Switch Theme:

5 man tac squad with lascannon scheme  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Clousseau





East Bay, Ca, US

 techsoldaten wrote:
Rerolls are key to making this army work. Don't forget that RG has a 12 inch aura, it's not hard to stand him up in the middle of everything you have.

I saw the Twitch video of the game versus Chaos and that's exactly what Lawrence did, bunched everything up and started shooting.

https://go.twitch.tv/videos/182149274

Let's remember, even if an opponent can kill a unit of Space Marines every turn, there's still more units with Lascannons + whatever tanks are in the list. As long as they have LOS, they remain a threat. It's not hard to spam heavy weapons with rerolls in SM and CSM armies.


His imperium aura is 12", his UM aura is 6".

The 12" aura is only reroll 1s to hit.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Desubot wrote:
drbored wrote:
I'm hearing two things in this article that don't really go hand in hand with each other.

A. "I want to play my list the way the fluff suggests."

and B. "I want to win competitive games."

If you care about fluff, you don't care about tournaments. If you care about tournaments, you don't care about fluff. If you want to be the top player that takes home the trophy, set fluff aside and look only at the stats and rules, make a winning list, and play that winning list to the best of your ability.

That's the way tournaments go. That's the way the competitive scene is. If you have an auto-win card in your deck, you leave it in your deck. You don't take it out for 'fluff' reasons in a competitive game.

Now, if your local meta is really that hardcore, that your group is nothing but netlisters, then I feel really bad for you. If you can't find any players that want to just have a friendly game where you aren't trying to table each other by turn 2, then that really does bite.

But, if you want friendly, fluffy games, you've got to spearhead that. You've got to tell your friends and your opponents 'Hey, I'm here to have some friendly, relaxing games. Can we leave the cheese and spam at home?'

If that still doesn't work, well, maybe time to move over to Age of Sigmar. The community over there seems a lot friendlier to fluff.

You can't want to win and also want to play fluff. It might work for some armies, but it doesn't work for all. That's just how it goes. As the Japanese say "Shouganai" - it can't be helped.


Who are you to say fluff and competition are mutually exclusive?

or friendly or silly list taken to a super tuned extreme.



drbored's comment actually highlights (although I'm not saying he directly meant it) one of the actual complaints against Guard, which is that they can now field fluffy armies that are indeed powerful. I guess it's more of the green eyed syndrome in that marines have to sacrifice some of that fluff to be effective.

However I'm still in the camp that tactics trumps list building in this edition, as while mathhammer can provide theoretical results on who is best in what situation, units that are tactically flexibile and can capitalize on good or bad rolls would be far more important.

Which is why I called them "Fragile" marines. Statistically, yes, weapons probably don't really care if it's shooting at a marine or a guardsmen. In practice, not so much. 5 units being fired upon equally Statistically have a chance at having their models being reduced at the same rate. In practice, one unit is probably going to get crushed while another just have the attacks bounce off them like pebbles. You then have buffs, stratagems and psychic powers to decide how to swing each of those, which can greatly affect the positioning of units on the board

I'm guessing that having many identical units that are also flexible to either entrench themselves onto a point or move and fire may be why he chose them. While 3 units of devastators would have still unlocked the same amount of transports and brought more heavy weapons to bear, it's likely that these three would have been focus fired off the board. Instead the saturation of targets allowed him to swallow any individual unit biting it and adapt his plan on the fly.

On that train of thought, Bobby G might not only have served the purpose of a buff machine, but also a target. In an actual match, if you've heard all the hupla over the internet, who are you going to aim for first? one of the 6 identical cheap tactical squads, one of 6 cheap Razorbacks that will likely survive a turn of heavy fire, or the single Bobby G everyone's been pissing their pants over?

These are of course what I would do with those units. Lawrence probably has a completely different plan. Then again my own strategies favour playing mind games with the opponent.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Devestating Grey Knight Dreadknight







Rob. G can't be targeted because he has less than 10 wounds.

Its pretty basic man :\

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Quickjager wrote:
Rob. G can't be targeted because he has less than 10 wounds.

Its pretty basic man :\


You run him up. I'm saying to Intentionally have Bobby G become vulnerable to act as bait.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Steadfast Grey Hunter





 Quickjager wrote:
Rob. G can't be targeted because he has less than 10 wounds.

