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Made in us
Dakka Veteran





p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.
   
Made in de
Homicidal Veteran Blood Angel Assault Marine





Germany

broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Wow, psychological warfare. I will keep that in mind when i put 50% of my points into terminators, and threaten to deepstrike them all at the same time. My opponent will have brown underpants
   
Made in us
Been Around the Block




broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Have you had a chance to play this list yet?
   
Made in us
Dakka Veteran





Automatically Appended Next Post:
kilfrg7864 wrote:
broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Have you had a chance to play this list yet?


Yes about 10 games. I have tabled every opponent by turn 4 except in one game.


Automatically Appended Next Post:
p5freak wrote:
broxus wrote:
p5freak wrote:
And until round 2-3 you are at a disadvantage because you dont use the points you put in those units. Deepstriking sucks.


It also forces my opponent to make multiple decisions which some they will get wrong. It also continues to give me options. Just the threat of deepstriking in blightlords is likely more important than what actually occurs when they do arrive. If you keep blightlords cheap like I did the those points will likely be wisely spent.


Wow, psychological warfare. I will keep that in mind when i put 50% of my points into terminators, and threaten to deepstrike them all at the same time. My opponent will have brown underpants


Who is talking about 50% of your lists points? Maybe you can’t make it work, but others can use it to great effect. It does take practice and understanding other list types.

This message was edited 6 times. Last update was at 2017/11/08 08:12:05


 
   
Made in us
Sneaky Sniper Drone




 Zid wrote:
O'Shovah's Desciple wrote:
It is so easy to ignore terminators. Against my list, you won't get to deepstrike them any closer than your deployment. I did it all weekend at SoCal open. No one ever deep struck anything closer than 21" from my front lines. You are over estimating the power of deepstriking this edition. It is so easy to counter.


Thats bad feedback... What list and what army? Give the guy something to work with other than "deepstriking sucks, don't do it"


You're right. Pretty much anything that has efficient screen units. Guard (conscripts), demons (brimstones & nurglings), CSM (cultists/pox walkers), Eldar (rangers). The list goes on. My point is, your expensive unit of terminators that move slow AF are going to drop down, maybe make a charge into a cheap screen unit, maybe kill said unit, probably not depending on the unit, and then get tied up again from another screen unit. So you have spent 300+ points on a unit to maybe kill a screen unit. In the case of going against nurglins, you are most likely going to have deep strike your terminator unit in your deployment zone. In the case of eldar, who you can expect to see a lot of because of their recent codex, you are never going to even get close enough to even charge. They just are not worth it. Plan and simple.
   
Made in us
Dakka Veteran





I always make sure I save a reroll for one of those charge dice. I only reroll if I have a 5 or 6 one one of the dice though.
   
Made in it
Been Around the Block





Is your list going so well? Tell us more! I'm really curious about the Crawler's performance
   
Made in us
Dakka Veteran





Only thing I can say is PBC are one of the best units in my list. I want 3 of them. I honestly can’t think of any game except one where a PBC was destroyed. They are just so tough. Also they do a surprising amount of damage. If you run the math numbers they are actually more survivable than a land raider and put out more damage than a 4-las cannon predator. They are great at holding objectives.

This message was edited 1 time. Last update was at 2017/11/10 01:48:04


 
   
Made in us
Sneaky Sniper Drone




broxus wrote:
I always make sure I save a reroll for one of those charge dice. I only reroll if I have a 5 or 6 one one of the dice though.


As you should, however if you are spending cp to ensure you get a charge on a unit of brimstones, I am ok with that exchange. Like I said, with how prevalant big cheap units of troops are, I find it hard to take a 300+ point unit of terminators to maybe kill said unit, seems like a waste of points. I would take those points and get more PBC. Such a better use of points.
   
