguard in OP's scenario, the other model was Colour Sergeant Kell, who has a similar ability that only works on Creed. Kell's ability has not been errata'd.

Craftworld Sciatháin 4180 pts  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Cream Tea wrote:
U02dah4 wrote:
It answers it clearly you do a singular role and then assign the W to any model with that rule anywhere on the battlefield how is that not a clear answer of the op

There was only one Ogryn Bodyguard in OP's scenario, the other model was Colour Sergeant Kell, who has a similar ability that only works on Creed. Kell's ability has not been errata'd.


This. Chuck in Nork Deddog too (different rule name/wording yet again) and some would be arguing all three 'bodyguards' would lose a wound for a single wound caused on the Character being protected!

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Longtime Dakkanaut



Glasgow

Missed that. Different rule names so raw you roll for both. If both suceed Kell takes 1 wound and you assign 1 to a body guard somewhere on the battlefield. Then if kell takes a wound and the ogryn is close enough he has to try and bodyguard kell. So you can have a situation weirdly where the ogryn takes 2 wound.

Also sInce the 40k page specifically mentions that they were doing this to close the "ogryn hyperloop" they rai acknowledge this was how the raw worked before

   
 
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