Its pretty basic man :\


Which is the real nerf that would bring Reboot back in line: give him 1 more wound.
   
Made in us
Devestating Grey Knight Dreadknight







I can't imagine that happening too often. Maybe against a melee-monster list. Yea, everyone was calling it out how dumb it was Rob. G didn't have 10 wounds. GW knew what they were doing.

This message was edited 1 time. Last update was at 2017/10/19 21:45:37


 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Clousseau





East Bay, Ca, US

If RG had 10 wounds he would be severely overcosted. Magnus has a 3++ with rerollable 1s and he can get faced in 1 turn pretty standard, with 18 wounds, higher toughness, and higher mobility.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






It's precisely because it's such a weird and rare thing to do that it can catch people off guard, and probably bait them around the board. Very risky and can potentially cause problems if they don't take the bait, but I find that most people do. I once brought a single Trygon in a 6th edition game with the sole purpose to deepstrike it behind enemy lines. The Trygon itself did jack all (although he didn't die due to a combination of lucky rolls and regeneration) but ended up causing my opponent to basically turn his entire army into a round bubble to kill it. while the rest of my nids slowly made it up the board and actually started ripping faces.

The DISTRACTION tactic probably works better with Bobby G since he can actually do damage if he hits the battlelines, but it would be a significant risk.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Clousseau





East Bay, Ca, US

You really haven't thought this through.

A model with 6 toughness, 9 wounds, and a 3++ is incredibly easy to kill if you can focus it.

And his move is 8". Like how fast do you think he's going to go?

This message was edited 1 time. Last update was at 2017/10/19 22:15:21


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Lesser Daemon of Chaos





Rosedale MD

 Marmatag wrote:
If RG had 10 wounds he would be severely overcosted. Magnus has a 3++ with rerollable 1s and he can get faced in 1 turn pretty standard, with 18 wounds, higher toughness, and higher mobility.


He's got a 4++ base, so if you catch him on the top of t1 he's slightly easier to kill.

BloodGod Gaming Gallery

"Pain is an illusion of the senses, fear an illusion of the mind, beyond these only death waits as silent judge o'er all."
— Primarch Mortarion 
   
Made in us
Clousseau





East Bay, Ca, US

 Robisagg wrote:
 Marmatag wrote:
If RG had 10 wounds he would be severely overcosted. Magnus has a 3++ with rerollable 1s and he can get faced in 1 turn pretty standard, with 18 wounds, higher toughness, and higher mobility.


He's got a 4++ base, so if you catch him on the top of t1 he's slightly easier to kill.


Still 4++ with rerollable 1s, and 18 wounds, and a 6++ feel no pain. With a higher base toughness.

But yeah. He's still far harder to kill than Guilliman. My point is Guilliman would be dropped turn 1 every game if he were targetable.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Marmatag wrote:
You really haven't thought this through.

A model with 6 toughness, 9 wounds, and a 3++ is incredibly easy to kill if you can focus it.

And his move is 8". Like how fast do you think he's going to go?


I'm expecting him to maybe last to turn 3, which is more than enough for this purpose. There is also Tigrus which can grant a -1 to all To Hit rolls in shooting. His low movement won't be much of an issue since his actual purpose isn't to make it to the enemy; just enough to give them a scare and cause them to chase him around the board sideways.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Kid_Kyoto






Probably work

 Marmatag wrote:

A model with 6 toughness, 9 wounds, and a 3++ is incredibly easy to kill if you can focus it.


Well, if the goal is average chance to kill, and I'm just ballparking, it'd be about 500 hypothetical shots from conscripts, 120 space marine bolters, maybe 7 BS3+ lascannons, or maybe somewhere between 35-40 supercharged plasma shots. Or obviously some mix of firepower inbetween.

Stated without opinion on what constitutes "easy to kill".

EDIT: That lascannon estimate feels too low...

EDIT2: Yeah, it'd be more like 20 lascannon shots I think.

This message was edited 2 times. Last update was at 2017/10/19 22:32:24


Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Clousseau





East Bay, Ca, US

 MechaEmperor7000 wrote:

I'm expecting him to maybe last to turn 3, which is more than enough for this purpose.