Made in us
Dakka Veteran





This is why I have said repeatedly I keep my blightlords cheap at 225pts. They are something people must deal with and they can provide a suprisjng amount of firepower. I have had one unit of blightlords with blades buff delete units of 30 orks mobs a turn. They are simply my solid options that are capable of drawing fire away from Mortarian.


FYSA I also am playing the ITC missions so people just camping doesn’t work. You have to move to capture objectives. I just have had zero problems ever deep striking them in. You know where people are going to move to and once they start moving it is easy to find deep seining holes (or just DS them on to an undefended objective). I think this may be why we all have different experiences with deep striking units.

Though you are right about the PBCs rocking. I want 3 of them in my list.

This message was edited 2 times. Last update was at 2017/11/10 18:20:32


 
   
Made in us
Plaguelord Titan Princeps of Nurgle






Jacksonville, NC

broxus wrote:
This is why I have said repeatedly I keep my blightlords cheap at 225pts. They are something people must deal with and they can provide a suprisjng amount of firepower. I have had one unit of blightlords with blades buff delete units of 30 orks mobs a turn. They are simply my solid options that are capable of drawing fire away from Mortarian.


FYSA I also am playing the ITC missions so people just camping doesn’t work. You have to move to capture objectives. I just have had zero problems ever deep striking them in. You know where people are going to move to and once they start moving it is easy to find deep seining holes (or just DS them on to an undefended objective). I think this may be why we all have different experiences with deep striking units.

Though you are right about the PBCs rocking. I want 3 of them in my list.


I'd like to read some Batt Reps from this list. I keep hearing how good PBC's are on paper, and I'm very tempted to take a couple myself. The few reps I've seen them in (Reecius and a couple others) they haven't done much

Nurgle/CSM aficionado - Check out my P&M Blog! https://www.dakkadakka.com/dakkaforum/posts/list/745328.page 
   
Made in de
Regular Dakkanaut




p5freak wrote:
Iago40k wrote:
What is so great about plague drones? Heard that a couple of times but i cant see why.


Are you joking ?

Its 111 pts. Move 10", FLY, T7, W10, 3+armor sv, 5+ invuln sv, 5+ FNP, 9 attacks in CC at 4+ with S8 AP-2 and D2 with the fleshmower. Plague weapon rerolls wound rolls of 1. With 0 wounds it explodes on a 4+ and everything within 7" suffers 1 MW. There is a 1 CP stratagem with simply lets it explode at 0 wounds, no dice roll needed.

I meant plague drones. Thats why I said "plague drones".
And for bloats its always spitters, no question.
   
Made in us
Been Around the Block




What spells are you usually taking with typhus?
   
Made in it
Been Around the Block





Miasma and Blades to cast on the terminators are by far the best; Vitality to cast on the poxes with a buffing Daemon Prince.
   
Made in us
Dakka Veteran





 DarklyDreaming wrote:
Miasma and Blades to cast on the terminators are by far the best; Vitality to cast on the poxes with a buffing Daemon Prince.


I usually always take Blades and Plague Wind on Typhus. Sometimes I will substitute putrescent vitality for plague wind.

Mortarian always has Miasma, curse of the leper, and plague wind

Deamon Prince always has Miasma

I am not really a fan of gift of contagion since it is so random.
   
Made in gb
Fresh-Faced New User




Some really interesting thoughts in here for me as a bit of a DG noob. Ive got a TT coming up and would definitely welcome any thoughts on it, needs to be able to deal with a lot of cheese. If we do get the Chapter Approved points reductions do you think that makes Deathshrouds valid as a bodyguard for Morty?