This is absolutely insane, he would not last more than 1 turn. Guaranteed.

 MechaEmperor7000 wrote:
There is also Tigrus which can grant a -1 to all To Hit rolls in shooting.
Sorry, what? Explain?




Automatically Appended Next Post:
 daedalus wrote:
 Marmatag wrote:

A model with 6 toughness, 9 wounds, and a 3++ is incredibly easy to kill if you can focus it.


Well, if the goal is average chance to kill, and I'm just ballparking, it'd be about 500 hypothetical shots from conscripts, 120 space marine bolters, maybe 7 BS3+ lascannons, or maybe somewhere between 35-40 supercharged plasma shots. Or obviously some mix of firepower inbetween.

Stated without opinion on what constitutes "easy to kill".


If you're encountering an army that fields 120 space marine bolters, it doesn't matter what you do, you'll probably win that game.

This message was edited 1 time. Last update was at 2017/10/19 22:30:20


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






 Marmatag wrote:
 MechaEmperor7000 wrote:

I'm expecting him to maybe last to turn 3, which is more than enough for this purpose.

This is absolutely insane, he would not last more than 1 turn. Guaranteed.

 MechaEmperor7000 wrote:
There is also Tigrus which can grant a -1 to all To Hit rolls in shooting.
Sorry, what? Explain?



Tigurius (goddamn his name is hard to spell correctly) has an ability called Master of Prescience that lets him target one Ultramarine Unit within 6" in the opponent's shooting phase. Any shots aimed at them for the phase suffers a -1 to hit penalty. I suspect (I could be wrong) this was why he was taken in the list in lieu of a cheaper, more flexible HQ choice.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Longtime Dakkanaut




 daedalus wrote:
 Marmatag wrote:

A model with 6 toughness, 9 wounds, and a 3++ is incredibly easy to kill if you can focus it.


Well, if the goal is average chance to kill, and I'm just ballparking, it'd be about 500 hypothetical shots from conscripts, 120 space marine bolters, maybe 7 BS3+ lascannons, or maybe somewhere between 35-40 supercharged plasma shots. Or obviously some mix of firepower inbetween.

Stated without opinion on what constitutes "easy to kill".

EDIT: That lascannon estimate feels too low...

EDIT2: Yeah, it'd be more like 20 lascannon shots I think.


It would take less than 4 assault cannon razorbacks with RG buffing them up - not that RG versus RG is especially fun I guess.
I disagree with the original poster in one sense. Tacticals with RG start to do reasonable damage. He buffs them by 100% versus MEQ, and more than that against anything tougher.
The problem is that RG is a crutch and it is a limiting factor to what other marine units can do.

Whether BA will ever be good.... I wouldn't hold your breath.
I imagine they will get some buffs with the codex - some cost reductions, more special rules and stratagems.
But its always going to be an all in of "do I get into combat on turn 1 or fail that charge and easily get shot off the table".
Which i am not sure will ever be fun - but that's tournaments for you.

If we are putting together a 9th edition wish list it would be to reverse this "its all in the alpha strike" mentality that is even worse than 7th.
   
Made in us
Monster-Slaying Daemonhunter





Martel732 wrote:
My boring comment was a reply to this:

"It'd be interesting to discuss why that works, as opposed to whether or not it works."

It's not interesting to me. It's just taking the best weapon system that can take toys away from lists packing 100+ screening models. We can't deal with the actual screens, we have to shoot past them. Okay. Boring.

As for "cowering", I say this because horde lists and lists with models that are completely expendable can easily afford to push across the table, simply ignoring their casualties because they have the bodies to give. This includes chaos cultists.

But the "mighty" space marines are so few in number that they have to cower in bushes to get that extra save bump to even have a hope of surviving the enemy shooting phase. I'm not a fluff guy, but this situation is pretty nauseating.


That's the point of screens. They take a few turns to chew through, giving the screened object time to do it's work. During that time, the screened objects attempt to cripple anything you have that threatens them. In order to efficiently and easily defeat the screen, you need a mechanism to make it irrelevant without destroying it, because a screening unit's whole purpose is to take fire, so as long as you're shooting at it it's doing it's job.

By having a lascannon buried in a squad of guys, you're doing the same thing the IG player is by having a manticore hid behind a line of conscripts.