++ Super Heavy

Mortarion

++ Battalion

- DP wings, malefic talon, suppurating plate, revoltingly resilient (warlord)
- Typhus

Plague Marines x5
2x Standard
1x Champion with Plaguesword
2x Blight Launchers

Plague Marines x5
2x Standard
1x Champion with Plaguesword
2x Blight Launchers

Plague Marines x5
2x Standard
1x Champion with Plaguesword
2x Blight Launchers

Plague Marines x5
2x Standard
1x Champion with Plaguesword and Plasma Gun
2x Blight Launchers

Poxwalkers x20
Poxwalkers x20

Myphitic Bight Hauler

PBC - Entropy Cannon
PBC - Entropy Cannon

1996

The idea being to have the four squads of PM occupy the centre in 2+ cover and the poxwalkers/Typhus march up the middle with Typhus and PV making the poxwalkers T5/S5.

Ive played a few variations of this list - ditched Typhus and Poxwalkers for another DP and more Plague Marines, ditched Typhus for 3 Deathshroud Termies e.t.c not really sure which is the most reliable for an all-comers list.

Looking at something like Grey Knights for example, with four DK’s deep striking in T1 with charge re rolls - I played against this and got hammered due to an absence of anything to screen the main bulk of the force. Not having 1st turn with the heavy plague marine list seemed to be quite unforgiving.

Any thoughts on the right balance?

   
Made in gb
Dakka Veteran





Iago40k wrote:

I meant plague drones. Thats why I said "plague drones".
And for bloats its always spitters, no question.


I'm curious; why do you rate Plague Drones so highly? Not that I disagree necessarily, just wondering why you like them so much.
   
Made in us
Been Around the Block




broxus wrote:
Yep the daemon prince has the plate relic. I really disagree about the blightlords being bad. They really do some work for me. I put them and Typhus down on turn one 9” in front of my opponent’s lines. This forces them to have an option of shooting at the blightlords, Mortarian, the bloat drone, the DP, or Typhus. In turn two everything else hits their lines. I do think keeping them cheap at 225pts is the way to go. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone. Against imperial forces hit rolls of 6+ give extra attacks. Finally, don’t forget their 16 combi-bolter shots. All this to being one of the most survivable infantry units in the game.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Can you elaborate how they "hey hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3."
   
Made in nz
Regular Dakkanaut





kilfrg7864 wrote:
broxus wrote:
. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Can you elaborate how they "hey hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3."


Blade's of putrefaction(spell) and demon prince aura + plague weapon! he actually tells you all this reread above!!
   
Made in us
Dakka Veteran





COLD CASH wrote:
kilfrg7864 wrote:
broxus wrote:
. Typhus always casts putrid blades on them every turn. This makes them lawnmowers in combat. They hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3. With the flail, wow that kills some units alone.

So far play testing everything seems to really work well together. Of note, the plague crawlers are much better than I thought. I may have to add a third.


Can you elaborate how they "hey hit one 3+ (reroll it ones w/ DP) and wound on 2+ rerolling ones. In addition, on wound rolls of 6+ they do a mortal wound and on wound rolls of 5+ they are AP-3."


Blade's of putrefaction(spell) and demon prince aura + plague weapon! he actually tells you all this reread above!!


Yep aura of rust, blades of putrefaction, and plague weapons. If you want to get really froggy use veterans of the long war.

With these buffs and their Combi Bolter fire they will shred a 30 unit of orcs no problem.

This message was edited 2 times. Last update was at 2017/11/16 06:32:52


 
   
Made in us
Dakka Veteran





Played against the IG last night in a very bloody game. My two PBCs and plague marine units were golden. Also, my blight lords sucked up two rounds of his army shooting and took down a few squads and vehicles before dying. Typhus as usual really underperformed. I may have to replace him with something more useful.
   
Made in it
Been Around the Block





Im having the same experience lately, we do not shoot too much but we endure fire a lot better, so we can win the shooting game, and the blightlords must be cheap cs the re gonna eat a ton of fire, DS with them Typhus is not gonna do much against defensive armies, but the mixture of fightin and psychic (smite ftw) is amazing, and he s gonna draw a lot of fire too.
   