I think it's a very Space Marine thing here, they're not just plowing over the enemy face-first, they're tactically targeting key elements of enemy positions and making surgical strikes to cripple the enemy army and allow them to arise victorious.


And with regards to the last comment, I don't see a problem with the current arrangement. Take cover, pick your targets, eliminate key targets to neutralize the enemy force, it all seems to characterize how I think the Space Marines should be.

This message was edited 4 times. Last update was at 2017/10/19 23:51:13


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






100 space marines, 20 lascannons between them, and a Chapter Master plus two Lieutenants. 2000 points. I wish I had enough models painted up.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Kid_Kyoto






Probably work

 Insectum7 wrote:
100 space marines, 20 lascannons between them, and a Chapter Master plus two Lieutenants. 2000 points. I wish I had enough models painted up.


That would be 20x5? Interested to hear what you're thinking about detachments.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in ca
Regular Dakkanaut





3 spearheads is the only way I see that configuration coming together, only 9 tactical squads though.
   
Made in us
Kid_Kyoto






Probably work

kingleir wrote:
3 spearheads is the only way I see that configuration coming together, only 9 tactical squads though.


I was thinking 1 batallion, 1 spearhead to get you 9 tac and 9 devastators. Problem is that uses all the hqs.



Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 daedalus wrote:
 Insectum7 wrote:
100 space marines, 20 lascannons between them, and a Chapter Master plus two Lieutenants. 2000 points. I wish I had enough models painted up.


That would be 20x5? Interested to hear what you're thinking about detachments.


Yeah, so often I wish the Battalion didnt need that 2nd HQ.

Battalion, Captain, Lt. 6×Tacticals (5man Las), 3xDevs (10man 2Las, split them).

Spearhead, Lt. 3xDevs (10man 2Las)

Min weapons on the Charcters. If you drop two Devs and have a squad of 8 instead of 10, you can load up on Cherubs.

Could just do two Spearheads full of Devs but then you lose Obsec and some CPs. But the idea is the same. Take Salamanders for max Lascannon output if you want, Raven Guard for 'stealth', whatever.

Oh yeah, or just take more 5 man teams for sarge bonus.


Automatically Appended Next Post:
Going two spearheads and 10 man Devs gives you the option of less drops if you want to try that route, requires fewer HQs too. There's a few choices to be made there, either way it gets you to 100 marines and 20 Lascannons with rerolls. Which, honestly, I think would be pretty scary to face.

This message was edited 2 times. Last update was at 2017/10/20 02:56:43


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Regular Dakkanaut




Texas

Martel732 wrote:Marines have no source of dakka or chopping that can efficiently clear screens. That's why everyone is just planning to shoot past the screens.

For example, Let's say 8 DC charge 10 guardsmen or 15 gaunts and wipe them, and in turn are wasted by enemy shooting. I'm trading 160 pts for 40 or 60. That's untenable.


That makes sense to me, but at some point aren't you going to get ahead by making that hole in the screen and letting your heavy firepower shove that LC fire up their backside? I feel like in that example the DC player should be getting more out of that exchange.

Martel732 wrote:Don't forget they get all kinds of crazy rerolls.


Automatically Appended Next Post:
drbored wrote:
I'm hearing two things in this article that don't really go hand in hand with each other.

A. "I want to play my list the way the fluff suggests."

and B. "I want to win competitive games."

If you care about fluff, you don't care about tournaments. If you care about tournaments, you don't care about fluff. If you want to be the top player that takes home the trophy, set fluff aside and look only at the stats and rules, make a winning list, and play that winning list to the best of your ability.

That's the way tournaments go. That's the way the competitive scene is. If you have an auto-win card in your deck, you leave it in your deck. You don't take it out for 'fluff' reasons in a competitive game.

Now, if your local meta is really that hardcore, that your group is nothing but netlisters, then I feel really bad for you. If you can't find any players that want to just have a friendly game where you aren't trying to table each other by turn 2, then that really does bite.

But, if you want friendly, fluffy games, you've got to spearhead that. You've got to tell your friends and your opponents 'Hey, I'm here to have some friendly, relaxing games. Can we leave the cheese and spam at home?'