Made in it
Automated Rubric Marine of Tzeentch





this is the list i intend bring to a tournament next week end

Legion
Black Legion spearhead +1cp

HQ
Abaddon the Despoiler

Heavy Support

Mark of Slaanesh, 3x Obliterator

Mark of Slaanesh, 3x Obliterator

Mark of Slaanesh, 3x Obliterator

Battalion Detachment +3CP (Chaos - Death Guard)
HQ
Daemon Prince of Nurgle
Blades of Putrefaction, Malefic talon, The Suppurating Plate, Wings

Typhus
putrescent vitality, Miasma of Pestilence

Troops

Chaos Cultists
17x Chaos Cultist w/ Autogun
Chaos Cultist w/ special weapon
Flamer
Cultist Champion
Shotgun

20x Poxwalker

20x Poxwalker

Fast Attack

5x Plague Drone, Plaguebringer

Heavy Support

Plagueburst Crawler
2x Plaguespitter, Heavy Slugger

Plagueburst Crawler
2x Plaguespitter, Heavy Slugger

This message was edited 2 times. Last update was at 2017/11/19 12:22:01


we dont play with fire, we play with your mind 
   
Made in us
Been Around the Block




I just tried out blightlords with mortarion last night (vs Ad Mech) using an army similar to yours.... and mortarion and the blightlords just got wrecked by the end of my opponents turn 1. I had 1 more blightlord left and mort had 1 wound left. my bloat drone and daemon prince were at least 2 more turns before they could get in charge range.

also... at shooting range blightlords did practically nothing with combibolters, and could not get in range to charge the enemy.

Any suggestions on keeping mortarion and the blight lords alive?
   
Made in us
Dakka Veteran





Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.

This message was edited 1 time. Last update was at 2017/11/21 05:45:38


 
   
Made in de
Regular Dakkanaut




broxus wrote:
Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.

Mortarion is very vulnerable to Dakkastelans with Wrath of Mars and Icarus Onager (Neutronagers even more if he fails his 4++). AdMech is very well suited to kill Magnus, Morti or a Knight in the first round of shooting.
Also, Phosphor is ignore cover and -2 AP. Brutal to anything but our DG termies have better chances to survive than a lot of units.

This message was edited 1 time. Last update was at 2017/11/21 07:58:37


 
   
Made in us
Been Around the Block




broxus wrote:
Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.



I dropped my terms into cover, but most of the ad mech weps were AP -2 or -3 or more so with many I was doing invul saves. Running combi bolters on the blightlords seemed extremely lackluster too, I was only able to drop 1 model out of his vanguard unit when they had 3+ saves (all of his units had a +1 save due to his mars cantacle thing).

I think the main issue was I tried to use warptime to get mort up field faster. So he was ahead and then I dropped BL and typhus ahead of him, my bloat drones and daemon prince were will at least 2 turns away before being able to charge.

In terms of terrain there really wasnt any in the middle of the table. but I am not sure that would have helped to be honest. Mort is such a huge model and can be focused fired down pretty readily. 2 D6 dmg shots that I failed to block at 4+ and made zero or only 1 DR save.


How long does it usually take you to get mort up field and charge, same question for your bloat drone and your daemon prince (like I said before even with warptime I wasnt able to get him to charge range at the end of turn 2). I think my biggest problem is not having any heavy firepower to thin out their shooting line. I think I will have to invest in some blight crawlers eventually, but still not sure how effective they will truly be .


ALSO: doesn't the blightlord term champion have to have at least a combi bolter equipped?

This message was edited 1 time. Last update was at 2017/11/22 00:30:49


 
   
Made in us
Dakka Veteran





kilfrg7864 wrote:
broxus wrote:
Well I use my blightlords to draw fire from Mortarion. If your opponent is able to do that much damage turn one then he was either very lucky, you were very unlucky. or there was not enough terrain on the table. I have never experienced that much firepower even against IG lists. Try to always drop your BLs into terrain for a cover save bonus against AP weapons.



I dropped my terms into cover, but most of the ad mech weps were AP -2 or -3 or more so with many I was doing invul saves. Running combi bolters on the blightlords seemed extremely lackluster too, I was only able to drop 1 model out of his vanguard unit when they had 3+ saves (all of his units had a +1 save due to his mars cantacle thing).

I think the main issue was I tried to use warptime to get mort up field faster. So he was ahead and then I dropped BL and typhus ahead of him, my bloat drones and daemon prince were will at least 2 turns away before being able to charge.

In terms of terrain there really wasnt any in the middle of the table. but I am not sure that would have helped to be honest. Mort is such a huge model and can be focused fired down pretty readily. 2 D6 dmg shots that I failed to block at 4+ and made zero or only 1 DR save.


How long does it usually take you to get mort up field and charge, same question for your bloat drone and your daemon prince (like I said before even with warptime I wasnt able to get him to charge range at the end of turn 2). I think my biggest problem is not having any heavy firepower to thin out their shooting line. I think I will have to invest in some blight crawlers eventually, but still not sure how effective they will truly be .


ALSO: doesn't the blightlord term champion have to have at least a combi bolter equipped?


I don’t have anyone with warptime, but it is something I have considered. Mortarian usually always starts hitting enemy lines on turn #2. Simultaneously the Bloat drone, Daemon Prince, Blightlords, and Typhus are also in their lines. In total this puts 1200 of my army’s points charging them, giving them target overload. Simultainously, my plague marines and PBCs are targeting ranged threats while I advance.

My blightlord champion does have a Combi Bolter and axe. I have learned keep the blightlords cheap, use blades of putrefaction, and get them into combat ASAP to mince enemy units. Make sure you never shoot at the unit you plan on charging target units behind them so that you don’t make your charges longer from model


Automatically Appended Next Post:
My list is now 50pts cheaper and 68pts cheaper when I trade my plasma guns for blight launchers (10pts each is a steal). Meaning I can add a new Support character to my list. Which should I add Tallyman, plague surgeon, or noxious blightbringer? Wish I had the points to add a secon foul blightspawn.

This message was edited 2 times. Last update was at 2017/11/25 07:22:05


 
   
Made in us
Been Around the Block




broxus wrote:
++ Super-Heavy Auxiliary Detachment (Chaos - Death Guard) [24 PL, 470pts] ++


Blightlord Terminators [14 PL, 226pts]
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Flail of Corruption
. Blightlord Terminator Champion: Bubotic Axe


The amount that your army totals up to on battle scribe is 2002 pts. just FYI, the 2 points extra coming from the required combi-bolter for the champion which you left out of your list.

Where are you cutting points from to get those reduced numbers? Do you think it would be possible/worth it to drop some special weps from the plague marines and take a second foul blightspawn? If not I think a Tallyman would probably be your best bet out of the three
   
Made in nl
Water-Caste Negotiator




broxus wrote:
You failed to show the plague probe for the spitters which is an additional 3 attacks. That is why my math only showed the 2D6 plaguespitters vs the 6 flesh mower attacks.

Flesh mower should have 3 probe attacks and 6 mower attacks
Spitters should have 3 probe attacks and 2D6 spitter attacks

http://www.mathhammer8thed.com Use this to help you out. Also dont forget to add in your reroll ones to wound. Finally just because you do x amount of damage that really doesn’t mean you kill x amount of models. That is why I included damage and # of wounds. It is almost always better to have more weaker attacks vs fewer stronger attacks.

When you do the math it will show the results I posted above since I used this program.

I take it you havent played may infantry hordes which is the hotness now. Having only plague spitters prevents you from getting bogged down from bubble wrap units. Being able to shoot at one target and charge another is critical. If you get charged by something you don’t want to be in combat with fly out and shoot it or something else. They can eat the overwatch again.


Umm, Fleshmower drone gets 9 mower attacks. Why would you ever use it's plague probe?
   
 
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