If that still doesn't work, well, maybe time to move over to Age of Sigmar. The community over there seems a lot friendlier to fluff.

You can't want to win and also want to play fluff. It might work for some armies, but it doesn't work for all. That's just how it goes. As the Japanese say "Shouganai" - it can't be helped.


I want more competitive options, fluff or no fluff. I don't even want movie marines. I just want to be as competent as Orks or guardsmen.

And competitive options that UM aren't hands down better at would be nice, too.


I don't intend to nitpick, but given the posts from Ork players I was under the assumption that the Ork army is currently bottom of the barrel.

Speaking to UM's, I really wish the other chapters had something even in the same stratosphere as BobbyG. I feel like the BT chapter has some pretty good options for characters (I can throw my High Marshall and a EC together for some major damage and still save points over RG), but overall if you threw all 3 at him he would win that fight hands down. I think we need to see more Primarchs, but if that happens the other factions will also need high powered units as well that can stand up to them. Becomes an arms race at that point.

 Quickjager wrote:
Rob. G can't be targeted because he has less than 10 wounds.

Its pretty basic man :\


Get one or two combat squads of 5 sniper scouts. The other player won't be able to surround him with a horde to fend off your attacks, and I believe a 5man with snipers & camo are only 90 points. That's not a bad investment I would think.

This message was edited 2 times. Last update was at 2017/10/20 12:59:00


No Pity! No Remorse! No fear! 
   
Made in us
Locked in the Tower of Amareo




90 pts for only 5 shots is miserable in practice.
   
Made in us
Regular Dakkanaut




Texas

Martel732 wrote:
90 pts for only 5 shots is miserable in practice.


I don't follow. A twin LC is giving you 2 shots for I think 50 points? So that's 4 shots for 100. You are getting 1 more shot for 10 points less, and that LC can't directly target a character the way a sniper can, and also has no ability to deal mortal wounds. I'm not sure that the 90 points spent is optimal, however I would call it an inexpensive option that you can throw down that gives you a strong presence your opposing player has to take into account. With an effective 2+ thanks to the camo if you have them in a good spot with cover.

What am I missing?

No Pity! No Remorse! No fear! 
   
Made in us
Locked in the Tower of Amareo




The S9 -3 AP and D6 wounds, evidently. Let me know when you've snipered Bobby G to death. I'll be online next month.
   
Made in us
Regular Dakkanaut




Texas

Martel732 wrote:
The S9 -3 AP and D6 wounds, evidently. Let me know when you've snipered Bobby G to death. I'll be online next month.


I'm not saying that you could snipe him to death, and I am fully aware of what the stat line for the LC is. Those LC shots are only going to kill 1 unit per shot of that screen while the snipers are getting direct shots on Bobby G. So your 100 points (best case) gets you 4 models removed, but in any horde that's not going to really add up to much is it? Sure that D6 and -3AP is nice, but you have to clear the screen first. The sniper can bypass all together while you are dealing with said screen. Meanwhile I am getting 5 shots directly on Bobby G, with a change for a mortal wound each shot.


Are you telling me the opposing player is going to ignore that? I would think for 90 points that is a pretty decent option. In a friendly game, I was able to hit a Demon Prince for 4 wounds (2 of those being mortal) in one round, which dramatically changed that players plan, and actually helped me force that particular game to go 5 turns instead of the 2-3 it was looking like.

Perfect idea? Nope. Something worth considering? I would think so, but it might only be worth considering on characters that are a lower tier than Bobby G.

This message was edited 2 times. Last update was at 2017/10/20 17:53:43


No Pity! No Remorse! No fear! 
   
Made in us
Fixture of Dakka





Asurmen took 5 wounds in 2 rounds from 1 squad, but that was lucky.

You'd need a lot to do a lot of damage, but for things that otherwise take some damge, can help finish them off. And there are a few support characters that don't have very good defenses.
   
Made in us
Clousseau





East Bay, Ca, US

I thought Tigurius' master of prescience applied only to himself. I'll have to check my index later.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I was looking at the codex. Not sure if that was changed from the index. I'll also have to take a look when I get home.

EDIT: linguisitics.

This message was edited 1 time. Last update was at 2017/10/20 18:23:43


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
 
Forum Index » 40K General Discussion
Go to: